
Motion Graphics
- 148k installs
- 39.5k repo stars
- Updated August 5, 2026
- heygen-com/hyperframes
motion-graphics is a HyperFrames skill for creating short unnarrated motion graphics like kinetic type, stats animations, and social content.
About
Create short motion graphics including kinetic typography, animated statistics, and social content for marketing and design. The skill outputs MP4 videos or transparent overlays suitable for social platforms and design applications.
- Create short unnarrated motion graphics under 10 seconds with kinetic type, stats, and logo elements
- Output MP4 or transparent overlays for platform-specific use
- Design-led motion creation with HyperFrames animation workflows
Motion Graphics by the numbers
- 148,144 all-time installs (skills.sh)
- +17,898 installs in the week ending Aug 4, 2026 (Skillselion tracking)
- Ranked #51 of 1,335 Generative Media skills by installs in the Skillselion catalog
- Security screen: MEDIUM risk (skills.sh audit)
- Data as of Aug 5, 2026 (Skillselion catalog sync)
motion-graphics capabilities & compatibility
- Capabilities
- motion creation · overlay generation · animation authoring
- Use cases
- video generation · marketing
What motion-graphics says it does
MP4 or transparent overlay
npx skills add https://github.com/heygen-com/hyperframes --skill motion-graphicsAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 148k |
|---|---|
| repo stars | ★ 39.5k |
| Security audit | 2 / 3 scanners passed |
| Last updated | August 5, 2026 |
| Repository | heygen-com/hyperframes ↗ |
How do you create short kinetic typography motion graphics?
Create short-form motion graphics for social media, marketing, and design applications.
Who is it for?
Creating social media motion graphics and animated design elements for marketing.
Skip if: Long brand reels, narrated explainers, website-to-video walkthroughs, or product launch promos requiring general-video.
When should I use this skill?
Creating short animated design elements or social media graphics
What you get
Short HyperFrames compositions rendered to MP4 or transparent overlay for typography, logos, and data hits.
- Short MP4 renders
- Transparent overlay compositions
- Kinetic typography scenes
By the numbers
- Targets clips usually under 10 seconds and up to roughly 30 seconds
Files
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read `/hyperframes` first.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if `asset_needs` is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories — split by the search decision
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|---|---|
GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blankConstraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
1. Decide: does this need a search? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. - Yes → emit a search plan into
asset_needs[](news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
2. Write a draft shot-plan.json (envelope + chosen form category _or_ search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 — Source ◇ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 — Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)Step 6 — Verify (Bash → repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable linkFlags live in the hyperframes-cli skill (references/preview-render.md).
Resume table
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (
webpage/news/tweet) andasset-fusionboth lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage. - Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline ≙ Remotion'suseCurrentFrame. - Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. - Directory shape:
videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4- Registration: in
hyperframesrouter — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.md§5-7.
Motion-Graphics Builder
Turn shot-plan.json into one renderable HyperFrames composition (compositions/index.html). Everything stays in the HF ecosystem — HTML is the source of truth; a single paused GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in categories/<id>/module.md; this file is the shared contract.
Reuse-first (the default)
Default = compose existing catalog capabilities, not hand-author:
npx hyperframes add <block>(registry) → customize in place. Most blocks bake content/data into their own script (only a few expose CSS-var params), so reuse = add + edit.hyperframes-animationrules / blueprints / transitions for motion; runtime adapters (GSAP default).
Hand-author only (a) gaps no block/rule covers, (b) the asset-fusion affordance binding. The Director named the block(s) + customizations in shot-plan.json (content.block + content.customize); see catalog-map.md.
The HF contract (non-negotiable)
- Root
#stagecarriesdata-composition-id,data-start="0",data-duration=<s>,data-fps,data-width,data-height. - Exactly ONE
gsap.timeline({ paused:true }); registerwindow.__timelines["<id>"] = tl;; end withtl.seek(0). Never `tl.play()` for render-critical motion. No timers / async / event-driven timeline build. Finite repeats only. - Timed clips need
class="clip"+ a stableid. Timeline-driven groups inside one full-duration clip don't each need timing attrs. - Fonts: prefer local
@font-face(.woff2) for deterministic / offline render; CDN Google Fonts do render (compiler caches + injects@font-face) but warn + need network. - Deterministic only — no
Date.now()/Math.random()/ network.
Layout before animation
Build the hero-frame end-state in CSS first (flex + padding; never absolute offsets on content containers; the root must be sized). Then gsap.from() entrances INTO it; exits via transitions or the final scene. Full rules: references/builder-contract.md.
IR → composition
content.block→hyperframes addit (or inline) + applycontent.customize.- per-category
content(text scenes / chart data / fusion positions / news-tweet content) → realize percategories/<id>/module.md. - resolved
asset_needs→ reference frozen project-local paths (never a remote URL or a prompt). palette[-1]/ bg +fontfrom the envelope.export: alpha-overlay→ transparent bg; render--format webm(ormov).
Critical correctness (GSAP / seek)
Opacity-gate delayed elements (set hidden until their entrance). Clamp at tween bounds (no overshoot past a held value). Allowed eases: power1–4, back, bounce, circ, elastic, expo, sine (.in/.out/.inOut). One motif per scene. Run hyperframes inspect for overflow / collisions.
Verify-fix
hyperframes lint → inspect → render -q draft. On failure, fix the offending element + re-run. (Remotion-sourced prior art is graded by the /remotion-to-hyperframes SSIM harness.) Never change a fixed `data-duration` during repair.
Motion-Graphics Director
Turn a request into a shot-plan.json for a short (~3–30s) design-led motion graphic. You run in two parts around the asset-sourcing step: Part 1 (plan) before sourcing, Part 2 (design) after. You do NOT write composition code — that's the Builder. Schema: references/shot-plan-ir.md.
Part 1 — Plan (before sourcing)
Emit a DRAFT shot-plan.json.
0. Decide first: does this need a search? No → a form category (user supplies content). Yes → emit a search plan; the specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by what the search returns (Step 2 → finalized in Part 2).
1. Classify — form categories by intent below; search-driven categories are picked post-search:
| Category | Pick when… |
|---|---|
kinetic-type | a punchy line / quote / title; text is the hero |
stat | a single hero number / count-up |
charts | bar / line / pie / race / % from data |
logo-reveal | a logo sting / brand lockup (user supplies the logo) |
lower-thirds | name/title bars, callouts, social overlays |
maps | a geographic shot — highlight regions, connect places, zoom to a location. Sub-fork: vector (D3, stylized) vs basemap (baked MapLibre — real satellite/dark/zoom-to-place) |
webpage | highlight / animate a real captured web page or UI _(search-driven)_ |
news | a news article → article-highlight: blur → zoom into keyword _(search-driven)_ |
tweet | a tweet → animated card _(search-driven)_ |
asset-fusion | a real photo/asset's geometry _becomes_ the chart _(search-driven)_ |
If genuinely ambiguous between two, ask exactly one question. Then load categories/<id>/module.md for that category's specifics.
2. Asset strategy → `asset_needs[]`. Each item: { role, kind: image|icon|logo|svg|news|web|tweet, query|source, treatment }.
- asset-free (
kinetic-type, moststat/charts) →asset_needs: []. maps→ vector lane:asset_needs: [](D3/TopoJSON, runs live in HF). basemap lane (satellite/dark/zoom-to-place):asset_needs: [{ type: "map-bake", … }](baked in Source — seecategories/maps/module.md).webpage/news/tweet→ search the real source (page / article / tweet) + a supporting image. Two-pole queries only: atomic (1–3 words, composable: portraits, logos, objects) OR specific (5–15 words: a news event, a tweet). Never the middle. A failed specific query is dropped, not broadened.asset-fusion→ search or generate one hero asset.logo-reveal→ user-supplied logo (source).
3. Envelope: duration_s (3–30), fps (30), canvas (default 1080×1920; 16:9 / 1:1 per platform), style, palette (hex list, or "derive-from-asset"), font (from the HF embed list), beats, export (mp4 | alpha-overlay).
4. Shot brief: one paragraph — what the viewer experiences + the single dominant motion idea.
Part 2 — Design (after sourcing)
Given the draft + resolved assets/index.md (if Step 2 ran) + catalog-map.md, design the shot around the assets:
- Pick the catalog block(s) + the
hyperframes-animationrules / blueprints (catalog-aware — seecatalog-map.md). - Layout (hero-frame), motion (per
references/motion-vocabulary.md), beats, pacing, exits. asset-fusion: read the asset's geometric affordance →element_positions(center / extent / safe-zones / avoid-zones) + eyedropper palette from the asset.- Finalize
shot-plan.json:content.block+content.customize+ the per-categorycontent.
Heuristics (design-led short motion)
- Motion IS the message; no narration arc. Hook lands fast (~first 0.5s). One dominant motif. Pattern-interrupt if the piece runs >~2.5s (change exactly one thing). Effect intensity matches the energy. Legibility: a key element stays readable ≥~0.3s. Beats may be anticipated ~0.1s for perceived sync.
- Reuse-first: name a catalog block; ask for hand-authored motion only for gaps + the
asset-fusionaffordance.
Then hand shot-plan.json to the Builder.
Finalize / repair (subagent)
Snapshot visual QA + one in-place fix pass + render. Dispatched only when Step 6 lint/inspect reports issues, or to do the final render.
Dispatch context
SKILL_DIR / PROJECT_DIR / Render quality: draft|standard|high / snapshot times / lint+inspect tails (if any).
Flow
1. Snapshots — npx hyperframes inspect . --at <beat times>; eyeball for: overflow / off-canvas, text collisions, empty frames, wrong content, motion that doesn't read. 2. One in-place repair pass — Edit compositions/index.html for the visible issues. Never change a fixed `data-duration` (timing is set upstream; changing it breaks assembly). Re-run lint/inspect. 3. Render — (cd "$PROJECT_DIR" && npx hyperframes render . -q <quality> -o ./renders/video.mp4) (add --format webm for an alpha overlay export). Verify the mp4 exists + duration matches.
STOP / escalate
Only when the shot is fundamentally wrong (whole content off, needs recomposition) — return to Step 3/4 (re-design + re-build), don't force it with edits. Small fixes never escalate.
Director → catalog block map (reuse-first)
The Builder's default is to compose existing HF catalog blocks, not hand-author. npx hyperframes add <block> drops a block's source into compositions/; the Builder then customizes in place — most blocks bake their content/data into their own script (only a few expose CSS-var params), so reuse = add + edit, not pure variable injection. Hand-author only (a) gaps no block covers and (b) the asset-fusion affordance binding.
After classifying intent → category, the Director names the block(s) + what to customize in the shot-plan IR:
"content": { "block": "data-chart", "customize": { "data": [...], "headline": "…", "palette": ["…"] } }Category → block(s)
| Category | Borrow from catalog | Customize | Gaps → hand-author |
|---|---|---|---|
| kinetic-typo | one of *18 `caption-`** (kinetic-slam, editorial-emphasis, clip-wipe, gradient-fill, neon-glow, glitch-rgb, matrix-decode, particle-burst, weight-shift, pill-karaoke, highlight, blend-difference…) | words; emphasis_words → word--emphasis; palette; font; timing | a motif none of the 18 cover |
| charts | data-chart (bar+line, staggered, value labels) | edit the data array + headline/subtitle; --bg/--text | pie/donut, bar-chart-race, ring/% |
| stat | apple-money-count (finance: $ counter + burst + SFX) or our generic stat-motion (any %/number + ring) | target, prefix/suffix, label, palette | — |
| maps/geo | vector lane: us-map (+bubble/hex/flow), world-map, spain-map + hand-author geo-highlight/geo-flow/flag-borders/pin-rollout (NOT in registry — build per categories/maps/module.md). basemap lane (real satellite/dark / zoom-to-place): bake via categories/maps/bake-basemap.mjs → <video> + geo-aligned SVG overlay (border draw-on + colour-block fills) | regions/data, palette, callouts/connectors, basemap style | (basemap lane now covers real imagery + zoom-to-address — was the gap) |
| diagram | flowchart (SVG connectors + nodes) | nodes, edges, labels | — |
| code / code-reveal | one of the 9 Code Animations blocks: code-typing (live typing), code-diff (a change), code-morph (a refactor), code-highlight (spotlight a line), code-scroll (walk a file), code-snippet-flight (assemble); GPU hero reveals code-3d-extrude / code-shader-dissolve / code-particle-assemble for a title-card moment; for a static themed code/terminal window use a code-snippet-* block | the baked code string / diff / theme | a code motion none cover |
| brand reveal | logo-outro (piece assembly + glow + tagline + URL pill) | logo asset, tagline, URL, palette | — |
| transitions | 15+ shader transitions (domain-warp, whip-pan, sdf-iris, glitch…) | direction, timing | — |
| social overlay | ig / tiktok / yt / x / reddit / spotify / macos cards | handle, metrics, avatar | — |
| polish | grain-overlay, vignette, shimmer-sweep, texture-mask-text | intensity | — |
| asset-fusion (RWA) | annotation kit from `north-korea-locked-down` — scribble-circle draw-on, pop-up pill + pointer, red-wash, scanline, corners, camera push; + us-map-bubble callouts/connectors | asset, annotation position (element_positions), label, palette eyedropper'd from the asset | NET-NEW (not in catalog): the affordance binding — asset geometry _becomes_ the chart axis (straw → gauge) |
Reuse mechanics
npx hyperframes add <block>→ source lands incompositions/<block>.html; inline it or reference viadata-composition-src; customize content/data/palette/positions in place.- Blocks ship at fixed canvases (1920×1080 / 1080×1920 / 1080×1080) — match or adapt.
- Blocks already follow the HF contract (paused timeline, seek) — keep it.
Asset-fusion: borrow + net-new (the only real net-new IP)
Borrow north-korea-locked-down's annotation _language_; the net-new is the RWA fusion _logic_ (see the RWA study):
1. Classify the data type; read the asset's geometric affordance — linearity → timeline/gauge, volume/texture → pie, height → bar, container → exploded view. 2. `element_positions` — measure the asset's feature (center / extent / safe-zones / avoid-zones). This is the reverse-engineer step (vision); in the prototype it's hand-estimated. 3. Eyedropper palette from the asset (never generic #FFF/#000). 4. Two layers — asset (z0, full-bleed) + data graphics fused to its geometry (z1+), anchored by element_positions; connectors/scribble physically tie the data to the asset; the asset stays visible.
asset-fusion — category module (search-driven · the net-new IP)
A real asset's geometry _becomes_ the chart — RWA diegetic fusion (the straw becomes a gauge; a glass's liquid becomes a pie). Not in any catalog; the genuinely net-new capability. ~5–8s.
Source (Step 2)
Search or generate one hero asset with strong geometric affordance. asset_needs: { kind: image, query|generate, treatment: cutout|none }. Freeze it project-local.
Plan (Director Part 2) — the fusion logic
1. Classify the data type (temporal / quantitative / proportion / spatial). 2. Read the asset's geometric affordance — linearity → timeline/gauge · volume/texture → pie · height → bar · container → exploded view. 3. element_positions: GROUND with the locate protocol — never eyeball pixel coords. Read `grounding/PROTOCOL.md` and run the loop with node grounding/locate.mjs (overlay → read strips → region → read crop → final → `mark` + verify). Zero keys/deps assumed (node + ffmpeg only); the optional auto fast path exists only when GEMINI_API_KEY happens to be set. Why: eyeballing put rings off-subject (~16–24% center error on weak vision models); the grid loop pulls it to ~2–4% (measured E2E: eyeball 6.5% → protocol 2.3% avg center error, no case worse). 4. Eyedropper palette from the asset (never generic #FFF/#000).
Highlight + circle recipe (the common case)
"Ring / spotlight object X in a real image" → use the drop-in template `samples/asset-fusion/_ref-circle-highlight.html`: set CFG.box (from the locate protocol), CFG.label, CFG.asset, EVEN CFG.W/H, CFG.mode (full = ring+connector+label+brackets+scanlines, circle = ring only). It computes the radial wash, the amber double over-stroke ring, connector, callout, and corner-bracket reticle from the box. The whole pipeline is: locate (PROTOCOL.md) → fill template → render.
Render gotchas (codified — skipping these breaks the render)
- EVEN width & height — odd width _or height_ (e.g. 1400×933) →
ffmpegencode fails / distorts. Resize the asset/stage to even dims (1400×932). - `data-width`/`data-height` must be STATIC HTML attrs on the stage — the renderer's StaticGuard reads them at compile time, before JS runs. Setting them via
setAttributeis too late → render falls back to portrait 1080×1920 and distorts. (The circle-highlight template now hard-codes them; keep them equal toCFG.W/H.) - Draw-on (`stroke-dashoffset`) must be `autoAlpha:0`-gated —
getTotalLength()can read 0 before layout → dash disabled → a solid line shows at t=0. Gate every draw-on element withautoAlpha:0until it draws, and fall backgetTotalLength() || <const>. - CSS var tween scope —
gsap.to(":root", {"--x":..})won't reach an element that has its own inline--x; tween the var on the element itself. - No camera push under a fixed overlay — scaling the image while the ring/wash stay fixed drifts the target out of the ring. Either skip the push or scale the whole scene together.
- Lossless delivery:
--format mov(ProRes);mp4is lossy.
Vocabulary / leans on
- Borrow the annotation kit from registry `north-korea-locked-down` (hand-drawn scribble circle draw-on, pop-up label + pointer, editorial wash, camera push).
- Primitives: gauge fill / marker-rise along the affordance · connector (data → asset point) · diegetic chart fused to the asset's geometry.
- Adapt the diegetic chart to each asset's affordance (read the geometry, fuse the data into it).
Build (reuse-first + hand-author the affordance)
Two layers: asset (z0, full-bleed) + data graphics (z1+) fused to its geometry, anchored by element_positions; connectors/scribble physically tie the data to the asset; asset stays visible. Reference impl: the prototype fusion-demo/index-annotated.html (straw → gauge + borrowed annotation kit).
charts — category module
Animated data-viz from data. Asset-free (the "input" is the data). "One chart, one message" for short durations.
Plan (Director)
content: { type: bar|line|pie|race|pct, data[], labels[], headline, axes: bool }. For race, data must be cumulative/time-staged.
Vocabulary / leans on
- Block: `data-chart` (animated bar + line, staggered reveal, value labels — proven: borrowed + customized + rendered to MP4 in the prototype
charts-demo). - Gaps (hand-author): pie / donut, bar-chart-race, ring/% —
data-chartdoesn't cover these. Use D3/visx for data→geometry + GSAP for motion. - Signature animations: bar stagger-grow · line
stroke-dashoffsetdraw-on · pie radial sweep · ring fill · KPI count-up · race reorder.
Build (reuse-first)
Reuse data-chart: npx hyperframes add data-chart → edit the data arrays + scales + headline/labels + palette in place (its data is baked in the script, not a --variables flag). Axes hidden by default; show muted only when magnitude is the message. Determinism: drive any animation from the seek clock, never wall-clock.
Dashboard-skeleton variant
For a product-dashboard case: lay out a skeleton dashboard — a top bar with a real test logo (e.g. the hyperframes logo in samples/_assets/) + a title, then a grid of 3–4 KPI cards (each a stat count-up) + one data-chart panel. Reveal order: header/logo in → cards stagger in → the chart animates. Composes the stat + charts primitives inside a dashboard frame; the logo is a frozen project-local asset.
kinetic-type — category module
Text is the hero; typography + motion carry the message. Usually asset-free (asset_needs: []).
Plan (Director)
- Style first. If the project has a `design.md` / `frame.md` (precedence:
frame.md→design.md→DESIGN.md), READ it and use its exact palette / fonts / constraints — do not invent. No spec → pick a named style, or ask: mood + light/dark + any brand color/font. (Style is an input the case must exercise; the same shot in twodesign.mds should look different.) - Segment the copy into scenes by meaning / breath (EN ~3–7 words; ZH ~4–12 chars). Tag each scene Hook → Build → Punch → Resolve.
- 1–2
emphasis_wordsper scene. Per scene:emotion+motion(free-form) +beats.
Vocabulary
Motion primitives + registry blocks: `references/motion-vocabulary.md` (slide / scale / fade / blur / typewriter / word_reveal / wave / bounce / slam / scale_pulse / shake / glow / color_shift, plus the 18 caption-* blocks).
Build (reuse-first)
- Prefer a *`caption-
block** when one fits (caption-kinetic-slam/caption-editorial-emphasis/ …):npx hyperframes add+ set words /emphasis_words` / palette / font. - Else hand-author: one full-duration
.clip; a.groupper scene (flex-centered); words as spans;gsap.from()entrances per the scenemotion; emphasis words →glow/scale_pulseon the beat; seek-safe reveal (autoAlpha). Honorreferences/builder-contract.md. - Reference impl: prototype
v0-text-motion-demo+pipeline-demo.
logo-reveal — category module
A logo sting / brand lockup. The logo is user-supplied (asset_needs = one logo source, not a search). ~3–5s. Often export: alpha-overlay (sting to drop on other footage).
Plan (Director)
content: { logo: <asset path>, tagline, url }. Envelope: brand palette (or eyedropper from the logo), elegant pacing.
Vocabulary / leans on
- Block: `logo-outro` (piece-by-piece assembly + glow bloom + tagline fade + URL pill).
- Rules:
rules/svg-path-draw(draw-on for vector logos) ·rules/scale-swap-transition·rules/3d-text-depth-layers. - Primitives: draw-on / mask-reveal / particle-assemble ·
glowbloom ·underline_sweep· hold.
Build (reuse-first)
Reuse logo-outro + swap logo / tagline / url / palette; or hand-author: place the logo at its hero frame (CSS), reveal via draw-on (SVG stroke-dashoffset) or mask/scale, add a glow bloom + accent underline sweep, hold. For an SVG logo, prefer draw-on; for a raster logo, mask/scale + glow. Transparent bg when exporting as an overlay.
lower-thirds — category module
Name/title bars, callouts, social overlays — graphics meant to sit over other footage. Asset-free (+ optional logo). Usually export: alpha-overlay (transparent). ~3–6s (or loop/hold).
Plan (Director)
content: { name, role, position (lower-left / lower-third / corner), brand_colors[] }. Default export: alpha-overlay.
Vocabulary / leans on
- Blocks:
caption-*(pill-karaoke, neon-accent, editorial-emphasis) + registry overlay blocks (instagram-follow,tiktok-follow,yt-lower-third,x-post,spotify-card,macos-notification). - Primitives: slide/wipe-in · bar reveal ·
glow· fade/slide-out.
Build (reuse-first)
Reuse the closest overlay/caption block + set name / role / handle / brand colors / position; or hand-author a bar that wipes in (scaleX from 0, transform-origin:left) with text sliding up behind it, hold, slide out. Transparent background (export: alpha-overlay → render --format webm/mov) so it composites over footage. Keep it in the title-safe lower band.
// bake-basemap.mjs — canonical basemap-lane helper for the `maps` skill.
//
// WHAT IT DOES (and why baking at all): drives MapLibre in headless Chrome to record ONLY the
// real-imagery basemap as an MP4 (camera zoom→hold), and projects each requested country's border
// to SCREEN coordinates at the held view. The HF composition then plays the MP4 on track 0 and
// animates a *live* SVG overlay (border draw-on, colour-block / flag fills, labels, pins) from the
// exported `coords.json`. Borders/fills are NOT baked into the video — they stay editable in HF.
//
// Why bake the imagery at all (this is the real reason, not "smoothness"): HF forbids render-time
// network and requires deterministic output. Live raster tiles re-fetch every render and can change
// → non-deterministic. Baking FREEZES the imagery into pixels = deterministic + offline-reproducible.
// (Exposing the engine's per-frame `onBeforeCapture` hook would let MapLibre run live and smooth, but
// it would NOT remove the need to freeze tiles for determinism — so this bake step stays relevant.)
//
// PARAMETRIC — drive everything by env. Example (Brazil + Argentina on satellite):
// NAME=br-ar STYLE=satellite COUNTRIES="Brazil:#22d3ee,Argentina:#f59e0b" \
// CENTER="-60,-25" ZSTART=2.4 ZEND=3.4 FPS=30 DUR=5 node bake-basemap.mjs
// Then encode frames-<NAME>/f%04d.png → <NAME>.mp4 (all-intra: -g 1) and feed <NAME>-coords.json
// to the HF composition.
import puppeteer from "puppeteer-core";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
import { mkdirSync, writeFileSync, readdirSync, existsSync } from "node:fs";
import { homedir } from "node:os";
import { spawnSync } from "node:child_process";
const __dirname = dirname(fileURLToPath(import.meta.url));
// --- resolve Chrome dynamically (no hardcoded machine path) ---
function resolveChrome() {
if (process.env.CHROME && existsSync(process.env.CHROME)) return process.env.CHROME;
const exe = process.platform === "win32" ? "chrome-headless-shell.exe" : "chrome-headless-shell";
const base = join(homedir(), ".cache", "puppeteer", "chrome-headless-shell");
if (existsSync(base)) {
for (const v of readdirSync(base).sort().reverse()) {
// lexical sort; any working binary is fine
try {
for (const inner of readdirSync(join(base, v))) {
const bin = join(base, v, inner, exe);
if (existsSync(bin)) return bin;
}
} catch {
/* skip */
}
}
}
for (const c of [
"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome",
"/usr/bin/google-chrome",
"/usr/bin/chromium",
"/usr/bin/chromium-browser",
])
if (existsSync(c)) return c;
throw new Error(
"Chrome not found. Set CHROME=/path/to/chrome-headless-shell, or install one:\n" +
" npx puppeteer browsers install chrome-headless-shell",
);
}
// --- params (all overridable by env) ---
const NAME = process.env.NAME || "basemap";
const STYLE = process.env.STYLE || "satellite"; // satellite | dark | light | raw {z}/{x}/{y} template
const CENTER = (process.env.CENTER || "2.6,46.6").split(",").map(Number);
const ZSTART = +(process.env.ZSTART || 4.2);
const ZEND = +(process.env.ZEND || 5.4);
const PITCH = +(process.env.PITCH || 0);
const BEARING = +(process.env.BEARING || 0);
const FPS = +(process.env.FPS || 30),
DUR = +(process.env.DUR || 5),
N = Math.max(1, Math.round(FPS * DUR));
const HOLD = +(process.env.HOLD || 0.5); // p∈[0,1] at which the zoom finishes; camera holds after
const MARGIN = (process.env.KEEPMARGIN || "16,13").split(",").map(Number); // [lon°,lat°] keep-box around each country's mainland
// COUNTRIES="Name:#hex,Name:#hex" — borders to project (optional; omit for a pure zoom-to / pin shot)
const COUNTRIES = (process.env.COUNTRIES || "")
.split(",")
.map((s) => s.trim())
.filter(Boolean)
.map((s) => {
const [name, color] = s.split(":");
return { name, color: color || "#38bdf8" };
});
// fail fast on bad numeric env — otherwise NaN silently bakes zero/garbage frames and still prints "done"
for (const [k, v] of Object.entries({
"CENTER.lng": CENTER[0],
"CENTER.lat": CENTER[1],
ZSTART,
ZEND,
PITCH,
BEARING,
FPS,
DUR,
HOLD,
}))
if (!Number.isFinite(v))
throw new Error(
`bad numeric env: ${k}=${v} — check CENTER="lng,lat" / ZSTART / ZEND / FPS / DUR`,
);
// IMPORTANT: tileSize:256 matches Esri/CARTO raster endpoints. MapLibre's INTERNAL world width is
// 512·2^zoom regardless — a 512px (@2x/retina/vector) tile source needs tileSize:512 or every zoom
// level is off by one. Keep 256 for these raster sources.
const TILES =
{
satellite:
"https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}",
dark: "https://a.basemaps.cartocdn.com/dark_all/{z}/{x}/{y}.png",
light: "https://a.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png",
}[STYLE] || STYLE; // STYLE may also be a raw {z}/{x}/{y} template
const OUT = process.env.OUT || process.cwd(); // artifacts → workspace (cwd), NOT the installed skill dir
const framesDir = join(OUT, "frames-" + NAME);
mkdirSync(framesDir, { recursive: true });
// Deps PINNED exact (mutable @5/@2 majors would drift the bake over time).
const PAGE = `<!doctype html><html><head>
<link href="https://cdn.jsdelivr.net/npm/maplibre-gl@5.24.0/dist/maplibre-gl.css" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/maplibre-gl@5.24.0/dist/maplibre-gl.js"></script>
<script src="https://cdn.jsdelivr.net/npm/topojson-client@3.1.0/dist/topojson-client.min.js"></script>
<style>*{margin:0}html,body{width:1920px;height:1080px;overflow:hidden;background:#05070d}#map{width:1920px;height:1080px}.maplibregl-control-container{display:none!important}</style>
</head><body><div id="map"></div><script>
var CENTER=${JSON.stringify(CENTER)}, ZSTART=${ZSTART}, ZEND=${ZEND}, PITCH=${PITCH}, BEARING=${BEARING}, HOLD=${HOLD};
var MARGIN=${JSON.stringify(MARGIN)}, WANT=${JSON.stringify(COUNTRIES)};
var map=new maplibregl.Map({container:"map",style:{version:8,projection:{type:"mercator"},
sources:{s:{type:"raster",tiles:[${JSON.stringify(TILES)}],tileSize:256,maxzoom:19}},
layers:[{id:"bg",type:"background",paint:{"background-color":"#05070d"}},{id:"s",type:"raster",source:"s"}]},
center:CENTER,zoom:ZSTART,pitch:0,bearing:0,interactive:false,attributionControl:false,fadeDuration:0,preserveDrawingBuffer:true,maxTileCacheSize:6000});
function ease(x){return x<0.5?4*x*x*x:1-Math.pow(-2*x+2,3)/2;} // easeInOutCubic (= Remotion interpolate+Easing)
function camAt(p){ var t=ease(Math.min(1,p/HOLD)); return {center:CENTER, zoom:ZSTART+(ZEND-ZSTART)*t, pitch:PITCH*t, bearing:BEARING*t}; }
function ringCentroid(r){ var sx=0,sy=0; for(var k=0;k<r.length;k++){sx+=r[k][0];sy+=r[k][1];} return [sx/r.length, sy/r.length]; }
// Keep the polygons in a lon/lat box around the country's MAINLAND (the vertex-richest polygon),
// dropping far-flung overseas territories that would blow up the bbox. Generalizes per subject —
// no continent-specific constant. Keeps near islands (Corsica, Sicily); drops Guiana, Alaska, Hawaii.
function mainland(f){
if(!f) return f;
if(f.geometry.type!=="MultiPolygon"){ f.__anchorRing=f.geometry.coordinates[0]; return f; } // Polygon: outer ring
var polys=f.geometry.coordinates, anchor=polys[0], amax=-1;
polys.forEach(function(poly){ if(poly[0].length>amax){amax=poly[0].length;anchor=poly;} });
var ac=ringCentroid(anchor[0]);
var kept=polys.filter(function(poly){ var c=ringCentroid(poly[0]); return Math.abs(c[0]-ac[0])<=MARGIN[0] && Math.abs(c[1]-ac[1])<=MARGIN[1]; });
var nf={type:"Feature",properties:f.properties,geometry:{type:"MultiPolygon",coordinates:kept}}; nf.__anchorRing=anchor[0]; return nf;
}
function lonSpan(f){ var mn=1e9,mx=-1e9; (f.geometry.type==="Polygon"?[f.geometry.coordinates]:f.geometry.coordinates).forEach(function(poly){poly[0].forEach(function(c){if(c[0]<mn)mn=c[0];if(c[0]>mx)mx=c[0];});}); return mx-mn; }
// ANTIMERIDIAN unwrap (Russia/Fiji/NZ): make all lon contiguous around the camera-center ref so a
// feature touching ±180° doesn't smear when map.project() runs per-vertex (mercatorX is linear and
// accepts out-of-range lon, so 181 sits just east of center, not far-west at -179). Mutates in place;
// __anchorRing shares the same arrays so it's covered.
function unwrapLon(f, ref){ if(!f) return; function fix(r){ for(var i=0;i<r.length;i++){ var lon=r[i][0]; while(lon-ref>180)lon-=360; while(lon-ref<-180)lon+=360; r[i][0]=lon; } }
var g=f.geometry; if(g.type==="Polygon") g.coordinates.forEach(fix); else g.coordinates.forEach(function(poly){ poly.forEach(fix); }); }
var FEATS=[]; window.__warn=[];
window.__ready=new Promise(function(res){ map.on("load", function(){
if(!WANT.length){ res(); return; }
fetch("https://cdn.jsdelivr.net/npm/world-atlas@2.0.2/countries-110m.json").then(function(r){return r.json();}).then(function(w){
var fc=topojson.feature(w,w.objects.countries);
WANT.forEach(function(want){
var f=fc.features.filter(function(x){return x.properties.name===want.name;})[0];
if(!f){ window.__warn.push("country not found in world-atlas: "+want.name); return; }
f=mainland(f);
unwrapLon(f, CENTER[0]); // antimeridian: unwrap lons around the camera ref (CENTER must be near the subject) before projecting
if(lonSpan(f)>180) window.__warn.push(want.name+" spans >180° lon even after unwrap — projection may still smear.");
FEATS.push({name:want.name, color:want.color, f:f});
});
res();
});
});});
window.__setCam=function(p){ map.jumpTo(camAt(p)); };
// returns true if the idle event did NOT fire within ms (i.e. tiles may be incomplete)
// returns true only if tiles are GENUINELY not loaded at timeout — CARTO/Esri idle is flaky and
// often never fires even when every tile is painted, so check areTilesLoaded() before crying timeout.
window.__waitIdle=function(ms){ return new Promise(function(res){ var done=false; function fin(t){if(done)return;done=true;res(t);} map.once("idle",function(){fin(false);}); setTimeout(function(){ fin(!map.areTilesLoaded()); }, ms||9000); }); };
function featurePath(f){ function ring(r){ return r.map(function(c,i){ var p=map.project(c); return (i?"L":"M")+p.x.toFixed(1)+" "+p.y.toFixed(1); }).join(" ")+"Z"; }
var g=f.geometry,d=""; if(g.type==="Polygon") g.coordinates.forEach(function(r){d+=ring(r);}); else g.coordinates.forEach(function(poly){poly.forEach(function(r){d+=ring(r);});}); return d; }
function bboxOf(f){ var mnx=1e9,mny=1e9,mxx=-1e9,mxy=-1e9;
function eat(r){ r.forEach(function(c){ var p=map.project(c); if(p.x<mnx)mnx=p.x; if(p.y<mny)mny=p.y; if(p.x>mxx)mxx=p.x; if(p.y>mxy)mxy=p.y; }); }
var g=f.geometry; if(g.type==="Polygon")g.coordinates.forEach(eat); else g.coordinates.forEach(function(poly){poly.forEach(eat);});
return {x:+mnx.toFixed(1),y:+mny.toFixed(1),w:+(mxx-mnx).toFixed(1),h:+(mxy-mny).toFixed(1)}; }
window.__project=function(){ return {
view:{center:CENTER, zoom:ZEND, pitch:PITCH, bearing:BEARING},
countries: FEATS.map(function(e){ var lc=ringCentroid(e.f.__anchorRing); var lp=map.project(lc);
return { name:e.name, color:e.color, d:featurePath(e.f), bbox:bboxOf(e.f), label:{x:+lp.x.toFixed(1),y:+lp.y.toFixed(1)} }; }),
}; };
</script></body></html>`;
// --no-sandbox is intentional: trusted Source-time bake, headless, often root/CI; deps are version-pinned above.
const browser = await puppeteer.launch({
executablePath: resolveChrome(),
headless: true,
args: [
"--no-sandbox",
"--hide-scrollbars",
"--use-gl=angle",
"--use-angle=swiftshader",
"--enable-unsafe-swiftshader",
"--enable-webgl",
"--window-size=1920,1080",
],
});
try {
const page = await browser.newPage();
await page.setViewport({ width: 1920, height: 1080, deviceScaleFactor: 1 });
await page.setContent(PAGE, { waitUntil: "load" });
await page.evaluate(() => window.__ready);
for (const w of await page.evaluate(() => window.__warn)) console.warn(`[${NAME}] WARN: ${w}`);
console.log(
`[${NAME}] ready (${STYLE}); baking ${N} frames, zoom ${ZSTART}→${ZEND} hold@p=${HOLD}, ${COUNTRIES.length} border(s)`,
);
let coords = null;
const timeouts = [];
for (let i = 0; i < N; i++) {
const p = N === 1 ? 1 : i / (N - 1);
await page.evaluate((pp) => window.__setCam(pp), p);
const timedOut = await page.evaluate((ms) => window.__waitIdle(ms), 9000);
if (timedOut) {
timeouts.push(i);
console.warn(`[${NAME}] idle TIMEOUT at frame ${i} — tiles may be incomplete`);
}
await page.screenshot({
path: join(framesDir, `f${String(i).padStart(4, "0")}.png`),
clip: { x: 0, y: 0, width: 1920, height: 1080 },
optimizeForSpeed: true,
});
if (p >= HOLD && !coords && COUNTRIES.length)
coords = await page.evaluate(() => window.__project()); // capture at first hold frame
if (i % 20 === 0 || i === N - 1) console.log(` [${NAME}] ${i + 1}/${N}`);
}
// encode frames → all-intra MP4 (every frame seekable for HF); fall back to printing the command if ffmpeg is absent
const mp4 = join(OUT, NAME + ".mp4"),
pat = join(framesDir, "f%04d.png");
const ff = spawnSync(
"ffmpeg",
[
"-y",
"-framerate",
String(FPS),
"-i",
pat,
"-c:v",
"libx264",
"-pix_fmt",
"yuv420p",
"-g",
"1",
"-crf",
"16",
"-movflags",
"+faststart",
mp4,
],
{ stdio: "ignore" },
);
if (ff.status === 0) console.log(`[${NAME}] encoded → ${mp4}`);
else
console.warn(
`[${NAME}] ffmpeg unavailable (status ${ff.status}) — encode manually:\n ffmpeg -y -framerate ${FPS} -i ${pat} -c:v libx264 -pix_fmt yuv420p -g 1 -crf 16 -movflags +faststart ${mp4}`,
);
if (coords) {
writeFileSync(join(OUT, NAME + "-coords.json"), JSON.stringify(coords));
console.log(
`[${NAME}] coords written: ${coords.countries.map((c) => c.name + "(" + c.d.length + "ch)").join(", ")}`,
);
}
if (timeouts.length) {
// FAIL LOUD: the asset exists but is suspect — don't let a half-loaded bake pass silently
console.error(
`[${NAME}] ${timeouts.length}/${N} frame(s) hit the idle timeout (frames ${timeouts.slice(0, 8).join(",")}${timeouts.length > 8 ? "…" : ""}). The basemap MP4 may have INCOMPLETE tiles. Re-run with a slower zoom / larger timeout / check the tile server.`,
);
process.exitCode = 1;
} else {
console.log(`[${NAME}] done — all ${N} frames reached map idle (complete tiles).`);
}
} finally {
await browser.close();
}
maps — category module
Geographic motion: highlight regions, connect places, zoom to a location. First decision: does the shot need a real basemap (satellite/street/terrain imagery, globe, or zoom to a real address)? That picks the lane.
Plan (Director)
Set content.lane first:
- vector (default) — stylized region shapes, no real imagery. Native + live in HF, cheap.
asset_needs: []. - basemap — needs real satellite/dark tiles, globe, or zoom-to-real-place.
asset_needs: [{ type: "map-bake", … }]. Bake the imagery in Source: HF forbids render-time network and requires determinism, so live tiles (which re-fetch and can change per render) can't be the imagery layer — baking freezes it (and is smooth as a bonus). See Basemap lane + Determinism.
content: { lane, shot: highlight|flow|choropleth|labels|flag|pin-rollout|zoom-to, regions[], points[], basemap: satellite|dark, palette, headline, overlays: [label|pin|callout-card] }.
overlays are independent of shot and work in both lanes. `callout-card` = a pinned card (flag chip + stat + progress bar) — this is the "documentary popup" (top #13); compose it on any zoom-to/highlight shot rather than treating it as its own shot.
Vocabulary / leans on
Vector lane (D3 + TopoJSON — reuse the existing map family, don't duplicate):
- Reuse:
us-map(+bubble/hex/flow),world-map,spain-map. - Hand-author these (NOT in the catalog — build per the signatures below, don't expect an
add):geo-highlight(N countries colored + labels + border pulse),geo-flow(world arcs / hub network),flag-borders(flag clipped to a country),pin-rollout(cities pulse in sequence + counter). - Signature: country fill-in stagger · pin drop + pulse ring · arc
stroke-dashoffsetdraw-on + flyer · choropleth color reveal · viewBox zoom.
Basemap lane (MapLibre, baked in Source — validated pipeline, bake-basemap.mjs, fully env-parametric — runs for any country, not just the prototypes):
- Bake
bake-basemap.mjs(puppeteer + MapLibre; env-driven:NAME STYLE COUNTRIES CENTER ZSTART ZEND PITCH BEARING FPS DUR): drive the camera zoom→hold (easeInOutCubic) and `await map.once('idle')` before every frame so each frame has complete tiles (RemotiondelayRendertechnique → no tile pop). The helper resolves Chrome itself, pins deps exactly, derives the overseas-territory filter per subject, and fails loud on idle-timeout (suspect frames → non-zero exit). _External deps: the pinned CDN libs (maplibre/topojson/world-atlas) + the Esri/CARTO tile endpoints are third-party — re-verify availability + ToS on any version bump._preserveDrawingBuffer:true,fadeDuration:0. The helper then encodes the frames to an all-intra MP4 itself (ffmpeg -framerate FPS -i f%04d.png -c:v libx264 -g 1 -pix_fmt yuv420p) and writes everything to `$OUT` (default `cwd`), not the skill dir →<NAME>.mp4+<NAME>-coords.json. - Export geo→screen at the hold view:
map.project()each requested country →<NAME>-coords.json={ view, countries: [{ name, color, d (SVG path), bbox, label }] }. The camera holds static after the zoom, so these paths stay pixel-aligned.labelis an approximate anchor (vertex-average of the mainland ring — for concave countries nudge per Legibility). Consumecoords.countries[i]; thesmooth-frde2/smooth-flagexample dirs predate this helper and use a flat{fr,de,…}shape, so adapt their wiring. - Builder:
<video>basemap on track 0 + an SVG overlay that, during the hold, animates country borders (`stroke-dashoffset` draw-on) + fills (colour-block reveal) + labels/pins/cards — all geo-aligned viacoords.json. This reproduces the Hera "satellite + animated coloured borders/callouts" look. - The same projected path also doubles as an SVG `clipPath`: clip a flag (or any texture) into the real border for _flag-in-borders_ — a richer fill than flat colour, over real map context (validated: France tricolor over a dark basemap,
smooth-flag). Export the feature's screen bbox alongside its path so the flag stripes/texture can be sized to the country. - Stretch / data gaps (extend
bake-basemap.mjsas needed — the eval agents did): a globe intro ("start from the globe") = MapLibreprojection:{type:'globe'}for the opening phase, easing to mercator at the target (the helper defaults to mercator). Sub-national regions (states/provinces) aren't in world-atlas (country-only) → use a Natural Earth admin-1 TopoJSON, or project centroids as pins (pin-rollout).
Build (reuse-first)
Vector: npx hyperframes add <block> → edit regions/data/palette in place. Basemap: baked map.mp4 as track-0 <video>, bind overlays to anchors.
Restraint (no cheese — this is the #1 way auto-built maps go wrong): every animated element must serve the message — region, connector, label, pin, camera. NO decorative ambient glows, background light blobs, floating particles, lens flares, or gratuitous bloom. Motion = a continuous camera move (viewBox push/zoom) + purposeful, overlapping element reveals — not a light show. Palette: color must carry meaning — a data scale (choropleth), categorical fills that distinguish regions (political map), or 1–2 accents for the subjects (highlighted countries / route) over neutral everything-else. Don't add color as decoration (a country amber just for contrast, a glow for "energy"). The frame should read like a clean broadcast map, not a screensaver.
Legibility (hard rule): offset labels from the highlighted shape and from each other; clamp to the safe area; a callout pill must not sit on another label or a border (the eval surfaced a DE/PL "Oder–Neisse" pill overlapping the POLAND label). A key element stays readable ≥~0.3s.
Attribution (hard rule): real basemap imagery carries usage terms — bake a credit element into the composition whenever a basemap is on screen (Esri satellite → "Esri, Maxar, Earthstar Geographics"; CARTO → "© CARTO, © OpenStreetMap"). A small low-corner label (see smooth-jp). Non-negotiable for anything published.
Determinism (hard rules — each one bit us in the prototypes):
- Drive everything from the seek clock; never `tl.call` for stateful updates (counters, text) → proxy tween +
onUpdate(tl.call freezes the timeline under HF seek). - SVG zoom = animate viewBox (don't hand-compute group transform origins).
- Centered overlays (cards/labels using
transform: translate(-50%,…)to center): animate opacity only, or wrap in an outer centered div — GSAP animatingy/scaleoverwrites the whole transform and kills the centering. - Country geometry: filter to the polygon(s) in a lon/lat box around the subject — world-atlas bundles overseas territories that blow up the bbox (France + Guiana). Keep near islands (Corsica, Sicily), drop far ones. (
bake-basemap.mjsanchors on the vertex-richest polygon ±KEEPMARGIN— no continent-specific constant.) - Tile world-scale: MapLibre's internal world width is
512·2^zoomregardless of the rastertileSize. Esri/CARTO raster →tileSize:256(correct); a 512px / @2x / retina / vector source needstileSize:512or every zoom level is off by one (this silently over-zoomed a bake once — France overflowed the frame top-to-bottom). - Antimeridian: a feature crossing ±180° (Russia, Fiji, NZ) smears under per-vertex
map.project().bake-basemap.mjsunwraps longitudes around the camera-center ref before projecting, which handles it; it still warns if a feature spans >180° even after unwrap. - Smoothness = per-frame complete tiles + eased camera. In the bake,
await map.once('idle')before each screenshot (= RemotiondelayRender) and ease the camera witheaseInOutCubic(= interpolate+Easing).preserveDrawingBuffer:true,fadeDuration:0, largemaxTileCacheSize. - Overlay alignment: project feature borders at a held camera and only animate the overlay during the hold — a moving camera + a fixed projected path drift apart.
- Pre-hold hidden state: an overlay revealed _at_ the hold must be
gsap.setto its hidden state at build time (scaleX:0, fullstroke-dashoffset,opacity:0) — a barefromTodoes not apply its "from" until the tween starts, so the element otherwise shows at its natural (visible, mispositioned) state during the zoom-in. - Why bake at all (the real reason — not just smoothness): baking freezes the imagery into deterministic pixels. Live raster tiles re-fetch every render and can change, and render-time network is forbidden. MapLibre _does_ render live in HF (just janky: tiles pop, deep zooms outrun loading); exposing the engine's per-frame
onBeforeCapturehook (it exists —frameCapture.ts:~1250) would make live smooth — but it would not remove the need to freeze tiles for determinism + offline reproducibility. SoonBeforeCapturewould replace the _smoothness_ role of baking, not the _freeze_ role.
Out of scope
3D photorealistic landmarks (Cesium territory) · per-country / per-template blocks (parametrize instead) · charts (→ charts). (In-engine _live_ MapLibre is possible but janky today — bake instead; revisit if the engine gains a per-frame ready hook.)
Register
director.md classifier line (the lane fork) + catalog-map.md maps/geo row (add the basemap lane). Phase pipeline untouched.
news — category module (search-driven)
Search a real news article → animate it as an article-highlight — a faithful HF port of the centered-emphasis technique. Signature motion: the article text is laid out at a readable size (NOT zoomed), slides + fades up, then the keyword is highlighted in place — a marker band grows left→right behind it. No blow-up zoom. ~5–7s.
Two layouts share that one highlight core — pick by aspect + whether there's a logo / person to feature:
| Layout | Aspect | Use when | Has |
|---|---|---|---|
| A · centered-emphasis | 9:16 / 1:1 | text-only, social vertical | kicker + one centered sentence + keyword highlight |
| B · full article | 16:9 | there's a real outlet logo and/or a person in the story | logo + date + multi-line headline highlight + dek + outlet + person cutout |
Source (Step 2)
RWA / web search (or hyperframes capture) → a real article. The Director extracts the keyword (1–2 words / a number / a name — the hook) and, for Layout B, also a brand logo, a date, and a person photo. asset_needs: { kind: news|web|image, query } — request the logo (Wikimedia / simple-icons) and the person photo (Wikimedia) as separate asset queries. Run the person photo through hyperframes remove-background <in> -o <out>.png to get a transparent cutout.
The highlight core (shared by both layouts) — the marker-band technique
The keyword highlight is a marker band grown L→R via background-size (NOT a transform:scaleX bar):
.hl {
--hlw: 0%;
background-image: linear-gradient(var(--hl), var(--hl)); /* --hl: rgba(250,222,99,.6) */
background-repeat: no-repeat;
background-position: 0 72%;
background-size: var(--hlw) 64%;
box-decoration-break: clone;
-webkit-box-decoration-break: clone;
}box-decoration-break:clone makes the band wrap across line breaks seamlessly — a multi-word keyword spanning 2–3 lines still highlights continuously (the old scaleX bar could not). GSAP tweens the CSS var --hlw 0%→100%, swept on AFTER the text settles — never pre-applied. Optionally scale the duration with keyword length ~0.5–1.5s.
Layout A — centered-emphasis (9:16, text-only) — Builder
1. Lay out the key SENTENCE at a readable size — do NOT zoom. Paper-light stage; an outlet #kicker (e.g. "BBC NEWS · TECHNOLOGY", brand accent) at top; the key sentence centered, serif, ~70–76px / 700 / line-height ~1.4, max-width ≈ 900. The whole sentence stays legible; the keyword is emphasized _within_ it. 2. Wrap the keyword inline: … raised <span class="hl" id="kw">$750M</span> at …. 3. Timeline (seek-safe, paused): kicker fades+slides in → sentence slides+fades up (set{autoAlpha:0,y:52}→to{autoAlpha:1,y:0,duration:0.8,ease:"power3.out"}, no zoom) → keyword highlight grows (--hlw 0→100%, after the sentence settles) → gentle hold (scale 1.012).
Reference: samples/news/_ref-centered-emphasis.html (+ news/v2-*).
Layout B — full article (16:9, logo + person) — Builder
The editorial article-card layout (logo top-left + date + big serif headline with a multi-line keyword highlight + dek + outlet bottom-left + a background-removed person cutout bottom-right). 1920×1080, paper-light gradient stage, Georgia serif.
1. Logo top-left (#logo, ~64px) — inline the outlet/brand SVG, fill:currentColor, set color to the mark's own hue (or near-black for a monochrome mark). Date below it (#date, ~30px, muted). 2. Headline (#headline, Georgia 96px / 700, width≈1080, line-height 1.16) with the keyword wrapped in <span class="hl" id="kw"> — the highlight band sweeps across all wrapped lines of the phrase. 3. Dek (#dek, Helvetica ~38px gray) under the headline; outlet (#outlet, Georgia bold ~50px) bottom-left. 4. Person cutout (#subject, the bg-removed PNG, height≈860, right:40; bottom:0, drop-shadow) — slides up from bottom-right as the hero beat. 5. Timeline (seek-safe, paused): logo back.out @0.15 → date @0.4 → subject slides up (set{autoAlpha:0,x:90,y:60}→to{autoAlpha:1,x:0,y:0,duration:0.85,ease:"power3.out"}) @0.45 → headline @0.7 → dek @1.5 → outlet @1.9 → keyword highlight (--hlw 0→100%, duration:0.8) @2.2. duration ~6.5s.
Reference: samples/news/_ref-article-layout.html (a real article rendered with a real outlet logo + a background-removed person + a real story).
Critical
Highlight is grown in place, swept on AFTER the text — never pre-applied. The text stays readable — do NOT zoom the keyword to fill the frame (team feedback 2026-06-09: zoom loses context and reads wrong; the technique never zooms — it presents the text and highlights the word). For Layout B, the person MUST be a remove-background cutout (no rectangular photo box). Deterministic; honor references/builder-contract.md.
stat — category module
A single hero number reveal. Asset-free (the "input" is the number). ~4–6s.
Plan (Director)
content: { value, prefix ($), suffix (% / x / K-M-B), label, ring: bool }. Envelope: bold display font, restrained palette + one accent.
Vocabulary / leans on
- Block: `apple-money-count` (finance-flavoured: $ counter + green flash + money burst + SFX) when it fits; otherwise hand-author.
- Rules:
hyperframes-animation/rules/{counting-dynamic-scale, stat-bars-and-fills}. - Primitives:
count_up(odometer) ·scale_pop·ring_fill(arc) ·label_stagger(after value) ·hold.
Build (reuse-first)
Reuse apple-money-count + set target / prefix / suffix / label / palette; or hand-author per the proven prototype v0-stat-motion-demo:
- count-up is timeline-driven — tween a proxy
{v:0}→targetwithonUpdatewriting the formatted number (seek-safe; never setInterval/wall-clock). font-variant-numeric: tabular-nums; decelerating ease; ~1.2–1.6s then hold the final value.- ring/arc via
stroke-dashoffset, finishing in sync with the count-up; label fades in after the number lands (value → meaning).
tweet — category module (search-driven)
Search a tweet → animate the tweet card. Grounded in a real post (RWA). ~4–8s.
Source (Step 2)
RWA search_tweets (specific query, or a given tweet URL/id) → tweet: author, handle, avatar, text, timestamp, metrics (likes/reposts). asset_needs: { kind: tweet, query|source, treatment: none }. Freeze the avatar + any embedded media.
Vocabulary / leans on
- Block: registry `x-post` (animated X/Twitter post card overlay with engagement metrics) — reuse it directly.
- Primitives: card slide/scale-in · text type-on / line reveal · avatar pop · metrics count-up · optional emphasis on a keyword.
Build (reuse-first)
npx hyperframes add x-post → fill author / handle / avatar / text / metrics from the resolved tweet; animate the card in, type-on the text (or line-by-line reveal), count-up the metrics. Frozen project-local avatar/media (never a remote URL). export: alpha-overlay if it's meant to sit over other footage.
webpage — category module (search-driven)
Animate a webpage / link (the "website animation" use case). Search-driven: the user gives or names a URL → fetch/capture it → animate it (scroll-through, UI reveal, cursor demo, region callouts). Distinct from captioning an existing _video file_ (that's /embedded-captions) and from a narrated video _of_ a site (that's /website-to-video); here the source is a _web page_ and the output is a short, unnarrated highlight shot.
Source (Step 2)
Fetch the page via hyperframes capture (DOM + screenshots) or a provided screenshot → frozen project-local image(s)/DOM. asset_needs: { kind: web, source: <url>, treatment: none }.
Vocabulary / leans on
- Rules:
hyperframes-animation/rules/{3d-page-scroll, demo-page-scroll-spotlight, cursor-click-ripple, coordinate-target-zoom, viewport-change}. - Primitives: scroll pan · spotlight/dim · cursor move + click-ripple · zoom-to-region · callout pin + label.
Build (reuse-first)
Place the captured page as the base layer; animate a scroll-through (translateY over the page height), spotlight key regions (dim + highlight), a cursor that moves and clicks (ripple), zoom to a coordinate, and callout pins/labels anchored to page regions. Honor builder-contract.md.
Two rules that match the news article-highlight (see `../news/module.md`):
- Highlights are swept/animated ON, never pre-applied — a spotlight box wipes in (
scaleX 0→1), a marker sweeps a region, a callout pops _after_ the zoom lands; the page never starts pre-annotated. - Anchor to REAL element positions —
hyperframes capturegives the page HTML/DOM, so measure the target element (getBoundingClientRect→ stage-local) and zoom/highlight it exactly, step-by-step (the "highlight a real element" technique). Don't eyeball coords.
#!/usr/bin/env node
/* locate.mjs — find "X" in an image WITHOUT any detector API or key.
*
* You (the author model) are weak at regressing pixel coordinates but strong at
* "which numbered strip is the target in?" — so localization = RSVP grid-index
* (ACL 2025 long.715): pick strips on a numbered grid, reconstruct the box
* geometrically. Zero npm deps — node + ffmpeg (both already required by
* hyperframes). Full protocol: grounding/PROTOCOL.md.
*
* THE LOOP (you read images between steps):
* 1) node locate.mjs overlay <img> --out DIR
* → DIR/gv.png (vertical strips 1..9) + DIR/gh.png (horizontal 1..9).
* READ both, pick the strip numbers the target spans.
* 2) node locate.mjs region <img> --vids 4,5 --hids 6,7 --out DIR
* → prints coarse region + writes DIR/gc.png (region cropped+upscaled,
* finer 6×6 grid). READ it, pick the finer strips.
* 3) node locate.mjs final <img> --region x0,y0,x1,y1 --vids 3,4 --hids 3,4
* → {box, center} normalized to the FULL image.
* 4) node locate.mjs mark <img> --box x0,y0,x1,y1 --out DIR/check.png
* → VERIFY: read check.png — is the red box on the target? If off,
* redo step 2/3 with corrected strips. Never skip this.
*/
import { execFileSync } from "node:child_process";
import { existsSync, mkdirSync, copyFileSync } from "node:fs";
const N1 = 9,
PAD1 = 0.4; // stage 1: strips per axis, padding in STRIP units
const N2 = 6,
PAD2 = 0.25; // stage 2 (crop)
const GREEN = "0x3CDC5A",
BLUE = "0x3C82FF",
RED = "0xFF3232";
const ff = (args) =>
execFileSync("ffmpeg", ["-v", "error", "-y", ...args], {
stdio: ["ignore", "ignore", "inherit"],
});
function probe(img) {
const out = execFileSync("ffprobe", [
"-v",
"error",
"-select_streams",
"v:0",
"-show_entries",
"stream=width,height",
"-of",
"csv=p=0",
img,
])
.toString()
.trim();
const [w, h] = out.split(",").map(Number);
return { w, h };
}
function font() {
const dst = "/tmp/locate-font.ttf";
if (!existsSync(dst)) {
for (const c of [
"/System/Library/Fonts/Supplemental/Arial Bold.ttf",
"/System/Library/Fonts/Supplemental/Arial.ttf",
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf",
]) {
if (existsSync(c)) {
copyFileSync(c, dst);
break;
}
}
}
return dst;
}
function gridFilters(w, h, n, axis, fz) {
const F = font(),
fs = [];
if (axis === "v" || axis === "both") {
for (let i = 1; i < n; i++)
fs.push(`drawbox=x=${Math.round((i * w) / n)}:y=0:w=2:h=${h}:color=${GREEN}@0.8:t=fill`);
for (let i = 0; i < n; i++)
fs.push(
`drawtext=fontfile=${F}:text='${i + 1}':x=${Math.round(((i + 0.5) * w) / n - fz * 0.3)}:y=6:fontsize=${fz}:fontcolor=black:box=1:boxcolor=white@0.95:boxborderw=5`,
);
}
if (axis === "h" || axis === "both") {
for (let j = 1; j < n; j++)
fs.push(`drawbox=x=0:y=${Math.round((j * h) / n)}:w=${w}:h=2:color=${BLUE}@0.8:t=fill`);
for (let j = 0; j < n; j++)
fs.push(
`drawtext=fontfile=${F}:text='${j + 1}':x=6:y=${Math.round(((j + 0.5) * h) / n - fz * 0.5)}:fontsize=${fz}:fontcolor=black:box=1:boxcolor=white@0.95:boxborderw=5`,
);
}
return fs;
}
const ids = (s) => String(s).split(",").filter(Boolean).map(Number);
const regionOf = (v, h, n, pad) => [
Math.max(Math.min(...v) - 1 - pad, 0) / n,
Math.max(Math.min(...h) - 1 - pad, 0) / n,
Math.min(Math.max(...v) + pad, n) / n,
Math.min(Math.max(...h) + pad, n) / n,
];
const r4 = (x) => Math.round(x * 1e4) / 1e4;
const out = (o) => console.log(JSON.stringify(o));
// --- tiny arg parsing: locate.mjs <cmd> <img?> --k v ---
const [cmd, ...rest] = process.argv.slice(2);
const pos = rest.filter((a) => !a.startsWith("--"));
const opt = {};
for (let i = 0; i < rest.length; i++)
if (rest[i].startsWith("--")) opt[rest[i].slice(2)] = rest[i + 1];
const img = pos[0];
if (cmd === "overlay") {
const dir = opt.out || ".";
mkdirSync(dir, { recursive: true });
const n = Number(opt.n || N1);
const { w, h } = probe(img);
const fz = Math.max(16, Math.round(Math.min(w, h) / 22));
ff(["-i", img, "-vf", gridFilters(w, h, n, "v", fz).join(","), `${dir}/gv.png`]);
ff(["-i", img, "-vf", gridFilters(w, h, n, "h", fz).join(","), `${dir}/gh.png`]);
out({
w,
h,
n,
vertical: `${dir}/gv.png`,
horizontal: `${dir}/gh.png`,
next: "READ gv.png + gh.png, then: locate.mjs region <img> --vids .. --hids .. --out " + dir,
});
} else if (cmd === "region") {
const dir = opt.out || ".";
mkdirSync(dir, { recursive: true });
const n = Number(opt.n || N1),
nf = Number(opt.nf || N2);
const reg = regionOf(ids(opt.vids), ids(opt.hids), n, PAD1);
const { w, h } = probe(img);
const cx = Math.floor(reg[0] * w),
cy = Math.floor(reg[1] * h);
const cw = Math.max(2, Math.floor((reg[2] - reg[0]) * w)),
ch = Math.max(2, Math.floor((reg[3] - reg[1]) * h));
const uw = Math.max(cw, 640),
uh = Math.round((ch * uw) / cw);
const fz = Math.max(15, Math.round(Math.min(uw, uh) / 16));
ff([
"-i",
img,
"-vf",
[
`crop=${cw}:${ch}:${cx}:${cy}`,
`scale=${uw}:${uh}`,
...gridFilters(uw, uh, nf, "both", fz),
].join(","),
`${dir}/gc.png`,
]);
out({
region: reg.map(r4),
crop_grid: `${dir}/gc.png`,
nf,
next: `READ gc.png, then: locate.mjs final <img> --region ${reg.map(r4).join(",")} --vids .. --hids ..`,
});
} else if (cmd === "final") {
const nf = Number(opt.nf || N2);
const reg = opt.region.split(",").map(Number);
const rl = regionOf(ids(opt.vids), ids(opt.hids), nf, PAD2);
const [x0, y0, x1, y1] = reg;
const box = [
x0 + rl[0] * (x1 - x0),
y0 + rl[1] * (y1 - y0),
x0 + rl[2] * (x1 - x0),
y0 + rl[3] * (y1 - y0),
].map(r4);
out({
box,
center: [r4((box[0] + box[2]) / 2), r4((box[1] + box[3]) / 2)],
next:
"VERIFY: locate.mjs mark <img> --box " +
box.join(",") +
" --out <dir>/check.png — then READ it",
});
} else if (cmd === "mark") {
const box = opt.box.split(",").map(Number);
const { w, h } = probe(img);
const bx = Math.round(box[0] * w),
by = Math.round(box[1] * h);
const bw = Math.max(2, Math.round((box[2] - box[0]) * w)),
bh = Math.max(2, Math.round((box[3] - box[1]) * h));
const dst = opt.out || "./check.png";
ff(["-i", img, "-vf", `drawbox=x=${bx}:y=${by}:w=${bw}:h=${bh}:color=${RED}@1:t=6`, dst]);
out({
marked: dst,
next: "READ it — red box on the target? If off, redo region/final with corrected strips.",
});
} else if (cmd === "auto") {
// OPTIONAL fast path — only if a strong detector key happens to exist. Never assume it.
const key = process.env.GEMINI_API_KEY;
if (!key) {
console.error(
"auto needs GEMINI_API_KEY; use the grid loop instead (overlay→region→final→mark)",
);
process.exit(1);
}
const target = pos[1];
const b64 = execFileSync("base64", ["-i", img]).toString().replace(/\n/g, "");
const mime = img.match(/\.png$/i) ? "image/png" : "image/jpeg";
const body = {
contents: [
{
parts: [
{ inline_data: { mime_type: mime, data: b64 } },
{
text: `Detect "${target}". Return ONLY {"box_2d":[ymin,xmin,ymax,xmax]} integers 0-1000.`,
},
],
},
],
generationConfig: { temperature: 0, response_mime_type: "application/json" },
};
const res = await fetch(
`https://generativelanguage.googleapis.com/v1beta/models/gemini-3.5-flash:generateContent?key=${key}`,
{ method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(body) },
);
const t = (await res.json()).candidates[0].content.parts[0].text;
let bb = JSON.parse(t.match(/\{[\s\S]*\}/)[0]).box_2d;
if (Array.isArray(bb[0])) bb = bb[0];
const s = Math.max(...bb) > 1.5 ? 1000 : 1;
const box = [bb[1] / s, bb[0] / s, bb[3] / s, bb[2] / s].map(r4);
out({ box, center: [r4((box[0] + box[2]) / 2), r4((box[1] + box[3]) / 2)] });
} else {
console.error("usage: locate.mjs overlay|region|final|mark|auto … (see header comment)");
process.exit(1);
}
locate — find "X" in an image (no detector API assumed)
The single contract every consumer (asset-fusion ring, webpage highlight, future explainer/recut overlays) uses:
locate(image, target-description) → { box: [x0,y0,x1,y1], center: [cx,cy] } # normalized 0..1Why this exists
Author models are unreliable at regressing pixel coordinates on a cluttered full image (measured: weak vision models ~16–24% center error → rings land off-target) but reliable at picking a numbered strip (~3–4% with the loop below). So: never eyeball coordinates; localize by discrete choice. (RSVP, ACL 2025.)
Routing — pick the cheapest path that's actually available
1. A strong detector is available (e.g. GEMINI_API_KEY in env) → node grounding/locate.mjs auto <img> "<target>" — one call, done. Never assume the key exists. No key → path 2. 2. No detector (the normal case) → YOU are the localizer; run the grid loop.
The grid loop (you read images between steps)
node grounding/locate.mjs overlay <img> --out /tmp/g
→ READ /tmp/g/gv.png (vertical strips 1-9) and gh.png (horizontal 1-9);
decide which strip numbers the target spans (list EVERY strip it touches).
node grounding/locate.mjs region <img> --vids 4,5 --hids 6,7 --out /tmp/g
→ READ /tmp/g/gc.png (the region cropped + upscaled, finer 6×6 grid);
pick the finer strips. (Pick strips again — do NOT switch to estimating
coordinates; discrete choice is the whole point, at BOTH stages.)
node grounding/locate.mjs final <img> --region <from step 2> --vids 3,4 --hids 3,4
→ the final {box, center}.
node grounding/locate.mjs mark <img> --box <final box> --out /tmp/g/check.png
→ VERIFY: READ check.png. Red box ON the target → done. Off → redo
region/final with corrected strips (you now know which direction). Never
skip this step; it converts silent misses into one cheap retry.Ambiguity — resolve BEFORE localizing
If the target description can match several instances ("a drum" when the scene has five), no geometry will save you. First make the reference unique ("the right-most drum", "the drum on the front boat"), asking the user if needed — then run the loop.
Degradation path (if locate.mjs itself is unavailable)
The idea is 5 lines — reproduce it with any image tool: draw a numbered 9×9 grid → pick the strips the target spans → crop that region (+pad ~0.4 strip) and upscale → draw a finer 6×6 grid → pick again → map back (global = region_origin + local × region_size) → draw the box and LOOK at it.
Notes
- Geometry is frozen in
locate.mjs(node + ffmpeg, zero npm deps — both
already required by hyperframes). Don't re-implement it ad hoc; the measured accuracy holds for THIS implementation.
- Consumers:
samples/asset-fusion/_ref-circle-highlight.htmltakesCFG.box
directly from final/auto output.
- Measured end-to-end (same agent, same template, only the localization step
differs): eyeballing 6.5% avg center error → this protocol 2.3%, no case worse.
source phase — asset sourcing (asset-first)
Runs only when `shot-plan.json.asset_needs` is non-empty (the form categories never reach here). Sources each needed asset → a frozen project-local path + a ledger (assets/index.md). Uses /hyperframes-media (capture / asset prep) plus, when an external asset-search skill such as media-use is installed, its resolve step. If no such search capability is available, it degrades to asset-free (see below).
Per asset_need
image / icon / logo / svg→ media-useresolve: search (asset_scout: Google Images / SerpAPI + Noun Project), generate (image model), or user-supplied (logo). Optionaltreatment: cutout (remove-bg) / recolor / vectorize.news / web / tweet→ RWA-style search (media-use's documented lineage —media-use/references/search-strategy.mdtracesresolveto the RWA subagent). Two-pole queries: atomic (1–3 words, composable) or specific (5–15 words: a news event / tweet); never the middle. A failed specific query is dropped, not broadened.
Steps
1. Read asset_needs from shot-plan.json. 2. For each: analyze → search → review (use/maybe/reject — selection is the hard part; do NOT take the first/generated result) → freeze the kept asset into assets/ (rehost remote URLs). 3. Write assets/index.md — agent-readable ledger: role → frozen path + provenance. 4. For asset-fusion: also capture the asset's measurable geometry (so Director Part 2 can set element_positions) + an eyedropper palette.
Degrade gracefully
If a provider / search is unavailable, mark the need unmet in context.log; the category falls back to asset-free where possible (e.g. news → typographic headline without the sourced image).
Illustrative:(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)— or drive media-use'sresolveprocedure directly.
Builder contract — composition rules (detail behind agents/builder.md)
Root must be sized
Root #stage (data-composition-id) needs position: relative; width: <W>px; height: <H>px. Without a resolved height, flex children collapse to ~0 and content piles into the top-left — and lint/inspect won't catch it.
Layout before animation
1. Identify the hero frame (the moment most elements are visible) → build THAT in static CSS first, no GSAP. 2. .scene-content fills the scene with padding, not offsets:
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 100%;
padding: 120px 160px;
gap: 24px;
box-sizing: border-box;Never position:absolute; top:Npx on a content container (it overflows). Reserve absolute for decoratives. Keep ≥80px padding (title-safe margin). 3. Entrances: gsap.from() FROM offscreen/invisible TO the CSS position (in sub-comps use fromTo()). The CSS position is ground truth; the tween is the journey to it. 4. Exits: only the final scene animates elements out; between scenes the transition IS the exit.
Timeline / clip contract
- ONE
gsap.timeline({paused:true})onwindow.__timelines["<id>"];tl.seek(0); nevertl.play(). - Timed elements:
class="clip"+data-start/data-duration/data-track-index+ a stableid. Timeline-driven groups inside one full-duration clip don't each need timing attrs. - Deterministic only — no
Date.now()/Math.random()/ network. Count-ups tween a proxy object viaonUpdate(seek-safe), never a wall-clock counter.
Correctness
- Seek-safe reveal of delayed elements:
gsap.set(el, {autoAlpha:0})once, then reveal withgsap.to(el, {autoAlpha:1})at the entrance (paired with a motion-onlyfrom()). Do NOT gate viaset(opacity:1) + from(opacity:0)— under a paused/seeked render the element stays invisible _forever_ (browser-play hides this; seek-capture exposes it). _(Eval finding.)_ - Count-ups tween a proxy via
onUpdate; they only render when the host advances the timeline with events enabled (tl.time()/ non-suppressed seek). A bareseek(t, true)freezes them at 0 — the HF render host must seek with events on. _(Eval finding.)_ - Clamp at tween bounds; don't let a spring overshoot past a held value.
- Allowed eases:
power1–4,back,bounce,circ,elastic,expo,sine(.in/.out/.inOut). - One motif per scene. Run
hyperframes inspect; mark intentional overflowdata-layout-allow-overflow="true". - Palette discipline: define all colors in one
paletteobject / CSS custom properties — no inline hex scattered through the markup (forasset-fusion, eyedropper the palette from the asset).
text module · motion vocabulary (primitive → GSAP)
Named primitives the Director references in motion strings and the Builder implements. code_hints are framework-neutral physics; the GSAP recipe is the HF implementation. Prefer an HF registry component (bottom) when one fits — don't reinvent.
Entry
| primitive | GSAP recipe (into CSS end-state) | suits |
|---|---|---|
slide_bottom/top/left/right | from({ y:±150 / x:±200, opacity:0, ease:"power4.out" }) | calm, build, professional |
scale_grow | from({ scale:0, opacity:0, duration:.6, ease:"power2.out" }) | calm, gentle |
scale_punch | from({ scale:.6, opacity:0, ease:"back.out(2.2)" }) | impact, energetic |
fade_in | from({ opacity:0, duration:.4 }) | subtle |
fade_blur | from({ opacity:0, filter:"blur(14px)" }) | cinematic, dreamy |
typewriter | reveal via clip/SplitText width step | technical, narrative |
word_reveal | per-word from({opacity:0,y:..}, stagger:.1) | storytelling |
wave | per-letter from({y:..}, stagger:{each:.04}) | flowing, musical |
bounce_in | from({y:-120}, ease:"bounce.out") | playful |
slam | from({ y:-300, ease:"power4.out" }) + shake on land | impact, heavy |
Emphasis (in place, often on a beat)
| primitive | GSAP recipe | suits |
|---|---|---|
scale_pulse | to({ scale:1.12, yoyo:true, repeat:1, ease:"sine.inOut" }) at beat | rhythmic, peak |
shake | to({ keyframes:[{x:-9},{x:9},{x:0}], ease:"none" }) | urgent, intense |
glow | to({ textShadow:"0 0 46px <ink/accent>", yoyo:true, repeat:1 }) | important, magical |
color_shift | to({ color:"<accent>" }) (or accent on the word in CSS) | dynamic |
Exit
| primitive | GSAP recipe | suits |
|---|---|---|
fade_out | to({ opacity:0, duration:.4, ease:"power2.in" }) | ending |
slide_out | to({ y/x: off, opacity:0, ease:"power2.in" }) | transition |
scale_out | to({ scale:1.06, opacity:0, ease:"power2.in" }) | transition |
Accent graphics (not text)
underline_sweep fromTo({scaleX:0},{scaleX:1}, transformOrigin:"left center") · bar_wipe · hold_breath to({scale:1.015, ease:"sine.inOut"}).
Prefer HF registry components when they fit
caption-kinetic-slam · caption-editorial-emphasis · caption-neon-glow · caption-glitch-rgb · caption-particle-burst · caption-weight-shift · caption-matrix-decode · caption-pill-karaoke · shimmer-sweep. These are pre-built, in-ecosystem, and already render-tested — the Builder should reach for them before hand-rolling an equivalent.
shot-plan IR
The single contract between Director and Builder. One file: PROJECT_DIR/shot-plan.json.
{
// ── envelope (every category) ──
"category": "kinetic-type | stat | charts | logo-reveal | lower-thirds | webpage | news | tweet | asset-fusion",
"duration_s": 6,
"fps": 30,
"canvas": { "w": 1080, "h": 1920, "aspect": "9:16" },
"style": "free-form visual direction (mood / energy / reference)",
"palette": ["#…"], // or "derive-from-asset"
"font": "<HF embed-list font>",
"beats": [12, 37], // optional accent frames/seconds
"export": "mp4", // or "alpha-overlay" (transparent webm/mov)
// ── sourcing seam (Director Part 1) — [] means skip the source phase ──
"asset_needs": [
{
"role": "hero",
"kind": "image|icon|logo|svg|news|web|tweet",
"query": "…",
"source": "…",
"treatment": "cutout|recolor|vectorize|none",
},
],
// ── build directive (Director Part 2, reuse-first) ──
"block": "<catalog block id, e.g. data-chart | caption-kinetic-slam>", // optional
"customize": {
/* what to change on the block: data, text, palette, positions */
},
// ── category-specific content ──
"content": {
/* shape varies by category, below */
},
}Per-category `content` shapes:
kinetic-type→scenes[]{ id, start, end, text, emphasis_words[], emotion, motion, beats[] }stat→{ value, prefix, suffix, label, ring: bool }charts→{ type: bar|line|pie|race|pct, data[], labels[], headline, axes: bool }logo-reveal→{ logo: <asset path>, tagline, url }lower-thirds→{ name, role, position, brand_colors[] }webpage→{ url, capture, highlights: [ { selector|region, label } ] }(step-highlight a real captured page)news→{ outlet, headline, body, keyword, layout: A|B, logo?, date?, subject? }(article-highlight: lay text out readable — no zoom — then sweep a marker band over the keyword in place. Layout A = centered-emphasis 9:16 text-only; B = full article 16:9 withlogo+date+subject(a person photo →remove-backgroundcutout))tweet→{ author, handle, avatar, text, metrics }asset-fusion→{ data_type, asset: <path>, affordance, element_positions: {center, extent, safe[], avoid[]}, derived_palette[], connectors[] }
Invariants: scenes (if present) partition [0, duration_s] with no gaps/overlaps · empty asset_needs ⇒ Step 2 (source) is skipped · a named block ⇒ the Builder reuses + customizes it rather than hand-authoring.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>asset-fusion · circle-highlight TEMPLATE (drop-in)</title>
<!-- ============================================================
DROP-IN circle-highlight (editorial amber annotation style). To reuse:
1) set CFG below (asset path, EVEN stage dims, BOX from the locate protocol, LABEL)
2) render with even width/height (ODD width => ffmpeg encode fails!)
BOX comes from grounding/PROTOCOL.md (locate.mjs loop) — NEVER eyeball coords.
Everything (wash pool, double ring, connector, callout, brackets) is
computed from BOX. Set MODE='full' (ring+label+brackets) or 'circle'
(ring only). Gotchas are flagged inline.
============================================================ -->
<style>
:root {
--ink: #0a0c10;
--amber: #f2c078;
--paper: #f5efe6;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
overflow: hidden;
background: var(--ink);
}
#stage {
position: relative;
overflow: hidden;
background: #fff;
font-family:
"Inter",
-apple-system,
system-ui,
sans-serif;
}
.scene {
position: absolute;
inset: 0;
}
#shot {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
display: block;
z-index: 0;
}
#wash {
position: absolute;
inset: 0;
z-index: 1;
}
#ann {
position: absolute;
inset: 0;
z-index: 3;
pointer-events: none;
overflow: visible;
}
#ring-a,
#ring-b,
#conn {
stroke: var(--amber);
fill: none;
stroke-linecap: round;
}
#ring-a {
stroke-width: 8;
filter: drop-shadow(0 0 12px rgba(242, 192, 120, 0.5));
}
#ring-b {
stroke-width: 5;
opacity: 0.85;
}
#conn {
stroke-width: 5;
}
#callout {
position: absolute;
z-index: 4;
display: inline-flex;
align-items: center;
gap: 14px;
padding: 15px 28px;
background: var(--ink);
border: 2px solid var(--amber);
border-radius: 999px;
box-shadow: 0 14px 40px rgba(8, 9, 12, 0.6);
transform-origin: left center;
}
#callout .dot {
width: 12px;
height: 12px;
border-radius: 50%;
background: var(--amber);
}
#callout .label {
font-size: 33px;
font-weight: 700;
letter-spacing: 0.14em;
color: var(--paper);
text-transform: uppercase;
white-space: nowrap;
}
.tick {
position: absolute;
z-index: 5;
width: 56px;
height: 56px;
border: 3px solid var(--paper);
opacity: 0.55;
}
.tick.tl {
top: 44px;
left: 44px;
border-right: none;
border-bottom: none;
}
.tick.tr {
top: 44px;
right: 44px;
border-left: none;
border-bottom: none;
}
.tick.bl {
bottom: 44px;
left: 44px;
border-right: none;
border-top: none;
}
.tick.br {
bottom: 44px;
right: 44px;
border-left: none;
border-top: none;
}
#scan {
position: absolute;
inset: 0;
z-index: 5;
pointer-events: none;
mix-blend-mode: overlay;
background: repeating-linear-gradient(
to bottom,
rgba(245, 239, 230, 0.05) 0 1px,
transparent 1px 4px
);
}
</style>
</head>
<body>
<!-- ⚠ data-width/height + the #stage width/height MUST be set STATICALLY here
(the renderer's StaticGuard reads them at compile time, BEFORE JS runs — JS
setAttribute is too late and the render falls back to portrait 1080×1920).
Keep these EQUAL to CFG.W/CFG.H below, and EVEN. -->
<div
id="stage"
style="width: 1998px; height: 1368px"
data-composition-id="circle-highlight"
data-start="0"
data-duration="6"
data-fps="30"
data-width="1998"
data-height="1368"
>
<div class="scene clip" data-start="0" data-duration="6" data-track-index="0">
<img id="shot" alt="asset" />
<div id="wash"></div>
<svg id="ann">
<ellipse id="ring-a" />
<ellipse id="ring-b" />
<path id="conn" />
</svg>
<div id="callout"><span class="dot"></span><span class="label"></span></div>
<div id="scan"></div>
<span class="tick tl"></span><span class="tick tr"></span><span class="tick bl"></span
><span class="tick br"></span>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
// ====== CONFIG — set these (BOX from the locate protocol) ======
const CFG = {
asset: "assets/shot.png",
W: 1998,
H: 1368, // EVEN dims (odd width => encode fails)
box: [0.244, 0.277, 0.607, 0.425], // [x0,y0,x1,y1] normalized, from locate.mjs
label: "HyperFrames",
mode: "full", // 'full' = ring+connector+label+brackets+scan ; 'circle' = ring only
};
// =====================================================
const S = document.getElementById("stage"); // dims are STATIC in the HTML above (must equal CFG.W/H)
document.getElementById("shot").src = CFG.asset;
const ann = document.getElementById("ann");
ann.setAttribute("viewBox", `0 0 ${CFG.W} ${CFG.H}`);
ann.setAttribute("width", CFG.W);
ann.setAttribute("height", CFG.H);
// geometry from BOX
const [x0, y0, x1, y1] = CFG.box;
const cx = ((x0 + x1) / 2) * CFG.W,
cy = ((y0 + y1) / 2) * CFG.H;
const bw = (x1 - x0) * CFG.W,
bh = (y1 - y0) * CFG.H;
const rxA = bw / 2 + 40,
ryA = bh / 2 + 42;
// wash: a lit radial pool centered on the box, dark elsewhere
const px = (((x0 + x1) / 2) * 100).toFixed(1),
py = (((y0 + y1) / 2) * 100).toFixed(1);
const ex = (((x1 - x0) / 2) * 1.15 * 100).toFixed(1),
ey = (((y1 - y0) / 2) * 1.4 * 100).toFixed(1);
document.getElementById("wash").style.background =
`radial-gradient(ellipse ${ex}% ${ey}% at ${px}% ${py}%, rgba(8,9,12,0) 0%, rgba(8,9,12,.1) 42%, rgba(8,9,12,.66) 70%, rgba(8,9,12,.9) 100%)`;
const ra = document.getElementById("ring-a"),
rb = document.getElementById("ring-b");
ra.setAttribute("cx", cx);
ra.setAttribute("cy", cy);
ra.setAttribute("rx", rxA);
ra.setAttribute("ry", ryA);
ra.setAttribute("transform", `rotate(-4 ${cx} ${cy})`);
rb.setAttribute("cx", cx);
rb.setAttribute("cy", cy);
rb.setAttribute("rx", rxA - 20);
rb.setAttribute("ry", ryA - 16);
rb.setAttribute("transform", `rotate(3 ${cx} ${cy})`);
// callout: above-right of the box (flip left if box is on the right edge)
const right = cx < CFG.W * 0.62;
const co = document.getElementById("callout");
co.querySelector(".label").textContent = CFG.label;
const coX = right ? Math.min(cx + rxA + 10, CFG.W - 360) : Math.max(cx - rxA - 360, 30);
const coY = Math.max(cy - ryA - 60, 40);
co.style.left = coX + "px";
co.style.top = coY + "px";
const conn = document.getElementById("conn");
const ex0 = cx + (right ? rxA * 0.75 : -rxA * 0.75),
ey0 = cy - ryA * 0.7;
conn.setAttribute(
"d",
`M ${ex0} ${ey0} C ${(ex0 + coX) / 2} ${ey0 - 50}, ${coX - 20} ${coY + 70}, ${coX + 2} ${coY + 26}`,
);
// ====== seek-safe timeline ======
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// GOTCHA: getTotalLength can read 0 before layout -> dash fails -> a solid
// line shows at t=0. Fall back to a constant AND gate with autoAlpha:0.
const lenA = ra.getTotalLength() || 1900,
lenB = rb.getTotalLength() || 1750,
lenC = conn.getTotalLength() || 220;
const full = CFG.mode === "full";
gsap.set("#wash", { autoAlpha: 0 });
gsap.set(ra, { strokeDasharray: lenA, strokeDashoffset: lenA, autoAlpha: 0 });
gsap.set(rb, { strokeDasharray: lenB, strokeDashoffset: lenB, autoAlpha: 0 });
gsap.set(conn, { strokeDasharray: lenC, strokeDashoffset: lenC, autoAlpha: 0 });
gsap.set("#callout", { autoAlpha: 0, scale: 0.6 });
gsap.set("#scan", { autoAlpha: 0 });
gsap.set(".tick", { autoAlpha: 0 });
if (!full) {
document.getElementById("conn").remove();
document.getElementById("callout").remove();
document.getElementById("scan").remove();
document.querySelectorAll(".tick").forEach((t) => t.remove());
}
tl.to("#wash", { autoAlpha: 1, duration: 0.9, ease: "power2.out" }, 0.6);
if (full) {
tl.to("#scan", { autoAlpha: 1, duration: 0.8 }, 0.7);
tl.to(".tick", { autoAlpha: 0.55, duration: 0.5, stagger: 0.06 }, 0.8);
}
tl.to(ra, { autoAlpha: 1, duration: 0.08 }, 1.3);
tl.to(ra, { strokeDashoffset: 0, duration: 0.6, ease: "power2.inOut" }, 1.3);
tl.to(rb, { autoAlpha: 1, duration: 0.08 }, 1.68);
tl.to(rb, { strokeDashoffset: 0, duration: 0.5, ease: "power2.inOut" }, 1.68);
if (full) {
tl.to(conn, { autoAlpha: 1, duration: 0.05 }, 2.55);
tl.to(conn, { strokeDashoffset: 0, duration: 0.35, ease: "power3.out" }, 2.6);
tl.to("#callout", { autoAlpha: 1, scale: 1, duration: 0.45, ease: "back.out(2.4)" }, 2.95);
}
window.__timelines["circle-highlight"] = tl;
tl.seek(0);
if (!window.__HYPERFRAMES_HOST__) {
const fit = () => {
const s = Math.min(innerWidth / CFG.W, innerHeight / CFG.H) * 0.96;
S.style.transform = `scale(${s})`;
S.style.transformOrigin = "center center";
S.style.position = "absolute";
S.style.left = "50%";
S.style.top = "50%";
S.style.marginLeft = -(CFG.W / 2) + "px";
S.style.marginTop = -(CFG.H / 2) + "px";
};
addEventListener("resize", fit);
fit();
tl.eventCallback("onComplete", () => setTimeout(() => tl.restart(), 1000));
tl.play();
}
</script>
</body>
</html>
Related skills
How it compares
Use motion-graphics for sub-30s typographic or logo motion; use general-video for longer multi-scene compositions.
FAQ
What types of motion graphics can I create?
Kinetic typography, animated statistics, logo stings, lower-thirds, and animated tweets - anything short-form and unnarrated under 10 seconds.
Can I create transparent overlays?
Yes - output can be MP4 video or transparent PNG/WebP sequences for compositing over other content.
Is Motion Graphics safe to install?
skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.