
Design Flow
- 26 installs
- 87 repo stars
- Updated June 9, 2026
- owl-listener/inclusive-design-skills
Helps with ai & agent building tasks during AI-assisted development.
About
design-flow is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.
- design-flow
- AI & Agent Building
- AI-coding skill
Design Flow by the numbers
- 26 all-time installs (skills.sh)
- +2 installs in the week ending Jul 18, 2026 (Skillselion tracking)
- Ranked #9,702 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 1, 2026 (Skillselion catalog sync)
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| Installs | 26 |
|---|---|
| repo stars | ★ 87 |
| Last updated | June 9, 2026 |
| Repository | owl-listener/inclusive-design-skills ↗ |
What it does
Helps with ai & agent building tasks during AI-assisted development.
Files
Design Inclusive Interaction Flow
Design a new interaction flow that supports diverse input methods and provides accessible feedback from the start — not retrofitted after.
Process
Step 1: Identify All Interactions
List every point in the flow where the user must act:
- Click/tap a button
- Enter text
- Make a selection
- Navigate between steps
- Drag, swipe, or gesture
- Respond to a prompt
Step 2: Assign Input Methods
Using multi-modal-input, for each interaction specify how it works across at least three input methods:
- Keyboard: what keys or shortcuts activate it?
- Pointer/touch: what is the target size and spacing?
- Voice (where applicable): what command triggers it?
Flag any interaction that only works with one input method.
Step 3: Design the Keyboard Layer
Using keyboard-navigation, define:
- Tab order through all interactive elements
- Focus management for modals, dropdowns, and dynamic content
- Skip links and landmark navigation
- Keyboard shortcuts for frequent actions (document them)
Step 4: Specify Targets
Using touch-target-design, specify:
- Minimum sizes for all interactive elements
- Spacing between adjacent targets
- Thumb zone placement for mobile primary actions
Step 5: Design Feedback
Using feedback-and-status, for each interaction specify:
- What the user sees (visual feedback)
- What a screen reader announces (text alternative)
- What happens on success, error, and loading states
- How feedback works with colour, icon, and text combined
Output
Deliver an interaction specification that includes:
- Flow diagram with interaction points marked
- Input method matrix (task × input method)
- Focus order map
- Target size annotations
- Feedback specification per interaction