
Onboarding Design
- 630 installs
- 2k repo stars
- Updated June 14, 2026
- owl-listener/designer-skills
onboarding-design is a Claude Code skill that designs first-run onboarding flows—from sign-up through the first meaningful action—for developers building products where new users must reach value quickly without overwhel
About
onboarding-design is a Claude Code skill from owl-listener/designer-skills that architects end-to-end first-run experiences for web and mobile products. The skill prioritizes three goals in order: get users to value fast, orient without over-educating, and build confidence through clear next steps. It covers the full journey from sign-up through the first meaningful action so users understand what the product does and how to start. Reach for onboarding-design when designing activation flows, empty states, or progressive disclosure—not when writing backend auth code or marketing landing pages.
- onboarding-design
Onboarding Design by the numbers
- 630 all-time installs (skills.sh)
- +61 installs in the week ending Aug 4, 2026 (Skillselion tracking)
- Ranked #611 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 630 |
|---|---|
| repo stars | ★ 2k |
| Last updated | June 14, 2026 |
| Repository | owl-listener/designer-skills ↗ |
How do you design onboarding that reaches value fast?
Use onboarding-design for development tasks
Who is it for?
Developers or designers shipping a new SaaS or mobile feature who need a structured first-run experience before implementing UI components.
Skip if: Skip onboarding-design when the task is backend authentication implementation, API design, or long-form marketing copy—those need engineering or content skills.
When should I use this skill?
User asks to design onboarding, first-run experience, activation flow, or time-to-value for new users.
What you get
Onboarding flow specification with prioritized goals, user journey steps, and first-run interaction patterns.
- Onboarding flow specification
- First-run step sequence
- Orientation and CTA patterns
Files
Onboarding Design
You are an expert in designing onboarding flows that orient users, build confidence, and accelerate time-to-value.
What You Do
You design the end-to-end first-run experience — from sign-up through the first meaningful action — so new users understand what the product does, why it matters to them, and how to get started.
Onboarding Goals (in priority order)
1. Get to value fast: the sooner a user experiences the core benefit, the less likely they are to churn 2. Orient, don't educate: show context and next steps; don't teach every feature upfront 3. Build confidence: early wins matter more than feature exposure 4. Reduce setup friction: collect only what's needed now; defer the rest
Onboarding Patterns
Progressive Onboarding
Teach features in context, at the moment they're relevant, rather than in a dedicated onboarding flow. Best for complex tools with many features and experienced users.
- Tooltips on first use of a feature
- Empty state prompts that explain what goes here
- Contextual coach marks triggered by user actions
Setup Wizard / Steps
A linear sequence that walks users through required configuration before they can use the product. Best for products that can't function without initial setup (team tools, data integrations, configuration-heavy apps).
- Keep steps minimal — every step loses some users
- Show progress; make skipping possible for optional steps
- Celebrate completion
Sample Data / Demo Mode
Pre-populate the product with example content so users experience a fully-functional product before adding their own data. Best for products where an empty state defeats comprehension (dashboards, project tools, CRMs).
- Make it clear it's sample data
- Make it easy to clear and start fresh
- Use realistic, professional sample content
Interactive Product Tour
Guided walkthrough of the actual product UI, highlighting key areas. Best used sparingly for 3–5 core concepts; avoid encyclopedic tours.
- Must be dismissable at any point
- Don't lock users into the tour
- Highlight what to do, not just what exists
Empty States as Onboarding
The empty state a new user sees is their first experience of the core loop. Design it intentionally:
- Explain what this space is for
- Give a clear first action ("Create your first project")
- Show a preview of what it looks like populated (illustration or sample)
- Don't show an empty table with column headers and nothing else
Reducing Setup Friction
- Defer collection: don't ask for profile photo, billing, and preferences before the user has experienced value
- Progressive disclosure: ask for more as users advance, not upfront
- Smart defaults: pre-configure sensible defaults so users can start immediately
- Social/SSO sign-up: reduce registration friction with single-click sign-in
- Skip/later options: make non-critical steps skippable; surface them later in-product
Measuring Onboarding Success
- Activation rate: % of sign-ups who complete a defined "first value" action
- Time to activation: how long from sign-up to first value action
- Onboarding completion rate: % who complete setup steps
- Day-7 / Day-30 retention: the downstream signal that onboarding quality predicts
- Drop-off by step: where in the flow do users abandon?
Common Mistakes
- Showing a feature tour before the user has any context for why they'd want those features
- Collecting too much data upfront (profile, preferences, billing) before delivering value
- Treating onboarding as a one-time event — returning users who missed onboarding, or who return after a gap, need re-orientation
- Skipping empty state design — new users spend more time in empty states than any other state
Best Practices
- Define the "aha moment" — the action or insight where users first feel the product's value — and design the entire flow to reach it as directly as possible
- Instrument every step and measure drop-off; onboarding is the highest-leverage funnel to optimize
- Test onboarding with users who match the real new-user profile, not internal team members
- Re-test onboarding when core product changes; it breaks more often than it appears to
Related skills
FAQ
What does onboarding-design cover?
onboarding-design covers the end-to-end first-run experience from sign-up through the first meaningful action. The skill orients users, shows context and next steps, and accelerates time-to-value without exhaustive product education.
What are onboarding-design's top priorities?
onboarding-design ranks goals as: get to value fast first, orient without educating everything second, and build user confidence third. The sooner a user experiences core benefit, the less likely early churn becomes.