
Ss Score
- 210 installs
- 868 repo stars
- Updated August 3, 2026
- bitjaru/styleseed
ss-score is a Claude Code skill that scores a UI file's design quality 0-100 against StyleSeed's design language with a category breakdown and fix list.
About
ss-score is a StyleSeed skill that scores a UI file's design quality from 0 to 100 with a per-category breakdown and a prioritized fix list. A developer uses it as a quantified version of ss-review to track UI quality like test coverage and see what to fix first for the biggest gain. It can run as a quality gate loop, applying the fix-first list and re-scoring until the file reaches at least 80.
- Scores a UI file's design quality 0-100 with a category breakdown
- Weights six categories mapped to the design language
- Runs as a quality gate loop until the file reaches 80 or above
Ss Score by the numbers
- 210 all-time installs (skills.sh)
- Ranked #931 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
ss-score capabilities & compatibility
- Capabilities
- design score · ui review · quality gate · design system compliance
- Use cases
- code review · ui design
What ss-score says it does
Score a UI file's design quality 0-100 against StyleSeed's design language
A quantified version of /ss-review.
The pass bar is a **floor, not a ceiling** — get to ≥ 80 and stop; don't chase 100.
npx skills add https://github.com/bitjaru/styleseed --skill ss-scoreAdd your badge
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| Installs | 210 |
|---|---|
| repo stars | ★ 868 |
| Last updated | August 3, 2026 |
| Repository | bitjaru/styleseed ↗ |
What it does
Score a UI file 0-100 on design quality and run a gate loop until it reaches 80.
Who is it for?
Quantifying a UI file's design quality and picking the highest-gain fixes
Skip if: A quick pass/fail before committing (use ss-lint), a full prose audit with fixes (use ss-review), or non-UI files
When should I use this skill?
You want a single design-quality number and a prioritized fix list, or a gate before showing UI
What you get
A 0-100 score with a category breakdown and a fix-first list ordered by score gain
- A 0-100 design score
- Per-category breakdown with line citations
- Fix-first list ordered by score gain
By the numbers
- Scores six weighted categories totaling 100
- Uses a floor of 80 as the quality-gate pass bar
Files
Design Score
/ss-review tells you what's wrong. /ss-score tells you how good it is overall and what to fix first — a single number plus a category breakdown, so you can track UI quality like you track test coverage.
When NOT to use
- For a quick pass/fail before committing → use
/ss-lint - For a full prose audit with fixes → use
/ss-review - For non-UI files (logic, config) — scoring is meaningless
What to score
Score the file (or each file in a directory) on six weighted categories that map to the design language. Total = 100.
| Category | Weight | Reads from |
|---|---|---|
| Color discipline | 18 | DESIGN-LANGUAGE §1, §18, §72 + VISUAL-CRAFT §C4 |
| Hierarchy & typography | 18 | §2, §3, §4, §16 + Font Size table + VISUAL-CRAFT §C2 |
| Layout & rhythm | 14 | §13, §14, §15, §61 + VISUAL-CRAFT §C1 |
| Cards & elevation | 12 | §7, §8, §12, §1 + VISUAL-CRAFT §C3 |
| States & a11y | 18 | §11, §70, §71, §72 + VISUAL-CRAFT §C3 |
| Motion & interaction | 8 | §24, §59 + engine/motion |
| Coherence | 12 | VISUAL-CRAFT §C0 (one choice per axis) |
How to score each category
For each category, start at full marks and subtract for violations you find by reading the code. Be specific and evidence-based — cite the line.
Color discipline (20) — deduct for: any #000/text-black (−4 each, cap −8); more than one accent hue used decoratively (−5); emoji used as UI icons (multi-color, breaks single accent) (−5); a normal/OK/"보통" state shown in a status color instead of neutral grey (−4); status color on most/every row (no severity hierarchy) (−4); decorative hues (gold stars, rainbow category dots) instead of accent/grey (−3); hardcoded hex where a semantic token exists (−2 each, cap −6); status conveyed by color alone (−4).
Hierarchy & typography (20) — deduct for: number/unit not ~2:1 (−4); font sizes off the Font Size table / text-[var(--…)] for size (−5); everything the same weight, no clear primary (−5); cramped or wrong line-height on body (−3).
Layout & rhythm (15) — deduct for: content on bare background, not in cards (−6); px-4/px-8/mx-4 instead of px-6/mx-6 (−3); same section type repeated in a row (−4); no space-y-6 rhythm (−3).
Cards & elevation (15) — deduct for: 1px borders doing separation work that tone+shadow should (−4); shadows over ~8% opacity / visibly heavy (−4); no card/background tone separation (−5).
States & a11y (20) — deduct for: missing empty/loading/error state on a data surface (−5 each, cap −10); contrast below 4.5:1 body / 3:1 large (−6); touch target < 44px (−4); no visible focus / outline:none (−5); icon-only control without aria-label (−3).
Motion & interaction (8) — deduct for: random/ad-hoc fades instead of a named seed/keyword (−3); motion that delays content or blocks an action (−4); no prefers-reduced-motion handling on custom motion (−3); scroll-linked/parallax (forbidden, §59) (−5).
Coherence (12) — the "one choice per axis" laws (VISUAL-CRAFT §C0). Deduct for each axis that is mixed rather than unified across the file: mixed radius personalities, e.g. sharp panel + pill buttons (−5); two+ competing accent hues used for emphasis (−4); mixed shadow languages / light directions (−3); mixed icon families, fill modes, or stroke weights (−3); same radius on a nested element instead of inner = outer − padding (−2); inconsistent control heights for buttons/inputs (−2). This is the category that most predicts "looks AI-generated" — weight evidence of system-wide consistency, not per-component prettiness.
Clamp each category at 0. Sum to a total.
Output format
## Design Score: 70 / 100 (src/app/Dashboard.tsx)
████████████████░░░░░░ C-
Color discipline 13/18 ▓▓▓░ #000 headings (l.12,40); orange+blue+green accents (l.28-34)
Hierarchy & typography 15/18 ▓▓▓▓ number/unit 1:1 on hero (l.18)
Layout & rhythm 11/14 ▓▓▓░ two identical KPI rows (l.22-31)
Cards & elevation 8/12 ▓▓░░ 1px borders doing separation (l.22)
States & a11y 11/18 ▓▓░░ no empty/loading state; focus ring missing (l.55)
Motion & interaction 6/8 ▓▓▓░ default fade, not a named seed
Coherence 6/12 ▓▓░░ sharp cards (l.22) + pill buttons (l.48); 3 accent hues (§C0)
### Fix first (highest score gain)
1. Add empty + loading states to the orders list → +7 states (§71)
2. Unify radius (pick soft 8-12px) + collapse to one accent → +9 coherence+color (§C0, §2)
3. Drop the 1px borders, use tone + ≤8% shadow → +4 cards (§7)
Re-score after: ~92 / 100.Use letter bands: 90+ A · 80-89 B · 70-79 C · 60-69 D · <60 F.
Gate mode (use this as the Quality Gate before showing the user UI)
The Quality Gate (CLAUDE.md / AGENTS.md) is /ss-score run as a loop, not a one-off:
1. Score the just-generated UI. 2. If < 80, apply the "fix first" list (use /ss-review to make the edits), then re-score. 3. Repeat up to ~3×, or until ≥ 80. 4. Present the UI with the final score and a one-line "fixed: …".
The pass bar is a floor, not a ceiling — get to ≥ 80 and stop; don't chase 100. The point is that no first-draft, obviously-incoherent UI reaches the user. Especially never ship below 80 with a rainbow status list, emoji icons, two accents, or missing states — those are the exact tells the gate exists to catch.
Rules
- Read the file — score from real evidence (line numbers), never guess.
- Order the "fix first" list by score gain, not by severity alone — the goal
is the fastest path to a better number.
- For a directory, print a one-line score per file, then the lowest-scoring file's
full breakdown.
- Don't auto-edit in plain scoring.
/ss-scoremeasures;/ss-reviewand/ss-motionfix.
In Gate mode (above) you do fix-and-re-score until the floor is met.
- As a gate, ≥ 80 is a floor before showing the user — but don't over-polish: chasing 95→100
to delay shipping is worse than shipping a clean 85.
Related skills
FAQ
What categories does ss-score weight?
Color discipline, hierarchy and typography, layout and rhythm, cards and elevation, states and a11y, motion and interaction, and coherence, totaling 100.
How does the quality gate work?
Score the UI; if it is below 80, apply the fix-first list, re-score, and repeat up to about three times or until it reaches 80.