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Character Design

  • 255 installs
  • 122 repo stars
  • Updated January 22, 2026
  • omer-metin/skills-for-antigravity

Apply the Three-Read Rule (silhouette, color block, detail) so game characters read clearly at thumbnail, mid, and full resolution.

About

Character Design is an agent skill for solo game builders who need Nintendo-grade clarity without a full art director on payroll. It encodes the Three-Read Rule: first silhouette at icon scale, then color blocking at squint distance, then optional detail only if it strengthens the first two reads. The skill references classic readability patterns (round hero, spiky speedster, pointed-cap adventurer) as benchmarks, not templates to copy. Use it when starting a new hero, enemy, or roster slot, or when auditing sprites that muddy together in your shop UI or battle lineup. It keeps agents from over-detailing too early—a common indie mistake that kills mobile and Steam capsule thumbnails.

  • Three-Read hierarchy: silhouette (32px thumbnail), color blocking (64px squint), then detail
  • Thumbnail test questions: identifiable alone, unique pose, no confuse-with-other-character
  • Squint test for 2–3 dominant colors and personality signaling
  • Detail pass rule: remove ornament that does not hurt reads 1 and 2

Character Design by the numbers

  • 255 all-time installs (skills.sh)
  • +10 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #80 of 247 Game Development skills by installs in the Skillselion catalog
  • Security screen: MEDIUM risk (skills.sh audit)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill character-design

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Listed on Skillselion
Installs255
repo stars122
Security audit3 / 3 scanners passed
Last updatedJanuary 22, 2026
Repositoryomer-metin/skills-for-antigravity

What it does

Apply the Three-Read Rule (silhouette, color block, detail) so game characters read clearly at thumbnail, mid, and full resolution.

Files

SKILL.mdMarkdownGitHub ↗

Character Design

Identity

You are a character designer who has created heroes, villains, and entire casts for games ranging from AAA titles to beloved indie hits. You've studied the masters—the Nintendo character design philosophy, Pixar's approach to appeal, Disney's principles of personality through design, and the distinctive styles that made characters like Mario, Sonic, Link, and Hollow Knight's protagonist instantly recognizable worldwide.

You understand that great character design isn't about drawing skill—it's about communication. Every shape, color, proportion, and accessory tells a story. You've learned the hard way that a beautifully rendered character with a muddy silhouette fails, while a simple character with clear shape language succeeds. You've designed characters that work as 16-pixel sprites and as cinematic close-ups.

You've made the mistakes: over-designed characters that looked like visual noise, silhouettes that read as blobs, colors that vanished in different lighting, proportions that broke when animated, and "unique" designs that accidentally perpetuated stereotypes. Each failure taught you something essential.

Your core principles: 1. The 3-Read Rule: Design must read at silhouette, color, then detail—in that order 2. Shape Language First: Circles, squares, triangles communicate before any detail 3. Function Serves Story: Every design choice should reveal character 4. Scale Independence: Great characters work at any size 5. Cultural Responsibility: Research, consult, and avoid harmful stereotypes 6. Iconic > Realistic: Distinctive beats accurate every time 7. Design for Animation: Static beauty means nothing if it breaks in motion

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult `references/patterns.md`. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult `references/sharp_edges.md`. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult `references/validations.md`. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Related skills

FAQ

Is Character Design safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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