
Ss Motion
- 225 installs
- 868 repo stars
- Updated August 3, 2026
- bitjaru/styleseed
ss-motion is a Claude Code skill that applies a named StyleSeed motion to a component as framer-motion code from a single source of truth.
About
ss-motion is a StyleSeed skill that applies a named motion to a React component as framer-motion code. A developer uses it to translate vibe words like bouncy or snappy, a brand style, or a use case like a modal or like button into one of five motion seeds or a distinctive keyword move. It pulls the calibrated snippet from the motion library so animations stay consistent across the product.
- Applies named StyleSeed motions as framer-motion code
- Maps vibe words and use cases to one of 5 personality seeds
- Pulls calibrated snippets from a single motion library source of truth
Ss Motion by the numbers
- 225 all-time installs (skills.sh)
- Ranked #905 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
ss-motion capabilities & compatibility
- Capabilities
- motion design · animation generator · micro interactions · ui generation
- Use cases
- frontend · ui design
What ss-motion says it does
Translates vibe words into framer-motion code from one source of truth.
**One seed per product.** If the project already uses a seed, match it — don't introduce a second personality.
**Never delay the payload.** Don't animate a balance, price, or search result into view; motion is for affordance, not content.
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| Installs | 225 |
|---|---|
| repo stars | ★ 868 |
| Last updated | August 3, 2026 |
| Repository | bitjaru/styleseed ↗ |
What it does
Apply a consistent named framer-motion animation to a React component from a vibe or use case.
Who is it for?
Applying a consistent, named animation to a React component
Skip if: General framer-motion learning, non-React motion like CSS-only or GSAP, scroll-linked timelines, or editing existing motion wrappers
When should I use this skill?
You want to add a specific vibe or use-case animation to a component
What you get
A component with a named, calibrated framer-motion animation matching the product's single seed
- A component with a named framer-motion animation applied
By the numbers
- Maps vibes to 5 motion personality seeds
- Includes 14 distinctive named motion keywords
Files
Motion Seed Applier
When NOT to use
- For general framer-motion docs or learning → use the framer-motion site
- For non-React motion (CSS-only transitions, GSAP) — this skill targets
motion.XJSX only - For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
- For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit
engine/components/ui/motion.tsxdirectly
Vibe → Seed mapping
Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
Recommend mode — use-case → motion (when the user describes the moment, not the vibe)
If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):
| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | spring · press | tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | silk · entrance | smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | snap · entrance | instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | spring · entrance | small friendly arrival, non-blocking |
| List / feed items appearing | stagger-cascade | choreograph order, gently |
| Feature / marketing card hover | tilt-3d | depth/flair OK on content-light marketing |
| Dashboard / data card hover | snap · hover | a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | like-burst | a celebratory one-shot; reward the tap |
| Live / online / recording dot | pulse-beat | looping heartbeat = "alive" |
| Loading / skeleton | shimmer | calm directional progress |
| Success / confirmation | pop-in | positive little "done" |
| Toggle / tab / segment switch | toggle-flip | distinctive, recognizable switch |
| Page / route transition | silk · entrance | smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | none | don't animate the payload — it must read instantly |
Two anti-rules override the table (state them if you deviate): 1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality. 2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.
Named motion keywords (distinctive moves)
Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… |
|---|---|---|
toggle-flip | 3D Y-axis card flip | a switch/toggle to flip between two faces |
toggle-slide | slide-stack swap | a value to slide out and the next to slide in |
toggle-morph | pill ⇄ circle morph | a control to change shape on toggle |
toggle-curtain | top→bottom clip-path wipe | a panel to reveal like a curtain |
reveal-blur | blur(12px)→0 focus-in | content to focus-pull into place |
reveal-rise | masked clip-path text rise | a headline/text to climb into view |
reveal-unfold | scaleY from top edge | an accordion/panel to unfold |
pop-in | spring overshoot from 0 | a badge/checkmark to pop in bouncily |
press-squish | scale-down + skew | a button to feel jelly/tactile on tap |
tap-ripple | radial ripple from tap | Material-style press feedback |
pulse-beat | looping scale pulse | a live/recording/heartbeat indicator |
wiggle | quick horizontal shake | error / invalid-input feedback |
shimmer | skeleton loading sweep | a loading placeholder |
stagger-cascade | children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable). 2. Adapt only the element/content to the user's JSX; keep the transition values. 3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one-shot reveal, a key bump replays it. 4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others.
If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.
Context detection
Infer one of the five contexts from the prompt:
- "on hover" / "when hovered" →
hover - "on press" / "on tap" / "on click" →
press - "when it appears" / "on mount" / "entering" →
entrance - "when it leaves" / "on close" / "exiting" →
exit(requires<AnimatePresence>) - "when layout changes" / "FLIP" / "rearranging" →
layout
If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Application steps
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.
2. Confirm the import paths. The component file must be able to import:
motion(andAnimatePresenceforexit) from"framer-motion"- the chosen seed from
"@engine/motion"— in a project that doesn't use the@engine/*alias, use a relative path toengine/motion
3. Replace the target tag with a `<motion.X>` and spread the seed's recipe:
// hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>4. Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.
5. Respect `prefers-reduced-motion` in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.
6. Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).
7. Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").
Defaults if the user is vague
- No file given → ask "which file?"
- No vibe word → ask "any vibe word, brand, or seed name?"
- Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
- Element is a CTA button → also apply
press
Forbidden
- Do not invent new seed names. There are exactly five.
- Do not edit
engine/motion/seeds/*.tsfrom this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask. - Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
- Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).
Related skills
FAQ
How does ss-motion pick an animation?
It maps vibe words or a use case to one of five seeds (Spring, Silk, Snap, Float, Pulse) or a distinctive keyword move, then pulls the calibrated snippet from the motion library.
What are its main rules?
Use one seed per product and never animate the payload like a balance, price, or search result into view.