
Video Motion Graphics
Shape After Effects and Premiere Pro titles, explainers, and broadcast motion with Disney’s 12 animation principles and concrete keyframe guidance.
Overview
Video Motion Graphics is an agent skill for the Build phase that applies Disney’s 12 animation principles to After Effects, Premiere Pro, and video motion design.
Install
npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphicsWhat is this skill?
- Maps all 12 Disney animation principles to AE/Premiere motion graphics workflows
- Quick-reference table tying squash, anticipation, arcs, and timing to tool features
- Squash & stretch via scale, overshoot expressions, and shape-layer deformation
- Anticipation guidance: 2–4 frame wind-up and reverse pre-movement keyframes
- Graph-editor easing, motion paths, follow-through lag, and fps timing (24/30/60)
- 12 animation principles mapped in the quick-reference table
- Anticipation calls for 2–4 frames of reverse pre-movement
- Timing section references 24/30/60 fps considerations
Adoption & trust: 951 installs on skills.sh; 44 GitHub stars; 3/3 security scanners passed (skills.sh audits).
What problem does it solve?
Your explainer titles and UI motion look mechanical because keyframes lack anticipation, easing, arcs, and follow-through discipline.
Who is it for?
Indie founders or one-person studios producing After Effects comps, Premiere timelines, or broadcast-style explainer motion.
Skip if: Pure static UI mockups with no timeline work, or 3D rigging pipelines outside AE/Premiere motion graphics scope.
When should I use this skill?
Creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
What do I get? / Deliverables
You leave with principle-aligned keyframing, expression, and composition choices that read as professional, emotionally clear motion graphics.
- Principle-checked motion graphics comp or sequence with documented easing and staging choices
- Keyframe and expression plan aligned to the 12-principles reference table
Recommended Skills
Journey fit
Motion graphics production sits in Build when solo founders ship demos, landing videos, and product UI motion—not in distribution SEO work. Frontend subphase here covers visual motion layers, title systems, and compositing that users see in product and marketing video—not backend APIs.
How it compares
Principle-driven motion design playbook, not a generative video API or stock-footage downloader.
Common Questions / FAQ
Who is video-motion-graphics for?
Solo builders and small creative teams who edit in After Effects or Premiere Pro and want classical animation rigor without hiring a dedicated motion department.
When should I use video-motion-graphics?
Use it during Build (frontend) when creating titles, explainers, or UI motion; in Ship (launch prep) when polishing demo reels; or in Launch (distribution) when tightening hero video cuts before publishing.
Is video-motion-graphics safe to install?
It is procedural guidance only—no shell or network requirements by default; still review the Security Audits panel on this Prism page before enabling any bundled automation from the same repo.
SKILL.md
READMESKILL.md - Video Motion Graphics
# Video Motion Graphics Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design. ## Quick Reference | Principle | Motion Graphics Implementation | |-----------|-------------------------------| | Squash & Stretch | Overshoot expressions, elastic motion | | Anticipation | Pre-movement, wind-up keyframes | | Staging | Composition, depth, focus pulls | | Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation | | Follow Through / Overlapping | Delayed layers, expression lag | | Slow In / Slow Out | Graph editor curves, easing | | Arc | Motion paths, rotation follows path | | Secondary Action | Environment response, particle systems | | Timing | 24/30/60fps considerations | | Exaggeration | Scale beyond reality, dramatic motion | | Solid Drawing | Z-space, 3D consistency, parallax | | Appeal | Smooth, professional, emotionally resonant | ## Principle Applications **Squash & Stretch**: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash. **Anticipation**: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first. **Staging**: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point. **Straight Ahead vs Pose to Pose**: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement. **Follow Through & Overlapping**: Use `valueAtTime()` expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response. **Slow In / Slow Out**: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity. **Arc**: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines. **Secondary Action**: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements. **Timing**: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing. **Exaggeration**: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration. **Solid Drawing**: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space. **Appeal**: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional. ## After Effects Techniques ### Overshoot Expression ```javascript // Apply to any property for elastic overshoot freq = 3; decay = 5; n = 0; if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time) n--; } if (n > 0) { t = time - key(n).time; amp = velocityAtTime(key(n).time - .001); w = freq * Math.PI * 2; value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w); } else { value; } ``` ### Stagger Expression ```javascript // Apply delay based on layer index delay = 0.1; d = delay * (index - 1); time - d; ``` ## Timing Reference | Element | Duration | Easing | |---------|----------|--------| | Text reveal | 15-25 frames | Ease out | | Logo animation | 30-60 frames | Custom curve | | Transiti