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Cause And Effect

  • 865 installs
  • 1.3k repo stars
  • Updated July 26, 2026
  • neolabhq/context-engineering-kit

cause-and-effect is a Claude Code skill that runs Fishbone (Ishikawa) root-cause analysis across six standard categories for developers and engineers investigating incidents or quality problems.

About

cause-and-effect is a skill from neolabhq/context-engineering-kit that applies Fishbone (Ishikawa) diagram analysis to map potential causes of a stated problem. The skill systematically examines six categories—People, Process, Technology, Environment, Methods, and Materials—and produces a structured fishbone view of contributing factors. Invoke it with /cause-and-effect and an optional problem description, or let the agent prompt for PROBLEM input. Developers reach for cause-and-effect when postmortems, defect triage, or quality regressions need breadth-first cause exploration instead of jumping to a single hypothesis.

  • Fishbone (Ishikawa) analysis with six default categories: People, Process, Technology, Environment, Methods, Materials
  • Six-step flow from problem statement through prioritized solutions
  • Per-category brainstorming with follow-up “why” deepening
  • Separates contributing causes from root causes before prioritization
  • Slash command: /cause-and-effect with optional problem_description

Cause And Effect by the numbers

  • 865 all-time installs (skills.sh)
  • +49 installs in the week ending Jul 28, 2026 (Skillselion tracking)
  • Ranked #53 of 610 Debugging skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
npx skills add https://github.com/neolabhq/context-engineering-kit --skill cause-and-effect

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Listed on Skillselion
Installs865
repo stars1.3k
Security audit3 / 3 scanners passed
Last updatedJuly 26, 2026
Repositoryneolabhq/context-engineering-kit

How do you run Fishbone root-cause analysis on incidents?

Run structured Fishbone (Ishikawa) analysis when incidents or quality issues need causes explored across six standard categories.

Who is it for?

Engineering teams diagnosing incidents, defects, or quality issues who want systematic multi-category cause mapping.

Skip if: Developers who already have a confirmed root cause and only need a code patch or stack trace fix.

When should I use this skill?

An incident, regression, or quality issue needs structured Fishbone analysis across multiple cause categories.

What you get

Structured Fishbone diagram with categorized potential causes across People, Process, Technology, Environment, Methods, and Materials.

  • Fishbone cause diagram
  • Categorized contributing-factor list

By the numbers

  • Analyzes potential causes across six Fishbone categories

Files

SKILL.mdMarkdownGitHub ↗

Cause and Effect Analysis

Apply Fishbone (Ishikawa) diagram analysis to systematically explore all potential causes of a problem across multiple categories.

Description

Systematically examine potential causes across six categories: People, Process, Technology, Environment, Methods, and Materials. Creates structured "fishbone" view identifying contributing factors.

Usage

/cause-and-effect [problem_description]

Variables

  • PROBLEM: Issue to analyze (default: prompt for input)
  • CATEGORIES: Categories to explore (default: all six)

Steps

1. State the problem clearly (the "head" of the fish) 2. For each category, brainstorm potential causes:

  • People: Skills, training, communication, team dynamics
  • Process: Workflows, procedures, standards, reviews
  • Technology: Tools, infrastructure, dependencies, configuration
  • Environment: Workspace, deployment targets, external factors
  • Methods: Approaches, patterns, architectures, practices
  • Materials: Data, dependencies, third-party services, resources

3. For each potential cause, ask "why" to dig deeper 4. Identify which causes are contributing vs. root causes 5. Prioritize causes by impact and likelihood 6. Propose solutions for highest-priority causes

Examples

Example 1: API Response Latency

Problem: API responses take 3+ seconds (target: <500ms)

PEOPLE
├─ Team unfamiliar with performance optimization
├─ No one owns performance monitoring
└─ Frontend team doesn't understand backend constraints

PROCESS
├─ No performance testing in CI/CD
├─ No SLA defined for response times
└─ Performance regression not caught in code review

TECHNOLOGY
├─ Database queries not optimized
│  └─ Why: No query analysis tools in place
├─ N+1 queries in ORM
│  └─ Why: Eager loading not configured
├─ No caching layer
│  └─ Why: Redis not in tech stack
└─ Synchronous external API calls
   └─ Why: No async architecture in place

ENVIRONMENT
├─ Production uses smaller database instance than needed
├─ No CDN for static assets
└─ Single region deployment (high latency for distant users)

METHODS
├─ REST API design requires multiple round trips
├─ No pagination on large datasets
└─ Full object serialization instead of selective fields

MATERIALS
├─ Large JSON payloads (unnecessary data)
├─ Uncompressed responses
└─ Third-party API (payment gateway) is slow
   └─ Why: Free tier with rate limiting

ROOT CAUSES:
- No performance requirements defined (Process)
- Missing performance monitoring tooling (Technology)
- Architecture doesn't support caching/async (Methods)

SOLUTIONS (Priority Order):
1. Add database indexes (quick win, high impact)
2. Implement Redis caching layer (medium effort, high impact)
3. Make external API calls async with webhooks (high effort, high impact)
4. Define and monitor performance SLAs (low effort, prevents regression)

Example 2: Flaky Test Suite

Problem: 15% of test runs fail, passing on retry

PEOPLE
├─ Test-writing skills vary across team
├─ New developers copy existing flaky patterns
└─ No one assigned to fix flaky tests

PROCESS
├─ Flaky tests marked as "known issue" and ignored
├─ No policy against merging with flaky tests
└─ Test failures don't block deployments

TECHNOLOGY
├─ Race conditions in async test setup
├─ Tests share global state
├─ Test database not isolated per test
├─ setTimeout used instead of proper waiting
└─ CI environment inconsistent (different CPU/memory)

ENVIRONMENT
├─ CI runner under heavy load
├─ Network timing varies (external API mocks flaky)
└─ Timezone differences between local and CI

METHODS
├─ Integration tests not properly isolated
├─ No retry logic for legitimate timing issues
└─ Tests depend on execution order

MATERIALS
├─ Test data fixtures overlap
├─ Shared test database polluted
└─ Mock data doesn't match production patterns

ROOT CAUSES:
- No test isolation strategy (Methods + Technology)
- Process accepts flaky tests (Process)
- Async timing not handled properly (Technology)

SOLUTIONS:
1. Implement per-test database isolation (high impact)
2. Replace setTimeout with proper async/await patterns (medium impact)
3. Add pre-commit hook blocking flaky test patterns (prevents new issues)
4. Enforce policy: flaky test = block merge (process change)

Example 3: Feature Takes 3 Months Instead of 3 Weeks

Problem: Simple CRUD feature took 12 weeks vs. 3 week estimate

PEOPLE
├─ Developer unfamiliar with codebase
├─ Key architect on vacation during critical phase
└─ Designer changed requirements mid-development

PROCESS
├─ Requirements not finalized before starting
├─ No code review for first 6 weeks (large diff)
├─ Multiple rounds of design revision
└─ QA started late (found issues in week 10)

TECHNOLOGY
├─ Codebase has high coupling (change ripple effects)
├─ No automated tests (manual testing slow)
├─ Legacy code required refactoring first
└─ Development environment setup took 2 weeks

ENVIRONMENT
├─ Staging environment broken for 3 weeks
├─ Production data needed for testing (compliance delay)
└─ Dependencies blocked by another team

METHODS
├─ No incremental delivery (big bang approach)
├─ Over-engineering (added future features "while we're at it")
└─ No design doc (discovered issues during implementation)

MATERIALS
├─ Third-party API changed during development
├─ Production data model different than staging
└─ Missing design assets (waited for designer)

ROOT CAUSES:
- No requirements lock-down before start (Process)
- Architecture prevents incremental changes (Technology)
- Big bang approach vs. iterative (Methods)
- Development environment not automated (Technology)

SOLUTIONS:
1. Require design doc + finalized requirements before starting (Process)
2. Implement feature flags for incremental delivery (Methods)
3. Automate dev environment setup (Technology)
4. Refactor high-coupling areas (Technology, long-term)

Notes

  • Fishbone reveals systemic issues across domains
  • Multiple causes often combine to create problems
  • Don't stop at first cause in each category—dig deeper
  • Some causes span multiple categories (mark them)
  • Root causes usually in Process or Methods (not just Technology)
  • Use with /why command for deeper analysis of specific causes
  • Prioritize solutions by: impact × feasibility ÷ effort
  • Address root causes, not just symptoms

Related skills

How it compares

Use cause-and-effect for breadth-first incident cause mapping; use debugging skills when the failure is already localized to specific code.

FAQ

What categories does cause-and-effect analyze?

cause-and-effect examines six Fishbone categories: People, Process, Technology, Environment, Methods, and Materials. The skill builds a structured Ishikawa view listing contributing factors for the stated problem.

How do you invoke the cause-and-effect skill?

cause-and-effect is invoked with /cause-and-effect plus an optional problem description. If no problem is supplied, the skill prompts for PROBLEM input before running the Fishbone analysis.

Is Cause And Effect safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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