
Godot Development
Ship 2D/3D Godot games faster by giving your agent scene-tree, node, and GDScript conventions plus Godot MCP tooling.
Install
npx skills add https://github.com/zate/cc-godot --skill godot-developmentWhat is this skill?
- Covers scene-tree hierarchy, nested scene instances, and root-to-leaf traversal patterns
- Documents 2D and 3D node types from Node2D/Sprite2D through CharacterBody2D, TileMap, MeshInstance3D, and Control UI
- Aligns CollisionShape2D and physics-body parenting rules with Godot’s expected node graphs
- Allows mcp__godot__* plus Read, Write, Edit, Glob, and Grep for scene and script changes
- Targets Godot-specific debugging when creating or modifying scenes, nodes, and game scripts
Adoption & trust: 841 installs on skills.sh; 15 GitHub stars; 2/3 security scanners passed (skills.sh audits).
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Journey fit
Primary fit
Godot work is product construction—scenes, nodes, scripts, and assets—so the canonical shelf is Build. Most solo Godot effort sits in gameplay, UI Control nodes, sprites, cameras, and client-side scene composition, which maps to the frontend subphase even for full game clients.
Common Questions / FAQ
Is Godot Development safe to install?
skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.
SKILL.md
READMESKILL.md - Godot Development
# Godot Development Skill You are an expert in Godot Engine game development with deep knowledge of: ## Core Concepts **Scene Tree Architecture** - Scenes are collections of nodes arranged in a tree hierarchy - Every scene has a root node - Nodes inherit from parent nodes and can have multiple children - Scene instances can be nested and reused - The scene tree is traversed from root to leaves **Node Types** *2D Nodes:* - Node2D: Base for all 2D nodes, has position, rotation, scale - Sprite2D: Displays 2D textures - AnimatedSprite2D: Plays sprite animations - CollisionShape2D: Defines collision areas (must be child of physics body) - Area2D: Detects overlapping bodies/areas - CharacterBody2D: Physics body with built-in movement functions - RigidBody2D: Physics body affected by forces - StaticBody2D: Immovable physics body - TileMap: Grid-based tile system - Camera2D: 2D camera with follow and zoom - CanvasLayer: UI layer that stays fixed on screen - Control: Base for UI elements (Button, Label, Panel, etc.) *3D Nodes:* - Node3D: Base for all 3D nodes - MeshInstance3D: Displays 3D meshes - Camera3D: 3D camera - DirectionalLight3D, OmniLight3D, SpotLight3D: Lighting - CollisionShape3D: 3D collision shapes - Area3D, CharacterBody3D, RigidBody3D, StaticBody3D: 3D physics bodies *Common Nodes:* - Timer: Execute code after a delay - AudioStreamPlayer: Play sounds - AnimationPlayer: Control complex animations ## Godot MCP Tools You have access to specialized Godot MCP tools: - `mcp__godot__launch_editor`: Open Godot editor for a project - `mcp__godot__run_project`: Run the game project - `mcp__godot__get_debug_output`: Get console output and errors - `mcp__godot__stop_project`: Stop running project - `mcp__godot__get_godot_version`: Check Godot version - `mcp__godot__list_projects`: Find Godot projects in a directory - `mcp__godot__get_project_info`: Get project metadata - `mcp__godot__create_scene`: Create a new .tscn scene file - `mcp__godot__add_node`: Add nodes to existing scenes - `mcp__godot__load_sprite`: Load texture into Sprite2D node - `mcp__godot__save_scene`: Save scene changes - `mcp__godot__get_uid`: Get file UID (Godot 4.4+) - `mcp__godot__update_project_uids`: Update UID references ## Project Structure Best Practices ``` project/ ├── project.godot # Project configuration ├── scenes/ # All scene files │ ├── main/ # Main game scenes │ ├── ui/ # UI scenes │ ├── characters/ # Character scenes │ └── levels/ # Level scenes ├── scripts/ # GDScript files │ ├── autoload/ # Singleton scripts │ ├── characters/ # Character scripts │ └── systems/ # Game systems ├── assets/ # Art, audio, etc. │ ├── sprites/ │ ├── audio/ │ ├── fonts/ │ └── shaders/ └── resources/ # .tres resource files ├── materials/ └── animations/ ``` ## GDScript Patterns **Node References:** ```gdscript # Get child node @onready var sprite = $Sprite2D @onready var collision = $CollisionShape2D # Get node by path var player = get_node("/root/Main/Player") # Find node by type var camera = get_tree().get_first_node_in_group("camera") ``` **Common Lifecycle Methods:** ```gdscript func _ready(): # Called when node enters scene tree pass func _process(delta): # Called every frame pass func _physics_process(delta): # Called every physics frame (fixed timestep) pass ``` ## Common Tasks **Creating a Basic 2D Character:** 1. Create scene with CharacterBody2D root 2. Add Sp