
Ui Design Craft
- 1 installs
- 3 repo stars
- Updated May 27, 2026
- aibot88/sec_skill_store
ui-design-craft is a Claude Code skill for designing, prototyping, and reviewing user-facing UI, design systems, decks, and motion.
About
ui-design-craft is a Claude Code skill for designing, prototyping, and reviewing user-facing UI, design systems, slide decks, and motion. It routes a task to one of seven use cases and runs it in Guided Draft, Autopilot, or Grill Me mode. It stresses grounding in the product and existing design system before producing visuals, showing runnable artifacts early, and applying an anti-slop quality review.
- Designs and reviews UI, design systems, prototypes, decks, and motion scenes
- Routes work by use case with Guided Draft, Autopilot, and Grill Me modes
- Emphasizes grounding in the product before visuals and an anti-slop quality pass
Ui Design Craft by the numbers
- 1 all-time installs (skills.sh)
- Ranked #1,609 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Jul 12, 2026 (Skillselion catalog sync)
ui-design-craft capabilities & compatibility
- Capabilities
- ui design · design system · prototyping · deck design · motion design · design review
- Use cases
- ui design · web design · frontend · presentations
- Pricing
- Free
What ui-design-craft says it does
Design and ship interface artifacts that feel grounded, specific, usable, and visibly intentional.
Context before craft, show early, iterate small.
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| Installs | 1 |
|---|---|
| repo stars | ★ 3 |
| Last updated | May 27, 2026 |
| Repository | aibot88/sec_skill_store ↗ |
What it does
Design, prototype, and review UI, design systems, decks, and motion with grounded, runnable artifacts.
Who is it for?
Developers and designers who need grounded UI, prototypes, design systems, or decks
Skip if: Pure accessibility audits without visual design work
When should I use this skill?
You need to make a UI look better, design a dashboard, build a mockup, or author a design system
By the numbers
- 7 routed use cases
- 3 modes (Guided Draft, Autopilot, Grill Me)
Files
UI Design Craft
Design and ship interface artifacts that feel grounded, specific, usable, and visibly intentional. Provenance lives in skill.json; this file is runtime routing only.
Core Principle
Context before craft, show early, iterate small. Read the product, system, code, screenshots, and source before inventing visuals. Put a runnable artifact in front of the user as soon as it can communicate direction.
Activation
- Bare invocation (
"use ui-design-craft","UI designer","start"):
load references/starter-scenarios.csv and references/use-case-registry.csv, then show the use-case menu with the named starter scenarios on top (each pre-routes use-case + mode) and offer the full mode choice. Wait. No file inspection, network calls, or writes.
- Concrete invocation with use case inferable: proceed in Guided Draft
unless the user requests Autopilot or Grill Me.
- Ambiguous concrete invocation: ask one blocker question about audience,
format, design system, or variation axis before editing.
Modes
Three shared modes — Guided Draft (default), Autopilot, Grill Me — set depth-vs-speed up front. Canonical contract in `references/modes.md` (sourced from skills/_shared/modes.md). UI-design-craft specifics:
- Guided Draft (default): ask one optionized question round only when the
answer changes format, audience, design-system binding, or variation count; then design, show early, verify, and state assumptions.
- Autopilot: proceed from available context; make conservative calls;
stop only for missing assets, legal/IP risk, destructive edits, or credential-bound tooling.
- Grill Me: use open questions one at a time to lock audience, system,
content, interaction, motion, and handoff decisions before drafting.
Workflow
1. Route. Load references/use-case-registry.csv; pick one or more of: product-ui, design-system, prototype, deck, motion-scene, host-handoff, quality-review. 2. Load details. Load only the registry row's detail_files and mapped templates. If multiple rows apply, prefer the smallest set that covers the deliverable. 3. Ground the work. Inspect the brief, product vocabulary, design system, tokens, existing components, assets, screenshots, and relevant files. If no system exists, use references/brief-and-format.md and state the chosen aesthetic commitments. 4. Ask or decide. Ask one focused question round when blocked. If the user says "decide for me", decide and record the call in the artifact or plan. 5. Plan. Use templates/design-brief.md plus the use-case template to name audience, format, constraints, direction, variation axes, and checks. 6. Show early. Start with layout skeleton, type/color direction, and honest placeholders. Open or surface the artifact as soon as it runs. 7. Build. Compose layout, typography, color, content, components, motion, and host protocol support in that order. Avoid silent design-system invention. 8. Verify. Check load, console, responsive viewports, hover/focus/press, overflow, reduced motion, editability, export needs, and the anti-slop pass. 9. Hand off. Summarize files changed, decisions, verification, remaining risks, and any prepared host/export instructions.
Operational Memory
For recurring work, use explicit workflow artifacts first: templates/workflow-state.json copied into the target repo or an approved host-provided operational memory surface. Store only non-secret run defaults: mode, output format, artifact paths, viewport set, and accepted design-system choices. Do not create hidden memory files unless the environment policy explicitly allows it, and never store private user facts or identity data.
Subagent Dispatch
Use subagents only when the host/session permits and independent critique helps: one visual-craft reviewer, one user-task reviewer, and one implementation/handoff reviewer. Do not delegate tiny tweaks or work requiring private credentials. If subagents are unavailable, run the same three lenses sequentially using references/subagent-dispatch.md.
Output Requirements
Every output names the user/audience, chosen format, design-system binding or from-scratch commitments, files/artifacts produced, verification performed, and the anti-slop checks applied. Visual artifacts must be runnable or viewable, not merely described.
Reference Map
references/use-case-registry.csv- use-case router.references/starter-scenarios.csv- named worked examples for bare invocation.references/modes.md- Guided Draft / Autopilot / Grill Me contract (shared).references/*.md- routed craft, workflow, host, and review playbooks.templates/*.md- repeatable brief, plan, system, deck, prototype, and
review outputs.
templates/workflow-state.json- resumable state skeleton for long runs.evals/*- activation, scenario, and static checks.
{
"name": "ui-design-craft",
"slug": "ui-design-craft",
"source": "claudskills",
"source_url": "https://claudskills.com/skills/ui-design-craft/",
"download_url": "https://claudskills.com/skills/ui-design-craft/SKILL.md",
"external_source_url": "",
"license": "MIT",
"description": "Use when designing, polishing, prototyping, or reviewing user-facing UI, frontend screens, visual systems, interaction prototypes, slide decks, motion/effects, artifact handoff, or anti-slop visual quality. Trigger for \"make this UI look better\", \"design a dashboard\", \"create frontend mockup\", \"prototype this flow\", \"author a design system\", \"make a deck\", \"add motion\", \"prepare handoff\", or \"review visual craft\". Do not use for pure accessibility audits without visual design work; use ux-accessibility-heuristics for that.",
"category": "product",
"download_status": "downloaded",
"download_note": "cached",
"metadata": {
"subcategory": "design-system-ui",
"featured": false
},
"collected_at": "2026-05-27T03:44:31+00:00"
}