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R3f Best Practices

  • 915 installs
  • 42 repo stars
  • Updated January 28, 2026
  • emalorenzo/three-agent-skills

r3f-best-practices is a Claude Code frontend skill that automatically enforces React Three Fiber performance, rendering, and component conventions for developers building agent-assisted 3D web experiences with Three.js a

About

r3f-best-practices is a rule-driven skill in emalorenzo/three-agent-skills that enforces React Three Fiber conventions during agent-assisted 3D development. The readme organizes guidance into priority tiers covering performance and re-renders, useFrame animation, and component patterns, with named rules such as perf-zustand-selectors, frame-delta-time, and component-attach-prop. At least 22 explicit rules appear across the excerpted sections, spanning state isolation, transient subscriptions, dispose patterns, render-on-demand, and r3f-perf profiling. Developers reach for r3f-best-practices when agents generate R3F scenes that stutter, leak GPU resources, or misuse useFrame. The skill acts as a continuous linter mindset for WebGL React code rather than a one-time tutorial.

  • 70 prioritized rules across 8 severity tiers from CRITICAL performance to MEDIUM events & interaction
  • Covers perf-never-set-state-in-useframe, zustand selectors, useFrame patterns, Drei helpers, Suspense loading, and canva
  • Hard-gated review workflow that surfaces violations before code is committed
  • Designed for Claude Code, Cursor, and other agents to prevent common R3F re-render and memory issues

R3f Best Practices by the numbers

  • 915 all-time installs (skills.sh)
  • +46 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #153 of 1,352 Code Review & Quality skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/emalorenzo/three-agent-skills --skill r3f-best-practices

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Listed on Skillselion
Installs915
repo stars42
Security audit3 / 3 scanners passed
Last updatedJanuary 28, 2026
Repositoryemalorenzo/three-agent-skills

How do you optimize React Three Fiber performance?

Automatically enforce React Three Fiber performance, rendering, and component best practices during agent-assisted 3D development.

Who is it for?

Frontend developers building React Three Fiber or drei scenes with coding agents who need enforced WebGL performance and component conventions.

Skip if: Developers writing vanilla Three.js without React, native game engines, or 2D React apps with no WebGL canvas.

When should I use this skill?

An agent writes or refactors React Three Fiber code involving useFrame, zustand state, drei primitives, or 3D scene performance issues.

What you get

R3F code following perf, useFrame, and component rules with corrected re-render, animation, and disposal patterns.

  • R3F code conforming to performance rules
  • refactored component and useFrame patterns

By the numbers

  • Documents 22+ named rules across three priority tiers in the readme excerpt
  • Lists 10 CRITICAL performance and re-render rules in Priority 1 alone

Files

SKILL.mdMarkdownGitHub ↗

React Three Fiber Best Practices

Comprehensive guide for React Three Fiber and the Poimandres ecosystem. Contains 70+ rules across 12 categories, prioritized by impact.

Sources & Credits

Additional tips from 100 Three.js Tips by Utsubo

When to Apply

Reference these guidelines when:

  • Writing new R3F components
  • Optimizing R3F performance (re-renders are the #1 issue)
  • Using Drei helpers correctly
  • Managing state with Zustand
  • Implementing post-processing or physics

Ecosystem Coverage

  • @react-three/fiber - React renderer for Three.js
  • @react-three/drei - Useful helpers and abstractions
  • @react-three/postprocessing - Post-processing effects
  • @react-three/rapier - Physics engine
  • zustand - State management
  • leva - Debug GUI

Rule Categories by Priority

PriorityCategoryImpactPrefix
1Performance & Re-rendersCRITICALperf-
2useFrame & AnimationCRITICALframe-
3Component PatternsHIGHcomponent-
4Canvas & SetupHIGHcanvas-
5Drei HelpersMEDIUM-HIGHdrei-
6Loading & SuspenseMEDIUM-HIGHloading-
7State ManagementMEDIUMstate-
8Events & InteractionMEDIUMevents-
9Post-processingMEDIUMpostpro-
10Physics (Rapier)LOW-MEDIUMphysics-
11Leva (Debug GUI)LOWleva-

Quick Reference

1. Performance & Re-renders (CRITICAL)

  • perf-never-set-state-in-useframe - NEVER call setState in useFrame
  • perf-isolate-state - Isolate components that need React state
  • perf-zustand-selectors - Use Zustand selectors, not entire store
  • perf-transient-subscriptions - Use transient subscriptions for continuous values
  • perf-memo-components - Memoize expensive components
  • perf-keys-for-lists - Use stable keys for dynamic lists
  • perf-avoid-inline-objects - Avoid creating objects/arrays in JSX
  • perf-dispose-auto - Understand R3F auto-dispose behavior
  • perf-visibility-toggle - Toggle visibility instead of remounting
  • perf-r3f-perf - Use r3f-perf for performance monitoring

2. useFrame & Animation (CRITICAL)

  • frame-priority - Use priority for execution order
  • frame-delta-time - Always use delta for animations
  • frame-conditional-subscription - Disable useFrame when not needed
  • frame-destructure-state - Destructure only what you need
  • frame-render-on-demand - Use invalidate() for on-demand rendering
  • frame-avoid-heavy-computation - Move heavy work outside useFrame

3. Component Patterns (HIGH)

  • component-jsx-elements - Use JSX for Three.js objects
  • component-attach-prop - Use attach for non-standard properties
  • component-primitive - Use primitive for existing objects
  • component-extend - Use extend() for custom classes
  • component-forwardref - Use forwardRef for reusable components
  • component-dispose-null - Set dispose={null} on shared resources

4. Canvas & Setup (HIGH)

  • canvas-size-container - Canvas fills parent container
  • canvas-camera-default - Configure camera via prop
  • canvas-gl-config - Configure WebGL context
  • canvas-shadows - Enable shadows at Canvas level
  • canvas-frameloop - Choose appropriate frameloop mode
  • canvas-events - Configure event handling
  • canvas-linear-flat - Use linear/flat for correct colors

5. Drei Helpers (MEDIUM-HIGH)

  • drei-use-gltf - useGLTF with preloading
  • drei-use-texture - useTexture for texture loading
  • drei-environment - Environment for realistic lighting
  • drei-orbit-controls - OrbitControls from Drei
  • drei-html - Html for DOM overlays
  • drei-text - Text for 3D text
  • drei-instances - Instances for optimized instancing
  • drei-use-helper - useHelper for debug visualization
  • drei-bounds - Bounds to fit camera
  • drei-center - Center to center objects
  • drei-float - Float for floating animation

6. Loading & Suspense (MEDIUM-HIGH)

  • loading-suspense - Wrap async components in Suspense
  • loading-preload - Preload assets with useGLTF.preload
  • loading-use-progress - useProgress for loading UI
  • loading-lazy-components - Lazy load heavy components
  • loading-error-boundary - Handle loading errors

7. State Management (MEDIUM)

  • state-zustand-store - Create focused Zustand stores
  • state-avoid-objects-in-store - Be careful with Three.js objects
  • state-subscribeWithSelector - Fine-grained subscriptions
  • state-persist - Persist state when needed
  • state-separate-concerns - Separate stores by concern

8. Events & Interaction (MEDIUM)

  • events-pointer-events - Use pointer events on meshes
  • events-stop-propagation - Prevent event bubbling
  • events-cursor-pointer - Change cursor on hover
  • events-raycast-filter - Filter raycasting
  • events-event-data - Understand event data structure

9. Post-processing (MEDIUM)

  • postpro-effect-composer - Use EffectComposer
  • postpro-common-effects - Common effects reference
  • postpro-selective-bloom - SelectiveBloom for optimized glow
  • postpro-custom-shader - Create custom effects
  • postpro-performance - Optimize post-processing

10. Physics Rapier (LOW-MEDIUM)

  • physics-setup - Basic Rapier setup
  • physics-body-types - dynamic, fixed, kinematic
  • physics-colliders - Choose appropriate colliders
  • physics-events - Handle collision events
  • physics-api-ref - Use ref for physics API
  • physics-performance - Optimize physics

11. Leva (LOW)

  • leva-basic - Basic Leva usage
  • leva-folders - Organize with folders
  • leva-conditional - Hide in production

How to Use

Read individual rule files for detailed explanations and code examples:

rules/perf-never-set-state-in-useframe.md
rules/drei-use-gltf.md
rules/state-zustand-selectors.md

Full Compiled Document

For the complete guide with all rules expanded: ../R3F_BEST_PRACTICES.md

Critical Patterns

NEVER setState in useFrame

// BAD - 60 re-renders per second!
function BadComponent() {
  const [position, setPosition] = useState(0);
  useFrame(() => {
    setPosition(p => p + 0.01); // NEVER DO THIS
  });
  return <mesh position-x={position} />;
}

// GOOD - Mutate refs directly
function GoodComponent() {
  const meshRef = useRef();
  useFrame(() => {
    meshRef.current.position.x += 0.01;
  });
  return <mesh ref={meshRef} />;
}

Zustand Selectors

// BAD - Re-renders on ANY store change
const store = useGameStore();

// GOOD - Only re-renders when playerX changes
const playerX = useGameStore(state => state.playerX);

// BETTER - No re-renders, direct mutation
useFrame(() => {
  const { value } = useStore.getState();
  ref.current.position.x = value;
});

Drei useGLTF

import { useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

// Preload for instant loading
useGLTF.preload('/model.glb');

Suspense Loading

function App() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

r3f-perf Monitoring

import { Perf } from 'r3f-perf';

function App() {
  return (
    <Canvas>
      <Perf position="top-left" />
      <Scene />
    </Canvas>
  );
}

Toggle Visibility (Not Remounting)

// BAD: Remounting destroys and recreates
{showModel && <Model />}

// GOOD: Toggle visibility, keeps instance alive
<Model visible={showModel} />

Related skills

How it compares

Choose r3f-best-practices over generic React performance skills when the codebase uses react-three-fiber, drei, and WebGL canvas rendering.

FAQ

What performance issues does r3f-best-practices address?

r3f-best-practices addresses React Three Fiber re-render storms, misuse of useFrame, missing dispose calls, inline object allocations, and Zustand subscription patterns. The skill prioritizes CRITICAL performance rules before component structure guidance.

Does r3f-best-practices cover animation loops?

r3f-best-practices includes a dedicated useFrame and animation section with rules for frame priority, delta time, conditional subscriptions, and render-on-demand. These rules target smooth 3D animation without heavy per-frame React state updates.

Is R3f Best Practices safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

Code Review & Qualityfrontendintegrations

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