
To Spring Or Not To Spring
- 155 installs
- 32 repo stars
- Updated March 17, 2026
- raphaelsalaja/skill
Audit motion code so gestures use springs, system feedback uses easing, and high-frequency UI skips animation noise—with file:line findings.
About
To Spring or Not To Spring is a checker skill for solo builders shipping polished web and mobile UI who want motion that feels intentional, not accidentally springy or sluggish. It reads animation-related code you point at, then applies a prioritized rule set across spring selection, easing selection, duration, and cases where animation should be disabled entirely. The core question is whether motion reacts to the user or communicates system state—gestures and drags should survive interruption with springs, while toasts and route changes need predictable easing endpoints. Outputs are concrete file:line findings so Claude Code, Cursor, or Codex can patch violations in place. Use it while implementing interactions, when animations feel wrong, or during Ship review before release. Intermediate familiarity with CSS transitions, WAAPI, or motion libraries helps, but the skill encodes the decision logic so you do not memorize timing theory.
- 4 rule categories: Spring Selection, Easing Selection, Duration, No Animation (prefixes spring-, easing-, duration-, non
- Decision framework: user-driven motion → spring; system-driven → easing; progress → linear; high-frequency → none
- Reviews specified files and reports violations in file:line format for agent or human fixes
- Covers gesture-driven interactions, state transitions, loading/progress, and fast toggles
To Spring Or Not To Spring by the numbers
- 155 all-time installs (skills.sh)
- +8 installs in the week ending Aug 4, 2026 (Skillselion tracking)
- Ranked #1,001 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Security screen: LOW risk (skills.sh audit)
- Data as of Aug 4, 2026 (Skillselion catalog sync)
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| Installs | 155 |
|---|---|
| repo stars | ★ 32 |
| Security audit | 3 / 3 scanners passed |
| Last updated | March 17, 2026 |
| Repository | raphaelsalaja/skill ↗ |
What it does
Audit motion code so gestures use springs, system feedback uses easing, and high-frequency UI skips animation noise—with file:line findings.
Files
To Spring or Not To Spring
Review animation code for correct timing function selection based on interaction type.
How It Works
1. Read the specified files (or prompt user for files/pattern) 2. Check against all rules below 3. Output findings in file:line format
Rule Categories
| Priority | Category | Prefix |
|---|---|---|
| 1 | Spring Selection | spring- |
| 2 | Easing Selection | easing- |
| 3 | Duration | duration- |
| 4 | No Animation | none- |
Decision Framework
Ask: Is this motion reacting to the user, or is the system speaking?
| Motion Type | Best Choice | Why |
|---|---|---|
| User-driven (drag, flick, gesture) | Spring | Survives interruption, preserves velocity |
| System-driven (state change, feedback) | Easing | Clear start/end, predictable timing |
| Time representation (progress, loading) | Linear | 1:1 relationship between time and progress |
| High-frequency (typing, fast toggles) | None | Animation adds noise, feels slower |
Rules
Spring Selection Rules
spring-for-gestures
Gesture-driven motion (drag, flick, swipe) must use springs.
Fail:
<motion.div
drag="x"
transition={{ duration: 0.3, ease: "easeOut" }}
/>Pass:
<motion.div
drag="x"
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>spring-for-interruptible
Motion that can be interrupted must use springs.
Fail:
// User can click again mid-animation
<motion.div
animate={{ x: isOpen ? 200 : 0 }}
transition={{ duration: 0.3 }}
/>Pass:
<motion.div
animate={{ x: isOpen ? 200 : 0 }}
transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>spring-preserves-velocity
When velocity matters, use springs to preserve input energy.
Fail:
// Fast flick and slow flick animate identically
onDragEnd={(e, info) => {
animate(target, { x: 0 }, { duration: 0.3 });
}}Pass:
// Fast flick moves faster than slow flick
onDragEnd={(e, info) => {
animate(target, { x: 0 }, {
type: "spring",
velocity: info.velocity.x,
});
}}spring-params-balanced
Spring parameters must be balanced; avoid excessive oscillation.
Fail:
transition={{
type: "spring",
stiffness: 1000,
damping: 5, // Too low - excessive bounce
}}Pass:
transition={{
type: "spring",
stiffness: 500,
damping: 30, // Balanced - settles quickly
}}Easing Selection Rules
easing-for-state-change
System-initiated state changes should use easing curves.
Fail:
// Toast notification using spring
<motion.div
animate={{ y: 0 }}
transition={{ type: "spring" }}
/>
// Feels restless for a simple announcementPass:
<motion.div
animate={{ y: 0 }}
transition={{ duration: 0.2, ease: "easeOut" }}
/>easing-entrance-ease-out
Entrances must use ease-out (arrive fast, settle gently).
Fail:
.modal-enter {
animation-timing-function: ease-in;
}Pass:
.modal-enter {
animation-timing-function: ease-out;
}easing-exit-ease-in
Exits must use ease-in (build momentum before departure).
Fail:
.modal-exit {
animation-timing-function: ease-out;
}Pass:
.modal-exit {
animation-timing-function: ease-in;
}easing-transition-ease-in-out
View/mode transitions use ease-in-out for neutral attention.
Pass:
.page-transition {
animation-timing-function: ease-in-out;
}easing-linear-only-progress
Linear easing only for progress bars and time representation.
Fail:
.card-slide {
transition: transform 200ms linear; /* Mechanical feel */
}Pass:
.progress-bar {
transition: width 100ms linear; /* Honest time representation */
}Duration Rules
duration-press-hover
Press and hover interactions: 120-180ms.
Fail:
.button:hover {
transition: background-color 400ms;
}Pass:
.button:hover {
transition: background-color 150ms;
}duration-small-state
Small state changes: 180-260ms.
Pass:
.toggle {
transition: transform 200ms ease;
}duration-max-300ms
User-initiated animations must not exceed 300ms.
Fail:
<motion.div transition={{ duration: 0.5 }} />Pass:
<motion.div transition={{ duration: 0.25 }} />duration-shorten-before-curve
If animation feels slow, shorten duration before adjusting curve.
Fail (common mistake):
/* Trying to fix slowness with sharper curve */
.element {
transition: 400ms cubic-bezier(0, 0.9, 0.1, 1);
}Pass:
/* Fix slowness with shorter duration */
.element {
transition: 200ms ease-out;
}No Animation Rules
none-high-frequency
High-frequency interactions should have no animation.
Fail:
// Animated on every keystroke
function SearchInput() {
return (
<motion.div animate={{ scale: [1, 1.02, 1] }}>
<input onChange={handleSearch} />
</motion.div>
);
}Pass:
function SearchInput() {
return <input onChange={handleSearch} />;
}none-keyboard-navigation
Keyboard navigation should be instant, no animation.
Fail:
function Menu() {
return items.map(item => (
<motion.li
whileFocus={{ scale: 1.05 }}
transition={{ duration: 0.2 }}
/>
));
}Pass:
function Menu() {
return items.map(item => (
<li className={styles.menuItem} /> // CSS :focus-visible only
));
}none-context-menu-entrance
Context menus should not animate on entrance (exit only).
Fail:
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0 }}
/>Pass:
<motion.div exit={{ opacity: 0, scale: 0.95 }} />Output Format
When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/drawer/index.tsx:45 - [spring-for-gestures] Drag interaction using easing instead of spring
components/modal/styles.module.css:23 - [easing-entrance-ease-out] Modal entrance using ease-inSummary Table
After findings, output a summary:
| Rule | Count | Severity |
|---|---|---|
spring-for-gestures | 2 | HIGH |
easing-entrance-ease-out | 1 | MEDIUM |
duration-max-300ms | 3 | MEDIUM |
Quick Reference
| Interaction | Timing | Type |
|---|---|---|
| Drag release | Spring | stiffness: 500, damping: 30 |
| Button press | 150ms | ease |
| Modal enter | 200ms | ease-out |
| Modal exit | 150ms | ease-in |
| Page transition | 250ms | ease-in-out |
| Progress bar | varies | linear |
| Typing feedback | 0ms | none |
References
Related skills
FAQ
Is To Spring Or Not To Spring safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.