
Minami110 Claude Godot Tools
- 11 repo stars
- Updated July 25, 2026
- minami110/claude-godot-tools
minami110-claude-godot-tools is a Claude Code plugin that bundles Godot-focused integrations for GDScript, LSP, formatting, testing, and engine utilities.
About
minami110-claude-godot-tools is a four-plugin Claude Code collection built for Godot Engine work: GDScript authoring support, language-server integration, formatting and validation, plus testing flows aligned with gdunit4 and broader dev utilities. game devs and small teams using Claude alongside Godot get a single catalog entry instead of hunting separate skills for LSP, tests, and engine-specific commands. The bundle assumes a modern Godot workflow and notes VS Code–dependent tooling where relevant, so you should plan for an editor and Godot project already on disk. Use it during active feature work—scenes, scripts, tests—not for distribution or analytics. It fits developers shipping games or Godot-based tools who want the agent to respect engine conventions, run-oriented testing language, and integration-focused commands rather than generic web-stack plugins.
- Bundle of 4 Claude plugins aimed at Godot Engine development
- Covers GDScript, LSP integration, formatting, and validation utilities
- Includes gdunit4-oriented testing and research or management helpers
- VS Code–dependent pieces called out in catalog keywords
- Toolkit spanning language, server, and testing workflows for Godot
Minami110 Claude Godot Tools by the numbers
- Data as of Jul 26, 2026 (Skillselion catalog sync)
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| repo stars | ★ 11 |
|---|---|
| Last updated | July 25, 2026 |
| Repository | minami110/claude-godot-tools ↗ |
What it does
Wire Claude Code into Godot Engine workflows—GDScript, LSP, formatting, gdunit4 testing, and VS Code–dependent tooling—in one plugin bundle.
Who is it for?
Best when you already use Claude Code and want engine-native assistance across scripting, LSP, and unit tests.
Skip if: Web-only SaaS developers, Unreal or Unity-only teams, or anyone not running Godot with the expected VS Code–linked setup.
What you get
After install, Claude Code sessions can lean on Godot-specific plugins for scripting, validation, testing, and engine-aligned development tasks.
- Four Godot-oriented Claude Code plugins in one bundle
- Integrated prompts or commands for scripting, LSP, and validation
- Testing-oriented assistance aligned with gdunit4 keywords
By the numbers
- Repository: minami110/claude-godot-tools
- Plugin count: 4
- Catalog category: development
Recommended Plugins
How it compares
Godot engine integration bundle, not a general frontend UI kit or a BigQuery data plugin.
FAQ
Who is Minami110 Claude Godot Tools for?
It is for Godot Engine developers using Claude Code who need GDScript, LSP, formatting, validation, and gdunit4-related workflows in one place.
When should I use Minami110 Claude Godot Tools?
Use it while building or refactoring Godot projects—scripts, tests, tooling, and engine integrations—not for unrelated app stacks.
How do I add Minami110 Claude Godot Tools to my agent?
Register the minami110/claude-godot-tools plugins in Claude Code per the repository instructions and open sessions inside your Godot project workspace.