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Analyse Design

  • 97 installs
  • 154 repo stars
  • Updated July 30, 2026
  • sammcj/agentic-coding

Helps with design & ui/ux tasks.

About

analyse-design is a Claude Code skill for design & ui/ux. It helps solo builders move faster with AI-assisted development.

  • analyse-design
  • Design & UI/UX
  • AI-coding skill

Analyse Design by the numbers

  • 97 all-time installs (skills.sh)
  • +2 installs in the week ending Jul 26, 2026 (Skillselion tracking)
  • Ranked #1,150 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 1, 2026 (Skillselion catalog sync)
npx skills add https://github.com/sammcj/agentic-coding --skill analyse-design

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Listed on Skillselion
Installs97
repo stars154
Last updatedJuly 30, 2026
Repositorysammcj/agentic-coding

What it does

Helps with design & ui/ux tasks.

Files

SKILL.mdMarkdownGitHub ↗

Analysing Design Systems

Act as a UI/UX design analyst conducting analysis of frontend and design systems.

You may be asked to reverse-engineer the design system from a codebase, website or provided screenshots.

Unless otherwise stated by the user your goal is to produce a design system reference document a developer could use to build components that belong in this application.

Where to Look

Scan for design-relevant sources in this priority order:

1. Theme/token files - tailwind.config., theme.ts/js, tokens.json, design-tokens., variables.css/scss 2. Global styles - global.css, app.css, index.css, _variables.scss, CSS custom properties (:root / [data-theme]) 3. Component library config - shadcn components.json, MUI theme, Chakra theme, Ant Design config 4. Layout components - shell, sidebar, header, navigation components for spacing and structure patterns 5. Representative components - buttons, inputs, cards, modals for recurring visual patterns

Use Glob and Grep to locate these efficiently before reading files.

Dimensions to Analyse

For each dimension, cite specific files and style definitions.

  • Design language - visual school/philosophy (e.g., neo-brutalist, material, glassmorphism, minimal flat). Mood conveyed. Unique visual signatures
  • Colour palette - extract actual values. Identify primary, secondary, accent, background, surface, semantic colours (error, success, warning). Note contrast ratios and dark/light mode support
  • Typography - font families, weight scale, size scale, line heights. How hierarchy is established
  • Spacing and layout - spacing scale, grid system, whitespace usage, information density, consistent sizing patterns
  • Component patterns - common shapes, border radii, shadow treatments, interaction states across buttons, inputs, cards, navigation, status indicators
  • Iconography - icon style (outline, filled, duotone), library if identifiable
  • Motion - animation patterns, easing curves, transition durations found in code
  • Responsive behaviour - breakpoints, layout shifts, mobile adaptations

Output Format

Ask the user if they want your final output delivered in a markdown document (e.g. docs/DESIGN_LANGUAGE.md) or returned in the conversation.

Structure findings as:

1. Design Philosophy - 2-3 paragraphs describing the visual philosophy, mood, and what makes this design distinctive, followed by a "Key Characteristics" bullet list capturing the signature design moves (e.g. "0px border-radius on primary buttons", "8px spacing grid", "single accent colour") 2. Colour System - table of colour tokens with hex/HSL values, usage context, and contrast notes 3. Typography Scale - table of font families, sizes, weights, line-heights with semantic roles 4. Spacing Scale - list of spacing values and where they apply 5. Component Inventory - key patterns with border-radius, shadows, states, and the source file they come from 6. Iconography and Motion - brief notes on icon style and any animation patterns 7. Responsive Strategy - breakpoints and layout behaviour 8. Do's and Don'ts - derive from observed dominant patterns. "Do" lists the conventions that should be maintained. "Don't" lists anti-patterns that would break consistency (e.g. "Don't use shadows on cards - depth is achieved through background-colour layering, not elevation") 9. Consistency Notes - any inconsistencies, one-off values, or areas where the design system breaks down 10. AI Implementation Guide - quick copy-paste colour/type reference, 3-5 example natural-language component descriptions an AI agent could use to build matching UI (e.g. "Create a card: #f4f4f4 background, 0px border-radius, 16px padding. Title at 20px weight 600..."), and iteration hints

Tips

  • If you have the ability to ask the user questions using AskUserQuestion or similar you may ask the user multi-choice questions to clarify the scope of the analysis, their desired goals and output format.
  • Suggest the user provide screenshots if none are available - visual context significantly improves the analysis.
  • Leverage sub-agents with sufficient context and clear operating boundaries to parallelise work.

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