
pluginagentmarketplace/custom-plugin-game-developer
2 skills1.4k installs60 starsGitHub
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npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developerSkills in this repo
1Game Design TheoryGame Design Theory is an agent skill for solo and indie game developers who need a shared vocabulary for why a game feels fun before writing large amounts of code or art. It covers the MDA framework—mechanics, dynamics, and aesthetics—and ties that to core loops, reward systems, difficulty curves, and player motivation across action, RPG, puzzle, strategy, casual, and simulation shapes. Parameters let you emphasize MDA, Bartle types, flow, or reward systems so agents do not hand-wave balance. Use it in Validate when scoping a prototype or pitching pillars in a GDD, in Idea when comparing concepts, and in Build when revisiting progression so mechanics still match intended aesthetics. It is theory and structure, not a replacement for playtesting, economy spreadsheets, or engine-specific implementation skills.1.4kinstalls2Level DesignLevel Design is a game-development agent skill that encodes fundamentals solo builders need when turning a genre and level format into an engaging playable space. It centers on flow and pacing, visual guidance so players read the space without friction, environmental storytelling, and navigation clarity—applied across linear, open-world, hub, procedural, and puzzle layouts for action, adventure, platformer, FPS, RPG, and related genres. Optional parameters capture level type and genre so the agent tailors advice before you open ProBuilder, terrain tools, or modular kits in the editor. Retry policy and logged completion, death, and exploration metrics help iterate on difficulty progression rather than one-shot guesses. Indie teams of one use it as a bonded primary skill with the game-designer agent to keep spatial design decisions documented before expensive blockout and playtest cycles.1installs