
Kotlin Compose
- 67 installs
- 7 repo stars
- Updated January 5, 2026
- pluginagentmarketplace/custom-plugin-kotlin
kotlin-compose is a Claude Code skill for ai & agent building.
About
kotlin-compose is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.
- kotlin-compose
- AI & Agent Building
- AI-coding skill
Kotlin Compose by the numbers
- 67 all-time installs (skills.sh)
- Ranked #5,935 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 4, 2026 (Skillselion catalog sync)
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| Installs | 67 |
|---|---|
| repo stars | ★ 7 |
| Last updated | January 5, 2026 |
| Repository | pluginagentmarketplace/custom-plugin-kotlin ↗ |
How do I helps with ai & agent building tasks.?
Helps with ai & agent building tasks.
Who is it for?
Best when you're working on ai & agent building and need structured help with kotlin compose.
Skip if: Teams with no ai & agent building needs, or anyone wanting a generic chat assistant without this specific workflow.
When should I use this skill?
When you need to helps with ai & agent building tasks., or when kotlin-compose is a claude code skill for ai & agent building.
What you get
Structured output aligned to kotlin-compose: kotlin-compose, AI & Agent Building.
Files
Kotlin Compose Skill
Build modern UIs with Jetpack Compose declarative patterns.
Topics Covered
State Management
@Composable
fun Counter() {
var count by remember { mutableIntStateOf(0) }
Button(onClick = { count++ }) { Text("Count: $count") }
}
// Derived state
val isValid by remember { derivedStateOf { email.isNotBlank() && password.length >= 8 } }Side Effects
@Composable
fun UserScreen(userId: String) {
LaunchedEffect(userId) {
viewModel.loadUser(userId)
}
DisposableEffect(Unit) {
val listener = viewModel.addListener()
onDispose { listener.remove() }
}
}Modifiers
Box(
modifier = Modifier
.fillMaxSize()
.padding(16.dp)
.background(MaterialTheme.colorScheme.surface)
.clickable { onClick() }
)Material 3 Theming
@Composable
fun AppTheme(content: @Composable () -> Unit) {
val colorScheme = if (isSystemInDarkTheme()) darkColorScheme() else lightColorScheme()
MaterialTheme(colorScheme = colorScheme, typography = Typography, content = content)
}Troubleshooting
| Issue | Resolution |
|---|---|
| Infinite recomposition | Use remember or derivedStateOf |
| State lost on rotation | Use rememberSaveable or ViewModel |
Usage
Skill("kotlin-compose")# Jetpack Compose Configuration
compose_version: "1.5.4"
compiler_version: "1.5.8"
features:
- Material3
- Navigation
- ViewModel integration
- Animation
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "kotlin-compose Configuration Schema",
"type": "object",
"properties": {
"skill": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"version": {
"type": "string",
"pattern": "^\\d+\\.\\d+\\.\\d+$"
},
"category": {
"type": "string",
"enum": [
"api",
"testing",
"devops",
"security",
"database",
"frontend",
"algorithms",
"machine-learning",
"cloud",
"containers",
"general"
]
}
},
"required": [
"name",
"version"
]
},
"settings": {
"type": "object",
"properties": {
"enabled": {
"type": "boolean",
"default": true
},
"log_level": {
"type": "string",
"enum": [
"debug",
"info",
"warn",
"error"
]
}
}
}
},
"required": [
"skill"
]
}Jetpack Compose Guide
Basic Composable
@Composable
fun Greeting(name: String, modifier: Modifier = Modifier) {
Text(
text = "Hello $name!",
modifier = modifier.padding(16.dp)
)
}
@Preview
@Composable
fun GreetingPreview() {
Greeting("Android")
}State Management
@Composable
fun Counter() {
var count by remember { mutableStateOf(0) }
Column {
Text("Count: $count")
Button(onClick = { count++ }) {
Text("Increment")
}
}
}ViewModel Integration
@Composable
fun UserScreen(viewModel: UserViewModel = viewModel()) {
val users by viewModel.users.collectAsState()
LazyColumn {
items(users) { user ->
UserCard(user)
}
}
}Kotlin Compose Patterns
Design Patterns
Pattern 1: Input Validation
Always validate input before processing:
def validate_input(data):
if data is None:
raise ValueError("Data cannot be None")
if not isinstance(data, dict):
raise TypeError("Data must be a dictionary")
return TruePattern 2: Error Handling
Use consistent error handling:
try:
result = risky_operation()
except SpecificError as e:
logger.error(f"Operation failed: {e}")
handle_error(e)
except Exception as e:
logger.exception("Unexpected error")
raisePattern 3: Configuration Loading
Load and validate configuration:
import yaml
def load_config(config_path):
with open(config_path) as f:
config = yaml.safe_load(f)
validate_config(config)
return configAnti-Patterns to Avoid
❌ Don't: Swallow Exceptions
# BAD
try:
do_something()
except:
pass✅ Do: Handle Explicitly
# GOOD
try:
do_something()
except SpecificError as e:
logger.warning(f"Expected error: {e}")
return default_valueCategory-Specific Patterns: General
Recommended Approach
1. Start with the simplest implementation 2. Add complexity only when needed 3. Test each addition 4. Document decisions
Common Integration Points
- Configuration:
assets/config.yaml - Validation:
scripts/validate.py - Documentation:
references/GUIDE.md
---
Pattern library for kotlin-compose skill
#!/usr/bin/env python3
"""
Validation script for kotlin-compose skill.
Category: general
"""
import os
import sys
import yaml
import json
from pathlib import Path
def validate_config(config_path: str) -> dict:
"""
Validate skill configuration file.
Args:
config_path: Path to config.yaml
Returns:
dict: Validation result with 'valid' and 'errors' keys
"""
errors = []
if not os.path.exists(config_path):
return {"valid": False, "errors": ["Config file not found"]}
try:
with open(config_path, 'r') as f:
config = yaml.safe_load(f)
except yaml.YAMLError as e:
return {"valid": False, "errors": [f"YAML parse error: {e}"]}
# Validate required fields
if 'skill' not in config:
errors.append("Missing 'skill' section")
else:
if 'name' not in config['skill']:
errors.append("Missing skill.name")
if 'version' not in config['skill']:
errors.append("Missing skill.version")
# Validate settings
if 'settings' in config:
settings = config['settings']
if 'log_level' in settings:
valid_levels = ['debug', 'info', 'warn', 'error']
if settings['log_level'] not in valid_levels:
errors.append(f"Invalid log_level: {settings['log_level']}")
return {
"valid": len(errors) == 0,
"errors": errors,
"config": config if not errors else None
}
def validate_skill_structure(skill_path: str) -> dict:
"""
Validate skill directory structure.
Args:
skill_path: Path to skill directory
Returns:
dict: Structure validation result
"""
required_dirs = ['assets', 'scripts', 'references']
required_files = ['SKILL.md']
errors = []
# Check required files
for file in required_files:
if not os.path.exists(os.path.join(skill_path, file)):
errors.append(f"Missing required file: {file}")
# Check required directories
for dir in required_dirs:
dir_path = os.path.join(skill_path, dir)
if not os.path.isdir(dir_path):
errors.append(f"Missing required directory: {dir}/")
else:
# Check for real content (not just .gitkeep)
files = [f for f in os.listdir(dir_path) if f != '.gitkeep']
if not files:
errors.append(f"Directory {dir}/ has no real content")
return {
"valid": len(errors) == 0,
"errors": errors,
"skill_name": os.path.basename(skill_path)
}
def main():
"""Main validation entry point."""
skill_path = Path(__file__).parent.parent
print(f"Validating kotlin-compose skill...")
print(f"Path: {skill_path}")
# Validate structure
structure_result = validate_skill_structure(str(skill_path))
print(f"\nStructure validation: {'PASS' if structure_result['valid'] else 'FAIL'}")
if structure_result['errors']:
for error in structure_result['errors']:
print(f" - {error}")
# Validate config
config_path = skill_path / 'assets' / 'config.yaml'
if config_path.exists():
config_result = validate_config(str(config_path))
print(f"\nConfig validation: {'PASS' if config_result['valid'] else 'FAIL'}")
if config_result['errors']:
for error in config_result['errors']:
print(f" - {error}")
else:
print("\nConfig validation: SKIPPED (no config.yaml)")
# Summary
all_valid = structure_result['valid']
print(f"\n==================================================")
print(f"Overall: {'VALID' if all_valid else 'INVALID'}")
return 0 if all_valid else 1
if __name__ == "__main__":
sys.exit(main())
Related skills
FAQ
What does kotlin-compose do?
kotlin-compose is a Claude Code skill for ai & agent building.
When should I use kotlin-compose?
When you need to helps with ai & agent building tasks., or when kotlin-compose is a claude code skill for ai & agent building.
What are the main capabilities?
kotlin-compose; AI & Agent Building; AI-coding skill.