Plugin · Claude Code · Development Tools

Kurotori4423 Udonsharp Coding Skill

kurotori4423-udonsharp-coding-skill is a Claude Code plugin for the Build phase that equips your agent with UdonSharp-focused skills for VRChat world scripting.

by kurotori4423 · github.com/kurotori4423/udonsharp-coding-skill

Install when you build VRChat worlds and want Claude Code to follow UdonSharp conventions, patterns, and scripting rules instead of generic C# advice.

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Install

Add it to Claude Code

Install the plugin in Claude Code. One command, paste-ready.

Install the plugin
/plugin install kurotori4423-udonsharp-coding-skill@kurotori4423/udonsharp-coding-skill
Add to ClaudeUse the Agent APISkillselion is itself an MCP server - your agent can fetch this config directly.
Agent API

Built to be called by your agent

Skillselion is itself an MCP server. Your agent can pull this entry and a paste-ready install config straight from the API - no copy-paste.

Retrieve this entry with skillselion.get_details("plugin:kurotori4423/udonsharp-coding-skill") and the paste-ready config with skillselion.get_install_config("plugin:kurotori4423/udonsharp-coding-skill").

About

What it does

kurotori4423-udonsharp-coding-skill is a Claude Code plugin that packages agent skills for UdonSharp, the C#-like language VRChat uses for world interactivity. Solo builders and hobbyist world creators who already use Claude Code for faster iteration can register this plugin so the agent respects UdonSharp APIs, limitations, and common world-script patterns instead of suggesting incompatible Unity or standard C# approaches. It fits the Build phase when you are implementing triggers, pickups, sync logic, and utility behaviours inside VRChat SDK projects. The catalog lists one plugin in the bundle with community categorization and discovery keywords around coding, scripts, utilities, and VRChat. It is a narrow integration-style plugin, not a full IDE replacement—you still need the VRChat SDK, UdonSharp compiler setup, and normal play-mode testing. For Skillselion shoppers comparing options, treat it as specialized agent tooling for VRChat scripting rather than a general game-dev or web stack skill.

Highlights

  • Agent skills tailored to UdonSharp and VRChat constraints (not full .NET)
  • Helps generate and refine UdonSharp scripts with platform-aware patterns
  • Focused on coding utilities for world and behaviour authoring
  • Single-plugin Claude Code bundle (pluginCount: 1) from kurotori4423/udonsharp-coding-skill
  • Keywords surface vrchat, udonsharp, scripts, and coding workflows

Why builders use it

Generic coding agents suggest standard C# or Unity patterns that break or mislead on UdonSharp’s restricted VRChat runtime.

After you add the plugin, Claude Code can draft and revise UdonSharp scripts with terminology and constraints that match VRChat world development.

At a glance

  • Type - Plugin in Development Tools.
  • Adoption - 0 installs, 0 stars, 0 votes.

FAQ

Who is kurotori4423-udonsharp-coding-skill for?

It is for VRChat world builders and indie creators who script with UdonSharp and want their Claude Code agent to understand that environment.

When should I use kurotori4423-udonsharp-coding-skill?

Use it during Build when you are writing or refactoring UdonSharp behaviours, utilities, and world logic inside a VRChat SDK project.

How do I add kurotori4423-udonsharp-coding-skill to my agent?

Install or register the plugin from the kurotori4423/udonsharp-coding-skill repository in Claude Code’s plugin flow, then invoke it while working on UdonSharp files in your world project.

Discussion

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