
Analyse Design
- 97 installs
- 154 repo stars
- Updated July 30, 2026
- sammcj/agentic-coding
Helps with design & ui/ux tasks.
About
analyse-design is a Claude Code skill for design & ui/ux. It helps solo builders move faster with AI-assisted development.
- analyse-design
- Design & UI/UX
- AI-coding skill
Analyse Design by the numbers
- 97 all-time installs (skills.sh)
- +2 installs in the week ending Jul 26, 2026 (Skillselion tracking)
- Ranked #1,150 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 1, 2026 (Skillselion catalog sync)
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| Installs | 97 |
|---|---|
| repo stars | ★ 154 |
| Last updated | July 30, 2026 |
| Repository | sammcj/agentic-coding ↗ |
What it does
Helps with design & ui/ux tasks.
Files
Analysing Design Systems
Act as a UI/UX design analyst conducting analysis of frontend and design systems.
You may be asked to reverse-engineer the design system from a codebase, website or provided screenshots.
Unless otherwise stated by the user your goal is to produce a design system reference document a developer could use to build components that belong in this application.
Where to Look
Scan for design-relevant sources in this priority order:
1. Theme/token files - tailwind.config., theme.ts/js, tokens.json, design-tokens., variables.css/scss 2. Global styles - global.css, app.css, index.css, _variables.scss, CSS custom properties (:root / [data-theme]) 3. Component library config - shadcn components.json, MUI theme, Chakra theme, Ant Design config 4. Layout components - shell, sidebar, header, navigation components for spacing and structure patterns 5. Representative components - buttons, inputs, cards, modals for recurring visual patterns
Use Glob and Grep to locate these efficiently before reading files.
Dimensions to Analyse
For each dimension, cite specific files and style definitions.
- Design language - visual school/philosophy (e.g., neo-brutalist, material, glassmorphism, minimal flat). Mood conveyed. Unique visual signatures
- Colour palette - extract actual values. Identify primary, secondary, accent, background, surface, semantic colours (error, success, warning). Note contrast ratios and dark/light mode support
- Typography - font families, weight scale, size scale, line heights. How hierarchy is established
- Spacing and layout - spacing scale, grid system, whitespace usage, information density, consistent sizing patterns
- Component patterns - common shapes, border radii, shadow treatments, interaction states across buttons, inputs, cards, navigation, status indicators
- Iconography - icon style (outline, filled, duotone), library if identifiable
- Motion - animation patterns, easing curves, transition durations found in code
- Responsive behaviour - breakpoints, layout shifts, mobile adaptations
Output Format
Ask the user if they want your final output delivered in a markdown document (e.g. docs/DESIGN_LANGUAGE.md) or returned in the conversation.
Structure findings as:
1. Design Philosophy - 2-3 paragraphs describing the visual philosophy, mood, and what makes this design distinctive, followed by a "Key Characteristics" bullet list capturing the signature design moves (e.g. "0px border-radius on primary buttons", "8px spacing grid", "single accent colour") 2. Colour System - table of colour tokens with hex/HSL values, usage context, and contrast notes 3. Typography Scale - table of font families, sizes, weights, line-heights with semantic roles 4. Spacing Scale - list of spacing values and where they apply 5. Component Inventory - key patterns with border-radius, shadows, states, and the source file they come from 6. Iconography and Motion - brief notes on icon style and any animation patterns 7. Responsive Strategy - breakpoints and layout behaviour 8. Do's and Don'ts - derive from observed dominant patterns. "Do" lists the conventions that should be maintained. "Don't" lists anti-patterns that would break consistency (e.g. "Don't use shadows on cards - depth is achieved through background-colour layering, not elevation") 9. Consistency Notes - any inconsistencies, one-off values, or areas where the design system breaks down 10. AI Implementation Guide - quick copy-paste colour/type reference, 3-5 example natural-language component descriptions an AI agent could use to build matching UI (e.g. "Create a card: #f4f4f4 background, 0px border-radius, 16px padding. Title at 20px weight 600..."), and iteration hints
Tips
- If you have the ability to ask the user questions using
AskUserQuestionor similar you may ask the user multi-choice questions to clarify the scope of the analysis, their desired goals and output format. - Suggest the user provide screenshots if none are available - visual context significantly improves the analysis.
- Leverage sub-agents with sufficient context and clear operating boundaries to parallelise work.