Plugin · Claude Code · Frontend & UI

Willibrandon Pixel Plugin

willibrandon-pixel-plugin is a Claude Code plugin for the Build phase that creates and animates pixel art in Aseprite through natural-language commands.

by willibrandon · github.com/willibrandon/pixel-plugin

Drive Aseprite pixel-art creation, animation, and engine export from natural-language commands inside Claude Code.

118
GitHub stars
0
Installs
0
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Install

Add it to Claude Code

Install the plugin in Claude Code. One command, paste-ready.

Install the plugin
/plugin install willibrandon-pixel-plugin@willibrandon/pixel-plugin
Add to ClaudeUse the Agent APISkillselion is itself an MCP server - your agent can fetch this config directly.
Agent API

Built to be called by your agent

Skillselion is itself an MCP server. Your agent can pull this entry and a paste-ready install config straight from the API - no copy-paste.

Retrieve this entry with skillselion.get_details("plugin:willibrandon/pixel-plugin") and the paste-ready config with skillselion.get_install_config("plugin:willibrandon/pixel-plugin").

About

What it does

willibrandon-pixel-plugin connects Claude Code to Aseprite so solo game developers and retro-style creators can describe sprites, tiles, and animations in plain language and let the agent issue concrete editor commands. It targets the build phase when you need consistent pixel aesthetics, palette discipline, and dithering without becoming a full-time pixel artist. Animation and export hooks matter for indies shipping jam games or content products with a deliberate 8-bit look. Expect intermediate complexity: you need Aseprite installed and enough art direction to critique what the agent produces. The plugin is phase-specific creative tooling, not distribution, analytics, or infra. Use it while prototyping visuals or polishing asset pipelines; pair it with your engine import steps separately.

Highlights

  • Natural-language control of Aseprite for pixel art creation
  • Animation workflows with retro palettes and dithering support
  • Export paths aimed at game engines, not flat PNG dumps only
  • Single-plugin bundle (pluginCount: 1) for willibrandon/pixel-plugin
  • Commands cover create, animate, and export via the plugin surface

Why builders use it

You waste hours clicking Aseprite menus for repetitive sprites and animations when you already know what you want in words.

After installing the plugin, Claude translates your descriptions into Aseprite actions and delivers exportable pixel assets for your game or content project.

At a glance

  • Type - Plugin in Frontend & UI.
  • Adoption - 0 installs, 118 stars, 0 votes.

FAQ

Who is willibrandon-pixel-plugin for?

It is for Claude Code users who already use Aseprite and want natural-language commands for pixel art, animation, palettes, and exports.

When should I use willibrandon-pixel-plugin?

Use it during visual production when you are building retro sprites, tilesets, or animated characters and want faster iteration inside Aseprite.

How do I add willibrandon-pixel-plugin to my agent?

Register the willibrandon/pixel-plugin Claude Code plugin, ensure Aseprite is installed locally, then invoke the plugin commands from Claude Code so the agent can create, animate, and export assets.

Discussion

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