
Fs25 Modding
- 12 repo stars
- Updated February 27, 2026
- Paint-a-Farm/fs25-skills
FS25 mod development: packaging, deployment, scripting, vehicle/map/I3D configuration, textures, debugging, and game file tools (fs-utils).
About
fs25-modding is a Claude Code skill in the DevOps & CI/CD category. FS25 mod development: packaging, deployment, scripting, vehicle/map/I3D configuration, textures, debugging, and game file tools (fs-utils).
- fs25-modding
- DevOps & CI/CD
- AI-coding skill
Fs25 Modding by the numbers
- Data as of Jul 7, 2026 (Skillselion catalog sync)
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| repo stars | ★ 12 |
|---|---|
| Last updated | February 27, 2026 |
| Repository | Paint-a-Farm/fs25-skills ↗ |
What it does
FS25 mod development: packaging, deployment, scripting, vehicle/map/I3D configuration, textures, debugging, and game file tools (fs-utils).
README.md
FS25 Modding Plugin
Skills for Farming Simulator 25 mod development — from project setup to packaging, deployment, and debugging.
Skills Included
Project & Deployment
- fs25-mod-deploy — Mod packaging, symlinks, modDesc.xml standards, platform-specific paths
- fs25-fs-utils — CLI tools for decompiling scripts, extracting archives, unlocking shapes, formatting XML
Scripting & Configuration
- fs25-scripting-mod — Lua scripting patterns, specializations, events, base game script reference
- fs25-vehicle-mod — Vehicle XML structure, specializations, components/joints, movingTools/Parts
- fs25-map-mod — Map structure, terrain, farmlands, placeables, ground types
Assets & Formats
- fs25-i3d-structure — I3D file format, node types, materials, shapes, collision flags, XSD schema
- fs25-texture-guide — DDS formats, naming conventions, resolution guidelines, shader variations
Debugging
- fs25-modding-debug — Log reading, common errors, console commands, debugging checklist
License
MIT