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Clean Code

  • 71 installs
  • 1 repo stars
  • Updated March 16, 2026
  • pixel-process-ug/superkit-agents

Helps with ai & agent building tasks.

About

clean-code is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.

  • clean-code
  • AI & Agent Building
  • AI-coding skill

Clean Code by the numbers

  • 71 all-time installs (skills.sh)
  • +3 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #5,647 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
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Installs71
repo stars1
Last updatedMarch 16, 2026
Repositorypixel-process-ug/superkit-agents

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

Clean Code

Overview

Apply clean code principles to produce readable, maintainable, and testable software. This skill covers SOLID principles, DRY application, code smell identification, refactoring patterns, naming conventions, error handling, and complexity management. Based on the works of Robert C. Martin, Martin Fowler, and Kent Beck.

Announce at start: "I'm using the clean-code skill to improve code quality."

---

Phase 1: Analyze Current Code

Goal: Read and understand the code in full context before changing anything.

Actions

1. Read the code in its full context (not just the snippet) 2. Identify the code's responsibility and purpose 3. Measure cyclomatic complexity 4. Map coupling and dependencies 5. Note any existing tests

STOP — Do NOT proceed to Phase 2 until:

  • [ ] Code is read in full context
  • [ ] Purpose and responsibility are understood
  • [ ] Complexity hotspots are identified
  • [ ] Existing test coverage is known

---

Phase 2: Identify Code Smells

Goal: Catalog all code smells using the reference tables below.

Bloaters

SmellDetectionRefactoring
Long Method> 30 linesExtract Method
Large Class> 300 lines or > 5 responsibilitiesExtract Class
Long Parameter List> 3 parametersIntroduce Parameter Object
Data ClumpsSame params appear togetherExtract Class
Primitive ObsessionPrimitives instead of small objectsReplace with Value Object

Object-Orientation Abusers

SmellDetectionRefactoring
Switch StatementsSwitch on typeReplace with Polymorphism
Parallel InheritanceEvery subclass requires parallel subclassMerge hierarchies
Refused BequestSubclass ignores inherited methodsReplace Inheritance with Delegation

Change Preventers

SmellDetectionRefactoring
Divergent ChangeOne class changed for multiple reasonsExtract Class (SRP)
Shotgun SurgeryOne change touches many classesMove Method, Inline Class

Dispensables

SmellDetectionRefactoring
Dead CodeUnreachable or unusedRemove
Speculative GeneralityUnused abstractions "just in case"Collapse Hierarchy, Remove
Comments explaining bad codeComments compensating for unclear codeRename, Extract Method

STOP — Do NOT proceed to Phase 3 until:

  • [ ] All code smells are cataloged
  • [ ] Each smell has a priority (high/medium/low)
  • [ ] Refactoring approach is identified for each

---

Phase 3: Apply Refactoring

Goal: Apply refactoring patterns one at a time, verifying tests after each.

Actions

1. Apply ONE refactoring at a time 2. Run tests after each change 3. If any test fails, revert immediately 4. Continue until code is clean 5. Review naming, structure, and documentation

STOP — Refactoring complete when:

  • [ ] All high-priority smells are resolved
  • [ ] All tests pass after each change
  • [ ] No behavior was changed during refactoring
  • [ ] Code is readable to a new team member

---

SOLID Principles

S — Single Responsibility Principle

A class/module should have one, and only one, reason to change.

Smell: A class that changes for multiple unrelated reasons. Fix: Extract responsibilities into separate classes.

O — Open/Closed Principle

Open for extension, closed for modification.

Smell: Switch statements that grow with new types. Fix: Polymorphism, strategy pattern, or plugin architecture.

L — Liskov Substitution Principle

Subtypes must be substitutable for their base types.

Smell: Subclass overrides method to throw "not supported." Fix: Restructure hierarchy; prefer composition over inheritance.

I — Interface Segregation Principle

No client should depend on methods it does not use.

Smell: Interfaces with many methods; implementors leave some as no-ops. Fix: Split into smaller, focused interfaces.

D — Dependency Inversion Principle

Depend on abstractions, not concretions.

Smell: High-level modules importing low-level modules directly. Fix: Inject dependencies via interfaces/abstract classes.

---

Naming Conventions

Rules

ElementConventionExample
VariablesNouns describing what they holduserCount, not n
BooleansPrefixed with is/has/can/shouldisActive, hasPermission
FunctionsVerbs describing what they docalculateTotal, fetchUsers
ConstantsUPPER_SNAKE_CASEMAX_RETRY_COUNT
ClassesPascalCase nounsUserRepository, PaymentService
InterfacesDescribe capabilitySerializable, Cacheable

Name Length Guidelines

ScopeLengthExample
Loop counters1-2 charsi, j (tiny loops only)
Lambda params1-3 chars when context clearusers.filter(u => u.active)
Local variablesShort but descriptivetotal, result
Function namesMedium, descriptivecalculateMonthlyRevenue
Class namesAs long as neededAuthenticationTokenValidator

---

Function Guidelines

Size and Structure

  • Functions should do one thing
  • Ideal: 5-15 lines (excluding boilerplate)
  • Maximum: 30 lines (beyond this, extract)
  • Maximum parameters: 3 (beyond this, use options object)

Guard Clauses (Early Return)

// Bad: nested conditions
function getDiscount(user) {
  if (user) {
    if (user.isPremium) {
      if (user.orderCount > 10) {
        return 0.2;
      }
    }
  }
  return 0;
}

// Good: guard clauses
function getDiscount(user) {
  if (!user) return 0;
  if (!user.isPremium) return 0;
  if (user.orderCount <= 10) return 0;
  return 0.2;
}

---

Error Handling Patterns

Decision Table

ApproachUse WhenExample
Result typeFunctional style, expected failuresResult<T, E> return type
Specific exceptionsOOP style, exceptional casesthrow new ValidationError(...)
Error codesC-style APIs, cross-languageReturn code + message
Option/MaybeValue may or may not existOption<User>

Result Type Pattern

type Result<T, E = Error> =
  | { success: true; data: T }
  | { success: false; error: E };

function parseConfig(raw: string): Result<Config, ParseError> {
  try {
    const config = JSON.parse(raw);
    if (!isValidConfig(config)) {
      return { success: false, error: new ParseError('Invalid config structure') };
    }
    return { success: true, data: config };
  } catch {
    return { success: false, error: new ParseError('Invalid JSON') };
  }
}

Error Handling Never List

  • Never catch and swallow errors silently
  • Never use exceptions for control flow
  • Never return null to indicate an error
  • Never log and rethrow without adding context

---

Complexity Metrics

RangeRisk LevelAction
1-5LowNo action needed
6-10ModerateConsider refactoring
11-20HighShould refactor
21+CriticalMust refactor

Reducing Complexity

1. Extract complex conditions into named booleans 2. Replace nested conditionals with guard clauses 3. Use polymorphism instead of type checking 4. Decompose into smaller functions 5. Use lookup tables instead of switch/if chains

---

DRY Application Decision Table

SituationApply DRY?Rationale
Exact duplication of logicYesSame logic should live in one place
Three or more occurrencesYesRule of Three confirms the pattern
Two occurrences onlyWaitMay be coincidental similarity
Similar structure, different purposeNoDifferent reasons to change
Abstracting adds more complexityNoClarity over DRY

---

Comment Philosophy

Good Comments

TypeExample
Why (reasoning)// Use binary search because list is pre-sorted and >10K items
LegalCopyright, license headers
TODO with ticket// TODO(PROJ-123): Add rate limiting
Warning// WARNING: This is not thread-safe
Public API docsJSDoc/TSDoc for public interfaces

Bad Comments (remove and fix code instead)

TypeExample
Restating code// increment counter before counter++
Commented-out codeUse version control instead
Journal commentsUse git log instead
Closing brace comments} // end if

---

Anti-Patterns / Common Mistakes

Anti-PatternWhy It Is WrongCorrect Approach
Premature abstractionDRYing code that differs in intentWait for Rule of Three
God classesKnow everything, do everythingSplit by responsibility (SRP)
Feature envyMethod uses another class's data more than its ownMove method to the data owner
Stringly typed dataStrings where enums/types belongDefine proper types
Magic numbersUnclear meaning, error-proneNamed constants
Boolean trapFunction with boolean params that change behaviorUse named options or separate functions
Over-engineeringAbstractions for problems that do not existYAGNI — You Ain't Gonna Need It

---

Integration Points

SkillRelationship
code-reviewReview identifies code smells for clean-code to resolve
test-driven-developmentTDD ensures behavior preservation during refactoring
senior-frontendFrontend components follow clean code principles
senior-backendBackend services follow SOLID and clean architecture
performance-optimizationClean code enables easier performance optimization
systematic-debuggingClean code is easier to debug

---

Immutability Preferences

  • Default to const (JavaScript/TypeScript)
  • Use readonly properties and ReadonlyArray
  • Prefer spread/destructuring over mutation
  • Use immutable update patterns for state
  • Only mutate when performance profiling demands it

---

Skill Type

FLEXIBLE — Apply principles based on context. Not every function needs to be 5 lines; not every pattern needs to be SOLID. Use judgment and optimize for team readability over theoretical purity.

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