
Patch Notes
- 225 installs
- 23.6k repo stars
- Updated May 21, 2026
- donchitos/claude-code-game-studios
For development and infrastructure management.
About
patch-notes is an AI coding tool that enhances development workflows. Builders use it for infrastructure, integration, and platform development within the catalog ecosystem.
- patch-notes
- Development
Patch Notes by the numbers
- 225 all-time installs (skills.sh)
- Ranked #1,726 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/donchitos/claude-code-game-studios --skill patch-notesAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 225 |
|---|---|
| repo stars | ★ 23.6k |
| Last updated | May 21, 2026 |
| Repository | donchitos/claude-code-game-studios ↗ |
What it does
For development and infrastructure management.
Files
Phase 1: Parse Arguments
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
If no version is provided, ask the user before proceeding.
---
Phase 2: Gather Change Data
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Also check
docs/CHANGELOG.mdfor the relevant version entry - Run
git logbetween the previous release tag and current tag/HEAD as a fallback - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
If no changelog data is available (neither production/releases/[version]/changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run /changelog [version] first to generate theinternal changelog, then re-run /patch-notes [version]."Verdict: BLOCKED — stop here without generating notes.
---
Phase 2b: Detect Tone Guide and Template
Tone guide detection — before drafting notes, check for writing style guidance:
1. Check .claude/docs/technical-preferences.md for any "tone", "voice", or "style" fields or sections. 2. Check docs/PATCH-NOTES-STYLE.md if it exists. 3. Check design/community/tone-guide.md if it exists. 4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes. 5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.
Template detection — check whether a patch notes template exists:
1. Glob for docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md. 2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data. 3. If not found, use the built-in style templates as defined in Phase 4.
---
Phase 3: Categorize and Translate
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
---
Phase 4: Generate Patch Notes
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]---
Phase 5: Review Output
Check the generated notes for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
---
Phase 6: Save Patch Notes
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed. Also write to production/releases/[version]/patch-notes.md as the internal archive copy.
---
Phase 7: Next Steps
Verdict: COMPLETE — patch notes generated and saved.
- Run
/release-checklistto verify all other release gates are met before publishing. - Share the patch notes draft with the community-manager for tone review before posting publicly.