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Motion Graphics Skill

  • 485k installs
  • 44.2k repo stars
  • Updated September 6, 2026

motion-graphics is a HyperFrames skill for creating short unnarrated motion graphics like kinetic type, stats animations, and social content.

npx skills add https://github.com/heygen-com/hyperframes --skill motion-graphics

Install if

Creating social media motion graphics and animated design elements for marketing.

Skip if

Long brand reels, narrated explainers, website-to-video walkthroughs, or product launch promos requiring general-video.

On this page
  1. What motion-graphics covers
  2. motion-graphics by the numbers
  3. What does the Motion Graphics skill produce?
  4. What files ship with motion-graphics?
  5. Which skills are related to motion-graphics?
  6. Motion Graphics skill FAQ

What motion-graphics covers

  • Create short unnarrated motion graphics under 10 seconds with kinetic type, stats, and logo elements
  • Output MP4 or transparent overlays for platform-specific use
  • Design-led motion creation with HyperFrames animation workflows

motion-graphics by the numbers

All-time installs485,251 (485k)skills.sh registry
Repo stars★ 44.2kGitHub
Security audit2 / 3 scanners passedskills.sh audit
Repo last updatedSeptember 6, 2026GitHub
Repositoryheygen-com/hyperframes ↗

Data as of Oct 19, 2026 (Skillselion catalog sync)

At a glance

What can the motion-graphics skill do in Claude Code?

Capabilities
motion creation · overlay generation · animation authoring
Use cases
video generation · marketing
From the docs

What motion-graphics says it does

MP4 or transparent overlay
SKILL.md

What does the Motion Graphics skill produce?

Short HyperFrames compositions rendered to MP4 or transparent overlay for typography, logos, and data hits.

  • Short MP4 renders
  • Transparent overlay compositions
  • Kinetic typography scenes
  • Targets clips usually under 10 seconds and up to roughly 30 seconds

What files ship with motion-graphics?

SKILL.mdMarkdownGitHub ↗

motion-graphics — dispatch entry

Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment → /general-video; a narrated video of a website → /website-to-video; a topic explainer → /faceless-explainer; a product promo → /product-launch-video; captions on existing footage → /embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read /hyperframes first.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

PhaseExecutionPrimary artifactDetailed flow
initBashhyperframes.jsonStep 0
plansubagent — decide search? + classify + asset strategyshot-plan.json (draft: category, asset_needs queries, brief)agents/director.md (Part 1)
source ◇Bash — media-use resolve (skip if asset_needs is empty)assets/ + assets/index.mdphases/source/guide.md
designsubagent — shot design around resolved assetsshot-plan.json (final: block(s) + layout + motion + positions)agents/director.md (Part 2)
buildsubagent — reuse-first compositioncompositions/index.htmlagents/builder.md
renderBash — hyperframes render (MP4, or --format webm/mov for overlay)renders/video.mp4Step 5
verifyBash — lint / inspect -> repair subagent on failure(fixes in place)agents/finalize.md

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Categories — split by the search decision

plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).

Form categories — no search; the user supplies the content:

CategoryIntentLeans on
kinetic-typepunchy line / quote / title, motion-first textcaption-* blocks + animation rules
statsingle hero number / count-up + ringapple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills}
chartsbar / line / pie / race / % from datadata-chart block
logo-reveallogo sting / brand lockup (user logo)logo-outro / rules/svg-path-draw
lower-thirdsname / title bars, callouts, social overlayscaption-* + registry overlay blocks

Search-driven categories — search first, then animate by content type (the RWA path):

Returned contentCategoryAnimation
webpage / linkwebpagewebpage / UI animation (scroll, reveal, cursor, callouts)
news articlenewsheadline reveal + source card + key-fact callouts
tweettweetanimated tweet card
image / entityasset-fusionthe asset's geometry _becomes_ the chart (RWA diegetic fusion)

Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.

Prerequisites

macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.

Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:

KeyUsed forFallback
GEMINI_API_KEY / GOOGLE_API_KEYimage generation (media-use resolve)skip generate / search-only
(asset_scout / search providers)webpage/news/tweet + asset-fusion real-asset searchcategory degrades to asset-free

Flow

Step 0 — Initialize

cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.

Only when $PROJECT_DIR/hyperframes.json is absent:

PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blank

Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.

Step 1 — Plan (subagent: Director Part 1)

Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:

  1. Decide: does this need a search? (the first fork)
  • No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; asset_needs: [].
  • Yes → emit a search plan into asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
  1. Write a draft shot-plan.json (envelope + chosen form category _or_ search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.

Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.

Step 2 — Source ◇ (Bash: media-use, conditional)

If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.

# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)

Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).

Step 3 — Design (subagent: Director Part 2)

Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).

Step 4 — Build (subagent: Builder, reuse-first)

Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).

Step 5 — Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm  (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)

exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.

Report + optional preview

Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:

(cd "$PROJECT_DIR" && npx hyperframes preview)   # Studio UI; or `npx hyperframes play` for a shareable link

Flags live in the hyperframes-cli skill (references/preview-render.md).

Resume table

StateContinue from
no shot-plan.jsonStep 1 (plan)
shot-plan.json has asset_needs, no assets/Step 2 (source)
shot-plan.json final, no compositions/index.htmlStep 3/4 (design+build)
compositions/index.html exists, no renders/video.mp4Step 5 (render) + Step 6
renders/video.mp4 existsReport + stop

Design notes (maintainers — execution does not read this)

  • Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
  • Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.
  • Category module contract: one categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.
  • Directory shape:
  videos/<project-name>/
    hyperframes.json  context.log
    shot-plan.json            # the IR (Director output)
    assets/  assets/index.md  # media-use output (if sourced)
    compositions/index.html   # Builder output
    renders/video.mp4
  • Registration: in hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.

Which skills are related to motion-graphics?

Motion Graphics skill FAQ

Who is the Motion Graphics skill for?

Creating social media motion graphics and animated design elements for marketing. Skip if: Long brand reels, narrated explainers, website-to-video walkthroughs, or product launch promos requiring general-video.

When should I use motion-graphics?

Creating short animated design elements or social media graphics.

What types of motion graphics can I create?

Kinetic typography, animated statistics, logo stings, lower-thirds, and animated tweets - anything short-form and unnarrated under 10 seconds.

Can I create transparent overlays?

Yes - output can be MP4 video or transparent PNG/WebP sequences for compositing over other content.

Is Motion Graphics safe to install?

skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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