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Threejs Debug Profiler

  • 1.1k installs
  • 1.2k repo stars
  • Updated July 16, 2026
  • majidmanzarpour/threejs-game-skills

Helps with debugging tasks.

About

threejs-debug-profiler is a Claude Code skill for debugging. It helps solo builders move faster with AI-assisted development.

  • threejs-debug-profiler
  • Debugging
  • AI-coding skill

Threejs Debug Profiler by the numbers

  • 1,075 all-time installs (skills.sh)
  • +114 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #45 of 596 Debugging skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-debug-profiler

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Listed on Skillselion
Installs1.1k
repo stars1.2k
Last updatedJuly 16, 2026
Repositorymajidmanzarpour/threejs-game-skills

What it does

Helps with debugging tasks.

Files

SKILL.mdMarkdownGitHub ↗

Three.js Debug Profiler

Purpose

Find root causes and optimize measured bottlenecks without breaking playability.

Debug Workflow

Load references/debug-profile-checklists.md as the first action when debugging render/runtime/mobile issues, asset loading, audio loading/playback, animation, resize, input, blank canvas, physics/collision bugs, or profiling performance. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark the debug/profile phase complete while this reference is skipped for debug or profiling work.

Load references/checklists/scene-debugging.md for render/runtime bug diagnosis, references/checklists/performance-profile.md for profiling work, and references/checklists/mobile-input.md for mobile render/input issues. Load references/prompt-templates.md only when the user asks for reusable debug/profile prompts or a task template.

1. Reproduce locally. 2. Read console/page/network errors. 3. Check canvas display size and drawing-buffer size. 4. Check renderer/context/loop ownership. 5. Check camera, aspect, near/far, lights, materials, fog, scene contents, transforms. 6. Check asset paths/loaders/CORS/base path. 7. Check animation delta units, physics/update order, fixed timestep, collider/body ownership, input listeners, pointer/touch behavior, resize, and audio context unlock/decode errors when audio is involved. 8. Fix root cause in owning module. 9. Verify browser screenshot, nonblank canvas, console/page errors, and broken path.

Performance Workflow

1. Reproduce in correct build mode. 2. Record baseline: FPS/frame time, draw calls, triangles, geometries, textures, memory, bundle. 3. Identify CPU/GPU/memory/network bottleneck. 4. Optimize one thing at a time: instancing, shared resources, culling, LOD, DPR cap, cheaper shadows/post, texture discipline. 5. Re-measure same scenario and verify visuals/playability.

Final Response

Lead with root cause or bottleneck. Report the reference ledger, checklist items used, files changed, baseline/post metrics, commands, screenshots/artifacts, broken paths retested, and residual risks.

Related skills

Debuggingtesting

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