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Design Flow

  • 26 installs
  • 87 repo stars
  • Updated June 9, 2026
  • owl-listener/inclusive-design-skills

Helps with ai & agent building tasks during AI-assisted development.

About

design-flow is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • design-flow
  • AI & Agent Building
  • AI-coding skill

Design Flow by the numbers

  • 26 all-time installs (skills.sh)
  • +2 installs in the week ending Jul 18, 2026 (Skillselion tracking)
  • Ranked #9,702 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 1, 2026 (Skillselion catalog sync)
npx skills add https://github.com/owl-listener/inclusive-design-skills --skill design-flow

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Listed on Skillselion
Installs26
repo stars87
Last updatedJune 9, 2026
Repositoryowl-listener/inclusive-design-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

SKILL.mdMarkdownGitHub ↗

Design Inclusive Interaction Flow

Design a new interaction flow that supports diverse input methods and provides accessible feedback from the start — not retrofitted after.

Process

Step 1: Identify All Interactions

List every point in the flow where the user must act:

  • Click/tap a button
  • Enter text
  • Make a selection
  • Navigate between steps
  • Drag, swipe, or gesture
  • Respond to a prompt

Step 2: Assign Input Methods

Using multi-modal-input, for each interaction specify how it works across at least three input methods:

  • Keyboard: what keys or shortcuts activate it?
  • Pointer/touch: what is the target size and spacing?
  • Voice (where applicable): what command triggers it?

Flag any interaction that only works with one input method.

Step 3: Design the Keyboard Layer

Using keyboard-navigation, define:

  • Tab order through all interactive elements
  • Focus management for modals, dropdowns, and dynamic content
  • Skip links and landmark navigation
  • Keyboard shortcuts for frequent actions (document them)

Step 4: Specify Targets

Using touch-target-design, specify:

  • Minimum sizes for all interactive elements
  • Spacing between adjacent targets
  • Thumb zone placement for mobile primary actions

Step 5: Design Feedback

Using feedback-and-status, for each interaction specify:

  • What the user sees (visual feedback)
  • What a screen reader announces (text alternative)
  • What happens on success, error, and loading states
  • How feedback works with colour, icon, and text combined

Output

Deliver an interaction specification that includes:

  • Flow diagram with interaction points marked
  • Input method matrix (task × input method)
  • Focus order map
  • Target size annotations
  • Feedback specification per interaction

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