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Ss Motion

  • 225 installs
  • 868 repo stars
  • Updated August 3, 2026
  • bitjaru/styleseed

ss-motion is a Claude Code skill that applies a named StyleSeed motion to a component as framer-motion code from a single source of truth.

About

ss-motion is a StyleSeed skill that applies a named motion to a React component as framer-motion code. A developer uses it to translate vibe words like bouncy or snappy, a brand style, or a use case like a modal or like button into one of five motion seeds or a distinctive keyword move. It pulls the calibrated snippet from the motion library so animations stay consistent across the product.

  • Applies named StyleSeed motions as framer-motion code
  • Maps vibe words and use cases to one of 5 personality seeds
  • Pulls calibrated snippets from a single motion library source of truth

Ss Motion by the numbers

  • 225 all-time installs (skills.sh)
  • Ranked #905 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

ss-motion capabilities & compatibility

Capabilities
motion design · animation generator · micro interactions · ui generation
Use cases
frontend · ui design
From the docs

What ss-motion says it does

Translates vibe words into framer-motion code from one source of truth.
SKILL.md
**One seed per product.** If the project already uses a seed, match it — don't introduce a second personality.
SKILL.md
**Never delay the payload.** Don't animate a balance, price, or search result into view; motion is for affordance, not content.
SKILL.md
npx skills add https://github.com/bitjaru/styleseed --skill ss-motion

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Listed on Skillselion
Installs225
repo stars868
Last updatedAugust 3, 2026
Repositorybitjaru/styleseed

What it does

Apply a consistent named framer-motion animation to a React component from a vibe or use case.

Who is it for?

Applying a consistent, named animation to a React component

Skip if: General framer-motion learning, non-React motion like CSS-only or GSAP, scroll-linked timelines, or editing existing motion wrappers

When should I use this skill?

You want to add a specific vibe or use-case animation to a component

What you get

A component with a named, calibrated framer-motion animation matching the product's single seed

  • A component with a named framer-motion animation applied

By the numbers

  • Maps vibes to 5 motion personality seeds
  • Includes 14 distinctive named motion keywords

Files

SKILL.mdMarkdownGitHub ↗

Motion Seed Applier

When NOT to use

  • For general framer-motion docs or learning → use the framer-motion site
  • For non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX only
  • For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
  • For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit engine/components/ui/motion.tsx directly

Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

Words the user might saySeed
bouncy, springy, playful, energetic, aliveSpring
smooth, silky, fluid, elegant, composed, continuousSilk
snappy, quick, instant, decisive, sharp, preciseSnap
floaty, gentle, weightless, dreamy, ambient, driftingFloat
rhythmic, punchy, pulsing, heartbeat, beatPulse
"Toss style", "Arc style"Spring (per brand default)
"Stripe style", "Notion style"Silk
"Linear style", "Raycast style", "Vercel style"Snap

If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.

Recommend mode — use-case → motion (when the user describes the moment, not the vibe)

If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):

Use caseReach forWhy
Primary button / CTA pressspring · presstactile, confident — the press should "give"
Modal / dialog / sheet entersilk · entrancesmooth; never bounce serious/destructive content
Dropdown / popover / menusnap · entranceinstant, precise — frequent UI shouldn't wait
Toast / inline notificationspring · entrancesmall friendly arrival, non-blocking
List / feed items appearingstagger-cascadechoreograph order, gently
Feature / marketing card hovertilt-3ddepth/flair OK on content-light marketing
Dashboard / data card hoversnap · hovera subtle lift only — keep dense UI calm
Like / favorite / reactionlike-bursta celebratory one-shot; reward the tap
Live / online / recording dotpulse-beatlooping heartbeat = "alive"
Loading / skeletonshimmercalm directional progress
Success / confirmationpop-inpositive little "done"
Toggle / tab / segment switchtoggle-flipdistinctive, recognizable switch
Page / route transitionsilk · entrancesmooth, minimal, get out of the way
Number / balance / KPI / price revealnonedon't animate the payload — it must read instantly

Two anti-rules override the table (state them if you deviate): 1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality. 2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

Named motion keywords (distinctive moves)

Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.

engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.

KeywordMoveSay it when the user wants…
toggle-flip3D Y-axis card flipa switch/toggle to flip between two faces
toggle-slideslide-stack swapa value to slide out and the next to slide in
toggle-morphpill ⇄ circle morpha control to change shape on toggle
toggle-curtaintop→bottom clip-path wipea panel to reveal like a curtain
reveal-blurblur(12px)→0 focus-incontent to focus-pull into place
reveal-risemasked clip-path text risea headline/text to climb into view
reveal-unfoldscaleY from top edgean accordion/panel to unfold
pop-inspring overshoot from 0a badge/checkmark to pop in bouncily
press-squishscale-down + skewa button to feel jelly/tactile on tap
tap-rippleradial ripple from tapMaterial-style press feedback
pulse-beatlooping scale pulsea live/recording/heartbeat indicator
wigglequick horizontal shakeerror / invalid-input feedback
shimmerskeleton loading sweepa loading placeholder
stagger-cascadechildren fade-up in sequencea list to animate in one-by-one

Applying a keyword:

1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable). 2. Adapt only the element/content to the user's JSX; keep the transition values. 3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one-shot reveal, a key bump replays it. 4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.

Context detection

Infer one of the five contexts from the prompt:

  • "on hover" / "when hovered" → hover
  • "on press" / "on tap" / "on click" → press
  • "when it appears" / "on mount" / "entering" → entrance
  • "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence>)
  • "when layout changes" / "FLIP" / "rearranging" → layout

If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.

Application steps

Apply seed: $0 · Context: $1 · Target: $ARGUMENTS

1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.

2. Confirm the import paths. The component file must be able to import:

  • motion (and AnimatePresence for exit) from "framer-motion"
  • the chosen seed from "@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion

3. Replace the target tag with a `<motion.X>` and spread the seed's recipe:

   // hover example
   <motion.button {...spring.hover}>Save</motion.button>

   // press + hover combined
   <motion.button {...spring.press} {...spring.hover}>Save</motion.button>

   // entrance (mount)
   <motion.div {...silk.entrance}>...</motion.div>

   // exit (requires AnimatePresence wrapper somewhere up the tree)
   <AnimatePresence>
     {open && <motion.div {...silk.entrance} {...silk.exit} />}
   </AnimatePresence>

   // layout (FLIP)
   <motion.div {...snap.layout}>...</motion.div>

4. Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.

5. Respect `prefers-reduced-motion` in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.

6. Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).

7. Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").

Defaults if the user is vague

  • No file given → ask "which file?"
  • No vibe word → ask "any vibe word, brand, or seed name?"
  • Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
  • Element is a CTA button → also apply press

Forbidden

  • Do not invent new seed names. There are exactly five.
  • Do not edit engine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.
  • Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
  • Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).

Related skills

FAQ

How does ss-motion pick an animation?

It maps vibe words or a use case to one of five seeds (Spring, Silk, Snap, Float, Pulse) or a distinctive keyword move, then pulls the calibrated snippet from the motion library.

What are its main rules?

Use one seed per product and never animate the payload like a balance, price, or search result into view.

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