Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
thedivergentai avatar

Godot Theme Easter

  • 121 installs
  • 454 repo stars
  • Updated July 28, 2026
  • thedivergentai/gd-agentic-skills

Helps with ai & agent building tasks during AI-assisted development.

About

godot-theme-easter is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • godot-theme-easter
  • AI & Agent Building
  • AI-coding skill

Godot Theme Easter by the numbers

  • 121 all-time installs (skills.sh)
  • +8 installs in the week ending Jul 27, 2026 (Skillselion tracking)
  • Ranked #3,797 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-theme-easter

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs121
repo stars454
Last updatedJuly 28, 2026
Repositorythedivergentai/gd-agentic-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

SKILL.mdMarkdownGitHub ↗

Easter Theme (Aesthetics & Juice)

Overview

This skill provides the assets and logic to "Easter-fy" a game. It focuses on the Classic Easter aesthetic: bright pastels, bouncy animations, and egg/bunny iconography.

Core Components (Expert Easter Tools)

easter_squash_stretch_juice.gd

Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.

easter_runtime_ui_themer.gd

Runtime theme injector for applying mass pastel styles across the UI tree.

easter_shimmer_vfx_emitter.gd

Professional 'Hidden Item' shimmer effect with additive blending and scale curves.

easter_seasonal_activation_gate.gd

Date-aware manager for automatic activation of seasonal event content.

easter_egg_collection_tracker.gd

Expert registry for tracking hidden items with signal-based progression signals.

easter_mesh_painter_override.gd

Seasonal 3D material swapper using surface overrides to preserve base assets.

easter_wobble_physics_body.gd

Instability-driven physics body for 'Egg-like' wobbly movement.

easter_camera_pop_juice.gd

Immersive FOV 'kick' logic to emphasize collection or pop events.

easter_confetti_canon_vfx.gd

Celebratory confetti explosion with multi-colored pastel flakes.

easter_pastel_color_palette.gd

Static utility containing curated, harmonious Easter color tokens.

easter_custom_cursor_manager.gd

Expert logic for swapping system mouse cursors with themed Easter icons.

easter_seasonal_audio_swapper.gd

Dynamic audio resource loader that replaces standard UI sounds with seasonal variants.

Visual Guidelines

  • Colors:
  • Pink: #FFC1CC
  • Cyan: #E0FFFF
  • Yellow: #FFFFE0
  • Mint: #98FF98
  • Shapes: Rounded corners (corner_radius > 8px). Avoid sharp edges.
  • VFX: Confetti, sparkles, and ribbons.

NEVER Do (Expert Easter Rules)

Aesthetics & Juice

  • NEVER use sharp edges or high-contrast blacks — Easter aesthetics favor rounded corners (corner_radius > 12) and soft pastel tones.
  • NEVER use standard linear scaling for pops — Linear scaling feels 'robotic.' Always use TRANS_ELASTIC or TRANS_QUART for organic eggs.
  • NEVER use billboarding for Easter particles — In close-up UI or VR, billboard sparkles look flat. Use mesh-based particles or axial rotation.

Logic & Performance

  • NEVER modify the original .mesh or .tres resource — Swapping materials on a shared Resource changes it for EVERY instance in the game. Always use surface_override or duplicate().
  • NEVER run date-checks in _process — Checking the system calendar every frame is wasteful. Run Time.get_date_dict_from_system() once on _ready or event trigger.
  • NEVER ignore the 'No-Seasonal' toggle — Some players hate seasonal overrides. Always provide a 'Disable Seasonal Themes' option in settings.

Elite Theming Hooks

  • Dynamic Z-Ordering: Use RenderingServer.canvas_item_set_draw_index() to dynamically move collected egg particles to the front of the UI stack without reparenting nodes.
  • Physics Interpolation: When using TRANS_ELASTIC tweens on physics-driven eggs, invoke RenderingServer.canvas_item_reset_physics_interpolation() to prevent visual "jitter" on the first frame of the pop animation.
  • StyleBox Overrides: Use Control.add_theme_stylebox_override("panel", my_stylebox) instead of modifying the global Theme to isolate seasonal changes to specific UI modules.

Expert Easter Implementation

1. Custom-Mouse-Cursor (Juice)

Replacing the standard arrow with a themed Easter icon (e.g., a bunny ear).

  • Implementation:
    func _apply_easter_cursor():
        var cursor_img = preload("res://ui/easter/cursor_bunny.png")
        Input.set_custom_mouse_cursor(cursor_img, Input.CURSOR_ARROW, Vector2(16, 16))
  • Expert Note: Always define a hotspot (the pixel that actually clicks). For a bunny ear, this is usually the center or base of the ear.

2. Themed-Sound-Loaders

Dynamically swapping UI sounds (e.g., button clicks) for "bouncy" or "egg-pop" variants.

  • Pattern: Use a Resource map to store original vs. seasonal sound pairs.
    @export var sound_overrides: Dictionary # String -> AudioStream
    
    func play_seasonal_sfx(original_name: String):
        var stream = sound_overrides.get(original_name, default_sounds[original_name])
        sfx_player.stream = stream
        sfx_player.play()

3. World-Environment-Override (Spring Glow)

Using code to transition the game's atmosphere without creating a new scene.

  • Implementation:
    func _apply_spring_env(env: Environment):
        var tween = create_tween()
        tween.tween_property(env, "ambient_light_color", Color("#FFF4E0"), 2.0)
        tween.tween_property(env, "tonemap_exposure", 1.2, 2.0)
        tween.tween_property(env, "fog_light_color", Color("#E0FFFF"), 2.0)
  • Expert Note: Smoothly tweening these properties during a loading screen or transition prevents the "Sudden Change" glitch.

Related skills

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.