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Rust Patterns

  • 1.4k installs
  • 238k repo stars
  • Updated August 5, 2026
  • affaan-m/ecc

This is a copy of rust-patterns by affaan-m - installs and ranking accrue to the original listing.

rust-patterns is a Claude Code skill that produces safe, idiomatic Rust code compiling cleanly the first time for developers who need community-standard ownership, error handling, trait, and concurrency conventions.

About

rust-patterns is an ECC-origin skill that encodes idiomatic Rust across six areas: ownership and borrowing, Result and `?` propagation with `thiserror` for libraries and `anyhow` for applications, traits, concurrency, and crate module layout. It activates when writing new Rust, reviewing pull requests, refactoring modules, or designing crate structure. The skill pushes compile-first output that follows community conventions instead of Java-style or overly verbose patterns. Developers reach for rust-patterns when they want agents to generate Rust that passes `cargo check` without iterative borrow-checker fixes.

  • Enforces six core areas: ownership/borrowing, Result/? error handling, enums and exhaustive matching, traits/generics, s
  • Uses thiserror for libraries and anyhow for applications in error propagation.
  • Prevents data races at compile time through ownership and borrowing rules.
  • Guides crate structure, module layout, and domain-organized visibility.
  • Applies during writing, reviewing, and refactoring Rust code.

Rust Patterns by the numbers

  • 1,437 all-time installs (skills.sh)
  • +88 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
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Listed on Skillselion
Installs1.4k
repo stars238k
Last updatedAugust 5, 2026
Repositoryaffaan-m/ecc

How do you write idiomatic Rust that compiles?

Produce safe, idiomatic Rust code that compiles cleanly the first time and follows community conventions.

Who is it for?

Rust developers writing new crates, reviewing Rust PRs, or refactoring modules who want compile-clean idiomatic output.

Skip if: Developers who only need Rust syntax basics or are working exclusively in non-Rust polyglot scripts without crate structure decisions.

When should I use this skill?

The developer is writing, reviewing, or refactoring Rust code, designing crate modules, or fixing borrow-checker and error-handling patterns.

What you get

Idiomatic Rust source files, trait implementations, error types, and crate module structures following community conventions.

  • Idiomatic Rust source code
  • Error type implementations
  • Crate module structure guidance

By the numbers

  • Covers 6 idiomatic Rust areas: ownership, error handling, traits, concurrency, and crate layout

Files

SKILL.mdMarkdownGitHub ↗

Rust Development Patterns

Idiomatic Rust patterns and best practices for building safe, performant, and maintainable applications.

When to Use

  • Writing new Rust code
  • Reviewing Rust code
  • Refactoring existing Rust code
  • Designing crate structure and module layout

How It Works

This skill enforces idiomatic Rust conventions across six key areas: ownership and borrowing to prevent data races at compile time, Result/? error propagation with thiserror for libraries and anyhow for applications, enums and exhaustive pattern matching to make illegal states unrepresentable, traits and generics for zero-cost abstraction, safe concurrency via Arc<Mutex<T>>, channels, and async/await, and minimal pub surfaces organized by domain.

Core Principles

1. Ownership and Borrowing

Rust's ownership system prevents data races and memory bugs at compile time.

// Good: Pass references when you don't need ownership
fn process(data: &[u8]) -> usize {
    data.len()
}

// Good: Take ownership only when you need to store or consume
fn store(data: Vec<u8>) -> Record {
    Record { payload: data }
}

// Bad: Cloning unnecessarily to avoid borrow checker
fn process_bad(data: &Vec<u8>) -> usize {
    let cloned = data.clone(); // Wasteful — just borrow
    cloned.len()
}

Use Cow for Flexible Ownership

use std::borrow::Cow;

fn normalize(input: &str) -> Cow<'_, str> {
    if input.contains(' ') {
        Cow::Owned(input.replace(' ', "_"))
    } else {
        Cow::Borrowed(input) // Zero-cost when no mutation needed
    }
}

Error Handling

Use Result and ? — Never unwrap() in Production

// Good: Propagate errors with context
use anyhow::{Context, Result};

fn load_config(path: &str) -> Result<Config> {
    let content = std::fs::read_to_string(path)
        .with_context(|| format!("failed to read config from {path}"))?;
    let config: Config = toml::from_str(&content)
        .with_context(|| format!("failed to parse config from {path}"))?;
    Ok(config)
}

// Bad: Panics on error
fn load_config_bad(path: &str) -> Config {
    let content = std::fs::read_to_string(path).unwrap(); // Panics!
    toml::from_str(&content).unwrap()
}

Library Errors with thiserror, Application Errors with anyhow

// Library code: structured, typed errors
use thiserror::Error;

#[derive(Debug, Error)]
pub enum StorageError {
    #[error("record not found: {id}")]
    NotFound { id: String },
    #[error("connection failed")]
    Connection(#[from] std::io::Error),
    #[error("invalid data: {0}")]
    InvalidData(String),
}

// Application code: flexible error handling
use anyhow::{bail, Result};

fn run() -> Result<()> {
    let config = load_config("app.toml")?;
    if config.workers == 0 {
        bail!("worker count must be > 0");
    }
    Ok(())
}

Option Combinators Over Nested Matching

// Good: Combinator chain
fn find_user_email(users: &[User], id: u64) -> Option<String> {
    users.iter()
        .find(|u| u.id == id)
        .map(|u| u.email.clone())
}

// Bad: Deeply nested matching
fn find_user_email_bad(users: &[User], id: u64) -> Option<String> {
    match users.iter().find(|u| u.id == id) {
        Some(user) => match &user.email {
            email => Some(email.clone()),
        },
        None => None,
    }
}

Enums and Pattern Matching

Model States as Enums

// Good: Impossible states are unrepresentable
enum ConnectionState {
    Disconnected,
    Connecting { attempt: u32 },
    Connected { session_id: String },
    Failed { reason: String, retries: u32 },
}

fn handle(state: &ConnectionState) {
    match state {
        ConnectionState::Disconnected => connect(),
        ConnectionState::Connecting { attempt } if *attempt > 3 => abort(),
        ConnectionState::Connecting { .. } => wait(),
        ConnectionState::Connected { session_id } => use_session(session_id),
        ConnectionState::Failed { retries, .. } if *retries < 5 => retry(),
        ConnectionState::Failed { reason, .. } => log_failure(reason),
    }
}

Exhaustive Matching — No Catch-All for Business Logic

// Good: Handle every variant explicitly
match command {
    Command::Start => start_service(),
    Command::Stop => stop_service(),
    Command::Restart => restart_service(),
    // Adding a new variant forces handling here
}

// Bad: Wildcard hides new variants
match command {
    Command::Start => start_service(),
    _ => {} // Silently ignores Stop, Restart, and future variants
}

Traits and Generics

Accept Generics, Return Concrete Types

// Good: Generic input, concrete output
fn read_all(reader: &mut impl Read) -> std::io::Result<Vec<u8>> {
    let mut buf = Vec::new();
    reader.read_to_end(&mut buf)?;
    Ok(buf)
}

// Good: Trait bounds for multiple constraints
fn process<T: Display + Send + 'static>(item: T) -> String {
    format!("processed: {item}")
}

Trait Objects for Dynamic Dispatch

// Use when you need heterogeneous collections or plugin systems
trait Handler: Send + Sync {
    fn handle(&self, request: &Request) -> Response;
}

struct Router {
    handlers: Vec<Box<dyn Handler>>,
}

// Use generics when you need performance (monomorphization)
fn fast_process<H: Handler>(handler: &H, request: &Request) -> Response {
    handler.handle(request)
}

Newtype Pattern for Type Safety

// Good: Distinct types prevent mixing up arguments
struct UserId(u64);
struct OrderId(u64);

fn get_order(user: UserId, order: OrderId) -> Result<Order> {
    // Can't accidentally swap user and order IDs
    todo!()
}

// Bad: Easy to swap arguments
fn get_order_bad(user_id: u64, order_id: u64) -> Result<Order> {
    todo!()
}

Structs and Data Modeling

Builder Pattern for Complex Construction

struct ServerConfig {
    host: String,
    port: u16,
    max_connections: usize,
}

impl ServerConfig {
    fn builder(host: impl Into<String>, port: u16) -> ServerConfigBuilder {
        ServerConfigBuilder { host: host.into(), port, max_connections: 100 }
    }
}

struct ServerConfigBuilder { host: String, port: u16, max_connections: usize }

impl ServerConfigBuilder {
    fn max_connections(mut self, n: usize) -> Self { self.max_connections = n; self }
    fn build(self) -> ServerConfig {
        ServerConfig { host: self.host, port: self.port, max_connections: self.max_connections }
    }
}

// Usage: ServerConfig::builder("localhost", 8080).max_connections(200).build()

Iterators and Closures

Prefer Iterator Chains Over Manual Loops

// Good: Declarative, lazy, composable
let active_emails: Vec<String> = users.iter()
    .filter(|u| u.is_active)
    .map(|u| u.email.clone())
    .collect();

// Bad: Imperative accumulation
let mut active_emails = Vec::new();
for user in &users {
    if user.is_active {
        active_emails.push(user.email.clone());
    }
}

Use collect() with Type Annotation

// Collect into different types
let names: Vec<_> = items.iter().map(|i| &i.name).collect();
let lookup: HashMap<_, _> = items.iter().map(|i| (i.id, i)).collect();
let combined: String = parts.iter().copied().collect();

// Collect Results — short-circuits on first error
let parsed: Result<Vec<i32>, _> = strings.iter().map(|s| s.parse()).collect();

Concurrency

Arc<Mutex<T>> for Shared Mutable State

use std::sync::{Arc, Mutex};

let counter = Arc::new(Mutex::new(0));
let handles: Vec<_> = (0..10).map(|_| {
    let counter = Arc::clone(&counter);
    std::thread::spawn(move || {
        let mut num = counter.lock().expect("mutex poisoned");
        *num += 1;
    })
}).collect();

for handle in handles {
    handle.join().expect("worker thread panicked");
}

Channels for Message Passing

use std::sync::mpsc;

let (tx, rx) = mpsc::sync_channel(16); // Bounded channel with backpressure

for i in 0..5 {
    let tx = tx.clone();
    std::thread::spawn(move || {
        tx.send(format!("message {i}")).expect("receiver disconnected");
    });
}
drop(tx); // Close sender so rx iterator terminates

for msg in rx {
    println!("{msg}");
}

Async with Tokio

use tokio::time::Duration;

async fn fetch_with_timeout(url: &str) -> Result<String> {
    let response = tokio::time::timeout(
        Duration::from_secs(5),
        reqwest::get(url),
    )
    .await
    .context("request timed out")?
    .context("request failed")?;

    response.text().await.context("failed to read body")
}

// Spawn concurrent tasks
async fn fetch_all(urls: Vec<String>) -> Vec<Result<String>> {
    let handles: Vec<_> = urls.into_iter()
        .map(|url| tokio::spawn(async move {
            fetch_with_timeout(&url).await
        }))
        .collect();

    let mut results = Vec::with_capacity(handles.len());
    for handle in handles {
        results.push(handle.await.unwrap_or_else(|e| panic!("spawned task panicked: {e}")));
    }
    results
}

Unsafe Code

When Unsafe Is Acceptable

// Acceptable: FFI boundary with documented invariants
/// # Safety
/// `ptr` must be a valid, aligned pointer to an initialized `Widget`.
unsafe fn widget_from_raw<'a>(ptr: *const Widget) -> &'a Widget {
    // SAFETY: caller guarantees ptr is valid and aligned
    unsafe { &*ptr }
}

// Acceptable: Performance-critical path with proof of correctness
// SAFETY: index is always < len due to the loop bound
unsafe { slice.get_unchecked(index) }

When Unsafe Is NOT Acceptable

// Bad: Using unsafe to bypass borrow checker
// Bad: Using unsafe for convenience
// Bad: Using unsafe without a Safety comment
// Bad: Transmuting between unrelated types

Module System and Crate Structure

Organize by Domain, Not by Type

my_app/
├── src/
│   ├── main.rs
│   ├── lib.rs
│   ├── auth/          # Domain module
│   │   ├── mod.rs
│   │   ├── token.rs
│   │   └── middleware.rs
│   ├── orders/        # Domain module
│   │   ├── mod.rs
│   │   ├── model.rs
│   │   └── service.rs
│   └── db/            # Infrastructure
│       ├── mod.rs
│       └── pool.rs
├── tests/             # Integration tests
├── benches/           # Benchmarks
└── Cargo.toml

Visibility — Expose Minimally

// Good: pub(crate) for internal sharing
pub(crate) fn validate_input(input: &str) -> bool {
    !input.is_empty()
}

// Good: Re-export public API from lib.rs
pub mod auth;
pub use auth::AuthMiddleware;

// Bad: Making everything pub
pub fn internal_helper() {} // Should be pub(crate) or private

Tooling Integration

Essential Commands

# Build and check
cargo build
cargo check              # Fast type checking without codegen
cargo clippy             # Lints and suggestions
cargo fmt                # Format code

# Testing
cargo test
cargo test -- --nocapture    # Show println output
cargo test --lib             # Unit tests only
cargo test --test integration # Integration tests only

# Dependencies
cargo audit              # Security audit
cargo tree               # Dependency tree
cargo update             # Update dependencies

# Performance
cargo bench              # Run benchmarks

Quick Reference: Rust Idioms

IdiomDescription
Borrow, don't clonePass &T instead of cloning unless ownership is needed
Make illegal states unrepresentableUse enums to model valid states only
? over unwrap()Propagate errors, never panic in library/production code
Parse, don't validateConvert unstructured data to typed structs at the boundary
Newtype for type safetyWrap primitives in newtypes to prevent argument swaps
Prefer iterators over loopsDeclarative chains are clearer and often faster
#[must_use] on ResultsEnsure callers handle return values
Cow for flexible ownershipAvoid allocations when borrowing suffices
Exhaustive matchingNo wildcard _ for business-critical enums
Minimal pub surfaceUse pub(crate) for internal APIs

Anti-Patterns to Avoid

// Bad: .unwrap() in production code
let value = map.get("key").unwrap();

// Bad: .clone() to satisfy borrow checker without understanding why
let data = expensive_data.clone();
process(&original, &data);

// Bad: Using String when &str suffices
fn greet(name: String) { /* should be &str */ }

// Bad: Box<dyn Error> in libraries (use thiserror instead)
fn parse(input: &str) -> Result<Data, Box<dyn std::error::Error>> { todo!() }

// Bad: Ignoring must_use warnings
let _ = validate(input); // Silently discarding a Result

// Bad: Blocking in async context
async fn bad_async() {
    std::thread::sleep(Duration::from_secs(1)); // Blocks the executor!
    // Use: tokio::time::sleep(Duration::from_secs(1)).await;
}

Remember: If it compiles, it's probably correct — but only if you avoid unwrap(), minimize unsafe, and let the type system work for you.

Related skills

How it compares

Pick rust-patterns over generic coding skills when the goal is idiomatic Rust conventions and compile-first output rather than language-agnostic snippets.

FAQ

What areas does rust-patterns cover?

rust-patterns covers six areas: ownership and borrowing, Result and `?` error handling, traits, concurrency, and crate module layout. It recommends thiserror for libraries and anyhow for applications.

When should I invoke rust-patterns?

Invoke rust-patterns when writing new Rust code, reviewing Rust pull requests, refactoring modules, or designing crate structure. The skill targets safe, idiomatic Rust that compiles cleanly.

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