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Makepad 2.0 Theme

  • 43 installs
  • 745 repo stars
  • Updated April 7, 2026
  • zhanghandong/makepad-skills

Helps with ai & agent building tasks during AI-assisted development.

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makepad-2.0-theme is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • makepad-2.0-theme
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  • AI-coding skill

Makepad 2.0 Theme by the numbers

  • 43 all-time installs (skills.sh)
  • +1 installs in the week ending Jul 28, 2026 (Skillselion tracking)
  • Ranked #7,921 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
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Installs43
repo stars745
Last updatedApril 7, 2026
Repositoryzhanghandong/makepad-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

SKILL.mdMarkdownGitHub ↗

Makepad 2.0 Theme System

Overview

The Makepad 2.0 theme system provides a comprehensive set of design tokens accessed through theme.* variables in Splash scripts. It delivers consistent styling for colors, typography, spacing, and widget states across your entire application.

Three built-in themes are available:

  • mod.themes.dark -- dark desktop theme (default)
  • mod.themes.light -- light desktop theme
  • mod.themes.skeleton -- minimal skeleton theme with hardcoded values

Golden rule: Always use theme.* variables instead of hardcoded values for any color, font size, or spacing in production UIs. This ensures your app automatically supports theme switching and maintains visual consistency.

Theme Setup in App::run

The theme must be loaded before widgets are loaded. The standard pattern is:

impl App {
    fn run(vm: &mut ScriptVm) -> Self {
        // Step 1: Load theme definitions (dark, light, skeleton)
        crate::makepad_widgets::theme_mod(vm);

        // Step 2: Select active theme (MUST come before widgets_mod)
        script_eval!(vm, {
            mod.theme = mod.themes.light  // or mod.themes.dark
        });

        // Step 3: Load widget definitions (they reference mod.theme)
        crate::makepad_widgets::widgets_mod(vm);

        // Step 4: Load your app's script_mod
        App::from_script_mod(vm, self::script_mod)
    }
}

If you skip steps 1-2, the default theme is dark (set inside theme_mod). The counter example uses the simplified one-liner crate::makepad_widgets::script_mod(vm) which bundles steps 1-3 with the default dark theme.

How It Works Internally

theme_mod() does the following: 1. Calls makepad_draw::script_mod(vm) to load drawing primitives 2. Creates the mod.themes module 3. Loads theme_desktop_dark, theme_desktop_light, and theme_desktop_skeleton 4. Sets mod.theme = mod.themes.dark as the default

Then widgets_mod() creates mod.prelude.widgets_internal with theme: mod.theme, making theme.* available in all widget scripts that use mod.prelude.widgets.*.

Theme Global Parameters

Each theme defines tunable global parameters that control the overall feel:

ParameterPurposeDefault (dark/light)
color_contrastControls color palette spread1.0
color_tintTint applied to backgrounds#0000ff
color_tint_amountHow much tint to apply (0-1)0.0
space_factorBase spacing multiplier6.0
corner_radiusBase corner radius2.5
bevelingBevel intensity0.75
font_size_baseBase font size in px10.0
font_size_contrastFont size step between levels2.5

Theme Color Variables -- Primary

These are the colors you will use most often in application code:

VariablePurposeLight AppearanceDark Appearance
theme.color_bg_appApp backgroundLight gray (~#DDD)Dark gray (~#333)
theme.color_fg_appForeground layerSlightly darkerSlightly lighter
theme.color_bg_containerCard/container bgSemi-transparent lightSemi-transparent dark
theme.color_bg_evenAlternating row (even)LighterDarker
theme.color_bg_oddAlternating row (odd)DarkerLighter
theme.color_bg_highlightHighlight backgroundWhite-ish #FFFFFF22White-ish low opacity
theme.color_bg_highlight_inlineInline highlightcolor_d_1color_d_3
theme.color_bg_unfocussedUnfocused highlight85% of bg_highlight85% of bg_highlight
theme.color_app_caption_barCaption bar bgTransparentTransparent
theme.color_whitePure white#FFFFFF#FFFFFF
theme.color_makepadMakepad brand#FF5C39#FF5C39

Theme Color Variables -- Text and Labels

VariablePurpose
theme.color_label_innerPrimary text on inner elements (buttons, labels)
theme.color_label_inner_hoverText on hover
theme.color_label_inner_downText when pressed
theme.color_label_inner_focusText when focused
theme.color_label_inner_activeText when active/selected
theme.color_label_inner_inactiveSecondary/muted text
theme.color_label_inner_disabledDisabled text
theme.color_label_outerPrimary text on outer elements (tabs, headers)
theme.color_label_outer_offOuter text when off
theme.color_label_outer_disabledDisabled outer text
theme.color_textGeneral text color
theme.color_text_hoverText on hover
theme.color_text_focusText on focus
theme.color_text_disabledDisabled text
theme.color_text_placeholderPlaceholder text
theme.color_text_metaMetadata text
theme.color_text_cursorText cursor color

Theme Color Variables -- Widget States

Outset colors (buttons, raised elements):

VariablePurpose
theme.color_outsetDefault button background
theme.color_outset_hoverButton on hover
theme.color_outset_downButton when pressed
theme.color_outset_activeActive toggle state
theme.color_outset_focusFocused button
theme.color_outset_disabledDisabled button
theme.color_outset_inactiveInactive button

Inset colors (text inputs, checkboxes, radio buttons):

VariablePurpose
theme.color_insetDefault input background
theme.color_inset_hoverInput on hover
theme.color_inset_focusInput on focus
theme.color_inset_disabledDisabled input
theme.color_inset_emptyEmpty input

Selection and highlight:

VariablePurpose
theme.color_selection_focusText selection highlight
theme.color_selection_hoverSelection on hover
theme.color_highlightGeneral accent/highlight
theme.color_cursorCursor color
theme.color_cursor_focusFocused cursor

Theme Color Variables -- Semantic/Status

VariablePurposeValue
theme.color_errorError stateRed (#C00)
theme.color_warningWarning stateOrange (#FA0)
theme.color_highHigh severityRed (#C00)
theme.color_midMedium severityOrange (#FA0)
theme.color_lowLow severityYellow-green (#8A0)
theme.color_panicPanic/criticalMagenta (#f0f)

Theme Color Variables -- Bevel System

The theme has a layered bevel system for 3D-like widget effects:

GroupVariablesPurpose
color_bevel*_hover, _focus, _active, _down, _disabledFlat bevel
color_bevel_inset_1*Same suffixesInner shadow (layer 1)
color_bevel_inset_2*Same suffixesInner highlight (layer 2)
color_bevel_outset_1*Same suffixesOuter highlight (layer 1)
color_bevel_outset_2*Same suffixesOuter shadow (layer 2)

Theme Color Variables -- Additional Widget Colors

Variable GroupPurpose
theme.color_icon*Icon colors (default, inactive, active, disabled)
theme.color_mark*Checkmark/radio mark colors
theme.color_val*Progress bar and slider fill colors
theme.color_handle*Slider handle colors
theme.color_shadow*Shadow effects
theme.color_drag_quadDrag preview overlay
theme.color_dock_tab_activeActive dock tab background

Theme Font Variables

Font Sizes

Font sizes are computed from font_size_base and font_size_contrast:

VariableFormulaDefault Value
theme.font_size_1base + 8 * contrast30.0 (largest heading)
theme.font_size_2base + 4 * contrast20.0 (medium heading)
theme.font_size_3base + 2 * contrast15.0 (small heading)
theme.font_size_4base + 1 * contrast12.5 (subheading)
theme.font_size_pbase10.0 (body text)
theme.font_size_codefixed9.0 (monospace code)

Font Styles (TextStyle objects)

VariableDescriptionFont File
theme.font_regularRegular weight body textIBMPlexSans-Text.ttf
theme.font_boldBold/semibold textIBMPlexSans-SemiBold.ttf
theme.font_italicItalic textIBMPlexSans-Italic.ttf
theme.font_bold_italicBold italic textIBMPlexSans-BoldItalic.ttf
theme.font_codeMonospace code fontLiberationMono-Regular.ttf
theme.font_labelLabel text (legacy)IBMPlexSans-Text.ttf
theme.font_iconsIcon font (FontAwesome)fa-solid-900.ttf

Each font style includes multi-language support:

  • Latin: IBM Plex Sans family
  • Chinese: LXGW WenKai family
  • Emoji: Noto Color Emoji

Line Spacing Constants

VariableValuePurpose
theme.font_wdgt_line_spacing1.2Widget text
theme.font_hl_line_spacing1.05Heading text
theme.font_longform_line_spacing1.2Long-form text

Theme Spacing Variables

Base Spacing

Spacing is derived from space_factor (default 6.0):

VariableFormulaDefault Value
theme.space_10.5 * space_factor3.0 (extra small)
theme.space_21.0 * space_factor6.0 (small/standard)
theme.space_31.5 * space_factor9.0 (medium)

Margin/Padding Presets (Inset objects)

All-sides presets:

VariableDescriptionValues
theme.mspace_1XS padding all sides3px each
theme.mspace_2SM padding all sides6px each
theme.mspace_3MD padding all sides9px each

Horizontal-only presets:

VariableDescriptionValues
theme.mspace_h_1XS horizontal paddingleft/right: 3px, top/bottom: 0
theme.mspace_h_2SM horizontal paddingleft/right: 6px, top/bottom: 0
theme.mspace_h_3MD horizontal paddingleft/right: 9px, top/bottom: 0

Vertical-only presets:

VariableDescriptionValues
theme.mspace_v_1XS vertical paddingtop/bottom: 3px, left/right: 0
theme.mspace_v_2SM vertical paddingtop/bottom: 6px, left/right: 0
theme.mspace_v_3MD vertical paddingtop/bottom: 9px, left/right: 0

Dimension Variables

VariablePurposeDefault
theme.data_item_heightStandard data row height~23px
theme.data_icon_widthStandard icon width~16px
theme.data_icon_heightStandard icon height~22px
theme.container_corner_radiusContainer border radius5.0
theme.textselection_corner_radiusText selection radius1.25
theme.tab_heightTab bar height36.0

Using Theme Variables in Splash

Colors

// Background color
draw_bg.color: theme.color_bg_container

// Text color
draw_text.color: theme.color_label_inner

// Muted/secondary text
draw_text.color: theme.color_label_inner_inactive

// Color math -- multiply for opacity
draw_text.color: theme.color_label_inner_inactive * 0.8

// Semantic colors
draw_bg.color: theme.color_warning
draw_bg.color: theme.color_error

Font Sizes

// Body text size
draw_text.text_style.font_size: theme.font_size_p

// Heading sizes
draw_text.text_style.font_size: theme.font_size_1   // Largest
draw_text.text_style.font_size: theme.font_size_2   // Medium
draw_text.text_style.font_size: theme.font_size_3   // Small
draw_text.text_style.font_size: theme.font_size_4   // Sub-heading

// Code font size
draw_text.text_style.font_size: theme.font_size_code

Font Styles

// Bold text with custom size (override with {} syntax)
draw_text.text_style: theme.font_bold{font_size: theme.font_size_2}

// Bold text keeping default size
draw_text.text_style: theme.font_bold{}

// Code font
draw_text.text_style: theme.font_code{}

// Override font size using +: merge syntax
draw_text +: {text_style +: {font_size: theme.font_size_3}}

Spacing

// Uniform padding
padding: theme.mspace_2

// Padding with overrides
padding: theme.mspace_2{left: theme.space_3, right: theme.space_3}

// Horizontal-only padding with custom values
padding: theme.mspace_h_1{left: theme.space_2, right: theme.space_2}

// Spacing between children
spacing: theme.space_2

// Computed spacing
width: Fill height: 9. * theme.space_1
padding: theme.mspace_3{left: theme.space_3 * 2, right: theme.space_3 * 2}

Color Syntax Reference

Splash supports multiple color formats (not theme-specific but essential):

SyntaxExampleDescription
#RGB#f00Short hex (red)
#RRGGBB#ff0000Full hex
#RRGGBBAA#ff000080Hex with alpha
#xRRGGBB#x2ecc71Hex starting with e (prefix #x)
#N#DGrayscale shorthand
vec4(r,g,b,a)vec4(1.0, 0.0, 0.0, 1.0)RGBA float (0.0-1.0)
theme.*theme.color_highlightTheme variable

Important: When a hex color starts with the letter e, use the #x prefix to avoid ambiguity with scientific notation. For example, #x2ecc71 not #2ecc71.

Color math is supported:

// Multiply for opacity
theme.color_label_inner_inactive * 0.8

// Mix two colors
mix(theme.color_w, theme.color_b, 0.5)

Theme Switching at Runtime

You can switch themes dynamically in Rust event handlers:

impl MatchEvent for App {
    fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
        if self.ui.button(cx, ids!(toggle_theme)).clicked(actions) {
            script_eval!(cx, {
                mod.theme = mod.themes.dark  // or mod.themes.light
            });
            // All widgets using theme.* will pick up new values
            // You may need to trigger a re-render
        }
    }
}

Or switch before widgets load (in App::run) for a static theme choice:

fn run(vm: &mut ScriptVm) -> Self {
    crate::makepad_widgets::theme_mod(vm);
    script_eval!(vm, {
        mod.theme = mod.themes.light
    });
    crate::makepad_widgets::widgets_mod(vm);
    App::from_script_mod(vm, self::script_mod)
}

Complete Theme-Aware UI Example

This example demonstrates a themed card list using only theme variables:

script_mod! {
    use mod.prelude.widgets.*

    let CardItem = RoundedView{
        width: Fill height: Fit
        padding: theme.mspace_2{left: theme.space_3, right: theme.space_3}
        flow: Right spacing: theme.space_2
        align: Align{y: 0.5}
        draw_bg.color: theme.color_bg_container
        draw_bg.border_radius: theme.container_corner_radius

        icon := Label{
            width: 24 height: 24
            text: ""
        }
        content := View{
            width: Fill height: Fit
            flow: Down spacing: theme.space_1
            title := Label{
                text: "Title"
                draw_text.color: theme.color_label_inner
                draw_text.text_style: theme.font_bold{font_size: theme.font_size_4}
            }
            subtitle := Label{
                text: "Subtitle"
                draw_text.color: theme.color_label_inner_inactive
                draw_text.text_style.font_size: theme.font_size_p
            }
        }
        badge := RoundedView{
            width: Fit height: Fit
            padding: theme.mspace_h_1
            draw_bg.color: theme.color_bg_highlight_inline
            draw_bg.border_radius: 4.0
            badge_label := Label{
                text: "new"
                draw_text.color: theme.color_highlight
                draw_text.text_style.font_size: theme.font_size_code
                draw_text.text_style: theme.font_bold{}
            }
        }
    }

    startup() do #(App::script_component(vm)){
        ui: Root{
            main_window := Window{
                pass.clear_color: theme.color_bg_app
                window.inner_size: vec2(400, 600)
                body +: {
                    width: Fill height: Fill
                    flow: Down spacing: 0

                    // Header
                    SolidView{
                        width: Fill height: Fit
                        padding: theme.mspace_3
                        draw_bg.color: theme.color_app_caption_bar
                        Label{
                            text: "My Cards"
                            draw_text.color: theme.color_label_inner
                            draw_text.text_style: theme.font_bold{font_size: theme.font_size_2}
                        }
                    }

                    // Card list
                    ScrollYView{
                        width: Fill height: Fill
                        padding: theme.mspace_2
                        flow: Down spacing: theme.space_1
                        CardItem{title.text: "First Card" subtitle.text: "Description here"}
                        CardItem{title.text: "Second Card" subtitle.text: "Another card"}
                    }

                    // Footer
                    SolidView{
                        width: Fill height: Fit
                        padding: theme.mspace_2
                        draw_bg.color: theme.color_bg_container
                        Label{
                            text: "2 items"
                            draw_text.color: theme.color_label_inner_inactive
                            draw_text.text_style.font_size: theme.font_size_code
                        }
                    }
                }
            }
        }
    }
}

Best Practices

1. *ALWAYS use `theme. for colors in production apps** -- never hardcode #ff0000 when theme.color_error` exists. This enables theme switching and accessibility.

2. Use theme fonts for consistent typography -- prefer theme.font_bold{font_size: theme.font_size_2} over manually specifying font families.

3. Use theme spacing for consistent layout -- theme.mspace_2 and theme.space_2 create a harmonious rhythm. Avoid magic numbers like padding: Inset{top: 8, ...}.

4. Override with `{}` syntax -- extend theme values without replacing them: theme.font_bold{font_size: 20} keeps the bold font family but overrides size. theme.mspace_2{left: theme.space_3} keeps top/right/bottom but overrides left.

5. Use merge `+:` for partial overrides -- when you only want to change one nested property: draw_text +: {text_style +: {font_size: theme.font_size_3}}

6. Choose the right text color variable:

  • theme.color_label_inner for primary UI text (buttons, labels)
  • theme.color_label_inner_inactive for secondary/muted text
  • theme.color_text for general content text
  • theme.color_text_placeholder for placeholder text

7. Use state-aware color variants -- widgets that change on hover/focus/press should use the matching _hover, _focus, _down suffixes.

8. Multiply for subtle opacity -- theme.color_label_inner_inactive * 0.8 creates a subtler variant without a new variable.

9. Select theme before `widgets_mod` -- the theme must be set between theme_mod() and widgets_mod() calls, so widget definitions pick up the correct theme values.

10. For simple apps, use crate::makepad_widgets::script_mod(vm) which loads everything with the default dark theme in one call.

Source Files

  • Theme dark: widgets/src/theme_desktop_dark.rs
  • Theme light: widgets/src/theme_desktop_light.rs
  • Theme skeleton: widgets/src/theme_desktop_skeleton.rs
  • Theme loader: widgets/src/lib.rs (theme_mod and widgets_mod functions)
  • Example usage: examples/todo/src/app.rs (light theme with full theme variable usage)
  • Example usage: examples/counter/src/app.rs (default dark theme)

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