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Cpu Cache Opt

  • 356 installs
  • 155 repo stars
  • Updated June 27, 2026
  • mohitmishra786/low-level-dev-skills

cpu-cache-opt is a Claude Code skill that guides developers through tuning hot loops, data layouts, and memory access patterns to cut cache misses and latency in CPU-bound APIs, parsers, and engine cores.

About

cpu-cache-opt is a low-level performance skill from mohitmishra786/low-level-dev-skills for developers optimizing CPU-bound code paths. The skill walks through restructuring hot loops, choosing cache-friendly data layouts, and reshaping memory access patterns so fewer lines miss L1/L2/L3 caches during parser scans, API serialization, and engine inner loops. It targets measurable latency wins in backends where profiling shows memory stalls rather than algorithmic complexity as the bottleneck. Developers reach for cpu-cache-opt when flamegraphs or perf counters show cache-miss pressure on tight loops, struct-of-arrays versus array-of-structs tradeoffs matter, or prefetch and alignment decisions need a structured review before shipping a performance-critical module.

  • Cache line alignment
  • Spatial and temporal locality
  • False sharing avoidance
  • Prefetch and layout tuning
  • Profile-guided hot path fixes

Cpu Cache Opt by the numbers

  • 356 all-time installs (skills.sh)
  • +20 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #1,142 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill cpu-cache-opt

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Listed on Skillselion
Installs356
repo stars155
Last updatedJune 27, 2026
Repositorymohitmishra786/low-level-dev-skills

How do you reduce CPU cache misses in hot loops?

Tune hot loops, data layouts, and memory access patterns to cut cache misses and latency in CPU-bound APIs, parsers, and engine cores.

Who is it for?

Backend and systems engineers profiling CPU-bound parsers, serializers, or engine cores where cache misses dominate latency.

Skip if: Teams optimizing network I/O, GPU kernels, or workloads where algorithmic complexity—not memory locality—is the primary bottleneck.

When should I use this skill?

Profiling shows high cache-miss rates, memory-bound hot loops, or struct layout hurting performance in CPU-intensive backend code.

What you get

Cache-friendly data layouts, refactored hot loops, and documented memory-access patterns with lower miss rates.

  • Refactored hot loops
  • Cache-friendly struct layouts
  • Documented access-pattern changes

Files

SKILL.mdMarkdownGitHub ↗

CPU Cache Optimization

Purpose

Guide agents through cache-aware programming: diagnosing cache misses with perf, data layout transformations (AoS→SoA), false sharing detection and fixes, prefetching, and cache-friendly algorithm design.

Triggers

  • "My program has high cache miss rates — how do I fix it?"
  • "What is false sharing and how do I detect it?"
  • "Should I use AoS or SoA data layout?"
  • "How do I measure cache performance with perf?"
  • "How do I use __builtin_prefetch?"
  • "My multithreaded program is slower than single-threaded due to cache"

Workflow

1. Measure cache performance

# Basic cache counters
perf stat -e cache-references,cache-misses,cycles,instructions ./prog

# L1/L2/L3 miss breakdown
perf stat -e \
    L1-dcache-load-misses,\
    L1-dcache-loads,\
    L2-dcache-load-misses,\
    LLC-load-misses,\
    LLC-loads \
    ./prog

# Cache miss rate = L1-dcache-load-misses / L1-dcache-loads
# > 5% is concerning; > 20% is severe

# False sharing detection
perf stat -e \
    machine_clears.memory_ordering,\
    mem_load_l3_hit_retired.xsnp_hitm \
    ./prog

2. Cache line basics

  • Cache line size: 64 bytes on x86-64, ARM (most platforms)
  • L1 cache: 32–64 KB, ~4 cycles latency
  • L2 cache: 256 KB–1 MB, ~12 cycles latency
  • L3 cache: 6–64 MB, ~40 cycles latency
  • Main memory: ~200–300 cycles latency
// Check cache line size
long cache_line = sysconf(_SC_LEVEL1_DCACHE_LINESIZE);

// Align data to cache line
struct alignas(64) HotData {
    int counter;
    // ... 60 bytes of data that fit in one line
};

// C
typedef struct {
    int x;
} __attribute__((aligned(64))) AlignedData;

3. AoS vs SoA data layout

// AoS (Array of Structures) — default layout
struct Particle {
    float x, y, z;     // position (12 bytes)
    float vx, vy, vz;  // velocity (12 bytes)
    float mass;         // (4 bytes)
    int   flags;        // (4 bytes)
};
Particle particles[N];  // Bad for loops that only need position

// Problem: accessing particles[i].x loads x,y,z,vx,vy,vz,mass,flags
// But we only need x,y,z → 75% of loaded data is wasted

// SoA (Structure of Arrays) — cache-friendly for SIMD + sequential access
struct ParticlesSoA {
    float *x, *y, *z;
    float *vx, *vy, *vz;
    float *mass;
    int   *flags;
};

// Accessing x[i] for i=0..N loads 16 consecutive x values → 0% waste
// Also auto-vectorizes better

4. Common cache-unfriendly patterns

// BAD: random access (linked list traversal)
Node *node = head;
while (node) {
    process(node->data);
    node = node->next;  // pointer chasing = cache miss per node
}

// BETTER: pool allocate nodes contiguously
// Or: rewrite as contiguous array with indices

// BAD: stride > cache line in matrix traversal
for (int i = 0; i < N; i++)
    for (int j = 0; j < M; j++)
        sum += matrix[j][i];  // column-major access on row-major array

// GOOD: row-major access
for (int i = 0; i < N; i++)
    for (int j = 0; j < M; j++)
        sum += matrix[i][j];

// BAD: large struct with hot + cold fields
struct Record {
    int id;           // hot: accessed every iteration
    char name[128];   // cold: accessed rarely
    int value;        // hot
    char desc[256];   // cold
};

// GOOD: separate hot and cold data
struct RecordHot { int id; int value; };
struct RecordCold { char name[128]; char desc[256]; };
RecordHot hot_data[N];
RecordCold cold_data[N];

5. False sharing

False sharing occurs when two threads write to different variables that share a cache line, causing constant cache-line invalidations.

// BAD: counters likely on same cache line (8 bytes each, line = 64 bytes)
int counter_a;  // thread A's counter
int counter_b;  // thread B's counter

// Both on the same cache line → every write invalidates the other thread's cache

// GOOD: pad to separate cache lines
struct alignas(64) PaddedCounter {
    int value;
    char padding[60];  // Ensure next counter is on different cache line
};

PaddedCounter counters[NUM_THREADS];
// Thread i: counters[i].value++

// C++ standard approach
struct alignas(std::hardware_destructive_interference_size) PaddedCounter {
    int value;
};

6. Prefetching

Manual prefetch hints to hide memory latency:

#include <immintrin.h>  // or <xmmintrin.h>

// Prefetch for read (locality 0=non-temporal, 3=high temporal)
__builtin_prefetch(ptr, 0, 3);  // prefetch for read, high locality
__builtin_prefetch(ptr, 1, 3);  // prefetch for write, high locality

// SSE prefetch (x86)
_mm_prefetch((char*)ptr, _MM_HINT_T0);   // L1
_mm_prefetch((char*)ptr, _MM_HINT_T1);   // L2
_mm_prefetch((char*)ptr, _MM_HINT_T2);   // L3
_mm_prefetch((char*)ptr, _MM_HINT_NTA);  // non-temporal (streaming)

// Typical pattern: prefetch N iterations ahead
#define PREFETCH_DIST 8
for (int i = 0; i < N; i++) {
    if (i + PREFETCH_DIST < N)
        __builtin_prefetch(&data[i + PREFETCH_DIST], 0, 3);
    process(data[i]);
}

Prefetching rules:

  • Prefetch too early = cache evicted before use
  • Prefetch too late = no benefit
  • Prefetch distance = memory latency / time per iteration (typically 8–32 elements)

7. Cache-friendly algorithm design

// Loop blocking / tiling for matrix operations
// Process cache-fitting blocks instead of full rows/columns
#define BLOCK 64  // tuned to L1 cache size

void matrix_mult_blocked(float *C, float *A, float *B, int N) {
    for (int i = 0; i < N; i += BLOCK)
    for (int k = 0; k < N; k += BLOCK)
    for (int j = 0; j < N; j += BLOCK)
    // Inner block fits in L1 cache
    for (int ii = i; ii < i + BLOCK && ii < N; ii++)
    for (int kk = k; kk < k + BLOCK && kk < N; kk++)
    for (int jj = j; jj < j + BLOCK && jj < N; jj++)
        C[ii*N+jj] += A[ii*N+kk] * B[kk*N+jj];
}

For perf cache event reference and false sharing detection patterns, see references/cache-counters.md.

Related skills

  • Use skills/profilers/linux-perf for perf stat and perf record cache measurements
  • Use skills/profilers/valgrind — cachegrind simulates cache behaviour
  • Use skills/low-level-programming/simd-intrinsics — SoA layout pairs with SIMD vectorization
  • Use skills/low-level-programming/memory-model for false sharing in concurrent contexts

Related skills

How it compares

Pick cpu-cache-opt over general profiling skills when cache locality and data layout—not algorithm choice—are the suspected bottleneck.

FAQ

What does cpu-cache-opt optimize?

cpu-cache-opt optimizes hot loops, data layouts, and memory access patterns in CPU-bound APIs, parsers, and engine cores. The skill focuses on cutting cache misses and latency when profiling shows memory stalls dominate.

When should developers use cpu-cache-opt?

Developers should use cpu-cache-opt when flamegraphs or perf counters show cache-miss pressure on tight backend loops. cpu-cache-opt helps restructure access patterns before shipping performance-critical modules.

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