
Controller Presets
- 42 installs
- 4 repo stars
- Updated August 1, 2026
- cartridge-gg/docs
Create or debug a Cartridge Controller preset config.json covering origin/AASA, session policies, themes, and mainnet vs sepolia.
About
Interactively guides teams through creating a Cartridge Controller preset, covering origin verification, session policies, theming, and network setup. A developer uses it to create or debug a preset config.json in the presets repo.
- Walks teams through creating a Controller preset config.json
- Covers origin/AASA setup, session policies, themes, and network config
Controller Presets by the numbers
- 42 all-time installs (skills.sh)
- Ranked #219 of 480 Web3 & Blockchain skills by installs in the Skillselion catalog
- Data as of Aug 1, 2026 (Skillselion catalog sync)
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| Installs | 42 |
|---|---|
| repo stars | ★ 4 |
| Last updated | August 1, 2026 |
| Repository | cartridge-gg/docs ↗ |
What it does
Create or debug a Cartridge Controller preset config.json covering origin/AASA, session policies, themes, and mainnet vs sepolia.
Files
Controller Presets
Guide teams through creating a preset for the Cartridge Controller. A preset is a config.json committed to cartridge-gg/presets that configures origin verification, session policies, theming, paymaster behavior, and optional iOS passkey support.
Invocation
The user wants help creating or debugging a Controller preset. Use AskUserQuestion to gather information interactively, one round at a time.
Process
Phase 1: Basics
Ask: 1. Game/project name — used as the directory name in configs/<name>/. Must be lowercase kebab-case (e.g. dope-wars, loot-survivor). 2. Which networks? — SN_MAIN, SN_SEPOLIA, or both.
Explain:
- Sepolia is paymastered by default — no paymaster setup needed for testnet.
- Mainnet requires a Cartridge paymaster (see
cartridge-paymasterskill) to sponsor transactions.
Phase 2: Origin Configuration
Ask for the production domain(s) where the game will be hosted.
Generate the origin field. Apply these rules:
| Rule | Correct | Wrong |
|---|---|---|
| No protocol prefix | "game.example.com" | "https://game.example.com" |
| Wildcard for subdomains | "*.example.com" | — |
| Wildcard does NOT match base domain | *.example.com matches app.example.com but NOT example.com | Assuming *.example.com covers example.com |
| Multiple origins use an array | ["example.com", "staging.example.com"] | — |
| localhost is always allowed | Don't list it | Adding "localhost" to origins |
If they have a Capacitor mobile app, ask for the custom hostname and include it:
{
"origin": ["yourdomain.com", "my-custom-app"]
}This authorizes capacitor://my-custom-app (iOS) and https://my-custom-app (Android). The default capacitor://localhost is always allowed automatically.
IMPORTANT: If the user needs both example.com and *.example.com, they must list both explicitly.
Phase 3: Session Policies
Ask for the contract addresses and entrypoints the game calls. For each contract, collect:
- Contract address (hex, checksummed)
- Human-readable name and description
- Methods with entrypoints
Build the chains section. Example:
{
"chains": {
"SN_MAIN": {
"policies": {
"contracts": {
"0x123...abc": {
"name": "Game World",
"description": "Main game contract",
"methods": [
{
"name": "Move Player",
"description": "Move to a new position",
"entrypoint": "move_player"
}
]
}
}
}
}
}
}Key rules:
- Entrypoints must be snake_case and match the exact Cairo function name.
- Chain IDs: use
SN_MAIN(notSN_MAINNET) andSN_SEPOLIA(notSN_TESTNET). - Contract addresses differ between networks — confirm separate addresses for mainnet vs sepolia.
- `approve` entrypoint triggers a CI warning — the validator flags it. If the user genuinely needs ERC20 approval, acknowledge the warning.
- VRF: If the game uses Cartridge VRF, include the VRF provider contract (
0x051Fea4450Da9D6aeE758BDEbA88B2f665bCbf549D2C61421AA724E9AC0Ced8F) withrequest_randomentrypoint. The keychain auto-labels VRF contracts with Cartridge branding.
Method options
| Field | Default | Notes |
|---|---|---|
isPaymastered | true | Set to false to require users to pay their own gas for this method |
isEnabled | true | Whether the method is pre-checked in the session approval UI |
isRequired | false | If true, user cannot uncheck this method |
predicate | — | Optional: conditional sponsorship based on contract state |
Paymaster predicates
For conditional sponsorship:
{
"entrypoint": "move_player",
"is_paymastered": true,
"predicate": {
"address": "0x456...def",
"entrypoint": "check_move_eligibility"
}
}The predicate contract is called first; the transaction is only sponsored if it returns true.
Message signing policies
If the game uses off-chain signed messages (EIP-712 style typed data), add a messages array alongside contracts:
{
"policies": {
"contracts": { ... },
"messages": [
{
"types": {
"StarknetDomain": [...],
"Message": [{ "name": "content", "type": "felt" }]
},
"primaryType": "Message",
"domain": {
"name": "MyGame",
"version": "1",
"chainId": "SN_MAIN",
"revision": "1"
}
}
]
}
}Phase 4: Theme
Ask if they want a custom theme. Collect:
- Name: display name for the game
- Icon: SVG or PNG file (will be optimized to 16–256px)
- Cover: PNG or JPG file (will be optimized to 768–1440px), optional
- Primary color: hex color for accent/branding
Cover supports light/dark variants:
{
"theme": {
"name": "MyGame",
"icon": "icon.svg",
"cover": { "light": "cover-light.png", "dark": "cover-dark.png" },
"colors": { "primary": "#F38332" }
}
}Asset files go in the same directory as config.json. The build pipeline generates optimized WebP/PNG/JPG versions automatically — commit only the source files.
Phase 5: Apple App Site Association (AASA)
Ask if they have a native iOS app that uses passkeys.
If yes, collect:
- Team ID: exactly 10 uppercase alphanumeric characters (from Apple Developer account)
- Bundle ID: reverse DNS format (e.g.
com.example.mygame)
The app ID is TEAMID.BUNDLEID. Validation rules:
- Pattern:
/^[A-Z0-9]{10}\.[a-zA-Z0-9.-]+$/ - Team ID must be exactly 10 characters
- All AASA entries across all presets are aggregated into a single file served at
https://x.cartridge.gg/.well-known/apple-app-site-association - The aggregated file must stay under 128 KB
{
"apple-app-site-association": {
"webcredentials": {
"apps": ["ABCDE12345.com.example.mygame"]
}
}
}If no iOS app, skip this section entirely (don't include the key).
Phase 6: Assemble and Validate
Assemble the complete config.json and present it to the user.
Run through validation checklist:
- [ ] Origins have no protocol prefix
- [ ] Chain IDs are
SN_MAINorSN_SEPOLIA(notSN_MAINNET/SN_TESTNET) - [ ] Contract addresses are different for each network
- [ ] Entrypoints are snake_case matching Cairo function names
- [ ] AASA app IDs match
TEAMID.BUNDLEIDformat (if present) - [ ] Asset files (icon, cover) are referenced and will exist in the directory
- [ ] No
approveentrypoint unless intentional
Phase 7: Connector Integration
Show how to use the preset in their app:
import Controller from "@cartridge/controller";
const controller = new Controller({
preset: "<preset-name>", // matches the directory name in configs/
// Policies are loaded from the preset — do NOT also pass policies here
// unless you set shouldOverridePresetPolicies: true
});Explain policy precedence: 1. shouldOverridePresetPolicies: true + policies → uses inline policies 2. Preset has policies for current chain → uses preset policies (ignores inline) 3. Preset has no policies for current chain → falls back to inline policies 4. No preset → uses inline policies
Phase 8: PR Submission
Guide the user to submit a PR to cartridge-gg/presets: 1. Create configs/<name>/config.json 2. Add asset files (icon, cover) to the same directory 3. CI runs validate-configs.ts — fix any errors before merge 4. After merge, configs are built and deployed to https://static.cartridge.gg/presets/<name>/config.json
Mainnet vs Sepolia Reference
| Aspect | Sepolia | Mainnet |
|---|---|---|
| Paymaster | Free, automatic | Requires Slot paymaster with budget |
| Chain ID in config | SN_SEPOLIA | SN_MAIN |
| Contract addresses | Sepolia deploy | Mainnet deploy |
| Recommended for | Development, testing | Production |
Teams often include both chains in a single preset — use separate contract addresses for each.
Debugging Common Issues
"Policies show as unverified" → Origin mismatch. Check that config.origin matches the domain your app is served from (without protocol). If using wildcards, remember *.example.com does NOT match example.com.
"Preset policies not loading" → Check that the preset name in your Controller constructor matches the directory name in the presets repo exactly. The config is fetched from CDN at https://static.cartridge.gg/presets/<name>/config.json.
"Wrong policies for my chain" → Policies are selected by chain ID at runtime. Verify the chain ID in your config matches what your RPC returns. Use SN_MAIN/SN_SEPOLIA, not hex chain IDs.
"Paymaster not sponsoring on mainnet" → Sepolia is auto-sponsored. Mainnet requires creating a Cartridge paymaster, funding it, and adding matching policies. See cartridge-paymaster skill.
"AASA validation failing" → Team ID must be exactly 10 uppercase alphanumeric chars. Bundle ID must be reverse DNS. Pattern: ABCDE12345.com.example.app.
"CI warns about approve entrypoint" → This is intentional — approve is flagged as a security concern. If your game genuinely needs ERC20 approval, the warning is acceptable but will require reviewer acknowledgment.