
Codex Image In Cc Marketplace
- Updated July 29, 2026
- gmlxo76/codex-image-in-cc
codex-image-in-cc is a Claude Code plugin that routes slash commands to Codex CLI imagegen and asset helpers so developers can produce and organize image batches from the agent.
About
codex-image-in-cc is a Claude Code plugin that exposes OpenAI Codex’s built-in imagegen skill as user-invoked /codex-image commands, plus orchestration for game and app asset batches. It generates and edits images through Codex, then can slice, organize, and verify atlas layouts with Python helpers. Install it when you want Claude Code to drive Codex image generation and post-processing without writing custom dispatch scripts.
- Seven /codex-image:* commands including style-gen and asset-pipeline
- Dispatches to codex exec --full-auto and Codex imagegen
- Pillow-backed slice, organize, and verify-atlas for atlases
- Fork adds production asset conventions for sprites, UI, and VFX
Codex Image In Cc by the numbers
- Data as of Aug 10, 2026 (Skillselion catalog sync)
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| Last updated | July 29, 2026 |
|---|---|
| Repository | gmlxo76/codex-image-in-cc ↗ |
How do you trigger Codex image generation, editing, and atlas prep from Claude Code with repeatable slash commands?
Run /codex-image slash skills in Claude Code to generate, edit, slice, and organize game or app image assets via Codex imagegen.
Who is it for?
Developers with Claude Code and a logged-in Codex CLI who ship sprite, UI, or VFX assets for games or apps.
Skip if: Users without Codex CLI v0.124.0+ or who only need generic chat image prompts outside Codex.
What you get
Saved image paths (SAVED lines), sliced tiles, organized asset folders, and atlas verification results on disk.
Plugins in this marketplace
1 plugin - install individually after you add the marketplace.
Recommended Marketplaces
FAQ
Does the plugin implement image generation itself?
No—it dispatches to codex exec --full-auto and Codex’s imagegen skill, which uses the built-in image_gen tool.
When is Python required?
Python 3 and Pillow are only needed for slice, organize, and verify-atlas; generation commands use Node and Codex.