Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
vudovn avatar

Web Games

  • 28 installs
  • 8.1k repo stars
  • Updated August 4, 2026
  • vudovn/antigravity-kit

Helps with ai & agent building tasks.

About

web-games is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.

  • web-games
  • AI & Agent Building
  • AI-coding skill

Web Games by the numbers

  • 28 all-time installs (skills.sh)
  • Ranked #9,505 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/vudovn/antigravity-kit --skill web-games

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs28
repo stars8.1k
Last updatedAugust 4, 2026
Repositoryvudovn/antigravity-kit

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

Web Browser Game Development

Framework selection and browser-specific principles.

---

1. Framework Selection

Decision Tree

What type of game?
│
├── 2D Game
│   ├── Full game engine features? → Phaser
│   └── Raw rendering power? → PixiJS
│
├── 3D Game
│   ├── Full engine (physics, XR)? → Babylon.js
│   └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
    └── Custom → Raw Canvas/WebGL

Comparison

FrameworkTypeBest For
Phaser 42DFull game features
PixiJS 82DRendering, UI
Three.js3DVisualizations, lightweight
Babylon.js 73DFull engine, XR

---

2. WebGPU Adoption

Browser Support

BrowserSupport
Chrome✅ Since v113
Edge✅ Since v113
Firefox✅ Since v131
Safari✅ Since 18.0
Total~73% global

Decision

  • New projects: Use WebGPU with WebGL fallback
  • Legacy support: Start with WebGL
  • Feature detection: Check navigator.gpu

---

3. Performance Principles

Browser Constraints

ConstraintStrategy
No local file accessAsset bundling, CDN
Tab throttlingPause when hidden
Mobile data limitsCompress assets
Audio autoplayRequire user interaction

Optimization Priority

1. Asset compression - KTX2, Draco, WebP 2. Lazy loading - Load on demand 3. Object pooling - Avoid GC 4. Draw call batching - Reduce state changes 5. Web Workers - Offload heavy computation

---

4. Asset Strategy

Compression Formats

TypeFormat
TexturesKTX2 + Basis Universal
AudioWebM/Opus (fallback: MP3)
3D ModelsglTF + Draco/Meshopt

Loading Strategy

PhaseLoad
StartupCore assets, <2MB
GameplayStream on demand
BackgroundPrefetch next level

---

5. PWA for Games

Benefits

  • Offline play
  • Install to home screen
  • Full screen mode
  • Push notifications

Requirements

  • Service worker for caching
  • Web app manifest
  • HTTPS

---

6. Audio Handling

Browser Requirements

  • Audio context requires user interaction
  • Create AudioContext on first click/tap
  • Resume context if suspended

Best Practices

  • Use Web Audio API
  • Pool audio sources
  • Preload common sounds
  • Compress with WebM/Opus

---

7. Anti-Patterns

❌ Don't✅ Do
Load all assets upfrontProgressive loading
Ignore tab visibilityPause when hidden
Block on audio loadLazy load audio
Skip compressionCompress everything
Assume fast connectionHandle slow networks

---

Remember: Browser is the most accessible platform. Respect its constraints.

Related skills

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.