
creator-hian/claude-code-plugins
8 skills122 installs80 starsGitHub
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npx skills add https://github.com/creator-hian/claude-code-pluginsSkills in this repo
1Unity NetworkingA Claude Code skill for adding multiplayer networking to Unity games, covering transport setup, client/server synchronization, and common netcode patterns. A solo game developer uses it when turning a single-player Unity prototype into a networked or multiplayer experience without deep networking expertise.25installs2Unity UnitaskA Claude Code skill for using UniTask, an efficient zero-allocation async/await library for Unity, to write asynchronous game logic without coroutine overhead. A solo game developer reaches for it when handling loading, timers, and async flows in Unity and wants clean, allocation-friendly async code.17installs3Unity Csharp FundamentalsA foundational Unity C# skill covering essential, safety-first patterns: TryGetComponent instead of GetComponent, SerializeField, RequireComponent, null-safe coding, and MonoBehaviour lifecycle management. These are fundamental practices rather than optimizations, and they underpin the other Unity skills. A solo game developer reaches for it to write robust, maintainable Unity C# and avoid common null-reference and component-access mistakes.14installs4Unity MobileA Claude Code skill for building Unity games targeting mobile platforms, covering iOS/Android build configuration, touch input, and mobile-specific optimizations. A solo game developer reaches for it when shipping a Unity title to phones and wants consistent, correct platform setup without hunting through Unity docs.14installs5Unity UiA Claude Code skill for building interfaces with Unity's UI system, covering canvas setup, layout groups, widgets, and the event system for menus and HUDs. A solo game developer reaches for it when constructing game UI in Unity and wants correct, responsive layouts across resolutions.14installs6Csharp Code StyleA C# code-style guide based on POCU standards, covering naming rules (mPascalCase for private members, b-prefix for booleans, E/S prefixes for enums/structs), code organization, class-member ordering, and C# 9.0 patterns. A solo builder reaches for it to keep a C# or Unity project consistent during reviews, refactoring, or when establishing project-wide standards. It is the foundation other C# and Unity skills build on.13installs7Unity VcontainerA Claude Code skill for using VContainer, a fast dependency-injection container for Unity, to structure game code with clear registration, scopes, and lifetimes. A solo game developer reaches for it when a Unity project grows and they want decoupled, testable architecture instead of tangled singletons.13installs8Csharp Xml DocsA skill for writing C# XML documentation across APIs, properties, methods, classes, and interfaces, using an on-demand Haiku-to-expert-review-to-final workflow and flexible Korean or English language choice. A solo builder reaches for it to generate consistent, high-quality XML doc comments for a C# or Unity project without hand-writing every summary and remarks block.12installs