Randroids Dojo Skills
randroids-dojo-skills is a Claude Code plugin for the Build phase that bundles five agent skills for game and creative development workflows, testing, knowledge capture, and deployment automation.
Install a five-skill Dojo pack for agentic game and app workflows—research, build loops, GDUnit4/Godot and Unreal play modes, slipbox notes, and deployment pipelines.
Add it to Claude Code
Install the plugin in Claude Code. One command, paste-ready.
/plugin install randroids-dojo-skills@Randroids-Dojo/skillsBuilt to be called by your agent
Skillselion is itself an MCP server. Your agent can pull this entry and a paste-ready install config straight from the API - no copy-paste.
Retrieve this entry with skillselion.get_details("plugin:Randroids-Dojo/skills") and the paste-ready config with skillselion.get_install_config("plugin:Randroids-Dojo/skills").
What it does
randroids-dojo-skills is a community Claude Code plugin collection from Randroids-Dojo/skills packaging five related skills for builders who treat the agent as a sustained coworker—not a one-off autocomplete. Catalog keywords point at agentic analysis, atomic task automation, slipbox-style knowledge capture, engine-specific test drivers (Godot with GDUnit4, Unreal, browser and desktop modes), and deployment pipelines that stay CI-friendly. For a solo indie shipping a game or a complex side project, that combination means you can keep research notes, implementation steps, and verification in one agent-accessible system instead of scattered docs. Canonical placement is Build agent-tooling because you adopt the pack while wiring how Claude Code drives your repo, tests, and remote sessions; the same skills naturally reappear when you Ship (testing, passes, tension checks) and Operate (iterate on loops until completion). It is intermediate to advanced: you should already have a target stack (Godot, Unreal, or web) and tolerance for multi-step autonomous workflows. It is not a minimal single-purpose MCP shim or a SpecStory-style session historian; it is a Dojo-flavored skill stack for cr
Highlights
- Five Claude Code skills in one community plugin bundle (pluginCount: 5)
- Coverage spans agentic workflows, semantic knowledge (slipbox), and multi-mode play/test (Godot GDUnit4, Unreal, web/des
- Includes deployment and CI-friendly pipeline motifs (Vercel, GitHub-style automation keywords)
- Supports long-running task loops: research, implementation, testing, and completion tracking
- Game and creative-project oriented (Godot, Unreal, itch.io-style distribution keywords)
Why builders use it
Solo builders juggling Godot, Unreal, or hybrid stacks lose momentum when research, agent loops, tests, and deploy steps live in disconnected tools.
After installing the five-skill bundle, Claude Code can follow Dojo-style agentic workflows across build, test, and iteration with shared task and knowledge patterns.
At a glance
- Type - Plugin in AI Agents.
- Adoption - 0 installs, 23 stars, 0 votes.
FAQ
Who is randroids-dojo-skills for?
It is for Claude Code users doing agentic game or app development who want several coordinated skills for loops, testing, knowledge, and deploy rather than one generic skill.
When should I use randroids-dojo-skills?
Use it once you are actively building or extending a Godot, Unreal, or similar project and need structured agent workflows through implementation, test passes, and pipeline steps.
How do I add randroids-dojo-skills to my agent?
Add the Randroids-Dojo/skills plugin bundle in Claude Code, then invoke the individual packaged skills from your project according to each skill’s triggers and your engine setup.
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