
Micro 100 200ms
- 339 installs
- 68 repo stars
- Updated December 30, 2025
- dylantarre/animation-principles
Apply 100-200ms micro-interaction durations for hover, tap, toggle, and state-change feedback that feels instant yet perceptible across web and mobile UI.
About
Guides engineers to keep micro-interactions between 100 and 200 milliseconds so UI feedback feels snappy without disappearing too fast. Covers when shorter or longer durations hurt usability and how to standardize timing across a design system.
- 100-200ms sweet spot for perceived immediacy
- Reduces janky or sluggish micro-feedback
- Standardizes duration tokens across components
- Improves tap and hover affordance clarity
- Pairs with easing for natural micro-motion
Micro 100 200ms by the numbers
- 339 all-time installs (skills.sh)
- Ranked #740 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 3, 2026 (Skillselion catalog sync)
npx skills add https://github.com/dylantarre/animation-principles --skill micro-100-200msAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 339 |
|---|---|
| repo stars | ★ 68 |
| Last updated | December 30, 2025 |
| Repository | dylantarre/animation-principles ↗ |
What it does
Apply 100-200ms micro-interaction durations for hover, tap, toggle, and state-change feedback that feels instant yet perceptible across web and mobile UI.
Files
Micro Animations (100-200ms)
The 100-200ms range is the sweet spot for micro-interactions. Fast enough to feel responsive, slow enough to be perceived as intentional motion.
Disney Principles at Micro Speed
Works Well
Squash & Stretch: Light application - 5-10% works for bouncy buttons, appearing elements.
Anticipation: Micro-anticipation possible - 20-30ms wind-up before 150ms action.
Staging: Single focal point - one element moving, rest static.
Straight Ahead/Pose to Pose: Either works - simple enough for straight ahead, controlled enough for poses.
Follow Through: Minimal overshoot - 2-5% past target, settle quickly.
Slow In/Slow Out: ease-out dominates - elements should arrive confidently.
Arcs: Slight curves possible - dropdown items can arc subtly rather than straight down.
Secondary Action: One secondary max - icon rotates while menu opens.
Timing: 6-12 frames at 60fps. Enough for smooth motion.
Exaggeration: Moderate - scale 0.9-1.1, rotation up to 30 degrees.
Solid Drawing: Simple transforms - scale, opacity, short translations.
Appeal: Quick animations feel modern and polished.
Doesn't Work
- Long travel distances
- Complex choreography
- Heavy physics simulations
- Multi-stage reveals
- Elaborate anticipation sequences
Easing Recommendations
/* Standard micro-interaction */
transition: all 150ms ease-out;
/* Appearing elements - start fast, land soft */
transition: opacity 120ms ease-out, transform 150ms ease-out;
/* Bouncy micro-feedback */
transition: transform 180ms cubic-bezier(0.34, 1.56, 0.64, 1);Best Use Cases
- Tooltip appearance
- Dropdown menus opening
- Icon state changes
- Small hover animations
- Notification badges
- Tab switches
- Accordion headers
Implementation Pattern
.tooltip {
opacity: 0;
transform: translateY(-4px) scale(0.95);
transition: opacity 120ms ease-out,
transform 150ms ease-out;
}
.trigger:hover .tooltip {
opacity: 1;
transform: translateY(0) scale(1);
}
.dropdown-item {
opacity: 0;
transform: translateY(-8px);
transition: all 150ms ease-out;
}Key Insight
Micro-animations are felt more than watched. Users notice when they're missing but don't consciously observe them. This is where polish lives.