
Remotion
- 1.2k installs
- 29.9k repo stars
- Updated July 27, 2026
- davila7/claude-code-templates
remotion provides documented workflows for Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
About
The remotion skill best practices and comprehensive guide for Remotion programmatic video creation in React with animations compositions and media handling Remotion Video Creation in React Comprehensive skill set for creating programmatic videos using Remotion a framework for creating videos programmatically using React When to use Use this skill whenever you are dealing with Remotion code to obtain domain-specific knowledge about Creating video compositions with React components Animating elements using frame-based animations Working with audio video and image assets Building charts and data visualizations Implementing text animations and captions Using 3D content with Three js Applying transitions and sequencing Integrating Tailwind CSS and Lottie animations Core Concepts Remotion allows you to create videos using React Components Build video content with familiar React syntax Frame-based Animations All animations driven by useCurrentFrame hook Compositions Define video compositions with duration dimensions and props Assets Import and manipulate images videos audio and fonts Rendering Export videos programmatically with customizable settings Key Features Frame-by-frame control o.
- Creating video compositions with React components
- Animating elements using frame-based animations
- Working with audio, video, and image assets
- Building charts and data visualizations
- Implementing text animations and captions
Remotion by the numbers
- 1,173 all-time installs (skills.sh)
- +29 installs in the week ending Jul 28, 2026 (Skillselion tracking)
- Ranked #208 of 1,048 Mobile Development skills by installs in the Skillselion catalog
- Security screen: MEDIUM risk (skills.sh audit)
- Data as of Jul 28, 2026 (Skillselion catalog sync)
remotion capabilities & compatibility
- Capabilities
- creating video compositions with react component · animating elements using frame based animations · working with audio, video, and image assets · building charts and data visualizations · implementing text animations and captions
- Use cases
- documentation
What remotion says it does
# Remotion - Video Creation in React Comprehensive skill set for creating programmatic videos using Remotion, a framework for creating videos programmatically using React.
**Always use `useCurrentFrame()`** - Drive all animations from the current frame 2.
npx skills add https://github.com/davila7/claude-code-templates --skill remotionAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 1.2k |
|---|---|
| repo stars | ★ 29.9k |
| Security audit | 2 / 3 scanners passed |
| Last updated | July 27, 2026 |
| Repository | davila7/claude-code-templates ↗ |
How do I use remotion for the task described in its SKILL.md triggers?
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
Who is it for?
Teams invoking remotion when the user request matches documented triggers and prerequisites.
Skip if: Skip when cached docs are missing, the request is a negative trigger, or another sibling skill owns the workflow.
When should I use this skill?
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
What you get
Step-by-step guidance grounded in remotion documentation and reference files.
- ThreeCanvas-wrapped 3D Remotion compositions
- Installed @remotion/three dependency
By the numbers
- Documents @remotion/three install commands for 4 package managers: npm, bun, yarn, and pnpm
Files
Remotion - Video Creation in React
Comprehensive skill set for creating programmatic videos using Remotion, a framework for creating videos programmatically using React.
When to use
Use this skill whenever you are dealing with Remotion code to obtain domain-specific knowledge about:
- Creating video compositions with React components
- Animating elements using frame-based animations
- Working with audio, video, and image assets
- Building charts and data visualizations
- Implementing text animations and captions
- Using 3D content with Three.js
- Applying transitions and sequencing
- Integrating Tailwind CSS and Lottie animations
Core Concepts
Remotion allows you to create videos using:
- React Components: Build video content with familiar React syntax
- Frame-based Animations: All animations driven by
useCurrentFrame()hook - Compositions: Define video compositions with duration, dimensions, and props
- Assets: Import and manipulate images, videos, audio, and fonts
- Rendering: Export videos programmatically with customizable settings
Key Features
- Frame-by-frame control over animations
- Dynamic metadata calculation
- Media processing (trimming, volume, speed, pitch)
- Caption generation and display
- Data visualization with charts
- 3D content integration
- Professional text animations
- Scene transitions and sequencing
How to use
Read individual rule files for detailed explanations and code examples:
Core Animation & Timing
- [references/animations.md](references/animations.md) - Fundamental animation techniques for Remotion
- [references/timing.md](references/timing.md) - Interpolation curves: linear, easing, spring animations
- [references/sequencing.md](references/sequencing.md) - Delay, trim, and limit duration of items
- [references/trimming.md](references/trimming.md) - Cut the beginning or end of animations
Compositions & Metadata
- [references/compositions.md](references/compositions.md) - Defining compositions, stills, folders, default props
- [references/calculate-metadata.md](references/calculate-metadata.md) - Dynamically set composition duration, dimensions, and props
Assets & Media
- [references/assets.md](references/assets.md) - Importing images, videos, audio, and fonts
- [references/images.md](references/images.md) - Embedding images using the Img component
- [references/videos.md](references/videos.md) - Embedding videos with trimming, volume, speed, looping, pitch
- [references/audio.md](references/audio.md) - Using audio and sound with trimming, volume, speed, pitch
- [references/gifs.md](references/gifs.md) - Displaying GIFs synchronized with timeline
Text & Typography
- [references/text-animations.md](references/text-animations.md) - Typography and text animation patterns
- [references/measuring-text.md](references/measuring-text.md) - Measuring text dimensions, fitting text, checking overflow
- [references/fonts.md](references/fonts.md) - Loading Google Fonts and local fonts
Captions & Transcription
- [references/display-captions.md](references/display-captions.md) - Displaying captions with TikTok-style pages and word highlighting
- [references/import-srt-captions.md](references/import-srt-captions.md) - Importing .srt subtitle files using @remotion/captions
- [references/transcribe-captions.md](references/transcribe-captions.md) - Transcribing audio to generate captions
Data Visualization
- [references/charts.md](references/charts.md) - Chart and data visualization patterns
Advanced Features
- [references/3d.md](references/3d.md) - 3D content using Three.js and React Three Fiber
- [references/lottie.md](references/lottie.md) - Embedding Lottie animations
- [references/transitions.md](references/transitions.md) - Scene transition patterns
Styling & Layout
- [references/tailwind.md](references/tailwind.md) - Using TailwindCSS in Remotion
- [references/measuring-dom-nodes.md](references/measuring-dom-nodes.md) - Measuring DOM element dimensions
Media Processing (Mediabunny)
- [references/can-decode.md](references/can-decode.md) - Check if a video can be decoded by the browser
- [references/extract-frames.md](references/extract-frames.md) - Extract frames from videos at specific timestamps
- [references/get-audio-duration.md](references/get-audio-duration.md) - Getting the duration of an audio file
- [references/get-video-dimensions.md](references/get-video-dimensions.md) - Getting the width and height of a video file
- [references/get-video-duration.md](references/get-video-duration.md) - Getting the duration of a video file
Quick Start Example
import { useCurrentFrame, useVideoConfig, interpolate } from "remotion";
export const MyComposition = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: 'clamp',
});
return (
<div style={{ opacity }}>
<h1>Hello Remotion!</h1>
</div>
);
};Best Practices
1. Always use `useCurrentFrame()` - Drive all animations from the current frame 2. Avoid CSS animations - They won't render correctly in videos 3. Think in seconds - Multiply time in seconds by fps for frame calculations 4. Use interpolate for smooth animations - Built-in interpolation with easing functions 5. Clamp extrapolation - Prevent values from exceeding intended ranges 6. Test frequently - Preview in Remotion Studio before rendering
Resources
- Documentation: https://www.remotion.dev/docs
- Repository: https://github.com/remotion-dev/remotion
- Skills Repository: https://github.com/remotion-dev/skills
- Community: Discord and GitHub Discussions
- License: MIT
Using Three.js and React Three Fiber in Remotion
Follow React Three Fiber and Three.js best practices. Only the following Remotion-specific rules need to be followed:
Prerequisites
First, the @remotion/three package needs to be installed. If it is not, use the following command:
npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpmUsing ThreeCanvas
You MUST wrap 3D content in <ThreeCanvas> and include proper lighting. <ThreeCanvas> MUST have a width and height prop.
import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 5, 5]} intensity={0.8} />
<mesh>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color="red" />
</mesh>
</ThreeCanvas>No animations not driven by useCurrentFrame()
Shaders, models etc MUST NOT animate by themselves. No animations are allowed unless they are driven by useCurrentFrame(). Otherwise, it will cause flickering during rendering.
Using useFrame() from @react-three/fiber is forbidden.
Animate using useCurrentFrame()
Use useCurrentFrame() to perform animations.
const frame = useCurrentFrame();
const rotationY = frame * 0.02;
<mesh rotation={[0, rotationY, 0]}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>Using <Sequence> inside <ThreeCanvas>
The layout prop of any <Sequence> inside a <ThreeCanvas> must be set to none.
import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<Sequence layout="none">
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
</Sequence>
</ThreeCanvas>All animations MUST be driven by the useCurrentFrame() hook. Write animations in seconds and multiply them by the fps value from useVideoConfig().
import { useCurrentFrame } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: 'clamp',
});
return (
<div style={{ opacity }}>Hello World!</div>
);
};CSS transitions or animations are FORBIDDEN - they will not render correctly. Tailwind animation class names are FORBIDDEN - they will not render correctly.
Importing assets in Remotion
The public folder
Place assets in the public/ folder at your project root.
Using staticFile()
You MUST use staticFile() to reference files from the public/ folder:
import {Img, staticFile} from 'remotion';
export const MyComposition = () => {
return <Img src={staticFile('logo.png')} />;
};The function returns an encoded URL that works correctly when deploying to subdirectories.
Using with components
Images:
import {Img, staticFile} from 'remotion';
<Img src={staticFile('photo.png')} />;Videos:
import {Video} from '@remotion/media';
import {staticFile} from 'remotion';
<Video src={staticFile('clip.mp4')} />;Audio:
import {Audio} from '@remotion/media';
import {staticFile} from 'remotion';
<Audio src={staticFile('music.mp3')} />;Fonts:
import {staticFile} from 'remotion';
const fontFamily = new FontFace('MyFont', `url(${staticFile('font.woff2')})`);
await fontFamily.load();
document.fonts.add(fontFamily);Remote URLs
Remote URLs can be used directly without staticFile():
<Img src="https://example.com/image.png" />
<Video src="https://remotion.media/video.mp4" />Important notes
- Remotion components (
<Img>,<Video>,<Audio>) ensure assets are fully loaded before rendering - Special characters in filenames (
#,?,&) are automatically encoded
import {loadFont} from '@remotion/google-fonts/Inter';
import {AbsoluteFill, spring, useCurrentFrame, useVideoConfig} from 'remotion';
const {fontFamily} = loadFont();
const COLOR_BAR = '#D4AF37';
const COLOR_TEXT = '#ffffff';
const COLOR_MUTED = '#888888';
const COLOR_BG = '#0a0a0a';
const COLOR_AXIS = '#333333';
// Ideal composition size: 1280x720
const Title: React.FC<{children: React.ReactNode}> = ({children}) => (
<div style={{textAlign: 'center', marginBottom: 40}}>
<div style={{color: COLOR_TEXT, fontSize: 48, fontWeight: 600}}>
{children}
</div>
</div>
);
const YAxis: React.FC<{steps: number[]; height: number}> = ({
steps,
height,
}) => (
<div
style={{
display: 'flex',
flexDirection: 'column',
justifyContent: 'space-between',
height,
paddingRight: 16,
}}
>
{steps
.slice()
.reverse()
.map((step) => (
<div
key={step}
style={{
color: COLOR_MUTED,
fontSize: 20,
textAlign: 'right',
}}
>
{step.toLocaleString()}
</div>
))}
</div>
);
const Bar: React.FC<{
height: number;
progress: number;
}> = ({height, progress}) => (
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
justifyContent: 'flex-end',
}}
>
<div
style={{
width: '100%',
height,
backgroundColor: COLOR_BAR,
borderRadius: '8px 8px 0 0',
opacity: progress,
}}
/>
</div>
);
const XAxis: React.FC<{
children: React.ReactNode;
labels: string[];
height: number;
}> = ({children, labels, height}) => (
<div style={{flex: 1, display: 'flex', flexDirection: 'column'}}>
<div
style={{
display: 'flex',
alignItems: 'flex-end',
gap: 16,
height,
borderLeft: `2px solid ${COLOR_AXIS}`,
borderBottom: `2px solid ${COLOR_AXIS}`,
paddingLeft: 16,
}}
>
{children}
</div>
<div
style={{
display: 'flex',
gap: 16,
paddingLeft: 16,
marginTop: 12,
}}
>
{labels.map((label) => (
<div
key={label}
style={{
flex: 1,
textAlign: 'center',
color: COLOR_MUTED,
fontSize: 20,
}}
>
{label}
</div>
))}
</div>
</div>
);
export const MyAnimation = () => {
const frame = useCurrentFrame();
const {fps, height} = useVideoConfig();
const data = [
{month: 'Jan', price: 2039},
{month: 'Mar', price: 2160},
{month: 'May', price: 2327},
{month: 'Jul', price: 2426},
{month: 'Sep', price: 2634},
{month: 'Nov', price: 2672},
];
const minPrice = 2000;
const maxPrice = 2800;
const priceRange = maxPrice - minPrice;
const chartHeight = height - 280;
const yAxisSteps = [2000, 2400, 2800];
return (
<AbsoluteFill
style={{
backgroundColor: COLOR_BG,
padding: 60,
display: 'flex',
flexDirection: 'column',
fontFamily,
}}
>
<Title>Gold Price 2024</Title>
<div style={{display: 'flex', flex: 1}}>
<YAxis steps={yAxisSteps} height={chartHeight} />
<XAxis height={chartHeight} labels={data.map((d) => d.month)}>
{data.map((item, i) => {
const progress = spring({
frame: frame - i * 5 - 10,
fps,
config: {damping: 18, stiffness: 80},
});
const barHeight =
((item.price - minPrice) / priceRange) * chartHeight * progress;
return (
<Bar key={item.month} height={barHeight} progress={progress} />
);
})}
</XAxis>
</div>
</AbsoluteFill>
);
};
import {
AbsoluteFill,
interpolate,
useCurrentFrame,
useVideoConfig,
} from 'remotion';
const COLOR_BG = '#ffffff';
const COLOR_TEXT = '#000000';
const FULL_TEXT = 'From prompt to motion graphics. This is Remotion.';
const PAUSE_AFTER = 'From prompt to motion graphics.';
const FONT_SIZE = 72;
const FONT_WEIGHT = 700;
const CHAR_FRAMES = 2;
const CURSOR_BLINK_FRAMES = 16;
const PAUSE_SECONDS = 1;
// Ideal composition size: 1280x720
const getTypedText = ({
frame,
fullText,
pauseAfter,
charFrames,
pauseFrames,
}: {
frame: number;
fullText: string;
pauseAfter: string;
charFrames: number;
pauseFrames: number;
}): string => {
const pauseIndex = fullText.indexOf(pauseAfter);
const preLen =
pauseIndex >= 0 ? pauseIndex + pauseAfter.length : fullText.length;
let typedChars = 0;
if (frame < preLen * charFrames) {
typedChars = Math.floor(frame / charFrames);
} else if (frame < preLen * charFrames + pauseFrames) {
typedChars = preLen;
} else {
const postPhase = frame - preLen * charFrames - pauseFrames;
typedChars = Math.min(
fullText.length,
preLen + Math.floor(postPhase / charFrames),
);
}
return fullText.slice(0, typedChars);
};
const Cursor: React.FC<{
frame: number;
blinkFrames: number;
symbol?: string;
}> = ({frame, blinkFrames, symbol = '\u258C'}) => {
const opacity = interpolate(
frame % blinkFrames,
[0, blinkFrames / 2, blinkFrames],
[1, 0, 1],
{extrapolateLeft: 'clamp', extrapolateRight: 'clamp'},
);
return <span style={{opacity}}>{symbol}</span>;
};
export const MyAnimation = () => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const pauseFrames = Math.round(fps * PAUSE_SECONDS);
const typedText = getTypedText({
frame,
fullText: FULL_TEXT,
pauseAfter: PAUSE_AFTER,
charFrames: CHAR_FRAMES,
pauseFrames,
});
return (
<AbsoluteFill
style={{
backgroundColor: COLOR_BG,
}}
>
<div
style={{
color: COLOR_TEXT,
fontSize: FONT_SIZE,
fontWeight: FONT_WEIGHT,
fontFamily: 'sans-serif',
}}
>
<span>{typedText}</span>
<Cursor frame={frame} blinkFrames={CURSOR_BLINK_FRAMES} />
</div>
</AbsoluteFill>
);
};
import {loadFont} from '@remotion/google-fonts/Inter';
import React from 'react';
import {
AbsoluteFill,
spring,
useCurrentFrame,
useVideoConfig,
} from 'remotion';
/*
* Highlight a word in a sentence with a spring-animated wipe effect.
*/
// Ideal composition size: 1280x720
const COLOR_BG = '#ffffff';
const COLOR_TEXT = '#000000';
const COLOR_HIGHLIGHT = '#A7C7E7';
const FULL_TEXT = 'This is Remotion.';
const HIGHLIGHT_WORD = 'Remotion';
const FONT_SIZE = 72;
const FONT_WEIGHT = 700;
const HIGHLIGHT_START_FRAME = 30;
const HIGHLIGHT_WIPE_DURATION = 18;
const {fontFamily} = loadFont();
const Highlight: React.FC<{
word: string;
color: string;
delay: number;
durationInFrames: number;
}> = ({word, color, delay, durationInFrames}) => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const highlightProgress = spring({
fps,
frame,
config: {damping: 200},
delay,
durationInFrames,
});
const scaleX = Math.max(0, Math.min(1, highlightProgress));
return (
<span style={{position: 'relative', display: 'inline-block'}}>
<span
style={{
position: 'absolute',
left: 0,
right: 0,
top: '50%',
height: '1.05em',
transform: `translateY(-50%) scaleX(${scaleX})`,
transformOrigin: 'left center',
backgroundColor: color,
borderRadius: '0.18em',
zIndex: 0,
}}
/>
<span style={{position: 'relative', zIndex: 1}}>{word}</span>
</span>
);
};
export const MyAnimation = () => {
const highlightIndex = FULL_TEXT.indexOf(HIGHLIGHT_WORD);
const hasHighlight = highlightIndex >= 0;
const preText = hasHighlight ? FULL_TEXT.slice(0, highlightIndex) : FULL_TEXT;
const postText = hasHighlight
? FULL_TEXT.slice(highlightIndex + HIGHLIGHT_WORD.length)
: '';
return (
<AbsoluteFill
style={{
backgroundColor: COLOR_BG,
alignItems: 'center',
justifyContent: 'center',
fontFamily,
}}
>
<div
style={{
color: COLOR_TEXT,
fontSize: FONT_SIZE,
fontWeight: FONT_WEIGHT,
}}
>
{hasHighlight ? (
<>
<span>{preText}</span>
<Highlight
word={HIGHLIGHT_WORD}
color={COLOR_HIGHLIGHT}
delay={HIGHLIGHT_START_FRAME}
durationInFrames={HIGHLIGHT_WIPE_DURATION}
/>
<span>{postText}</span>
</>
) : (
<span>{FULL_TEXT}</span>
)}
</div>
</AbsoluteFill>
);
};
Using audio in Remotion
Prerequisites
First, the @remotion/media package needs to be installed. If it is not installed, use the following command:
npx remotion add @remotion/media # If project uses npm
bunx remotion add @remotion/media # If project uses bun
yarn remotion add @remotion/media # If project uses yarn
pnpm exec remotion add @remotion/media # If project uses pnpmImporting Audio
Use <Audio> from @remotion/media to add audio to your composition.
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Audio src={staticFile("audio.mp3")} />;
};Remote URLs are also supported:
<Audio src="https://remotion.media/audio.mp3" />By default, audio plays from the start, at full volume and full length. Multiple audio tracks can be layered by adding multiple <Audio> components.
Trimming
Use trimBefore and trimAfter to remove portions of the audio. Values are in frames.
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
trimBefore={2 * fps} // Skip the first 2 seconds
trimAfter={10 * fps} // End at the 10 second mark
/>
);The audio still starts playing at the beginning of the composition - only the specified portion is played.
Delaying
Wrap the audio in a <Sequence> to delay when it starts:
import { Sequence, staticFile } from "remotion";
import { Audio } from "@remotion/media";
const { fps } = useVideoConfig();
return (
<Sequence from={1 * fps}>
<Audio src={staticFile("audio.mp3")} />
</Sequence>
);The audio will start playing after 1 second.
Volume
Set a static volume (0 to 1):
<Audio src={staticFile("audio.mp3")} volume={0.5} />Or use a callback for dynamic volume based on the current frame:
import { interpolate } from "remotion";
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
volume={(f) =>
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
}
/>
);The value of f starts at 0 when the audio begins to play, not the composition frame.
Muting
Use muted to silence the audio. It can be set dynamically:
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
/>
);Speed
Use playbackRate to change the playback speed:
<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}Reverse playback is not supported.
Looping
Use loop to loop the audio indefinitely:
<Audio src={staticFile("audio.mp3")} loop />Use loopVolumeCurveBehavior to control how the frame count behaves when looping:
"repeat": Frame count resets to 0 each loop (default)"extend": Frame count continues incrementing
<Audio
src={staticFile("audio.mp3")}
loop
loopVolumeCurveBehavior="extend"
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
/>Pitch
Use toneFrequency to adjust the pitch without affecting speed. Values range from 0.01 to 2:
<Audio
src={staticFile("audio.mp3")}
toneFrequency={1.5} // Higher pitch
/>
<Audio
src={staticFile("audio.mp3")}
toneFrequency={0.8} // Lower pitch
/>Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the <Player />.
Using calculateMetadata
Use calculateMetadata on a <Composition> to dynamically set duration, dimensions, and transform props before rendering.
<Composition id="MyComp" component={MyComponent} durationInFrames={300} fps={30} width={1920} height={1080} defaultProps={{videoSrc: 'https://remotion.media/video.mp4'}} calculateMetadata={calculateMetadata} />Setting duration based on a video
Use the getMediaMetadata() function from the mediabunny/metadata skill to get the video duration:
import {CalculateMetadataFunction} from 'remotion';
import {getMediaMetadata} from '../get-media-metadata';
const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
const {durationInSeconds} = await getMediaMetadata(props.videoSrc);
return {
durationInFrames: Math.ceil(durationInSeconds * 30),
};
};Matching dimensions of a video
const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
const {durationInSeconds, dimensions} = await getMediaMetadata(props.videoSrc);
return {
durationInFrames: Math.ceil(durationInSeconds * 30),
width: dimensions?.width ?? 1920,
height: dimensions?.height ?? 1080,
};
};Setting duration based on multiple videos
const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
const metadataPromises = props.videos.map((video) => getMediaMetadata(video.src));
const allMetadata = await Promise.all(metadataPromises);
const totalDuration = allMetadata.reduce((sum, meta) => sum + meta.durationInSeconds, 0);
return {
durationInFrames: Math.ceil(totalDuration * 30),
};
};Setting a default outName
Set the default output filename based on props:
const calculateMetadata: CalculateMetadataFunction<Props> = async ({props}) => {
return {
defaultOutName: `video-${props.id}.mp4`,
};
};Transforming props
Fetch data or transform props before rendering:
const calculateMetadata: CalculateMetadataFunction<Props> = async ({props, abortSignal}) => {
const response = await fetch(props.dataUrl, {signal: abortSignal});
const data = await response.json();
return {
props: {
...props,
fetchedData: data,
},
};
};The abortSignal cancels stale requests when props change in the Studio.
Return value
All fields are optional. Returned values override the <Composition> props:
durationInFrames: Number of frameswidth: Composition width in pixelsheight: Composition height in pixelsfps: Frames per secondprops: Transformed props passed to the componentdefaultOutName: Default output filenamedefaultCodec: Default codec for rendering
Checking if a video can be decoded
Use Mediabunny to check if a video can be decoded by the browser before attempting to play it.
The canDecode() function
This function can be copy-pasted into any project.
import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
export const canDecode = async (src: string) => {
const input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src, {
getRetryDelay: () => null,
}),
});
try {
await input.getFormat();
} catch {
return false;
}
const videoTrack = await input.getPrimaryVideoTrack();
if (videoTrack && !(await videoTrack.canDecode())) {
return false;
}
const audioTrack = await input.getPrimaryAudioTrack();
if (audioTrack && !(await audioTrack.canDecode())) {
return false;
}
return true;
};Usage
const src = "https://remotion.media/video.mp4";
const isDecodable = await canDecode(src);
if (isDecodable) {
console.log("Video can be decoded");
} else {
console.log("Video cannot be decoded by this browser");
}Using with Blob
For file uploads or drag-and-drop, use BlobSource:
import { Input, ALL_FORMATS, BlobSource } from "mediabunny";
export const canDecodeBlob = async (blob: Blob) => {
const input = new Input({
formats: ALL_FORMATS,
source: new BlobSource(blob),
});
// Same validation logic as above
};Charts in Remotion
You can create bar charts in Remotion by using regular React code - HTML and SVG is allowed, as well as D3.js.
No animations not powered by useCurrentFrame()
Disable all animations by third party libraries. They will cause flickering during rendering. Instead, drive all animations from useCurrentFrame().
Bar Chart Animations
See Bar Chart Example for a basic example implmentation.
Staggered Bars
You can animate the height of the bars and stagger them like this:
const STAGGER_DELAY = 5;
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const bars = data.map((item, i) => {
const delay = i * STAGGER_DELAY;
const height = spring({
frame,
fps,
delay,
config: {damping: 200},
});
return <div style={{height: height * item.value}} />;
});Pie Chart Animation
Animate segments using stroke-dashoffset, starting from 12 o'clock.
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const progress = interpolate(frame, [0, 100], [0, 1]);
const circumference = 2 * Math.PI * radius;
const segmentLength = (value / total) * circumference;
const offset = interpolate(progress, [0, 1], [segmentLength, 0]);
<circle r={radius} cx={center} cy={center} fill="none" stroke={color} strokeWidth={strokeWidth} strokeDasharray={`${segmentLength} ${circumference}`} strokeDashoffset={offset} transform={`rotate(-90 ${center} ${center})`} />;A <Composition> defines the component, width, height, fps and duration of a renderable video.
It normally is placed in the src/Root.tsx file.
import { Composition } from "remotion";
import { MyComposition } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
/>
);
};Default Props
Pass defaultProps to provide initial values for your component. Values must be JSON-serializable (Date, Map, Set, and staticFile() are supported).
import { Composition } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
defaultProps={{
title: "Hello World",
color: "#ff0000",
} satisfies MyCompositionProps}
/>
);
};Use type declarations for props rather than interface to ensure defaultProps type safety.
Folders
Use <Folder> to organize compositions in the sidebar. Folder names can only contain letters, numbers, and hyphens.
import { Composition, Folder } from "remotion";
export const RemotionRoot = () => {
return (
<>
<Folder name="Marketing">
<Composition id="Promo" /* ... */ />
<Composition id="Ad" /* ... */ />
</Folder>
<Folder name="Social">
<Folder name="Instagram">
<Composition id="Story" /* ... */ />
<Composition id="Reel" /* ... */ />
</Folder>
</Folder>
</>
);
};Stills
Use <Still> for single-frame images. It does not require durationInFrames or fps.
import { Still } from "remotion";
import { Thumbnail } from "./Thumbnail";
export const RemotionRoot = () => {
return (
<Still
id="Thumbnail"
component={Thumbnail}
width={1280}
height={720}
/>
);
};Calculate Metadata
Use calculateMetadata to make dimensions, duration, or props dynamic based on data.
import { Composition, CalculateMetadataFunction } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
const calculateMetadata: CalculateMetadataFunction<MyCompositionProps> = async ({
props,
abortSignal,
}) => {
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
signal: abortSignal,
}).then((res) => res.json());
return {
durationInFrames: Math.ceil(data.duration * 30),
props: {
...props,
videoUrl: data.url,
},
};
};
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100} // Placeholder, will be overridden
fps={30}
width={1080}
height={1080}
defaultProps={{ videoId: "abc123" }}
calculateMetadata={calculateMetadata}
/>
);
};The function can return props, durationInFrames, width, height, fps, and codec-related defaults. It runs once before rendering begins.
Displaying captions in Remotion
This guide explains how to display captions in Remotion, assuming you already have captions in the Caption format.
Prerequisites
First, the @remotion/captions package needs to be installed. If it is not installed, use the following command:
npx remotion add @remotion/captions # If project uses npm
bunx remotion add @remotion/captions # If project uses bun
yarn remotion add @remotion/captions # If project uses yarn
pnpm exec remotion add @remotion/captions # If project uses pnpmCreating pages
Use createTikTokStyleCaptions() to group captions into pages. The combineTokensWithinMilliseconds option controls how many words appear at once:
import {useMemo} from 'react';
import {createTikTokStyleCaptions} from '@remotion/captions';
import type {Caption} from '@remotion/captions';
// How often captions should switch (in milliseconds)
// Higher values = more words per page
// Lower values = fewer words (more word-by-word)
const SWITCH_CAPTIONS_EVERY_MS = 1200;
const {pages} = useMemo(() => {
return createTikTokStyleCaptions({
captions,
combineTokensWithinMilliseconds: SWITCH_CAPTIONS_EVERY_MS,
});
}, [captions]);Rendering with Sequences
Map over the pages and render each one in a <Sequence>. Calculate the start frame and duration from the page timing:
import {Sequence, useVideoConfig, AbsoluteFill} from 'remotion';
import type {TikTokPage} from '@remotion/captions';
const CaptionedContent: React.FC = () => {
const {fps} = useVideoConfig();
return (
<AbsoluteFill>
{pages.map((page, index) => {
const nextPage = pages[index + 1] ?? null;
const startFrame = (page.startMs / 1000) * fps;
const endFrame = Math.min(
nextPage ? (nextPage.startMs / 1000) * fps : Infinity,
startFrame + (SWITCH_CAPTIONS_EVERY_MS / 1000) * fps,
);
const durationInFrames = endFrame - startFrame;
if (durationInFrames <= 0) {
return null;
}
return (
<Sequence
key={index}
from={startFrame}
durationInFrames={durationInFrames}
>
<CaptionPage page={page} />
</Sequence>
);
})}
</AbsoluteFill>
);
};Word highlighting
A caption page contains tokens which you can use to highlight the currently spoken word:
import {AbsoluteFill, useCurrentFrame, useVideoConfig} from 'remotion';
import type {TikTokPage} from '@remotion/captions';
const HIGHLIGHT_COLOR = '#39E508';
const CaptionPage: React.FC<{page: TikTokPage}> = ({page}) => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
// Current time relative to the start of the sequence
const currentTimeMs = (frame / fps) * 1000;
// Convert to absolute time by adding the page start
const absoluteTimeMs = page.startMs + currentTimeMs;
return (
<AbsoluteFill style={{justifyContent: 'center', alignItems: 'center'}}>
<div style={{fontSize: 80, fontWeight: 'bold', whiteSpace: 'pre'}}>
{page.tokens.map((token) => {
const isActive =
token.fromMs <= absoluteTimeMs && token.toMs > absoluteTimeMs;
return (
<span
key={token.fromMs}
style={{color: isActive ? HIGHLIGHT_COLOR : 'white'}}
>
{token.text}
</span>
);
})}
</div>
</AbsoluteFill>
);
};Extracting frames from videos
Use Mediabunny to extract frames from videos at specific timestamps. This is useful for generating thumbnails, filmstrips, or processing individual frames.
The extractFrames() function
This function can be copy-pasted into any project.
import {
ALL_FORMATS,
Input,
UrlSource,
VideoSample,
VideoSampleSink,
} from "mediabunny";
type Options = {
track: { width: number; height: number };
container: string;
durationInSeconds: number | null;
};
export type ExtractFramesTimestampsInSecondsFn = (
options: Options
) => Promise<number[]> | number[];
export type ExtractFramesProps = {
src: string;
timestampsInSeconds: number[] | ExtractFramesTimestampsInSecondsFn;
onVideoSample: (sample: VideoSample) => void;
signal?: AbortSignal;
};
export async function extractFrames({
src,
timestampsInSeconds,
onVideoSample,
signal,
}: ExtractFramesProps): Promise<void> {
using input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src),
});
const [durationInSeconds, format, videoTrack] = await Promise.all([
input.computeDuration(),
input.getFormat(),
input.getPrimaryVideoTrack(),
]);
if (!videoTrack) {
throw new Error("No video track found in the input");
}
if (signal?.aborted) {
throw new Error("Aborted");
}
const timestamps =
typeof timestampsInSeconds === "function"
? await timestampsInSeconds({
track: {
width: videoTrack.displayWidth,
height: videoTrack.displayHeight,
},
container: format.name,
durationInSeconds,
})
: timestampsInSeconds;
if (timestamps.length === 0) {
return;
}
if (signal?.aborted) {
throw new Error("Aborted");
}
const sink = new VideoSampleSink(videoTrack);
for await (using videoSample of sink.samplesAtTimestamps(timestamps)) {
if (signal?.aborted) {
break;
}
if (!videoSample) {
continue;
}
onVideoSample(videoSample);
}
}Basic usage
Extract frames at specific timestamps:
await extractFrames({
src: "https://remotion.media/video.mp4",
timestampsInSeconds: [0, 1, 2, 3, 4],
onVideoSample: (sample) => {
const canvas = document.createElement("canvas");
canvas.width = sample.displayWidth;
canvas.height = sample.displayHeight;
const ctx = canvas.getContext("2d");
sample.draw(ctx!, 0, 0);
},
});Creating a filmstrip
Use a callback function to dynamically calculate timestamps based on video metadata:
const canvasWidth = 500;
const canvasHeight = 80;
const fromSeconds = 0;
const toSeconds = 10;
await extractFrames({
src: "https://remotion.media/video.mp4",
timestampsInSeconds: async ({ track, durationInSeconds }) => {
const aspectRatio = track.width / track.height;
const amountOfFramesFit = Math.ceil(
canvasWidth / (canvasHeight * aspectRatio)
);
const segmentDuration = toSeconds - fromSeconds;
const timestamps: number[] = [];
for (let i = 0; i < amountOfFramesFit; i++) {
timestamps.push(
fromSeconds + (segmentDuration / amountOfFramesFit) * (i + 0.5)
);
}
return timestamps;
},
onVideoSample: (sample) => {
console.log(`Frame at ${sample.timestamp}s`);
const canvas = document.createElement("canvas");
canvas.width = sample.displayWidth;
canvas.height = sample.displayHeight;
const ctx = canvas.getContext("2d");
sample.draw(ctx!, 0, 0);
},
});Cancellation with AbortSignal
Cancel frame extraction after a timeout:
const controller = new AbortController();
setTimeout(() => controller.abort(), 5000);
try {
await extractFrames({
src: "https://remotion.media/video.mp4",
timestampsInSeconds: [0, 1, 2, 3, 4],
onVideoSample: (sample) => {
using frame = sample;
const canvas = document.createElement("canvas");
canvas.width = frame.displayWidth;
canvas.height = frame.displayHeight;
const ctx = canvas.getContext("2d");
frame.draw(ctx!, 0, 0);
},
signal: controller.signal,
});
console.log("Frame extraction complete!");
} catch (error) {
console.error("Frame extraction was aborted or failed:", error);
}Timeout with Promise.race
const controller = new AbortController();
const timeoutPromise = new Promise<never>((_, reject) => {
const timeoutId = setTimeout(() => {
controller.abort();
reject(new Error("Frame extraction timed out after 10 seconds"));
}, 10000);
controller.signal.addEventListener("abort", () => clearTimeout(timeoutId), {
once: true,
});
});
try {
await Promise.race([
extractFrames({
src: "https://remotion.media/video.mp4",
timestampsInSeconds: [0, 1, 2, 3, 4],
onVideoSample: (sample) => {
using frame = sample;
const canvas = document.createElement("canvas");
canvas.width = frame.displayWidth;
canvas.height = frame.displayHeight;
const ctx = canvas.getContext("2d");
frame.draw(ctx!, 0, 0);
},
signal: controller.signal,
}),
timeoutPromise,
]);
console.log("Frame extraction complete!");
} catch (error) {
console.error("Frame extraction was aborted or failed:", error);
}Using fonts in Remotion
Google Fonts with @remotion/google-fonts
The recommended way to use Google Fonts. It's type-safe and automatically blocks rendering until the font is ready.
Prerequisites
First, the @remotion/google-fonts package needs to be installed. If it is not installed, use the following command:
npx remotion add @remotion/google-fonts # If project uses npm
bunx remotion add @remotion/google-fonts # If project uses bun
yarn remotion add @remotion/google-fonts # If project uses yarn
pnpm exec remotion add @remotion/google-fonts # If project uses pnpmimport { loadFont } from "@remotion/google-fonts/Lobster";
const { fontFamily } = loadFont();
export const MyComposition = () => {
return <div style={{ fontFamily }}>Hello World</div>;
};Preferrably, specify only needed weights and subsets to reduce file size:
import { loadFont } from "@remotion/google-fonts/Roboto";
const { fontFamily } = loadFont("normal", {
weights: ["400", "700"],
subsets: ["latin"],
});Waiting for font to load
Use waitUntilDone() if you need to know when the font is ready:
import { loadFont } from "@remotion/google-fonts/Lobster";
const { fontFamily, waitUntilDone } = loadFont();
await waitUntilDone();Local fonts with @remotion/fonts
For local font files, use the @remotion/fonts package.
Prerequisites
First, install @remotion/fonts:
npx remotion add @remotion/fonts # If project uses npm
bunx remotion add @remotion/fonts # If project uses bun
yarn remotion add @remotion/fonts # If project uses yarn
pnpm exec remotion add @remotion/fonts # If project uses pnpmLoading a local font
Place your font file in the public/ folder and use loadFont():
import { loadFont } from "@remotion/fonts";
import { staticFile } from "remotion";
await loadFont({
family: "MyFont",
url: staticFile("MyFont-Regular.woff2"),
});
export const MyComposition = () => {
return <div style={{ fontFamily: "MyFont" }}>Hello World</div>;
};Loading multiple weights
Load each weight separately with the same family name:
import { loadFont } from "@remotion/fonts";
import { staticFile } from "remotion";
await Promise.all([
loadFont({
family: "Inter",
url: staticFile("Inter-Regular.woff2"),
weight: "400",
}),
loadFont({
family: "Inter",
url: staticFile("Inter-Bold.woff2"),
weight: "700",
}),
]);Available options
loadFont({
family: "MyFont", // Required: name to use in CSS
url: staticFile("font.woff2"), // Required: font file URL
format: "woff2", // Optional: auto-detected from extension
weight: "400", // Optional: font weight
style: "normal", // Optional: normal or italic
display: "block", // Optional: font-display behavior
});Using in components
Call loadFont() at the top level of your component or in a separate file that's imported early:
import { loadFont } from "@remotion/google-fonts/Montserrat";
const { fontFamily } = loadFont("normal", {
weights: ["400", "700"],
subsets: ["latin"],
});
export const Title: React.FC<{ text: string }> = ({ text }) => {
return (
<h1
style={{
fontFamily,
fontSize: 80,
fontWeight: "bold",
}}
>
{text}
</h1>
);
};Getting audio duration with Mediabunny
Mediabunny can extract the duration of an audio file. It works in browser, Node.js, and Bun environments.
Getting audio duration
import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
export const getAudioDuration = async (src: string) => {
const input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src, {
getRetryDelay: () => null,
}),
});
const durationInSeconds = await input.computeDuration();
return durationInSeconds;
};Usage
const duration = await getAudioDuration("https://remotion.media/audio.mp3");
console.log(duration); // e.g. 180.5 (seconds)Using with local files
For local files, use FileSource instead of UrlSource:
import { Input, ALL_FORMATS, FileSource } from "mediabunny";
const input = new Input({
formats: ALL_FORMATS,
source: new FileSource(file), // File object from input or drag-drop
});
const durationInSeconds = await input.computeDuration();Using with staticFile in Remotion
import { staticFile } from "remotion";
const duration = await getAudioDuration(staticFile("audio.mp3"));Getting video dimensions with Mediabunny
Mediabunny can extract the width and height of a video file. It works in browser, Node.js, and Bun environments.
Getting video dimensions
import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
export const getVideoDimensions = async (src: string) => {
const input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src, {
getRetryDelay: () => null,
}),
});
const videoTrack = await input.getPrimaryVideoTrack();
if (!videoTrack) {
throw new Error("No video track found");
}
return {
width: videoTrack.displayWidth,
height: videoTrack.displayHeight,
};
};Usage
const dimensions = await getVideoDimensions("https://remotion.media/video.mp4");
console.log(dimensions.width); // e.g. 1920
console.log(dimensions.height); // e.g. 1080Using with local files
For local files, use FileSource instead of UrlSource:
import { Input, ALL_FORMATS, FileSource } from "mediabunny";
const input = new Input({
formats: ALL_FORMATS,
source: new FileSource(file), // File object from input or drag-drop
});
const videoTrack = await input.getPrimaryVideoTrack();
const width = videoTrack.displayWidth;
const height = videoTrack.displayHeight;Using with staticFile in Remotion
import { staticFile } from "remotion";
const dimensions = await getVideoDimensions(staticFile("video.mp4"));Getting video duration with Mediabunny
Mediabunny can extract the duration of a video file. It works in browser, Node.js, and Bun environments.
Getting video duration
import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
export const getVideoDuration = async (src: string) => {
const input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src, {
getRetryDelay: () => null,
}),
});
const durationInSeconds = await input.computeDuration();
return durationInSeconds;
};Usage
const duration = await getVideoDuration("https://remotion.media/video.mp4");
console.log(duration); // e.g. 10.5 (seconds)Using with local files
For local files, use FileSource instead of UrlSource:
import { Input, ALL_FORMATS, FileSource } from "mediabunny";
const input = new Input({
formats: ALL_FORMATS,
source: new FileSource(file), // File object from input or drag-drop
});
const durationInSeconds = await input.computeDuration();Using with staticFile in Remotion
import { staticFile } from "remotion";
const duration = await getVideoDuration(staticFile("video.mp4"));Using Animated images in Remotion
Basic usage
Use <AnimatedImage> to display a GIF, APNG, AVIF or WebP image synchronized with Remotion's timeline:
import {AnimatedImage, staticFile} from 'remotion';
export const MyComposition = () => {
return <AnimatedImage src={staticFile('animation.gif')} width={500} height={500} />;
};Remote URLs are also supported (must have CORS enabled):
<AnimatedImage src="https://example.com/animation.gif" width={500} height={500} />Sizing and fit
Control how the image fills its container with the fit prop:
// Stretch to fill (default)
<AnimatedImage src={staticFile("animation.gif")} width={500} height={300} fit="fill" />
// Maintain aspect ratio, fit inside container
<AnimatedImage src={staticFile("animation.gif")} width={500} height={300} fit="contain" />
// Fill container, crop if needed
<AnimatedImage src={staticFile("animation.gif")} width={500} height={300} fit="cover" />Playback speed
Use playbackRate to control the animation speed:
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} playbackRate={2} /> {/* 2x speed */}
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} playbackRate={0.5} /> {/* Half speed */}Looping behavior
Control what happens when the animation finishes:
// Loop indefinitely (default)
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} loopBehavior="loop" />
// Play once, show final frame
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} loopBehavior="pause-after-finish" />
// Play once, then clear canvas
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} loopBehavior="clear-after-finish" />Styling
Use the style prop for additional CSS (use width and height props for sizing):
<AnimatedImage
src={staticFile('animation.gif')}
width={500}
height={500}
style={{
borderRadius: 20,
position: 'absolute',
top: 100,
left: 50,
}}
/>Getting GIF duration
Use getGifDurationInSeconds() from @remotion/gif to get the duration of a GIF.
npx remotion add @remotion/gif # If project uses npm
bunx remotion add @remotion/gif # If project uses bun
yarn remotion add @remotion/gif # If project uses yarn
pnpm exec remotion add @remotion/gif # If project uses pnpmimport {getGifDurationInSeconds} from '@remotion/gif';
import {staticFile} from 'remotion';
const duration = await getGifDurationInSeconds(staticFile('animation.gif'));
console.log(duration); // e.g. 2.5This is useful for setting the composition duration to match the GIF:
import {getGifDurationInSeconds} from '@remotion/gif';
import {staticFile, CalculateMetadataFunction} from 'remotion';
const calculateMetadata: CalculateMetadataFunction = async () => {
const duration = await getGifDurationInSeconds(staticFile('animation.gif'));
return {
durationInFrames: Math.ceil(duration * 30),
};
};Alternative
If <AnimatedImage> does not work (only supported in Chrome and Firefox), you can use <Gif> from @remotion/gif instead.
npx remotion add @remotion/gif # If project uses npm
bunx remotion add @remotion/gif # If project uses bun
yarn remotion add @remotion/gif # If project uses yarn
pnpm exec remotion add @remotion/gif # If project uses pnpmimport {Gif} from '@remotion/gif';
import {staticFile} from 'remotion';
export const MyComposition = () => {
return <Gif src={staticFile('animation.gif')} width={500} height={500} />;
};The <Gif> component has the same props as <AnimatedImage> but only supports GIF files.
Using images in Remotion
The <Img> component
Always use the <Img> component from remotion to display images:
import { Img, staticFile } from "remotion";
export const MyComposition = () => {
return <Img src={staticFile("photo.png")} />;
};Important restrictions
You MUST use the `<Img>` component from `remotion`. Do not use:
- Native HTML
<img>elements - Next.js
<Image>component - CSS
background-image
The <Img> component ensures images are fully loaded before rendering, preventing flickering and blank frames during video export.
Local images with staticFile()
Place images in the public/ folder and use staticFile() to reference them:
my-video/
├─ public/
│ ├─ logo.png
│ ├─ avatar.jpg
│ └─ icon.svg
├─ src/
├─ package.jsonimport { Img, staticFile } from "remotion";
<Img src={staticFile("logo.png")} />Remote images
Remote URLs can be used directly without staticFile():
<Img src="https://example.com/image.png" />Ensure remote images have CORS enabled.
For animated GIFs, use the <Gif> component from @remotion/gif instead.
Sizing and positioning
Use the style prop to control size and position:
<Img
src={staticFile("photo.png")}
style={{
width: 500,
height: 300,
position: "absolute",
top: 100,
left: 50,
objectFit: "cover",
}}
/>Dynamic image paths
Use template literals for dynamic file references:
import { Img, staticFile, useCurrentFrame } from "remotion";
const frame = useCurrentFrame();
// Image sequence
<Img src={staticFile(`frames/frame${frame}.png`)} />
// Selecting based on props
<Img src={staticFile(`avatars/${props.userId}.png`)} />
// Conditional images
<Img src={staticFile(`icons/${isActive ? "active" : "inactive"}.svg`)} />This pattern is useful for:
- Image sequences (frame-by-frame animations)
- User-specific avatars or profile images
- Theme-based icons
- State-dependent graphics
Getting image dimensions
Use getImageDimensions() to get the dimensions of an image:
import { getImageDimensions, staticFile } from "remotion";
const { width, height } = await getImageDimensions(staticFile("photo.png"));This is useful for calculating aspect ratios or sizing compositions:
import { getImageDimensions, staticFile, CalculateMetadataFunction } from "remotion";
const calculateMetadata: CalculateMetadataFunction = async () => {
const { width, height } = await getImageDimensions(staticFile("photo.png"));
return {
width,
height,
};
};Importing .srt subtitles into Remotion
If you have an existing .srt subtitle file, you can import it into Remotion using parseSrt() from @remotion/captions.
Prerequisites
First, the @remotion/captions package needs to be installed. If it is not installed, use the following command:
npx remotion add @remotion/captions # If project uses npm
bunx remotion add @remotion/captions # If project uses bun
yarn remotion add @remotion/captions # If project uses yarn
pnpm exec remotion add @remotion/captions # If project uses pnpmReading an .srt file
Use staticFile() to reference an .srt file in your public folder, then fetch and parse it:
import {useState, useEffect, useCallback} from 'react';
import {AbsoluteFill, staticFile, useDelayRender} from 'remotion';
import {parseSrt} from '@remotion/captions';
import type {Caption} from '@remotion/captions';
export const MyComponent: React.FC = () => {
const [captions, setCaptions] = useState<Caption[] | null>(null);
const {delayRender, continueRender, cancelRender} = useDelayRender();
const [handle] = useState(() => delayRender());
const fetchCaptions = useCallback(async () => {
try {
const response = await fetch(staticFile('subtitles.srt'));
const text = await response.text();
const {captions: parsed} = parseSrt({input: text});
setCaptions(parsed);
continueRender(handle);
} catch (e) {
cancelRender(e);
}
}, [continueRender, cancelRender, handle]);
useEffect(() => {
fetchCaptions();
}, [fetchCaptions]);
if (!captions) {
return null;
}
return <AbsoluteFill>{/* Use captions here */}</AbsoluteFill>;
};Remote URLs are also supported - you can fetch() a remote file via URL instead of using staticFile().
Using imported captions
Once parsed, the captions are in the Caption format and can be used with all @remotion/captions utilities.
Using Lottie Animations in Remotion
Prerequisites
First, the @remotion/lottie package needs to be installed. If it is not, use the following command:
npx remotion add @remotion/lottie # If project uses npm
bunx remotion add @remotion/lottie # If project uses bun
yarn remotion add @remotion/lottie # If project uses yarn
pnpm exec remotion add @remotion/lottie # If project uses pnpmDisplaying a Lottie file
To import a Lottie animation:
- Fetch the Lottie asset
- Wrap the loading process in
delayRender()andcontinueRender() - Save the animation data in a state
- Render the Lottie animation using the
Lottiecomponent from the@remotion/lottiepackage
import {Lottie, LottieAnimationData} from '@remotion/lottie';
import {useEffect, useState} from 'react';
import {cancelRender, continueRender, delayRender} from 'remotion';
export const MyAnimation = () => {
const [handle] = useState(() => delayRender('Loading Lottie animation'));
const [animationData, setAnimationData] = useState<LottieAnimationData | null>(null);
useEffect(() => {
fetch('https://assets4.lottiefiles.com/packages/lf20_zyquagfl.json')
.then((data) => data.json())
.then((json) => {
setAnimationData(json);
continueRender(handle);
})
.catch((err) => {
cancelRender(err);
});
}, [handle]);
if (!animationData) {
return null;
}
return <Lottie animationData={animationData} />;
};Styling and animating
Lottie supports the style prop to allow styles and animations:
return <Lottie animationData={animationData} style={{width: 400, height: 400}} />;Measuring DOM nodes in Remotion
Remotion applies a scale() transform to the video container, which affects values from getBoundingClientRect(). Use useCurrentScale() to get correct measurements.
Measuring element dimensions
import { useCurrentScale } from "remotion";
import { useRef, useEffect, useState } from "react";
export const MyComponent = () => {
const ref = useRef<HTMLDivElement>(null);
const scale = useCurrentScale();
const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
useEffect(() => {
if (!ref.current) return;
const rect = ref.current.getBoundingClientRect();
setDimensions({
width: rect.width / scale,
height: rect.height / scale,
});
}, [scale]);
return <div ref={ref}>Content to measure</div>;
};Measuring text in Remotion
Prerequisites
Install @remotion/layout-utils if it is not already installed:
npx remotion add @remotion/layout-utils # If project uses npm
bunx remotion add @remotion/layout-utils # If project uses bun
yarn remotion add @remotion/layout-utils # If project uses yarn
pnpm exec remotion add @remotion/layout-utils # If project uses pnpmMeasuring text dimensions
Use measureText() to calculate the width and height of text:
import { measureText } from "@remotion/layout-utils";
const { width, height } = measureText({
text: "Hello World",
fontFamily: "Arial",
fontSize: 32,
fontWeight: "bold",
});Results are cached - duplicate calls return the cached result.
Fitting text to a width
Use fitText() to find the optimal font size for a container:
import { fitText } from "@remotion/layout-utils";
const { fontSize } = fitText({
text: "Hello World",
withinWidth: 600,
fontFamily: "Inter",
fontWeight: "bold",
});
return (
<div
style={{
fontSize: Math.min(fontSize, 80), // Cap at 80px
fontFamily: "Inter",
fontWeight: "bold",
}}
>
Hello World
</div>
);Checking text overflow
Use fillTextBox() to check if text exceeds a box:
import { fillTextBox } from "@remotion/layout-utils";
const box = fillTextBox({ maxBoxWidth: 400, maxLines: 3 });
const words = ["Hello", "World", "This", "is", "a", "test"];
for (const word of words) {
const { exceedsBox } = box.add({
text: word + " ",
fontFamily: "Arial",
fontSize: 24,
});
if (exceedsBox) {
// Text would overflow, handle accordingly
break;
}
}Best practices
Load fonts first: Only call measurement functions after fonts are loaded.
import { loadFont } from "@remotion/google-fonts/Inter";
const { fontFamily, waitUntilDone } = loadFont("normal", {
weights: ["400"],
subsets: ["latin"],
});
waitUntilDone().then(() => {
// Now safe to measure
const { width } = measureText({
text: "Hello",
fontFamily,
fontSize: 32,
});
})Use validateFontIsLoaded: Catch font loading issues early:
measureText({
text: "Hello",
fontFamily: "MyCustomFont",
fontSize: 32,
validateFontIsLoaded: true, // Throws if font not loaded
});Match font properties: Use the same properties for measurement and rendering:
const fontStyle = {
fontFamily: "Inter",
fontSize: 32,
fontWeight: "bold" as const,
letterSpacing: "0.5px",
};
const { width } = measureText({
text: "Hello",
...fontStyle,
});
return <div style={fontStyle}>Hello</div>;Avoid padding and border: Use outline instead of border to prevent layout differences:
<div style={{ outline: "2px solid red" }}>Text</div>Use <Sequence> to delay when an element appears in the timeline.
import { Sequence } from "remotion";
const {fps} = useVideoConfig();
<Sequence from={1 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
<Title />
</Sequence>
<Sequence from={2 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
<Subtitle />
</Sequence>This will by default wrap the component in an absolute fill element. If the items should not be wrapped, use the layout prop:
<Sequence layout="none">
<Title />
</Sequence>Premounting
This loads the component in the timeline before it is actually played. Always premount any <Sequence>!
<Sequence premountFor={1 * fps}>
<Title />
</Sequence>Series
Use <Series> when elements should play one after another without overlap.
import {Series} from 'remotion';
<Series>
<Series.Sequence durationInFrames={45}>
<Intro />
</Series.Sequence>
<Series.Sequence durationInFrames={60}>
<MainContent />
</Series.Sequence>
<Series.Sequence durationInFrames={30}>
<Outro />
</Series.Sequence>
</Series>;Same as with <Sequence>, the items will be wrapped in an absolute fill element by default when using <Series.Sequence>, unless the layout prop is set to none.
Series with overlaps
Use negative offset for overlapping sequences:
<Series>
<Series.Sequence durationInFrames={60}>
<SceneA />
</Series.Sequence>
<Series.Sequence offset={-15} durationInFrames={60}>
{/* Starts 15 frames before SceneA ends */}
<SceneB />
</Series.Sequence>
</Series>Frame References Inside Sequences
Inside a Sequence, useCurrentFrame() returns the local frame (starting from 0):
<Sequence from={60} durationInFrames={30}>
<MyComponent />
{/* Inside MyComponent, useCurrentFrame() returns 0-29, not 60-89 */}
</Sequence>Nested Sequences
Sequences can be nested for complex timing:
<Sequence from={0} durationInFrames={120}>
<Background />
<Sequence from={15} durationInFrames={90} layout="none">
<Title />
</Sequence>
<Sequence from={45} durationInFrames={60} layout="none">
<Subtitle />
</Sequence>
</Sequence>You can and should use TailwindCSS in Remotion, if TailwindCSS is installed in the project.
Don't use transition-* or animate-* classes - always animate using the useCurrentFrame() hook.
Tailwind must be installed and enabled first in a Remotion project - fetch https://www.remotion.dev/docs/tailwind using WebFetch for instructions.
Text animations
Based on useCurrentFrame(), reduce the string character by character to create a typewriter effect.
Typewriter Effect
See Typewriter for an advanced example with a blinking cursor and a pause after the first sentence.
Always use string slicing for typewriter effects. Never use per-character opacity.
Word Highlighting
See Word Highlight for an example for how a word highlight is animated, like with a highlighter pen.
A simple linear interpolation is done using the interpolate function.
```ts title="Going from 0 to 1 over 100 frames" import {interpolate} from 'remotion';
const opacity = interpolate(frame, [0, 100], [0, 1]);
By default, the values are not clamped, so the value can go outside the range [0, 1].
Here is how they can be clamped:
const opacity = interpolate(frame, [0, 100], [0, 1], { extrapolateRight: 'clamp', extrapolateLeft: 'clamp', });
## Spring animations
Spring animations have a more natural motion.
They go from 0 to 1 over time.
import {spring, useCurrentFrame, useVideoConfig} from 'remotion';
const frame = useCurrentFrame(); const {fps} = useVideoConfig();
const scale = spring({ frame, fps, });
### Physical properties
The default configuration is: `mass: 1, damping: 10, stiffness: 100`.
This leads to the animation having a bit of bounce before it settles.
The config can be overwritten like this:
const scale = spring({ frame, fps, config: {damping: 200}, });
The recommended configuration for a natural motion without a bounce is: `{ damping: 200 }`.
Here are some common configurations:
const smooth = {damping: 200}; // Smooth, no bounce (subtle reveals) const snappy = {damping: 20, stiffness: 200}; // Snappy, minimal bounce (UI elements) const bouncy = {damping: 8}; // Bouncy entrance (playful animations) const heavy = {damping: 15, stiffness: 80, mass: 2}; // Heavy, slow, small bounce
### Delay
The animation starts immediately by default.
Use the `delay` parameter to delay the animation by a number of frames.
const entrance = spring({ frame: frame - ENTRANCE_DELAY, fps, delay: 20, });
### Duration
A `spring()` has a natural duration based on the physical properties.
To stretch the animation to a specific duration, use the `durationInFrames` parameter.
const spring = spring({ frame, fps, durationInFrames: 40, });
### Combining spring() with interpolate()
Map spring output (0-1) to custom ranges:
const springProgress = spring({ frame, fps, });
// Map to rotation const rotation = interpolate(springProgress, [0, 1], [0, 360]);
<div style={{rotate: rotation + 'deg'}} />;
### Adding springs
Springs return just numbers, so math can be performed:
const frame = useCurrentFrame(); const {fps, durationInFrames} = useVideoConfig();
const inAnimation = spring({ frame, fps, }); const outAnimation = spring({ frame, fps, durationInFrames: 1 fps, delay: durationInFrames - 1 fps, });
const scale = inAnimation - outAnimation;
## Easing
Easing can be added to the `interpolate` function:
import {interpolate, Easing} from 'remotion';
const value1 = interpolate(frame, [0, 100], [0, 1], { easing: Easing.inOut(Easing.quad), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', });
The default easing is `Easing.linear`.
There are various other convexities:
- `Easing.in` for starting slow and accelerating
- `Easing.out` for starting fast and slowing down
- `Easing.inOut`
and curves (sorted from most linear to most curved):
- `Easing.quad`
- `Easing.sin`
- `Easing.exp`
- `Easing.circle`
Convexities and curves need be combined for an easing function:
const value1 = interpolate(frame, [0, 100], [0, 1], { easing: Easing.inOut(Easing.quad), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', });
Cubic bezier curves are also supported:
const value1 = interpolate(frame, [0, 100], [0, 1], { easing: Easing.bezier(0.8, 0.22, 0.96, 0.65), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', });
Transcribing audio
Remotion provides several built-in options for transcribing audio to generate captions:
@remotion/install-whisper-cpp- Transcribe locally on a server using Whisper.cpp. Fast and free, but requires server infrastructure.
https://remotion.dev/docs/install-whisper-cpp
@remotion/whisper-web- Transcribe in the browser using WebAssembly. No server needed and free, but slower due to WASM overhead.
https://remotion.dev/docs/whisper-web
@remotion/openai-whisper- Use OpenAI Whisper API for cloud-based transcription. Fast and no server needed, but requires payment.
https://remotion.dev/docs/openai-whisper/openai-whisper-api-to-captions
Fullscreen transitions
Using <TransitionSeries> to animate between multiple scenes or clips. This will absolutely position the children.
Prerequisites
First, the @remotion/transitions package needs to be installed. If it is not, use the following command:
npx remotion add @remotion/transitions # If project uses npm
bunx remotion add @remotion/transitions # If project uses bun
yarn remotion add @remotion/transitions # If project uses yarn
pnpm exec remotion add @remotion/transitions # If project uses pnpmExample usage
import {TransitionSeries, linearTiming} from '@remotion/transitions';
import {fade} from '@remotion/transitions/fade';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneA />
</TransitionSeries.Sequence>
<TransitionSeries.Transition presentation={fade()} timing={linearTiming({durationInFrames: 15})} />
<TransitionSeries.Sequence durationInFrames={60}>
<SceneB />
</TransitionSeries.Sequence>
</TransitionSeries>;Available Transition Types
Import transitions from their respective modules:
import {fade} from '@remotion/transitions/fade';
import {slide} from '@remotion/transitions/slide';
import {wipe} from '@remotion/transitions/wipe';
import {flip} from '@remotion/transitions/flip';
import {clockWipe} from '@remotion/transitions/clock-wipe';Slide Transition with Direction
Specify slide direction for enter/exit animations.
import {slide} from '@remotion/transitions/slide';
<TransitionSeries.Transition presentation={slide({direction: 'from-left'})} timing={linearTiming({durationInFrames: 20})} />;Directions: "from-left", "from-right", "from-top", "from-bottom"
Timing Options
import {linearTiming, springTiming} from '@remotion/transitions';
// Linear timing - constant speed
linearTiming({durationInFrames: 20});
// Spring timing - organic motion
springTiming({config: {damping: 200}, durationInFrames: 25});Duration calculation
Transitions overlap adjacent scenes, so the total composition length is shorter than the sum of all sequence durations.
For example, with two 60-frame sequences and a 15-frame transition:
- Without transitions:
60 + 60 = 120frames - With transition:
60 + 60 - 15 = 105frames
The transition duration is subtracted because both scenes play simultaneously during the transition.
Getting the duration of a transition
Use the getDurationInFrames() method on the timing object:
import {linearTiming, springTiming} from '@remotion/transitions';
const linearDuration = linearTiming({durationInFrames: 20}).getDurationInFrames({fps: 30});
// Returns 20
const springDuration = springTiming({config: {damping: 200}}).getDurationInFrames({fps: 30});
// Returns calculated duration based on spring physicsFor springTiming without an explicit durationInFrames, the duration depends on fps because it calculates when the spring animation settles.
Calculating total composition duration
import {linearTiming} from '@remotion/transitions';
const scene1Duration = 60;
const scene2Duration = 60;
const scene3Duration = 60;
const timing1 = linearTiming({durationInFrames: 15});
const timing2 = linearTiming({durationInFrames: 20});
const transition1Duration = timing1.getDurationInFrames({fps: 30});
const transition2Duration = timing2.getDurationInFrames({fps: 30});
const totalDuration = scene1Duration + scene2Duration + scene3Duration - transition1Duration - transition2Duration;
// 60 + 60 + 60 - 15 - 20 = 145 framesUse <Sequence> with a negative from value to trim the start of an animation.
Trim the Beginning
A negative from value shifts time backwards, making the animation start partway through:
import { Sequence, useVideoConfig } from "remotion";
const fps = useVideoConfig();
<Sequence from={-0.5 * fps}>
<MyAnimation />
</Sequence>The animation appears 15 frames into its progress - the first 15 frames are trimmed off. Inside <MyAnimation>, useCurrentFrame() starts at 15 instead of 0.
Trim the End
Use durationInFrames to unmount content after a specified duration:
<Sequence durationInFrames={1.5 * fps}>
<MyAnimation />
</Sequence>The animation plays for 45 frames, then the component unmounts.
Trim and Delay
Nest sequences to both trim the beginning and delay when it appears:
<Sequence from={30}>
<Sequence from={-15}>
<MyAnimation />
</Sequence>
</Sequence>The inner sequence trims 15 frames from the start, and the outer sequence delays the result by 30 frames.
Using videos in Remotion
Prerequisites
First, the @remotion/media package needs to be installed. If it is not, use the following command:
npx remotion add @remotion/media # If project uses npm
bunx remotion add @remotion/media # If project uses bun
yarn remotion add @remotion/media # If project uses yarn
pnpm exec remotion add @remotion/media # If project uses pnpmUse <Video> from @remotion/media to embed videos into your composition.
import { Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Video src={staticFile("video.mp4")} />;
};Remote URLs are also supported:
<Video src="https://remotion.media/video.mp4" />Trimming
Use trimBefore and trimAfter to remove portions of the video. Values are in seconds.
const { fps } = useVideoConfig();
return (
<Video
src={staticFile("video.mp4")}
trimBefore={2 * fps} // Skip the first 2 seconds
trimAfter={10 * fps} // End at the 10 second mark
/>
);Delaying
Wrap the video in a <Sequence> to delay when it appears:
import { Sequence, staticFile } from "remotion";
import { Video } from "@remotion/media";
const { fps } = useVideoConfig();
return (
<Sequence from={1 * fps}>
<Video src={staticFile("video.mp4")} />
</Sequence>
);The video will appear after 1 second.
Sizing and Position
Use the style prop to control size and position:
<Video
src={staticFile("video.mp4")}
style={{
width: 500,
height: 300,
position: "absolute",
top: 100,
left: 50,
objectFit: "cover",
}}
/>Volume
Set a static volume (0 to 1):
<Video src={staticFile("video.mp4")} volume={0.5} />Or use a callback for dynamic volume based on the current frame:
import { interpolate } from "remotion";
const { fps } = useVideoConfig();
return (
<Video
src={staticFile("video.mp4")}
volume={(f) =>
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
}
/>
);Use muted to silence the video entirely:
<Video src={staticFile("video.mp4")} muted />Speed
Use playbackRate to change the playback speed:
<Video src={staticFile("video.mp4")} playbackRate={2} /> {/* 2x speed */}
<Video src={staticFile("video.mp4")} playbackRate={0.5} /> {/* Half speed */}Reverse playback is not supported.
Looping
Use loop to loop the video indefinitely:
<Video src={staticFile("video.mp4")} loop />Use loopVolumeCurveBehavior to control how the frame count behaves when looping:
"repeat": Frame count resets to 0 each loop (forvolumecallback)"extend": Frame count continues incrementing
<Video
src={staticFile("video.mp4")}
loop
loopVolumeCurveBehavior="extend"
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
/>Pitch
Use toneFrequency to adjust the pitch without affecting speed. Values range from 0.01 to 2:
<Video
src={staticFile("video.mp4")}
toneFrequency={1.5} // Higher pitch
/>
<Video
src={staticFile("video.mp4")}
toneFrequency={0.8} // Lower pitch
/>Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the <Player />.
Related skills
How it compares
Pick remotion for React-programmable video with Three.js inside Remotion; use plain React Three Fiber docs when building interactive 3D web apps outside a video export pipeline.
FAQ
What does remotion do?
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
When should I use remotion?
Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling
What are common prerequisites?
--- name: remotion description: Best practices and comprehensive guide for Remotion - programmatic video creation in React with animations, compositions, and media handling version: 1.0.0 author: remotion-dev repo: https
Is Remotion safe to install?
skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.