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quodsoler/unreal-engine-skills

2 skills1.2k installs602 starsGitHub

Install

npx skills add https://github.com/quodsoler/unreal-engine-skills

Skills in this repo

1Ue Gameplay Frameworkue-gameplay-framework is version 1.0.0 expert guidance for Unreal Engine's authoritative gameplay class hierarchy. The skill maps which classes exist on server, owning client, or all machines, documents the join-to-spawn pipeline from InitGame through PostLogin and RestartPlayer, and shows replication patterns with DOREPLIFETIME and Server/Client RPCs. It covers AGameMode match states, AGameState PlayerArray replication, PlayerController possession and Enhanced Input setup, ACharacter movement prediction, and UGameInstance session management via the Online Subsystem. Developers reach for ue-gameplay-framework when implementing game rules, player spawning, match timers on clients, seamless travel, or debugging null GameMode crashes and listen-server dual-role bugs. The skill cross-references ue-networking-replication and ue-input-system for adjacent concerns.625installs2Ue Procedural Generationue-procedural-generation is a Claude Code skill (version 1.0.0) from quodsoler/unreal-engine-skills for Unreal Engine procedural content pipelines. The skill documents the PCG framework on UE 5.2+, ProceduralMeshComponent runtime meshes, ISM and HISM instancing, noise functions, and spline-based generation for terrain, dungeons, vegetation, and world layout. It includes C++ API patterns for UPCGComponent, custom Blueprint PCG nodes, multiplayer-safe Generate() replication, and performance guidance such as switching to HISM above roughly 500 instances. Two bundled references—pcg-node-reference.md and procedural-mesh-patterns.md—cover PCG node types plus six mesh patterns including marching cubes, dungeon BSP, L-systems, and wave function collapse. Developers reach for it when wiring procedural systems in C++ or Blueprint rather than hand-placing static level art.613installs

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quodsoler/unreal-engine-skills · 2 skills · Skillselion