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Building Router

  • 52 installs
  • 8 repo stars
  • Updated August 4, 2026
  • bbeierle12/skill-mcp-claude

Building-router is a Claude skill that classifies a Three.js building-game project and routes it to 9 specialized implementation skills.

About

Building-router is a Claude skill that routes 3D building-game mechanics work in Three.js to 9 specialized skills. It is the entry point for survival games, sandbox builders, and base builders, classifying a project by scale and features then matching it to performance, physics, multiplayer, terrain, decay, UX, and platform skills. A developer starts here for any building-mechanics project.

  • Router that dispatches to 9 specialized Three.js building-game skills
  • Signal-matching table for performance, physics, and multiplayer needs
  • Notes most games need 3-5 skills combined

Building Router by the numbers

  • 52 all-time installs (skills.sh)
  • Ranked #160 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

building-router capabilities & compatibility

Capabilities
skill routing · project classification
Use cases
orchestration
From the docs

What building-router says it does

Router for 3D building game mechanics in Three.js.
SKILL.md
**Combine** — Most games need 3-5 skills together
SKILL.md
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-router

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Listed on Skillselion
Installs52
repo stars8
Last updatedAugust 4, 2026
Repositorybbeierle12/skill-mcp-claude

What it does

Choose which of 9 Three.js building-game skills to load for a given project.

Who is it for?

Deciding which building-mechanics skills to combine for a game project.

Skip if: Non-game or single-concern tasks that need one specific skill directly.

When should I use this skill?

Creating survival games, sandbox builders, base builders, or any game with player-constructed structures.

What you get

The right combination of specialized building-mechanics skills selected for the project.

  • Selected skill set for a building-game project

By the numbers

  • routes to 9 specialized skills
  • most games need 3-5 skills together
  • 4-step routing protocol

Files

SKILL.mdMarkdownGitHub ↗

Building Mechanics Router

Routes to 9 specialized skills based on game requirements.

Routing Protocol

1. Classify — Single/multiplayer + scale + core features 2. Match — Apply signal matching rules below 3. Combine — Most games need 3-5 skills together 4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core Mechanics

NeedSkillSignals
Spatial queries, collisionperformance-at-scaleslow, lag, optimize, spatial, collision, thousands
Stability, damage, collapsestructural-physicsstability, collapse, support, damage, Fortnite, Rust, Valheim
Network sync, predictionmultiplayer-buildingnetwork, multiplayer, sync, server, latency, authoritative

Tier 2: Enhanced Features

NeedSkillSignals
Slopes, foundations, anchoringterrain-integrationslope, terrain, foundation, ground, pillar, heightmap
Timer decay, Tool Cupboarddecay-upkeepdecay, upkeep, maintenance, tool cupboard, abandoned
Blueprints, undo/redo, previewbuilder-uxblueprint, prefab, undo, redo, ghost, preview, selection

Tier 3: Platform & Reference

NeedSkillSignals
Touch, VR, accessibilityplatform-buildingmobile, touch, VR, hand tracking, colorblind
Design analysis, trade-offscase-studies-referencehow does Fortnite/Rust do, compare games, trade-offs

Signal Priority

When multiple signals present: 1. Multiplayer explicitmultiplayer-building required 2. Scale indicator → >1000 pieces triggers performance-at-scale 3. Persistence → Long-running servers trigger decay-upkeep 4. Platform constraint → Mobile/VR triggers platform-building 5. Defaultstructural-physics always relevant for building games

Common Combinations

Full Survival (Rust-style, 6 skills)

performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo

Battle Royale Building (2 skills)

performance-at-scale → fast collision
multiplayer-building → low-latency sync

Single-Player Builder (3-4 skills)

structural-physics → stability + damage
terrain-integration → natural terrain
builder-ux → blueprints + undo
performance-at-scale → if >1000 pieces

Persistent Server (4 skills)

multiplayer-building → networking
structural-physics → stability
decay-upkeep → automatic cleanup
performance-at-scale → entity management

Decision Table

ModeScaleTerrainSkills
Single<1KGridphysics + ux
Single<1KNaturalphysics + terrain + ux
Single>1KAnyperformance + physics + ux
MultiFastAnyperformance + multiplayer
MultiSurvivalAnyperformance + physics + multiplayer + decay
MultiPersistentAnyperformance + physics + multiplayer + decay + ux

Integration Order

When combining skills, wire in this sequence: 1. Spatial index → Query foundation for all other systems 2. Validator → Uses spatial for neighbor/support detection 3. Damage → Uses spatial for cascade radius 4. Network → Broadcasts all state changes 5. Client prediction → Uses local spatial + validator

Fallback

  • No scale stated → Ask: "How many pieces expected?"
  • Unclear mode → Ask: "Single-player or multiplayer?"
  • Generic "building game" → Start with structural-physics + builder-ux

Reference

See references/integration-guide.md for complete wiring patterns and code examples.

Related skills

FAQ

How many skills does it route to?

Nine specialized skills across performance, physics, multiplayer, terrain, decay, UX, and platform support.

How many skills does a typical game need?

Most games need 3-5 skills together.

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