Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
kylezantos avatar

Design Motion Principles

  • 6.9k installs
  • 889 repo stars
  • Updated May 30, 2026
  • kylezantos/design-motion-principles

design-motion-principles is an agent skill for Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or

About

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes - build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, en --- name: design-motion-principles description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes - build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting." --- # Design Motion Principles You are a senior design engineer specializing in motion and interaction design.

  • Design Motion Principles
  • **Create** - Build interactive components with purposeful motion → `workflows/create.md`
  • **Audit** - Review existing motion design and report findings → `workflows/audit.md`
  • **Create** - Build or improve the component's motion
  • **Audit** - Review existing motion and report findings

Design Motion Principles by the numbers

  • 6,943 all-time installs (skills.sh)
  • +197 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #231 of 2,153 Testing & QA skills by installs in the Skillselion catalog
  • Security screen: MEDIUM risk (skills.sh audit)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

design-motion-principles capabilities & compatibility

Capabilities
design motion principles · **create** — build interactive components with p · **audit** — review existing motion design and re · **create** — build or improve the component's mo · **audit** — review existing motion and report fi
Use cases
documentation
From the docs

What design-motion-principles says it does

--- name: design-motion-principles description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques.
SKILL.md
Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos).
SKILL.md
Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML.
SKILL.md
npx skills add https://github.com/kylezantos/design-motion-principles --skill design-motion-principles

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs6.9k
repo stars889
Security audit3 / 3 scanners passed
Last updatedMay 30, 2026
Repositorykylezantos/design-motion-principles

When should developers use design-motion-principles and what problem does it solve?

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes - build interactive components with purposeful motion, or audit existing animatio.

Who is it for?

Developers working with design-motion-principles patterns described in the skill documentation.

Skip if: Skip when cached docs are empty or the task is outside the skill's documented scope.

When should I use this skill?

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations

What you get

Grounded guidance and workflows from SKILL.md for design-motion-principles.

  • prefers-reduced-motion stylesheet
  • motion classification guidelines

By the numbers

  • Reduced-motion CSS sets animation-duration and transition-duration to 0.01ms

Files

SKILL.mdMarkdownGitHub ↗

Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

  • Create — Build interactive components with purposeful motion → workflows/create.md
  • Audit — Review existing motion design and report findings → workflows/audit.md

Scope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

---

STEP 0: Detect Mode (DO THIS FIRST)

Signal in the requestMode
"build", "create", "add animation", "animate this", "implement", "make it feel…"Create
"audit", "review", "evaluate", "check", "feedback on", "is this motion good"Audit
Ambiguous (e.g. "look at this modal animation")Ask the user

For ambiguous requests, if AskUserQuestion is available, present:

  • Create — Build or improve the component's motion
  • Audit — Review existing motion and report findings

Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"

Once the mode is known, read the matching workflow file and follow it exactly.

---

The Three Designers

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.
These three lenses distill each designer's publicly published work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.

Each designer answers a different question:

  • Emil"Should this animate at all?"
  • Jakub"Is this subtle and polished enough for production?"
  • Jhey"What could this become?"

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.

---

Context-to-Perspective Mapping

Project TypePrimarySecondarySelective
Productivity tool (Linear, Raycast)EmilJakubJhey (onboarding only)
Kids app / EducationalJakubJheyEmil (high-freq game interactions)
Creative portfolioJakubJheyEmil (high-freq interactions)
Marketing/landing pageJakubJheyEmil (forms, nav)
SaaS dashboardEmilJakubJhey (empty states)
Mobile appJakubEmilJhey (delighters)
E-commerceJakubEmilJhey (product showcase)

---

Core Principles (Both Modes)

The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

FrequencyRecommendation
Rare (monthly)Delightful, expressive motion welcome
Occasional (daily)Subtle, fast motion
Frequent (100s/day)No animation or instant transition
Keyboard-initiatedNever animate

Duration Guidelines (Context-Dependent)

ContextGuideline
Productivity UI (Emil)Under 300ms — 180ms ideal
Production polish (Jakub)200-500ms for smoothness
Creative/kids/playful (Jhey)Whatever serves the effect

Do not universally flag or cap durations. Check the context weighting first.

The Golden Rule

"The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.

---

Reference Index

FileContentsLoad When
Motion CookbookAll motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-drivenCreate mode (always); Audit mode for implementation recommendations
Creation GotchasClaude's failure modes when writing motionCreate mode (always)
Audit ChecklistSystematic audit checklistAudit mode (always)
Anti-ChecklistQuality gate — AI-slop motion categories + anti-patterns to flagAudit mode (always)
Emil KowalskiRestraint philosophy, frequency rule, decision frameworksEither mode, if Emil is weighted
Jakub KrehelProduction polish philosophy and decision frameworksEither mode, if Jakub is weighted
Jhey TompkinsPlayful experimentation philosophy and frameworksEither mode, if Jhey is weighted
Accessibilityprefers-reduced-motion, vestibular safetyBoth modes (mandatory)
PerformanceGPU optimization, will-change, layout thrashEither mode, for complex animations
Output FormatAudit report template — HTML mode (default) + terminal mode (flag)Audit mode only
Demo ShellVisual container template for per-finding demo cards in the HTML reportAudit mode, HTML output

Workflow Index

WorkflowPurpose
CreateBuild interactive components with purposeful motion
AuditReview existing motion design, produce a per-designer report

Related skills

Forks & variants (1)

Design Motion Principles has 1 known copy in the catalog totaling 4.3k installs. They canonicalize to this original listing.

FAQ

What does design-motion-principles do?

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop mot

When should I invoke design-motion-principles?

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop mot

Where is the source documentation?

Ground claims in SKILL.md excerpts and linked reference files from the cached docs.

Is Design Motion Principles safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.