
Spritesheet Forge
Convert PNG and GIF frames into game-ready spritesheets, splits, trims, and animations from your agent via OAuth-backed remote MCP.
Overview
Spritesheet Forge is a Build-phase MCP server that converts PNG/GIF art into spritesheets and runs split, trim, and animate operations for game developers.
What is this MCP server?
- PNG and GIF to unified spritesheet generation for 2D game pipelines
- Split, trim, and animate sprite frames without leaving the MCP workflow
- Remote streamable-http MCP at mcp.clawstudiouo.com with OAuth authentication
- Spritesheet Forge title—game-dev focused tooling rather than general image CDN
- Version 1.0.0 catalog entry for Claw Studio remote MCP
- Catalog version 1.0.0
- Remote URL https://mcp.clawstudiouo.com/mcp
- Transport type streamable-http
What problem does it solve?
Hand-building spritesheets and frame strips in external editors slows agent-assisted game prototyping and breaks your coding flow.
Who is it for?
Solo builders shipping 2D or pixel-style games who want sprite chores callable from Claude Code or Cursor.
Skip if: 3D asset pipelines, vector-only UI kits, or teams that forbid cloud OAuth for source art.
What do I get? / Deliverables
After OAuth setup, your agent can produce trimmed spritesheets and animation-ready sheets through the remote MCP endpoint.
- Combined spritesheets from PNG or GIF inputs
- Split, trimmed, or animated sprite outputs ready for engine import
Recommended MCP Servers
Journey fit
How it compares
Hosted game-art MCP tools—not a local CLI skill or a generic screenshot browser automation server.
Common Questions / FAQ
Who is Spritesheet Forge for?
Indie and solo game developers using MCP agents who need spritesheet, split, trim, and animate operations on PNG and GIF assets.
When should I use Spritesheet Forge?
During Build while you are preparing 2D character, UI, or effect sheets before importing them into your game engine.
How do I add Spritesheet Forge to my agent?
Register the remote MCP URL https://mcp.clawstudiouo.com/mcp (streamable-http) in your host, complete OAuth when prompted, then invoke sprite tools from the agent.