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Arc Probe

  • 15 repo stars
  • Updated March 20, 2026
  • vzco/arc-probe

Process memory inspector for AI agents — 31 RE skills, disassembly, RTTI, breakpoints, struct mapping

About

arc-probe is a Claude Code skill in the AI & Agent Building category. Process memory inspector for AI agents — 31 RE skills, disassembly, RTTI, breakpoints, struct mapping

  • arc-probe
  • AI & Agent Building
  • AI-coding skill

Arc Probe by the numbers

  • Data as of Jul 7, 2026 (Skillselion catalog sync)
/plugin marketplace add vzco/arc-probe
/plugin install arc-probe@arc-probe

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repo stars15
Last updatedMarch 20, 2026
Repositoryvzco/arc-probe

What it does

Process memory inspector for AI agents — 31 RE skills, disassembly, RTTI, breakpoints, struct mapping

README.md

arc probe

if cheat engine and claude had a baby.

arc probe is a real-time process memory inspector built for AI agents. inject a DLL into any Windows x64 process, then read memory, disassemble x86-64, scan patterns, set breakpoints, resolve RTTI — all through structured JSON over TCP.

the GUI exists to show the human what the AI is doing. a human can drive it. claude can drive it. or both can work together.

  • 65 commands over TCP — memory read/write, disassembly, RTTI, pattern scan, breakpoints, hooks, threads
  • agent-first design — Claude Bridge API lets AI control the GUI programmatically
  • struct editor with live memory values and recursive pointer drill-down
  • works with any x64 process — no game-specific code required

status: early access. download binaries from Releases, install the Claude Code plugin, and start inspecting.


what it looks like

struct editor — live memory values

define structs from schema dumps or manually, then watch values update in real-time. pointer fields expand inline to show nested structures. the AI builds these programmatically through the Claude Bridge.

struct editor with live values

hex viewer

navigate any address in the process. PE headers, entity memory, vtables — click any byte to see every type interpretation in the data inspector. bookmarks and labels for quick navigation.

hex viewer

disassembler

color-coded x86-64 disassembly with resolved addresses and labels. trace function calls, identify globals via RIP-relative addressing, understand code flow.

disassembler

console — structured JSON

every command returns structured JSON. the console renders it with syntax highlighting and collapsible trees. type commands directly or let the AI drive.

console

struct hierarchy — full inheritance chain

the AI built 12 struct definitions covering a 14-level C++ inheritance chain — 218 fields total — all from schema dumps + live memory verification. pointer drill-down lets you expand nested structs inline.

struct hierarchy


get started

1. download

grab the latest release from Releases. extract the zip — you get three files:

file size what it does
probe-shell.dll 2.7 MB the injected DLL — TCP server with 65 commands, Zydis disassembler, VEH breakpoints, RTTI scanner
probe-inject.exe 710 KB manual-map DLL injector — no LoadLibrary, DLL won't show in module list
probe.exe 910 KB CLI client — sends a command, prints JSON, exits. REPL mode with no args

add the folder to your PATH or use full paths. needs Windows 10/11 x64 and administrator privileges.

2. inject and explore

# inject into any running process
probe-inject.exe notepad.exe

# health check
probe.exe ping
# {"ok":true,"data":{"response":"pong"}}

# what's loaded?
probe.exe --pretty status

# hex dump the PE header
probe.exe "dump 0x7FF701AB0000 64"

# disassemble 5 instructions
probe.exe "disasm 0x7FF701AB1000 5"

# find all C++ classes via RTTI
probe.exe "rtti scan Notepad.exe --limit 10"

# pattern scan with wildcards
probe.exe "pattern 48 8B 0D ?? ?? ?? ?? 48 85 C9 client.dll --resolve 3"

3. install the claude code plugin

/plugin marketplace add vzco/arc-probe
/plugin install arc-probe

now you have 14 reverse engineering skills. claude can inject, scan, disassemble, map structs, trace writes, and build full class hierarchies — autonomously or alongside you.

say /arc-probe:inject to start, or just describe what you want: "find the function that handles player damage" and claude will orchestrate the right tools.


claude code skills

the plugin gives claude structured playbooks for common RE tasks. each skill is a step-by-step workflow that claude follows, using the probe CLI under the hood.

skill what it does
/arc-probe:inject inject into a process and verify the TCP connection
/arc-probe:analyze-module deep analysis of a loaded DLL — exports, RTTI classes, strings, key functions
/arc-probe:map-struct map a data structure from a memory address — hex dump, RTTI, field-by-field
/arc-probe:find-function locate a function by behavior, string references, RTTI, or hardware breakpoints
/arc-probe:identify-class identify a C++ class from an object pointer — RTTI resolve, inheritance chain, vtable
/arc-probe:trace-writes find what code reads/writes a memory address using hardware breakpoints (DR0-DR3)
/arc-probe:find-string-xref trace from a known string to the code that references it via LEA RIP-relative
/arc-probe:follow-pointers navigate nested pointer chains step by step with validation
/arc-probe:make-signature generate a byte signature for a function that survives binary updates
/arc-probe:resolve-rip resolve RIP-relative addresses from disassembled x86-64 instructions
/arc-probe:re-handbook full reverse engineering reference — techniques, patterns, fallback strategies
/arc-probe:probe-bridge drive the GUI via the Claude Bridge HTTP API (create structs, navigate, label)
/arc-probe:probe-gui-struct build struct definitions in the GUI backed by live memory reads
/arc-probe:probe-entity-scan scan and resolve game entities from a live Source 2 process

the plugin also includes an RE assistant agent — a specialized persona with the full x86-64 calling convention reference, struct identification patterns, and Source 2 engine knowledge baked in.


how it works

probe-shell.dll          probe-inject.exe          probe.exe (CLI)
(inside target process)  (manual-map injector)     (sends commands)
        |                        |                        |
        +-- TCP server ---------|------------------------+
        |   127.0.0.1:9998      |
        +-- Command dispatcher (65 commands)
        +-- Memory engine (SEH-protected reads/writes)
        +-- Zydis x86-64 disassembler
        +-- VEH breakpoint engine (software + hardware)
        +-- RTTI scanner, PE parser
        +-- String scanner, thread inspector
        +-- MinHook function hooking

protocol: send command\n over TCP, receive {"ok":true,"data":{...}}\n. all memory access is SEH-wrapped — bad addresses return errors, never crash.

the GUI is a Tauri v2 app (Rust backend + React frontend) that connects to the same TCP server. the Claude Bridge (localhost:9996) accepts JSON POST requests to drive the GUI — create structs, set labels, navigate tabs — all programmatically.

the injector uses manual PE mapping — resolves relocations, imports, TLS callbacks, SEH/.pdata entries. the DLL does not appear in the target's module list.


what the AI can do

arc probe is designed so an AI agent can perform the entire reverse engineering workflow autonomously:

  1. connect to the target process and enumerate modules
  2. discover all functions in a module — merging .pdata boundaries, PE exports, and RTTI vtable names
  3. scan cross-references — find every CALL, JMP, LEA, and MOV that references a given address
  4. discover classes via RTTI scanning and inheritance resolution
  5. find globals through pattern scanning with RIP-relative resolution
  6. build struct definitions from schema dumps, verified against live memory
  7. wire pointer drill-down between structs for recursive exploration
  8. set breakpoints to trace what code reads/writes specific addresses
  9. annotate everything with labels, bookmarks, function names, and comments in the GUI

the human sees every step in the GUI as it happens. both can work simultaneously — the AI automates the tedious memory mapping while you focus on understanding the results.

# the AI sends this to build a struct via the Claude Bridge
curl -s -X POST http://localhost:9996 -H "Content-Type: application/json" -d '{
  "action": "batch",
  "actions": [
    {"action": "store", "store": "struct", "method": "createStruct",
     "args": ["C_BaseEntity", "0x439D9F49400", 1536]},
    {"action": "store", "store": "struct", "method": "addField",
     "args": ["C_BaseEntity", 852, "int32", "m_iHealth"]},
    {"action": "store", "store": "struct", "method": "addField",
     "args": ["C_BaseEntity", 816, "pointer", "m_pGameSceneNode"]},
    {"action": "navigate", "tab": "structs"}
  ]
}'

command reference

memory

command description
read <addr> <size> raw bytes (hex), max 4096
read_ptr <addr> 8-byte pointer
read_int <addr> 32-bit integer
read_float <addr> 32-bit float
read_string <addr> null-terminated string
read_chain <addr> <off1> ... follow pointer chain
dump <addr> <size> hex dump with ASCII (max 256)
write <addr> <hex> write raw bytes
write_int <addr> <val> write 32-bit integer
write_float <addr> <val> write 32-bit float
write_ptr <addr> <val> write 8-byte pointer

search & disassembly

command description
pattern <hex> [module] [--resolve N] IDA-style byte pattern with ?? wildcards
disasm <addr> [count] disassemble N instructions (Zydis, Intel syntax)
disasm func <addr> disassemble until RET
sig <addr> [size] generate a byte signature for a function

RTTI & classes

command description
rtti resolve <addr> identify C++ class from object pointer
rtti scan <module> discover all RTTI classes in a module
rtti find <name> [module] search for class by partial name
rtti hierarchy <class> [module] get full inheritance chain
rtti vtable <class> [module] vtable address and virtual function entries

modules & PE

command description
modules list loaded modules with base addresses
modules info <name> detailed module info (sections, exports)
pe header <module> full PE header (machine, timestamp, security flags)
pe sections <module> PE sections with RVA, size, permissions
pe exports <module> exported functions with RVAs
pe imports <module> imported DLLs and functions

strings

command description
strings scan <module> discover printable strings in PE sections
strings find <text> [module] search for specific text
strings xref <addr> <module> find code that references a string address

breakpoints

command description
bp set <addr> software breakpoint (INT3)
bp del <id> remove breakpoint, restore original byte
bp list list all breakpoints with hit counts
bp log [id] register snapshots (RAX-R15, RIP, RFLAGS) from hits
hwbp set <addr> [r|w|x] [1|2|4|8] hardware breakpoint (4 slots max)
hwbp del <id> remove hardware breakpoint

threads

command description
threads list all threads with TID, priority, start module
threads info <tid> TEB, stack base/limit, registers
threads stack <tid> walk call stack with module resolution
registers [tid] dump all registers

interfaces (Source 2)

command description
interfaces list [module] walk CreateInterface registry
interfaces vtable <name> read interface vtable entries
interfaces dump <name> full interface analysis

watch

command description
watch <addr> <size> [interval] poll memory for changes
unwatch <id|all> stop watching
watchlist list active watchpoints

65 commands total. every response is {"ok":true,"data":{...}} or {"ok":false,"error":"..."}. addresses accept hex with or without 0x prefix, and module-relative format like client.dll+0x354.


tutorials

part 1: getting started

the full walkthrough — from connecting to a live process, through RTTI discovery, pattern scanning, and building 12 annotated struct definitions with 218 fields and recursive pointer drill-down — all driven by Claude as an AI agent.

read part 1 →

part 2: advanced static analysis

function discovery, cross-reference scanning, RTTI deep dives, vtable disassembly, Source 2 interface enumeration, and the complete agent-driven analysis workflow. 16 screenshots from a live Deadlock session.

read part 2 →


vendor dependencies

library version license purpose
Zydis 4.1.1 MIT x86-64 instruction decoder and formatter
MinHook latest BSD 2-Clause x86/x64 function hooking

license

ARC Probe is source-available under a commercial license. Free for personal use, education, security research, and CTF competitions. Commercial use requires a paid license.

See LICENSE for full terms.

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