
Bigdra50 Unity Cli
- 39 repo stars
- Updated June 10, 2026
- bigdra50/unity-cli
unity-cli is a Claude Code plugin that lets you control Unity Editor from the command line for play mode, tests, scenes, and logs.
About
bigdra50-unity-cli is a Claude Code plugin that exposes unity-cli—a command-line toolkit for steering the Unity Editor from scripts, terminals, or agent-driven workflows. game developers and small studios use it when GUI-only iteration becomes a bottleneck: triggering Play Mode, reading console output, hopping scenes, manipulating GameObjects, and kicking off tests without manual editor babysitting. The plugin fits the Build journey when you are integrating tooling around your game project, but the same commands support test verification and investigation when reproducing player-reported bugs. Expect a developer-focused CLI rather than a hosted service; you run it where Unity is installed and let Claude Code or your CI invoke the verbs you need. For Skillselion readers shipping Unity titles, it is the glue between your coding agent and the editor state you normally only reach through clicks.
- CLI control of Unity Editor: Play Mode, scenes, GameObjects, and console logs
- Run and inspect play-mode and edit-mode tests from the terminal
- Automation-friendly workflow for debug, verification, and build investigation
- Single-plugin bundle aimed at agent-driven or scripted Unity pipelines
- Toolkit keywords cover inspection, verification, and development automation
Bigdra50 Unity Cli by the numbers
- Data as of Jul 23, 2026 (Skillselion catalog sync)
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| repo stars | ★ 39 |
|---|---|
| Last updated | June 10, 2026 |
| Repository | bigdra50/unity-cli ↗ |
What it does
Wire a command-line bridge so your agent or CI can drive Unity Editor—play mode, scenes, GameObjects, console logs, and tests—without clicking through the GUI.
Who is it for?
Best when you want agent or terminal-driven editor automation for debugging, tests, and scene inspection.
Skip if: Web-only SaaS developers or teams not using Unity Editor on a machine they can script locally.
What you get
After install, you script editor actions and test runs from the CLI so agents and pipelines can verify game behavior reproducibly.
- Scriptable Unity Editor control for play mode, scenes, and GameObjects
- Terminal-accessible test and console log workflows for verification
- Repeatable automation hooks for agent-assisted game debugging
Recommended Plugins
How it compares
Unity Editor CLI integration, not a generic game engine MCP or cloud build farm.
FAQ
Who is unity-cli for?
It is for Unity developers and technical developers who automate editor tasks from the terminal or through Claude Code plugins.
When should I use unity-cli?
Use it during feature work, automated test runs before ship, or when diagnosing editor console errors during iteration.
How do I add unity-cli to my agent?
Install the bigdra50/unity-cli plugin from Skillselion, set up the unity-cli binary with your local Unity project, and expose the commands to Claude Code or your shell scripts.