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Controller Presets

  • 42 installs
  • 4 repo stars
  • Updated August 1, 2026
  • cartridge-gg/docs

Create or debug a Cartridge Controller preset config.json covering origin/AASA, session policies, themes, and mainnet vs sepolia.

About

Interactively guides teams through creating a Cartridge Controller preset, covering origin verification, session policies, theming, and network setup. A developer uses it to create or debug a preset config.json in the presets repo.

  • Walks teams through creating a Controller preset config.json
  • Covers origin/AASA setup, session policies, themes, and network config

Controller Presets by the numbers

  • 42 all-time installs (skills.sh)
  • Ranked #219 of 480 Web3 & Blockchain skills by installs in the Skillselion catalog
  • Data as of Aug 1, 2026 (Skillselion catalog sync)
npx skills add https://github.com/cartridge-gg/docs --skill controller-presets

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Listed on Skillselion
Installs42
repo stars4
Last updatedAugust 1, 2026
Repositorycartridge-gg/docs

What it does

Create or debug a Cartridge Controller preset config.json covering origin/AASA, session policies, themes, and mainnet vs sepolia.

Files

SKILL.mdMarkdownGitHub ↗

Controller Presets

Guide teams through creating a preset for the Cartridge Controller. A preset is a config.json committed to cartridge-gg/presets that configures origin verification, session policies, theming, paymaster behavior, and optional iOS passkey support.

Invocation

The user wants help creating or debugging a Controller preset. Use AskUserQuestion to gather information interactively, one round at a time.

Process

Phase 1: Basics

Ask: 1. Game/project name — used as the directory name in configs/<name>/. Must be lowercase kebab-case (e.g. dope-wars, loot-survivor). 2. Which networks?SN_MAIN, SN_SEPOLIA, or both.

Explain:

  • Sepolia is paymastered by default — no paymaster setup needed for testnet.
  • Mainnet requires a Cartridge paymaster (see cartridge-paymaster skill) to sponsor transactions.

Phase 2: Origin Configuration

Ask for the production domain(s) where the game will be hosted.

Generate the origin field. Apply these rules:

RuleCorrectWrong
No protocol prefix"game.example.com""https://game.example.com"
Wildcard for subdomains"*.example.com"
Wildcard does NOT match base domain*.example.com matches app.example.com but NOT example.comAssuming *.example.com covers example.com
Multiple origins use an array["example.com", "staging.example.com"]
localhost is always allowedDon't list itAdding "localhost" to origins

If they have a Capacitor mobile app, ask for the custom hostname and include it:

{
  "origin": ["yourdomain.com", "my-custom-app"]
}

This authorizes capacitor://my-custom-app (iOS) and https://my-custom-app (Android). The default capacitor://localhost is always allowed automatically.

IMPORTANT: If the user needs both example.com and *.example.com, they must list both explicitly.

Phase 3: Session Policies

Ask for the contract addresses and entrypoints the game calls. For each contract, collect:

  • Contract address (hex, checksummed)
  • Human-readable name and description
  • Methods with entrypoints

Build the chains section. Example:

{
  "chains": {
    "SN_MAIN": {
      "policies": {
        "contracts": {
          "0x123...abc": {
            "name": "Game World",
            "description": "Main game contract",
            "methods": [
              {
                "name": "Move Player",
                "description": "Move to a new position",
                "entrypoint": "move_player"
              }
            ]
          }
        }
      }
    }
  }
}

Key rules:

  • Entrypoints must be snake_case and match the exact Cairo function name.
  • Chain IDs: use SN_MAIN (not SN_MAINNET) and SN_SEPOLIA (not SN_TESTNET).
  • Contract addresses differ between networks — confirm separate addresses for mainnet vs sepolia.
  • `approve` entrypoint triggers a CI warning — the validator flags it. If the user genuinely needs ERC20 approval, acknowledge the warning.
  • VRF: If the game uses Cartridge VRF, include the VRF provider contract (0x051Fea4450Da9D6aeE758BDEbA88B2f665bCbf549D2C61421AA724E9AC0Ced8F) with request_random entrypoint. The keychain auto-labels VRF contracts with Cartridge branding.
Method options
FieldDefaultNotes
isPaymasteredtrueSet to false to require users to pay their own gas for this method
isEnabledtrueWhether the method is pre-checked in the session approval UI
isRequiredfalseIf true, user cannot uncheck this method
predicateOptional: conditional sponsorship based on contract state
Paymaster predicates

For conditional sponsorship:

{
  "entrypoint": "move_player",
  "is_paymastered": true,
  "predicate": {
    "address": "0x456...def",
    "entrypoint": "check_move_eligibility"
  }
}

The predicate contract is called first; the transaction is only sponsored if it returns true.

Message signing policies

If the game uses off-chain signed messages (EIP-712 style typed data), add a messages array alongside contracts:

{
  "policies": {
    "contracts": { ... },
    "messages": [
      {
        "types": {
          "StarknetDomain": [...],
          "Message": [{ "name": "content", "type": "felt" }]
        },
        "primaryType": "Message",
        "domain": {
          "name": "MyGame",
          "version": "1",
          "chainId": "SN_MAIN",
          "revision": "1"
        }
      }
    ]
  }
}

Phase 4: Theme

Ask if they want a custom theme. Collect:

  • Name: display name for the game
  • Icon: SVG or PNG file (will be optimized to 16–256px)
  • Cover: PNG or JPG file (will be optimized to 768–1440px), optional
  • Primary color: hex color for accent/branding

Cover supports light/dark variants:

{
  "theme": {
    "name": "MyGame",
    "icon": "icon.svg",
    "cover": { "light": "cover-light.png", "dark": "cover-dark.png" },
    "colors": { "primary": "#F38332" }
  }
}

Asset files go in the same directory as config.json. The build pipeline generates optimized WebP/PNG/JPG versions automatically — commit only the source files.

Phase 5: Apple App Site Association (AASA)

Ask if they have a native iOS app that uses passkeys.

If yes, collect:

  • Team ID: exactly 10 uppercase alphanumeric characters (from Apple Developer account)
  • Bundle ID: reverse DNS format (e.g. com.example.mygame)

The app ID is TEAMID.BUNDLEID. Validation rules:

  • Pattern: /^[A-Z0-9]{10}\.[a-zA-Z0-9.-]+$/
  • Team ID must be exactly 10 characters
  • All AASA entries across all presets are aggregated into a single file served at https://x.cartridge.gg/.well-known/apple-app-site-association
  • The aggregated file must stay under 128 KB
{
  "apple-app-site-association": {
    "webcredentials": {
      "apps": ["ABCDE12345.com.example.mygame"]
    }
  }
}

If no iOS app, skip this section entirely (don't include the key).

Phase 6: Assemble and Validate

Assemble the complete config.json and present it to the user.

Run through validation checklist:

  • [ ] Origins have no protocol prefix
  • [ ] Chain IDs are SN_MAIN or SN_SEPOLIA (not SN_MAINNET/SN_TESTNET)
  • [ ] Contract addresses are different for each network
  • [ ] Entrypoints are snake_case matching Cairo function names
  • [ ] AASA app IDs match TEAMID.BUNDLEID format (if present)
  • [ ] Asset files (icon, cover) are referenced and will exist in the directory
  • [ ] No approve entrypoint unless intentional

Phase 7: Connector Integration

Show how to use the preset in their app:

import Controller from "@cartridge/controller";

const controller = new Controller({
  preset: "<preset-name>",  // matches the directory name in configs/
  // Policies are loaded from the preset — do NOT also pass policies here
  // unless you set shouldOverridePresetPolicies: true
});

Explain policy precedence: 1. shouldOverridePresetPolicies: true + policies → uses inline policies 2. Preset has policies for current chain → uses preset policies (ignores inline) 3. Preset has no policies for current chain → falls back to inline policies 4. No preset → uses inline policies

Phase 8: PR Submission

Guide the user to submit a PR to cartridge-gg/presets: 1. Create configs/<name>/config.json 2. Add asset files (icon, cover) to the same directory 3. CI runs validate-configs.ts — fix any errors before merge 4. After merge, configs are built and deployed to https://static.cartridge.gg/presets/<name>/config.json

Mainnet vs Sepolia Reference

AspectSepoliaMainnet
PaymasterFree, automaticRequires Slot paymaster with budget
Chain ID in configSN_SEPOLIASN_MAIN
Contract addressesSepolia deployMainnet deploy
Recommended forDevelopment, testingProduction

Teams often include both chains in a single preset — use separate contract addresses for each.

Debugging Common Issues

"Policies show as unverified" → Origin mismatch. Check that config.origin matches the domain your app is served from (without protocol). If using wildcards, remember *.example.com does NOT match example.com.

"Preset policies not loading" → Check that the preset name in your Controller constructor matches the directory name in the presets repo exactly. The config is fetched from CDN at https://static.cartridge.gg/presets/<name>/config.json.

"Wrong policies for my chain" → Policies are selected by chain ID at runtime. Verify the chain ID in your config matches what your RPC returns. Use SN_MAIN/SN_SEPOLIA, not hex chain IDs.

"Paymaster not sponsoring on mainnet" → Sepolia is auto-sponsored. Mainnet requires creating a Cartridge paymaster, funding it, and adding matching policies. See cartridge-paymaster skill.

"AASA validation failing" → Team ID must be exactly 10 uppercase alphanumeric chars. Bundle ID must be reverse DNS. Pattern: ABCDE12345.com.example.app.

"CI warns about approve entrypoint" → This is intentional — approve is flagged as a security concern. If your game genuinely needs ERC20 approval, the warning is acceptable but will require reviewer acknowledgment.

Related skills

Web3 & Blockchainintegrations

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