
Storyboard Manager
Structure characters, arcs, and story beats before building narrative games, trailers, or scripted content with an agent.
Overview
Storyboard-manager is an agent skill most often used in Validate (also Idea, Build) that applies a character-development reference so solo builders can define cast, motivation, and arcs before storyboarding or building n
Install
npx skills add https://github.com/ailabs-393/ai-labs-claude-skills --skill storyboard-managerWhat is this skill?
- Character profile framework: name, age, role, archetype, and physical presence
- Personality dimensions: traits, quirks, speech patterns, and humor style
- Motivation block: external goal, internal arc, stakes, and core misbelief
- Storyboard-oriented naming for sequencing scenes once characters are locked
- Reference-style checklist for multi-dimensional cast design
Adoption & trust: 1k installs on skills.sh; 399 GitHub stars; 3/3 security scanners passed (skills.sh audits).
What problem does it solve?
You have a story premise but no shared, structured profiles for who drives each scene and what they want.
Who is it for?
Indie game writers, short-film creators, and marketers drafting serialized content who want agent help filling character worksheets before art or code.
Skip if: Teams that only need UI layout or component libraries with no narrative cast, or pipelines where an approved script already exists and character bibles are frozen.
When should I use this skill?
You are shaping narrative cast, motivation, or storyboard planning before committing to production assets.
What do I get? / Deliverables
You leave with documented character elements and motivation stakes you can hand to storyboard, script, or implementation planning steps.
- Structured character profiles with goals, stakes, and traits
- Cast reference suitable for downstream storyboard or script work
Recommended Skills
Journey fit
Spans multiple journey phases - primary shelf plus alternate fits below.
Canonical shelf in Validate because solo builders define cast, stakes, and arc before committing to production assets. Scope subphase fits turning a vague story idea into named roles, goals, and conflicts the rest of the build can execute against.
Where it fits
Clarify which character types resonate with your target players before pitching a vertical slice.
Lock protagonist misbelief and antagonist stakes so the MVP story scope does not sprawl.
Generate a cast reference doc agents and collaborators reuse while implementing dialogue trees.
How it compares
Use instead of unstructured chat brainstorming when you want repeatable character fields rather than one-off prose.
Common Questions / FAQ
Who is storyboard-manager for?
Solo and indie builders shipping narrative content—games, video, campaigns—who want Claude or similar agents to apply a consistent character-development checklist before scenes are drawn or built.
When should I use storyboard-manager?
During Idea when exploring audience-facing story angles; in Validate while scoping cast and stakes; and early Build when docs or agent tooling must reference the same character canon before production assets.
Is storyboard-manager safe to install?
Review the Security Audits panel on this Prism page and the MIT-licensed package metadata in the repo before installing; the published stub is minimal and you should inspect source files in your environment.
SKILL.md
READMESKILL.md - Storyboard Manager
export default async function storyboard_manager(input) { console.log("🧠 Running skill: storyboard-manager"); // TODO: implement actual logic for this skill return { message: "Skill 'storyboard-manager' executed successfully!", input }; } { "name": "@ai-labs-claude-skills/storyboard-manager", "version": "1.0.0", "description": "Claude AI skill: storyboard-manager", "main": "index.js", "files": [ "." ], "license": "MIT", "author": "AI Labs" } # Character Development Reference This reference provides frameworks for creating compelling, multi-dimensional characters. ## Core Character Elements ### Basic Profile - **Name**: Full name, nicknames, name meaning - **Age**: Chronological and how they present - **Physical Description**: Distinguishing features, style, mannerisms - **Role**: Protagonist, antagonist, supporting, mentor, etc. - **Archetype**: Hero, mentor, trickster, everyman, etc. ### Personality Dimensions - **Temperament**: Sanguine, choleric, melancholic, phlegmatic - **Traits**: 3-5 defining characteristics (both positive and negative) - **Quirks**: Unique habits or behaviors - **Speech Patterns**: How they talk, vocabulary, accent - **Sense of Humor**: Type and style ### Motivation & Goals - **External Goal**: What they're trying to achieve (plot-level) - **Internal Goal**: What they're trying to become (character arc) - **Motivation**: Why they want these things - **Stakes**: What happens if they fail - **Misbelief/Lie**: False belief holding them back ## Character Backstory Framework ### The Ghost (Past Wound) - **Traumatic Event**: What happened in their past - **Age When It Occurred**: How it shaped their development - **Who Was Involved**: Other characters connected to trauma - **How It Changed Them**: Before and after personality - **Coping Mechanisms**: How they deal with the wound ### Formative Relationships - **Family Dynamics**: Parents, siblings, family structure - **Key Friendships**: Influences from peers - **Romantic History**: Past relationships and their impact - **Mentors/Role Models**: Who shaped their values - **Enemies/Rivals**: Antagonistic relationships that defined them ### Life History - **Childhood**: Key events, family situation, early personality - **Adolescence**: Identity formation, major choices, first loves/losses - **Young Adulthood**: Independence, career/path choices, relationships - **Current Situation**: Where story finds them ## Character Arc Types ### Positive Change Arc **Structure:** 1. Lie they believe 2. Want vs. Need established 3. First glimpse of truth 4. Rejection of truth (return to lie) 5. Moment of truth (crisis) 6. Choice to embrace truth 7. New worldview demonstrated **Markers:** - Start: Incomplete, held back by misbelief - Midpoint: Glimpse growth but not ready - Climax: Must choose between lie and truth - End: Transformed, living truth ### Flat Arc **Structure:** 1. Truth known from beginning 2. World believes lie 3. Character tested on their truth 4. Character demonstrates truth 5. World begins to change 6. Truth proven through action **Markers:** - Start: Strong in beliefs - Midpoint: Severely tested - Climax: Greatest test of faith - End: Changed the world, not themselves ### Negative Arc **Structure:** 1. Flaw/weakness established 2. Temptation introduced 3. Small compromises begin 4. Point of no return crossed 5. Descent accelerates 6. Rejection of redemption 7. Tragic conclusion **Markers:** - Start: Flawed but sympathetic - Midpoint: Questionable choices - Climax: Beyond redemption - End: Destroyed or becomes villain ## Relationship Dynamics ### Character Relationships Matrix For each significant relationship, define: - **Dynamic Type**: Mentor/student, rivals, allies, romance, family - **Conflict Source**: What creates tension - **Common Ground**: What bonds them - **Influence**: How they change each other - **Arc**: How relationship evolves ### Protagonist-Antagonist Relationship - **Opposition*