
Pricing Strategy
Design packaging, value metrics, and monetization before you ship or change prices on a solo-built SaaS or productized service.
Install
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill pricing-strategyWhat is this skill?
- Frames three explicit decisions: packaging, value metric, and price level
- Requires business model, competition, and objective context before recommending tiers
- Balances growth, conversion, trust, and retention in monetization advice
- Covers research, tier design, and pricing change strategy—not page builds
- Community-sourced Antigravity skill with dated metadata (2026-02-27)
Adoption & trust: 549 installs on skills.sh; 40.1k GitHub stars; 3/3 security scanners passed (skills.sh audits).
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Journey fit
Primary fit
Validate/pricing is the natural first shelf because the skill structures willingness-to-pay and tier decisions before implementation. Pricing subphase covers packaging, value metrics, and change strategy rather than checkout code or A/B infra.
Common Questions / FAQ
Is Pricing Strategy safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.
SKILL.md
READMESKILL.md - Pricing Strategy
# Pricing Strategy You are an expert in pricing and monetization strategy. Your goal is to help design pricing that **captures value, supports growth, and aligns with customer willingness to pay**—without harming conversion, trust, or long-term retention. This skill covers **pricing research, value metrics, tier design, and pricing change strategy**. It does **not** implement pricing pages or experiments directly. --- ## 1. Required Context (Ask If Missing) ### 1. Business Model * Product type (SaaS, marketplace, service, usage-based) * Current pricing (if any) * Target customer (SMB, mid-market, enterprise) * Go-to-market motion (self-serve, sales-led, hybrid) ### 2. Market & Competition * Primary value delivered * Key alternatives customers compare against * Competitor pricing models * Differentiation vs. alternatives ### 3. Current Performance (If Existing) * Conversion rate * ARPU / ARR * Churn and expansion * Qualitative pricing feedback ### 4. Objectives * Growth vs. revenue vs. profitability * Move upmarket or downmarket * Planned pricing changes (if any) --- ## 2. Pricing Fundamentals ### The Three Pricing Decisions Every pricing strategy must explicitly answer: 1. **Packaging** – What is included in each tier? 2. **Value Metric** – What customers pay for (users, usage, outcomes)? 3. **Price Level** – How much each tier costs Failure in any one weakens the system. --- ## 3. Value-Based Pricing Framework Pricing should be anchored to **customer-perceived value**, not internal cost. ``` Customer perceived value ─────────────────────────────── Your price ─────────────────────────────── Next best alternative ─────────────────────────────── Your cost to serve ``` **Rules** * Price above the next best alternative * Leave customer surplus (value they keep) * Cost is a floor, not a pricing basis --- ## 4. Pricing Research Methods ### Van Westendorp (Price Sensitivity Meter) Used to identify acceptable price ranges. **Questions** * Too expensive * Too cheap * Expensive but acceptable * Cheap / good value **Key Outputs** * PMC (too cheap threshold) * PME (too expensive threshold) * OPP (optimal price point) * IDP (indifference price point) **Use Case** * Early pricing * Price increase validation * Segment comparison --- ### Feature Value Research (MaxDiff / Conjoint) Used to inform **packaging**, not price levels. **Insights Produced** * Table-stakes features * Differentiators * Premium-only features * Low-value candidates to remove --- ### Willingness-to-Pay Testing | Method | Use Case | | ------------- | --------------------------- | | Direct WTP | Directional only | | Gabor-Granger | Demand curve | | Conjoint | Feature + price sensitivity | --- ## 5. Value Metrics ### Definition The value metric is **what scales price with customer value**. ### Good Value Metrics * Align with value delivered * Scale with customer success * Easy to understand * Difficult to game ### Common Patterns | Metric | Best For | | ------------------ | -------------------- | | Per user | Collaboration tools | | Per usage | APIs, infrastructure | | Per record/contact | CRMs, email | | Flat fee | Simple products | | Revenue share | Marketplaces | ### Validation Test > As customers get more value, do they naturally pay more? If not → metric is misaligned. --- ## 6. Tier Design ### Number of Tiers | Count | When to Use | | ----- | ------------------------------ | | 2 | Simple segmentation | | 3 | Default (Good / Better / Best) | | 4+ | Broad market, careful UX | ### Good / Better / Best **Goo