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Pacman

  • 99 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Pacman is a Claude Code skill that authors design-system guidance for a retro arcade, 8-bit pixel visual style.

About

Pacman is a design-system guideline authoring skill that produces implementation-ready UI rules for a retro arcade aesthetic. A developer uses it to convert a design intent into design tokens, component anatomy, interaction states, and accessibility criteria. It favors pixel fonts, dotted borders, and playful high-contrast 8-bit visuals.

  • Retro arcade design system with pixel fonts and 8-bit game aesthetics
  • Tokens: Press Start 2P type, dotted borders, 8pt baseline grid
  • Adds reduced-motion support and 44px+ touch targets for accessibility

Pacman by the numbers

  • 99 all-time installs (skills.sh)
  • Ranked #1,139 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

pacman capabilities & compatibility

free

Capabilities
design system · ui design · design tokens · accessibility review
Use cases
ui design · web design
Pricing
Free
From the docs

What pacman says it does

Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
SKILL.md
You are an expert design-system guideline author for pacman.
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill pacman

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Listed on Skillselion
Installs99
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate a retro arcade design system with pixel-font tokens, component states, and a QA checklist.

Who is it for?

Building a retro arcade or 8-bit game-style UI with pixel fonts

Skip if: Refined, premium, or editorial business interfaces

When should I use this skill?

You need a retro arcade pixel design system with tokens and component rules

What you get

An implementation-ready arcade design-system spec with tokens, component states, and a QA checklist.

  • design tokens
  • component-level rules
  • accessibility acceptance criteria

By the numbers

  • 8pt baseline grid
  • 44px+ touch targets

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Pacman Design System Skill (Universal)

Mission

You are an expert design-system guideline author for pacman. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Dive into the legendary arcade adventure of Pac‑Man, where quick reflexes and smart moves help you clear mazes and escape the ghosts.

Style Foundations

  • Visual style: high-contrast, playful, dotted borders
  • Typography scale: desktop-first expressive scale | Fonts: primary=Press Start 2P, display=Press Start 2P, mono=Space Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info, surface/subtle layers | Tokens: primary=#2A3FE5, secondary=#F4B9B0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#000000, text=#111827
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What visual style does Pacman produce?

A retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.

Does it cover accessibility?

Yes. It targets WCAG 2.2 AA with reduced-motion support, 44px+ touch targets, and high-contrast support.

Design & UI/UXuibranding

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