
Frontend Design Direction
Give production web UI a clear purpose, audience, and tone before coding so dashboards and landing pages stop looking generic.
Overview
Frontend Design Direction is an agent skill most often used in Build (also Validate prototype work and Launch landing polish) that sets purpose, audience, and tone before coding production web UI.
Install
npx skills add https://github.com/affaan-m/everything-claude-code --skill frontend-design-directionWhat is this skill?
- Forces a written design direction before implementation: purpose, audience, tone, and domain fit
- Targets polished, distinctive UI when work is functional but flat, templated, or audience-mismatched
- ECC-specific salvage guidance—distinct from installing Anthropic’s canonical frontend-design upstream skill
- Covers visual hierarchy, typography, color, motion, layout, and interaction for web artifacts
- Use when users ask to beautify, differentiate, or de-genericize existing interfaces
Adoption & trust: 1.2k installs on skills.sh; 210k GitHub stars; 3/3 security scanners passed (skills.sh audits).
What problem does it solve?
Your interface works but looks templated, flat, or misaligned with who actually uses the product.
Who is it for?
Solo builders shipping dashboards, marketing sites, or in-app UI who want distinctive polish without guessing design decisions in chat.
Skip if: Teams that only need the official Anthropic frontend-design upstream skill—install that package instead, or skip when the UI is purely internal tooling with no brand or UX bar.
When should I use this skill?
Building or improving websites, dashboards, applications, components, landing pages, or any web UI that needs stronger ECC-specific design judgment beyond bare functionality.
What do I get? / Deliverables
You leave with a concrete visual direction—purpose, audience, and tone—so the next implementation pass produces hierarchy, typography, and motion that match the product domain.
- Written design direction covering purpose, audience, and tone
- Implementation-ready hierarchy and visual choices for the scoped UI
Recommended Skills
Journey fit
Spans multiple journey phases - primary shelf plus alternate fits below.
Canonical shelf is Build because the skill targets implementing web pages, dashboards, components, and app chrome where visual hierarchy and interaction choices matter most. Frontend is where typography, layout, motion, and polish decisions land in code; this skill front-loads those choices for ECC-style UI work.
Where it fits
Frame audience and tone before a clickable prototype so early user tests judge the right visual story.
Lock purpose and hierarchy before implementing a new settings dashboard that must scan quickly for power users.
Align landing page tone with positioning so launch creative does not clash with the in-app experience.
How it compares
Design-direction checklist for ECC workflows, not a component library generator or a Figma-to-code integration.
Common Questions / FAQ
Who is frontend-design-direction for?
Indie developers and small teams using Claude Code ECC patterns who build or refine websites, dashboards, apps, and landing UI and want stronger product-specific design judgment before coding.
When should I use frontend-design-direction?
Use it in Build when creating components or app shells, in Validate when a prototype needs to feel credible to testers, and in Launch when polishing landing or marketing pages that must not read as generic templates.
Is frontend-design-direction safe to install?
It is procedural design guidance in SKILL.md with no bundled executables described here; review the Security Audits panel on this Prism page before enabling it in your agent.
SKILL.md
READMESKILL.md - Frontend Design Direction
# Frontend Design Direction Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain. Source: salvaged from stale community PR #1659 by `linus707`. Note: ECC intentionally does not rebundle the canonical Anthropic `frontend-design` skill. Install that from `anthropics/skills` when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659. ## When to Use - The user asks to build a web page, app, dashboard, artifact, component, or UI. - The user asks to make an interface more polished, distinctive, beautiful, or less generic. - The implementation needs visual hierarchy, typography, color, motion, layout, and interaction choices. - The current UI works but reads as flat, generic, templated, or mismatched to the audience. ## Design Direction Before coding, choose a specific direction: 1. Purpose: what job does the interface do? 2. Audience: who repeats this workflow, and what do they need to scan first? 3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction. 4. Memorable detail: one design idea that makes the result feel intentional. 5. Constraints: framework, accessibility, performance, responsiveness, and existing design system. Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use. ## Implementation Guidance - Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy. - Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system. - Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media. - Prefer contextual typography and spacing over generic oversized hero text. - Keep palettes multi-dimensional: avoid a UI dominated by one hue family. - Use CSS variables or existing design tokens so the direction remains coherent across states. - Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear. - Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation. - Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing. ## Anti-Patterns - Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media. - Do not add UI cards inside other cards. - Do not use a single decorative style everywhere when the domain calls for restraint. - Do not hide the primary product, tool, object, or workflow behind generic marketing sections. - Do not add a new dependency for a design flourish unless it clearly pays for itself. - Do not describe the UI's features inside the UI when the controls can speak for themselves. ## Review Checklist - The first viewport immediately communicates the product, workflow, or object. - The visual hierarchy supports scanning and repeated use. - Typography fits the container and does not overlap adjacent content. - Color choices have contrast and do not collapse into a one-note palette. - Icons are used for familiar tool actions where available