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Make Interfaces Feel Better

  • 48.1k installs
  • 2.7k repo stars
  • Updated July 24, 2026
  • jakubkrehel/make-interfaces-feel-better

Make Interfaces Feel Better is a design skill providing guidance on interruptible animations, enter/exit transitions, and responsive motion.

About

Make Interfaces Feel Better is a design skill for implementing animations that respond to user intent. It distinguishes interruptible transitions (hover, toggles) from fixed sequences (enter animations), with guidance on stagger timing, blur effects, and exit animations.

  • Guides interruptible animations using CSS transitions vs keyframes
  • Covers enter/exit transitions with staggered content and semantic splits
  • Provides Framer Motion and CSS-only stagger implementation patterns

Make Interfaces Feel Better by the numbers

  • 48,110 all-time installs (skills.sh)
  • +1,947 installs in the week ending Aug 2, 2026 (Skillselion tracking)
  • Ranked #27 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Aug 3, 2026 (Skillselion catalog sync)
At a glance

make-interfaces-feel-better capabilities & compatibility

Capabilities
animation design · transition guidance · motion patterns
Runs
Runs locally
Pricing
Free
From the docs

What make-interfaces-feel-better says it does

Always prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences.
SKILL.md
Exit animations should be softer and less attention-grabbing than enter animations.
SKILL.md
npx skills add https://github.com/jakubkrehel/make-interfaces-feel-better --skill make-interfaces-feel-better

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Listed on Skillselion
Installs48.1k
repo stars2.7k
Security audit3 / 3 scanners passed
Last updatedJuly 24, 2026
Repositoryjakubkrehel/make-interfaces-feel-better

How do you build interruptible CSS animations that feel smooth?

Build responsive, interruptible animations and transitions that enhance user experience without feeling broken.

Who is it for?

Frontend developers building interfaces where animation interruptibility and visual feedback matter.

Skip if: Non-interactive animations or static UI.

When should I use this skill?

Implementing animations, transitions, or motion in UI components.

What you get

Interruptible CSS transitions, enter/exit keyframe sequences, and contextual icon animations with correct duration and easing choices.

  • interruptible css transitions
  • enter/exit animation patterns

By the numbers

  • Documents 2 animation approaches: CSS transitions and CSS keyframe animations with a behavior comparison table

Files

SKILL.mdMarkdownGitHub ↗

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

CategoryWhen to Use
TypographyText wrapping, font smoothing, tabular numbers
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

8. Font Smoothing

Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.

9. Tabular Numbers

Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.

10. Text Wrapping

Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.

11. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (rgba(0, 0, 0, 0.1)) and pure white in dark mode (rgba(255, 255, 255, 0.1)) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

12. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

13. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

14. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

15. Use will-change Sparingly

Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

16. Minimum Hit Area

Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Numbers cause layout shiftApply tabular-nums
Heavy text on macOSApply antialiased to root
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with pseudo-element to 40×40px

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius
BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (12 + 8), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding
Tabular numbers
BeforeAfter
<span>{count}</span> on animated counter<span className="tabular-nums">{count}</span>
Default numerals on timerAdded font-variant-numeric: tabular-nums to root
Scale on press
BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96) — anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.

Review Checklist

  • [ ] Nested rounded elements use concentric border radius
  • [ ] Icons are optically centered, not just geometrically
  • [ ] Shadows used instead of borders where appropriate
  • [ ] Enter animations are split and staggered
  • [ ] Exit animations are subtle
  • [ ] Dynamic numbers use tabular-nums
  • [ ] Font smoothing is applied
  • [ ] Headings use text-wrap: balance
  • [ ] Images have subtle outlines
  • [ ] Buttons use scale on press where appropriate
  • [ ] AnimatePresence uses initial={false} for default-state elements
  • [ ] No transition: all — only specific properties
  • [ ] will-change only on transform/opacity/filter, never all
  • [ ] Interactive elements have at least 40×40px hit area

Reference Files

  • typography.md — Text wrapping, font smoothing, tabular numbers
  • surfaces.md — Border radius, optical alignment, shadows, image outlines
  • animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md — Transition specificity, will-change usage

Related skills

Forks & variants (1)

Make Interfaces Feel Better has 1 known copy in the catalog totaling 130 installs. They canonicalize to this original listing.

FAQ

When should developers use CSS transitions over keyframes?

make-interfaces-feel-better recommends CSS transitions for interactive state changes like hover, toggle, and open/close because they retarget mid-animation, while keyframes suit fixed one-shot sequences like enter animations and loading.

What problem does make-interfaces-feel-better solve?

make-interfaces-feel-better addresses janky interfaces where non-interruptible animations block user intent mid-interaction, guiding developers toward responsive CSS transition patterns instead.

Is Make Interfaces Feel Better safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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