
Layers Conceptual Model
- 1.6k installs
- 282 repo stars
- Updated May 30, 2026
- jamiemill/layers-skills
layers-conceptual-model is a Claude Code product-design skill that defines the core objects, relationships, states, and domain vocabulary a software product will use, independent of any user interface, for developers who
About
layers-conceptual-model is a Claude Code skill from jamiemill/layers-skills that applies techniques for defining a product's conceptual model—the objects it recognizes, how they relate, what states they occupy, and the controlled vocabulary naming them. It assumes layers-intro has been loaded and operates as a technique library rather than a rigid script, deliberately separating domain modeling from user mental models or interface layout. Developers reach for layers-conceptual-model when starting a new product area, refactoring confusing terminology, or aligning engineering and design on canonical entity definitions before writing schemas, APIs, or UI components. The conceptual model is described as the most neglected load-bearing layer in the Layers framework.
- Defines product objects, relationships, states and shared vocabulary as a deliberate design decision
- Lives in the solution space as an opinionated model rather than a capture of messy user mental models
- Explicitly separates conceptual model from database schema, wireframes, and UI flows
- Highlights UX debt and technical debt risks from large gaps between model and implementation
- Serves as the most load-bearing foundational layer after the introductory layers framework
Layers Conceptual Model by the numbers
- 1,606 all-time installs (skills.sh)
- +130 installs in the week ending Aug 5, 2026 (Skillselion tracking)
- Ranked #358 of 3,282 Productivity & Planning skills by installs in the Skillselion catalog
- Security screen: LOW risk (skills.sh audit)
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 1.6k |
|---|---|
| repo stars | ★ 282 |
| Security audit | 3 / 3 scanners passed |
| Last updated | May 30, 2026 |
| Repository | jamiemill/layers-skills ↗ |
How do you define a product conceptual domain model?
Create a clear, opinionated definition of the core objects, relationships, states and vocabulary that their product will use.
Who is it for?
Product engineers and designers establishing domain vocabulary and entity relationships before interface or API design.
Skip if: Teams who only need wireframes or user journey maps without formal domain object and state definitions.
When should I use this skill?
User asks to define product objects, entity relationships, domain states, or controlled vocabulary for a new feature area.
What you get
Documented conceptual model with entities, relationships, state machines, and canonical domain vocabulary.
- conceptual model document
- entity relationship map
- domain vocabulary glossary
Files
/layers-conceptual-model
Assumes `/layers-intro` has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.
The conceptual model is the most neglected load-bearing layer. It defines the objects the product recognises, how they relate, what states they can be in, and the vocabulary for all of it — a deliberate decision about how the product models its domain, independent of any interface.
It is not the users' messy mental model (that's the domain layer), and not a database schema, wireframe, or flow. But the gap between this model and what engineers build matters: a large, unexamined gap is both UX debt (users meet a product that contradicts the model) and technical debt (the system is hard to evolve).
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The decisions this layer makes
- What objects the product recognises, and where each object's boundary is
- How those objects relate — cardinality, and named roles where an object plays several
- What a user can do to or with each object
- What states an object can be in, and which transitions matter
- The product's vocabulary — one name per concept, one concept per name
If none of these is genuinely open, you may not need this layer right now. Say so rather than working it for the sake of it.
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Disciplines — what keeps the model honest
Apply these to whatever you produce, in any order. They are the high-value part of this layer.
- Real objects only. A true object is instanceable (you can have many), structured (has its own attributes), and useful (the user cares about it in its own right). This catches two errors: an attribute promoted to an object, and — more often — instances mistaken for objects: "CAC" and "ROAS" aren't objects, they're instances of one object, Metric. When several nouns are of-a-kind, model the type as the object; the specific names are instances or values.
- Attributes that are really relationships. If an attribute is just the name or ID of another object in the model, model it as a relationship — don't duplicate it.
- Name the role when an object plays several. "belongs to one User (as referrer)", not "belongs to one User."
- No speculative additions. Every object, attribute, action, and relationship should trace to a stated user need. Scope creep here propagates through every layer above. (Tracing to strategy vocabulary doesn't count — strategy words aren't yet objects.)
- Can-be-an-object ≠ should-be-first-class. The "real objects only" test tells you something can be an object — not that the product should commit to it as a first-class, persistent, stateful entity. That elevation is a design bet with a cost. Justify it by concrete use: what flow or job forces this thing to persist, hold state, and be returned to? If nothing does, it's transient, or it's premature. And when an object exists only because of an unvalidated strategy bet, mark it provisional — model it as a hypothesis, don't "lock" it, and don't build the layer above on it until the bet is tested.
- Verb precision. Does a generic verb (Edit, Delete, Update) hide operations with different real-world consequences? "Edit address" conflates correcting a typo (overwrite is fine) with recording a house move (which should preserve history). When a generic verb could mean genuinely different things, name the operations separately — "Correct address" vs "Register change of address" isn't verbose, it's precise.
- Implementation is not design. When talk drifts to how something is stored, generated, or computed, redirect to what the user can do and what happens to things that referenced it. Flag genuinely entangled questions for an engineering conversation rather than forcing a premature answer.
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Techniques
Pick the one that fits the live decision — don't run them all.
| Technique | Use it to |
|---|---|
| Noun foraging + OOUX (Sophia Prater) | Extract objects from research or domain notes. The default when you have naturalistic language to mine. Sort nouns into objects / attributes / instances-or-values / set-aside (UI elements, vague abstractions, actions dressed as nouns), using the "real objects only" test above. |
| Object definition | Pin down one object: what it is (one sentence, the user's view), its attributes, its relationships (cardinality + role names), and its actions. |
| Sketch the flow first (push forward, pull back) | Objecthood is uncertain — whether something should be a persistent object depends on how it's used. Breadboard the flow (/layers-interaction-flow) to see what must persist, hold state, or be returned to, then come back and formalise only those. Often the fastest way to tell a real object from a transient one. |
Relational object map (erDiagram) | See objects and relationships together and catch missing, reversed, or spurious connections. `\ |
State transition diagram (stateDiagram-v2) | For an object whose status changes what users can do — name the states, the transitions, and what each state forbids. |
| Action (CTA) inventory | List every action a user can take, across all objects, in one place — the product's call-to-action vocabulary. Listing them together (not object by object) is what exposes inconsistency (Add vs Create vs New for one operation) and over-flattening (one verb hiding distinct operations). |
| Ubiquitous language list | Resolve naming. For each contested concept: the chosen term, rejected alternatives, and why. One name per concept, one concept per name — in UI, help text, API names, and internal talk alike. |
| Semantic IxD / action grammar (Rosenberg) | Audit verb consistency and precision across many actions and objects. |
| Event storming — commands/policies (Brandolini) | Process-heavy domain: start from what happens, work back to the objects involved. |
| Card sorting | Vocabulary is unclear or contested across users or teams. |
| Walking the existing product | Redesign: the current UI reveals the implicit model — compare it to how users actually think. |
Also probe the temporal decisions from /layers-intro — intermediate action states, read-model lag, relationship temporality, deletion semantics, history — for any object where they bite.
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Working with the designer
Find which of the decisions above are live. Offer the technique that fits: noun foraging if there's material to mine, walking the product if redesigning, or straight to object definition if the objects are known and only their shape is open. Do the next useful thing, not the whole toolkit.
Capture only the residue — the object definitions that got settled (and which are still provisional, pending a bet or a flow), any diagram that encodes a real relationship or lifecycle, the vocabulary calls, and the open questions (objects that felt thin, decisions deferred to engineering). Don't write a report the designer won't reread.
If domain work hasn't been done, say plainly: this model is a hypothesis until there's evidence.
When the objects and actions are stable, the natural next move is to design how users move through them — /layers-interaction-flow.
Related skills
How it compares
Use layers-conceptual-model for canonical domain entities and states, not for wireframe or user-research synthesis alone.
FAQ
How is layers-conceptual-model different from user mental models?
layers-conceptual-model defines the product's deliberate domain objects, relationships, states, and vocabulary independent of any interface. User mental models capture how people think; the conceptual model is the product's canonical domain representation.
What should load before layers-conceptual-model?
layers-conceptual-model assumes layers-intro from jamiemill/layers-skills has been loaded first. The skill is a library of techniques, not a single scripted workflow, applied when defining domain structure before implementation.
Is Layers Conceptual Model safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.