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Developing Ios Apps

  • 968 installs
  • 1.3k repo stars
  • Updated August 4, 2026
  • daymade/claude-code-skills

developing-ios-apps is a Claude Code skill that scaffolds, debugs, signs, and deploys iOS and macOS apps with XcodeGen, SwiftUI, and Swift Package Manager for developers shipping Apple platform software.

About

developing-ios-apps is a Claude Code skill from daymade/claude-code-skills for end-to-end Apple platform development. It covers XcodeGen project.yml generation, SwiftUI interfaces, Swift Package Manager dependency resolution, Apple Developer code signing, notarization with notarytool, and GitHub Actions CI/CD including secrets in conditionals. The skill triggers on concrete failure modes: Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflicts, continueOnError, Library not loaded @rpath, iOS version compatibility, and Electron @electron/osx-sign/@electron/notarize configuration. Developers reach for it when building for real devices, fixing Xcode build failures, or wiring certificate and provisioning workflows that block release.

  • Handles XcodeGen project.yml configuration and SPM dependency resolution
  • Resolves common code signing, notarization, and provisioning errors including Error -25294 and keychain mismatches
  • Manages Apple Developer account workflows, device deployment, and CI/CD pipeline secrets
  • Debugs AVFoundation camera issues, dynamic framework embedding, and library loading failures
  • Supports Electron macOS signing/notarization and GitHub Actions conditional secrets

Developing Ios Apps by the numbers

  • 968 all-time installs (skills.sh)
  • +52 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #242 of 1,039 Mobile Development skills by installs in the Skillselion catalog
  • Security screen: CRITICAL risk (skills.sh audit)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/daymade/claude-code-skills --skill developing-ios-apps

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Listed on Skillselion
Installs968
repo stars1.3k
Security audit2 / 3 scanners passed
Last updatedAugust 4, 2026
Repositorydaymade/claude-code-skills

How do you fix Xcode code signing and notarization errors?

Generate, configure, debug, and deploy iOS and macOS apps using XcodeGen, SwiftUI, and Swift Package Manager.

Who is it for?

iOS and macOS developers debugging XcodeGen, SwiftUI, SPM, provisioning profiles, or notarization in CI.

Skip if: Android, Flutter-only, or web-only projects with no Apple toolchain or signing requirements.

When should I use this skill?

The user mentions XcodeGen, SwiftUI, SPM errors, code signing -25294, notarytool, device deployment, or @electron/osx-sign configuration.

What you get

Working XcodeGen project.yml, signed iOS/macOS binaries, resolved SPM graph, and passing GitHub Actions deploy pipeline.

  • signed app binary
  • XcodeGen project.yml
  • CI/CD workflow configuration

Files

SKILL.mdMarkdownGitHub ↗

iOS App Development

Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.

Critical Warnings

IssueCauseSolution
"Library not loaded: @rpath/Framework"XcodeGen doesn't auto-embed SPM dynamic frameworksBuild in Xcode GUI first (not xcodebuild). See Troubleshooting
xcodegen generate loses signingOverwrites project settingsConfigure in project.yml target settings, not global
Command-line signing failsFree Apple ID limitationUse Xcode GUI or paid developer account ($99/yr)
"Cannot be set when automaticallyAdjustsVideoMirroring is YES"Setting isVideoMirrored without disabling automaticSet automaticallyAdjustsVideoMirroring = false first. See Camera
App signed as adhoc despite certificate@electron/packager defaults continueOnError: trueSet continueOnError: false in osxSign. See Code Signing
"Cannot use password credentials, API key credentials..."Passing teamId to @electron/notarize with API key authRemove `teamId`. notarytool infers team from API key. See Code Signing
EMFILE during signing (large embedded runtime)@electron/osx-sign traverses all files in .app bundleAdd ignore filter + ulimit -n 65536 in CI. See Code Signing

Quick Reference

TaskCommand
Generate projectxcodegen generate
Build simulatorxcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build
Build device (paid account)xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build
Clean DerivedDatarm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*
Find device namexcrun xctrace list devices

XcodeGen Configuration

Minimal project.yml

name: AppName
options:
  bundleIdPrefix: com.company
  deploymentTarget:
    iOS: "16.0"

settings:
  base:
    SWIFT_VERSION: "6.0"

packages:
  SomePackage:
    url: https://github.com/org/repo
    from: "1.0.0"

targets:
  AppName:
    type: application
    platform: iOS
    sources:
      - path: AppName
    settings:
      base:
        INFOPLIST_FILE: AppName/Info.plist
        PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
        CODE_SIGN_STYLE: Automatic
        DEVELOPMENT_TEAM: TEAM_ID_HERE
    dependencies:
      - package: SomePackage

Code Signing Configuration

Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.

# In target settings
settings:
  base:
    CODE_SIGN_STYLE: Automatic
    DEVELOPMENT_TEAM: TEAM_ID  # Get from Xcode → Settings → Accounts

Get Team ID:

security find-identity -v -p codesigning | head -3

iOS Version Compatibility

API Changes by Version

iOS 17+ OnlyiOS 16 Compatible
.onChange { old, new in }.onChange { new in }
ContentUnavailableViewCustom VStack
AVAudioApplicationAVAudioSession
@Observable macro@ObservableObject
SwiftDataCoreData/Realm

Lowering Deployment Target

1. Update project.yml:

deploymentTarget:
  iOS: "16.0"

2. Fix incompatible APIs:

// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }

// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
    Image(systemName: "icon").font(.system(size: 48))
    Text("Title").font(.title2.bold())
}

// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission

3. Regenerate: xcodegen generate

Device Deployment

First-time Setup

1. Connect device via USB 2. Trust computer on device 3. In Xcode: Settings → Accounts → Add Apple ID 4. Select device in scheme dropdown 5. Run (Cmd + R) 6. On device: Settings → General → VPN & Device Management → Trust

Command-line Build (requires paid account)

xcodebuild \
  -project App.xcodeproj \
  -scheme App \
  -destination 'platform=iOS,name=DeviceName' \
  -allowProvisioningUpdates \
  build

Common Issues

ErrorSolution
"Library not loaded: @rpath/Framework"SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works
"No Account for Team"Add Apple ID in Xcode Settings → Accounts
"Provisioning profile not found"Free account limitation. Use Xcode GUI or get paid account
Device not listedReconnect USB, trust computer on device, restart Xcode
DerivedData won't deleteClose Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*

Free vs Paid Developer Account

FeatureFree Apple IDPaid ($99/year)
Xcode GUI builds
Command-line builds
App validity7 days1 year
App Store
CI/CD

SPM Dependencies

SPM Dynamic Framework Not Embedded

Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:

dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
  Referenced from: /var/containers/Bundle/Application/.../App.app/App
  Reason: image not found

Why This Happens:

  • Static frameworks (most SPM packages) are linked into the binary - no embedding needed
  • Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle
  • XcodeGen generates link phase but NOT embed phase for SPM packages
  • embed: true in project.yml causes build errors (XcodeGen limitation)

The Fix (Manual, one-time per project): 1. Open project in Xcode GUI 2. Select target → General → Frameworks, Libraries 3. Find the dynamic framework (RealmSwift) 4. Change "Do Not Embed" → "Embed & Sign" 5. Build and run from Xcode GUI first

After Manual Fix: Command-line builds (xcodebuild) will work because Xcode persists the embed setting in project.pbxproj.

Identifying Dynamic Frameworks:

# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"

Adding Packages

packages:
  AudioKit:
    url: https://github.com/AudioKit/AudioKit
    from: "5.6.5"
  RealmSwift:
    url: https://github.com/realm/realm-swift
    from: "10.54.6"

targets:
  App:
    dependencies:
      - package: AudioKit
      - package: RealmSwift
        product: RealmSwift  # Explicit product name when package has multiple

Resolving Dependencies (China proxy)

git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies

Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm). Re-downloading is slow.

Camera / AVFoundation

Camera preview requires real device (simulator has no camera).

Quick Debugging Checklist

1. Permission: Added NSCameraUsageDescription to Info.plist? 2. Device: Running on real device, not simulator? 3. Session running: session.startRunning() called on background thread? 4. View size: UIViewRepresentable has non-zero bounds? 5. Video mirroring: Disabled automaticallyAdjustsVideoMirroring before setting isVideoMirrored?

Video Mirroring (Front Camera)

CRITICAL: Must disable automatic adjustment before setting manual mirroring:

// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true

// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true

UIViewRepresentable Sizing Issue

UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:

// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
    CameraPreviewView(session: session)  // May be invisible!
    OtherContent()
}

// GOOD: Explicit sizing
ZStack {
    GeometryReader { geo in
        CameraPreviewView(session: session)
            .frame(width: geo.size.width, height: geo.size.height)
    }
    .ignoresSafeArea()
    OtherContent()
}

Debug Logging Pattern

Add logging to trace camera flow:

import os
private let logger = Logger(subsystem: "com.app", category: "Camera")

func start() async {
    logger.info("start() called, isRunning=\(self.isRunning)")
    // ... setup code ...
    logger.info("session.startRunning() completed")
}

// For CGRect (doesn't conform to CustomStringConvertible)
logger.info("bounds=\(NSCoder.string(for: self.bounds))")

Filter in Console.app by subsystem.

For detailed camera implementation: See references/camera-avfoundation.md

macOS Code Signing & Notarization

For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."

5-step checklist:

StepWhatCritical detail
1Create CSR in Keychain AccessCommon Name doesn't matter; choose "Saved to disk"
2Request Developer ID Application cert at developer.apple.comChoose G2 Sub-CA (not Previous Sub-CA)
3Install .cer → must choose `login` keychainiCloud/System → Error -25294 (private key mismatch)
4Export P12 from login keychain with passwordBase64: `base64 -i cert.p12 \
5Create App Store Connect API Key (Developer role)Download .p8 once only; record Key ID + Issuer ID

GitHub Secrets required (5 secrets):

SecretSource
MACOS_CERT_P12Step 4 base64
MACOS_CERT_PASSWORDStep 4 password
APPLE_API_KEYStep 5 .p8 base64
APPLE_API_KEY_IDStep 5 Key ID
APPLE_API_ISSUERStep 5 Issuer ID
`APPLE_TEAM_ID` is NOT needed. notarytool infers team from the API key. Passing teamId to @electron/notarize v2.5.0 causes a credential conflict error.

Electron Forge osxSign critical settings:

osxSign: {
  identity: 'Developer ID Application',
  hardenedRuntime: true,
  entitlements: 'entitlements.mac.plist',
  entitlementsInherit: 'entitlements.mac.plist',
  continueOnError: false,  // CRITICAL: default is true, silently falls back to adhoc
  // Skip non-binary files in large embedded runtimes (prevents EMFILE)
  ignore: (filePath: string) => {
    if (!filePath.includes('python-runtime')) return false;
    if (/\.(so|dylib|node)$/.test(filePath)) return false;
    return true;
  },
  // CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain)
  ...(process.env.MACOS_SIGNING_KEYCHAIN
    ? { keychain: process.env.MACOS_SIGNING_KEYCHAIN }
    : {}),
},

Fail-fast three-layer defense:

1. @electron/osx-sign: continueOnError: false — signing error throws immediately 2. postPackage hook: codesign --verify --deep --strict + adhoc detection 3. Release trigger script: verify local HEAD matches remote before dispatch

Verify signing:

security find-identity -v -p codesigning | grep "Developer ID Application"

For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): [references/apple-codesign-notarize.md](references/apple-codesign-notarize.md)

---

Resources

  • references/xcodegen-full.md - Complete project.yml options
  • references/swiftui-compatibility.md - iOS version API differences
  • references/camera-avfoundation.md - Camera preview debugging
  • references/testing-mainactor.md - Testing @MainActor classes (state machines, regression tests)
  • references/apple-codesign-notarize.md - Apple Developer signing + notarization for macOS/Electron CI/CD

Related skills

FAQ

What Apple build tools does developing-ios-apps cover?

developing-ios-apps covers XcodeGen for project.yml, SwiftUI for UI, Swift Package Manager for dependencies, notarytool for macOS notarization, and GitHub Actions for CI/CD pipelines including certificate and provisioning setup.

Which signing errors does developing-ios-apps address?

developing-ios-apps addresses Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflicts, and Library not loaded @rpath failures common during real-device deployment and release builds.

Is Developing Ios Apps safe to install?

skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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