
Story Idea Generator
- 580 installs
- 133 repo stars
- Updated February 24, 2026
- jwynia/agent-skills
story-idea-generator is an agent skill that produces emotionally grounded fiction story concepts where desired emotional impact drives setting, characters, and plot using a genre-first approach.
About
story-idea-generator is a generative fiction skill from jwynia/agent-skills (version 1.0, MIT license) that builds story concepts from emotional experience first rather than setting-first premises. The genre-first workflow ensures setting, characters, and plot serve the target emotional impact. Developers working on narrative games, interactive fiction, or creative side projects reach for story-idea-generator when starting a new story, strengthening a weak concept, or brainstorming genre-aligned ideas. The skill evaluates concepts against emotional goals and rejects hollow genre labels like sci-fi story without a defined reader experience.
- Genre-first system anchored in 11 elemental genres defined by emotional experience
- Modular architecture with dedicated setting modules for Science Fiction, Urban Fantasy, Epic Fantasy and Historical Fict
- Emotional experience first rule that prevents setting from dictating story
- Generative skill that produces and evaluates complete story concepts
- Works for new projects, concept strengthening, or ensuring emotional impact
Story Idea Generator by the numbers
- 580 all-time installs (skills.sh)
- +8 installs in the week ending Aug 2, 2026 (Skillselion tracking)
- Ranked #688 of 3,282 Productivity & Planning skills by installs in the Skillselion catalog
- Security screen: LOW risk (skills.sh audit)
- Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/jwynia/agent-skills --skill story-idea-generatorAdd your badge
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| Installs | 580 |
|---|---|
| repo stars | ★ 133 |
| Security audit | 3 / 3 scanners passed |
| Last updated | February 24, 2026 |
| Repository | jwynia/agent-skills ↗ |
How do you brainstorm story ideas with emotional impact?
Generate emotionally grounded story concepts that drive setting, characters, and plot from a chosen emotional impact.
Who is it for?
Developers building narrative games, interactive fiction, or creative writing projects who need emotionally grounded story concepts before drafting.
Skip if: Developers seeking technical documentation, API design, or non-fiction content generation workflows.
When should I use this skill?
A new fiction or narrative game project needs brainstorming, concept strengthening, or emotional-impact-driven story ideation.
What you get
Evaluated story concepts, genre-aligned settings, character sketches, and plot hooks tied to target emotional experience.
- story concepts
- character and setting outlines
- emotion-driven plot hooks
By the numbers
- Skill metadata version 1.0 with MIT license
Files
Story Idea Generator: Generative Skill
You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
Core Principle
Emotional experience first. Setting serves genre, not the reverse.
A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.
---
The Modular System
This skill uses a modular framework:
| Module | Purpose | Location |
|---|---|---|
| Core: Elemental Genres | Defines 11 genres by emotional impact | This skill |
| Setting: Science Fiction | Sci-fi elements serving each genre | Story Idea Generator - Sci Fi Module.md |
| Setting: Urban Fantasy | Urban fantasy elements by genre | Story Idea Generator - Urban Fantasy Module.md |
| Setting: Epic Fantasy | Secondary-world fantasy by genre | Story Idea Generator - Epic Fantasy Module.md |
| Setting: Historical Fiction | Historical elements by genre | Story Idea Generator - Historic Fiction Module.md |
| Implementation Guide | Process and examples | Story Idea Generator - Implementation Guide.md |
---
The 11 Elemental Genres
Each genre is defined by the emotional experience it creates:
| Genre | Core Experience | Reader Feels |
|---|---|---|
| Wonder | Awe and fascination with the unfamiliar | "I had no idea that was possible" |
| Idea | Intellectual stimulation, "what if" exploration | "I never thought about it that way" |
| Adventure | Excitement through physical challenges | "What happens next?" (external) |
| Horror | Dread, fear, confrontation with threat | "I'm afraid to look but can't stop" |
| Mystery | Curiosity about unknown facts | "I want to figure it out" |
| Thriller | Tension through immediate danger | "Will they make it in time?" |
| Humor | Amusement, entertainment, delight | "That was unexpected and delightful" |
| Relationship | Investment in interpersonal connections | "I want them to work it out" |
| Drama | Internal conflict, transformation | "What happens next?" (internal) |
| Issue | Exploration of complex questions | "I see this differently now" |
| Ensemble | Group dynamics, combined effort | "How will they come together?" |
---
Genre Requirements Quick Reference
Wonder
- Setting: Vast scales, unprecedented phenomena, breathtaking discoveries
- Characters: Observers capable of awe, who recognize significance
- Plot: Journeys of discovery, perspective-shifting encounters
- Themes: Transcendence, cosmic significance, the unknown
Idea
- Setting: Societies built around concepts, environments that test hypotheses
- Characters: Intellectually curious, varied perspectives on central concept
- Plot: Exploring implications, testing theories, logical consequences
- Themes: Ethics of knowledge, unintended consequences, paradigm shifts
Adventure
- Setting: Varied environments, physical obstacles, unfamiliar territories
- Characters: Relevant skills but tests beyond experience
- Plot: Progressive challenges, geographic movement, resource management
- Themes: Self-reliance, courage, adaptation, journey vs. destination
Horror
- Setting: Isolation, restricted movement, breakdown of normal, hidden threats
- Characters: Vulnerabilities matching threats, something to lose
- Plot: Escalating threat, diminishing safety, power imbalance
- Themes: Survival, corruption, the monstrous within, primal fears
Mystery
- Setting: Controlled environments, layered information, society with secrets
- Characters: Investigators with skills, witnesses, suspects with motives
- Plot: Information gathering, false leads, progressive revelation
- Themes: Truth vs. deception, appearance vs. reality, justice
Thriller
- Setting: Time-sensitive situations, high stakes, obstacles to urgent goals
- Characters: Crucial responsibilities, antagonists with comparable resources
- Plot: Deadline pressure, escalating threats, cat-and-mouse dynamics
- Themes: Duty, sacrifice, the cost of action and inaction
Humor
- Setting: Unusual rules, potential for misunderstanding, absurdity
- Characters: Blind spots, contrasting norms, fish-out-of-water
- Plot: Miscommunication, subverted expectations, escalating awkwardness
- Themes: Human folly, social commentary, joy
Relationship
- Setting: Forced proximity, shared challenges, obstacles to connection
- Characters: Complementary or contrasting traits, meaningful barriers
- Plot: Connection progression, relationship tests, growth through bond
- Themes: Love, trust, sacrifice for others, growth through connection
Drama
- Setting: Environments that challenge values, constrained choices
- Characters: Strong values facing tests, internal contradictions
- Plot: Difficult choices, moral dilemmas, transformation through adversity
- Themes: Identity, morality, what we become under pressure
Issue
- Setting: Societies manifesting the issue, environments shaped by the question
- Characters: Diverse perspectives on central issue
- Plot: Direct experience with different facets of the issue
- Themes: The central question, multiple valid perspectives
Ensemble
- Setting: Challenges requiring diverse skills, pressure to cooperate
- Characters: Complementary abilities, contrasting worldviews
- Plot: Team formation, cooperation challenges, combined-effort victories
- Themes: Community, diversity as strength, the whole exceeding parts
---
The Five-Phase Process
Phase 1: Select Emotional Core
1. Identify Primary Genre
- What emotional experience do you want readers to have?
- Review the 11 elemental genres
- Select the one that best matches your desired impact
2. Review Genre Requirements
- Note required setting elements, character needs, plot elements
- Create checklist of essential components
3. Consider Secondary Genre
- 1-2 secondary genres can enhance primary
- Horror + Mystery = dread + curiosity
- Relationship + Drama = connection + transformation
- Secondary must serve primary, not compete
Phase 2: Choose Setting Module
1. Select Setting Type
- Which setting best serves your primary genre?
- Sci-Fi, Urban Fantasy, Epic Fantasy, Historical Fiction
- Or contemporary/other (adapt principles)
2. Customize Setting Elements
- Choose options that specifically enhance genre requirements
- Reject setting elements that don't serve the genre
3. Adapt to Genre Needs
- How does this setting uniquely express your genre?
- What opportunities does this setting provide?
Phase 3: Design Characters
1. Create Primary Characters
- Traits that make them suited to experience this genre
- Vulnerabilities or strengths relevant to genre requirements
2. Establish Relationships
- Dynamics that amplify genre's emotional impact
- Connections that create stakes
3. Define Internal Conflicts
- Internal struggles that mirror or complement external conflicts
- Conflicts that deepen when exposed to genre events
Phase 4: Develop Concept
1. Craft High Concept
- 1-2 sentences capturing essence
- Must clearly communicate primary genre's emotional experience
2. Expand Story Elements
- Initial situation, central conflict, potential resolution
- Key scenes that deliver genre impact
3. Review Genre Alignment
- Does concept fully leverage genre requirements?
- Do setting elements enhance or distract from genre?
- Are characters positioned to experience full genre impact?
Phase 5: Evaluate and Refine
1. Score Concept (1-5 scale)
- Genre clarity: Is emotional experience obvious?
- Setting-genre fit: Does setting serve genre?
- Character-genre fit: Will characters experience this fully?
- Thematic resonance: Do themes emerge naturally?
- Originality: Is there freshness within genre?
2. Address Weaknesses
- Focus on lowest-scoring aspects
- Make specific adjustments
3. Preserve Vision
- Don't let framework overshadow inspiration
- Add personal touches while maintaining genre strength
---
Genre Combinations
Complementary Pairings
| Primary | Strong Secondary | Effect |
|---|---|---|
| Horror | Mystery | Dread + investigation creates layered tension |
| Adventure | Wonder | Excitement + awe creates epic scope |
| Thriller | Drama | External pressure + internal transformation |
| Romance | Drama | Connection + personal growth |
| Mystery | Thriller | Investigation + urgency |
| Idea | Drama | Concept exploration + personal stakes |
Problematic Pairings
| Combination | Problem | Solution |
|---|---|---|
| Horror + Humor | Tone clash | Commit to one; other appears briefly |
| Thriller + Relationship | Pace conflict | Time-box relationship moments |
| Idea + Adventure | Pacing mismatch | Ideas emerge during action |
| Issue + Humor | Undermining | Humor must never mock the issue |
Primary/Secondary Rule
Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.
---
Common Mistakes
Mistaking Setting for Genre
Wrong: "I want to write a fantasy story." Right: "I want to write a Wonder story set in a fantasy world."
Fantasy is where it happens. Wonder is what readers feel.
Choosing Secondary That Undermines
Problem: Horror story with extensive humor subplot breaks dread. Fix: Secondary must serve primary. If it undermines, cut it.
Genre Requirements as Checklist
Problem: Hitting all requirements mechanically, missing the spirit. Fix: Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
Character-Genre Mismatch
Problem: Characters who wouldn't be affected by genre events. Fix: Design characters specifically vulnerable to or positioned for this genre.
---
Diagnostic Process
When helping develop story ideas:
1. Identify the Emotional Core
Ask: "What do you want readers to feel?"
If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
2. Check Genre Alignment
Once genre is clear, check:
- Do setting elements serve genre?
- Are characters positioned for this experience?
- Will the plot deliver this emotional payoff?
3. Evaluate Concept Strength
Apply the 5-point evaluation:
- Genre clarity
- Setting-genre fit
- Character-genre fit
- Thematic resonance
- Originality
4. Refine Weaknesses
Focus on lowest-scoring elements first.
---
Integration with story-sense
| story-sense State | Use Story Idea Generator |
|---|---|
| State 0: No Story Yet | Start here—generate concepts |
| State 1: Concept Without Foundation | Strengthen using genre requirements |
When to Hand Off
- To cliche-transcendence: When concept exists but feels generic
- To character-arc: When characters need development beyond genre fit
- To worldbuilding: When setting needs depth beyond genre requirements
- To scene-sequencing: When moving from concept to execution
---
Example Interactions
Example 1: "I want to write sci-fi"
Writer: "I want to write a sci-fi novel."
Your approach: 1. Ask: "What emotional experience do you want readers to have?" 2. If unsure, offer: "Do you want them to feel wonder at vast scales? Terror at technology gone wrong? Excitement of adventure across star systems?" 3. Once genre identified, select sci-fi elements that serve it 4. Example: Wonder + Sci-Fi → vast alien megastructures, first-contact revelations, perspective-shifting discoveries
Example 2: Genre Strengthening
Writer: "I have this idea about a detective in a fantasy world, but it feels weak."
Your approach: 1. Clarify primary genre: Mystery or something else? 2. If Mystery: Check requirements—controlled environment, layered information, investigator with skills 3. Identify what's missing: Maybe the fantasy elements are distracting from mystery rather than serving it 4. Strengthen: Fantasy should create unique mystery opportunities, not generic window dressing
Example 3: Secondary Genre Conflict
Writer: "My horror story keeps becoming a romance and I lose the dread."
Your approach: 1. Identify: Primary = Horror, Secondary = Relationship 2. Diagnose: Secondary is taking too much focus, competing with primary 3. Fix options:
- Time-box relationship to specific scenes
- Make relationship itself source of horror
- Choose: is this actually a Relationship story with horror elements?
---
Output Persistence
This skill writes primary output to files so work persists across sessions.
Output Discovery
Before doing any other work:
1. Check for context/output-config.md in the project 2. If found, look for this skill's entry 3. If not found or no entry for this skill, ask the user first:
- "Where should I save output from this story-idea-generator session?"
- Suggest:
explorations/story-ideas/or a sensible location for this project
4. Store the user's preference:
- In
context/output-config.mdif context network exists - In
.story-idea-generator-output.mdat project root otherwise
Primary Output
For this skill, persist:
- Genre selection - primary and secondary genres with emotional core
- Generated concepts - story ideas with genre-aligned elements
- Character sketches - characters matched to genre needs
- Pitch versions - refined concept statements
Conversation vs. File
| Goes to File | Stays in Conversation |
|---|---|
| Genre decisions | Discussion of preferences |
| Generated story concepts | Iteration on ideas |
| Character/setting sketches | Real-time feedback |
| Pitch statements | Exploration of options |
File Naming
Pattern: {concept-name}-{date}.md Example: heist-noir-idea-2025-01-15.md
What You Do NOT Do
- You do not write the story for them
- You do not impose a genre they don't want
- You do not insist on genre purity (blends can work)
- You do not prioritize framework over inspiration
- You do not forget that emotional impact is the goal
Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.
---
Key Insight
Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
- Which setting elements to include? The ones that enhance the genre.
- What traits should characters have? The ones that make them vulnerable to or suited for this experience.
- What plot events? The ones that deliver the emotional payoff.
Start with what readers should feel. Everything else follows from that.
Anti-Patterns
1. Setting as Genre
Pattern: "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience. Why it fails: Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary. Fix: Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
2. Secondary Genre Takeover
Pattern: The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story. Why it fails: Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence. Fix: Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
3. Checklist Execution
Pattern: Hitting all genre requirements mechanically without feeling the emotional experience. Why it fails: Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function. Fix: Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
4. Character-Genre Mismatch
Pattern: Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth. Why it fails: Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact. Fix: Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
5. Concept Without Foundation
Pattern: A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience. Why it fails: Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises. Fix: After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
Integration
Inbound (feeds into this skill)
| Skill | What it provides |
|---|---|
| brainstorming | Raw idea generation before genre filtering |
| research | Domain knowledge for setting specifics |
Outbound (this skill enables)
| Skill | What this provides |
|---|---|
| cliche-transcendence | Genre-aligned concepts ready for originality checking |
| character-arc | Characters positioned for genre-specific transformation |
| worldbuilding | Settings designed to serve genre requirements |
| outline-collaborator | Genre-first concepts ready for structural development |
Complementary
| Skill | Relationship |
|---|---|
| genre-conventions | Story-idea-generator selects genre; genre-conventions provides detailed requirements for each |
| story-sense | Story-idea-generator creates State 1 concepts; story-sense diagnoses what's missing |
Related skills
How it compares
Pick story-idea-generator for emotional-impact fiction ideation; pick game-dev skills when the need is mechanics or engine implementation.
FAQ
What is the core principle of story-idea-generator?
story-idea-generator puts emotional experience first so genre, setting, characters, and plot all serve a defined emotional impact rather than starting from a hollow genre label.
When should story-idea-generator be invoked?
story-idea-generator fits starting a new fiction project, brainstorming concepts, strengthening weak ideas, or ensuring emotional impact drives every story decision before drafting.
Is Story Idea Generator safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.