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Colorize

  • 348 installs
  • 247 repo stars
  • Updated August 4, 2026
  • educlopez/ui-craft

Introduce a single intentional accent color at 3-5 placements, or reduce an over-colored UI back to 90% neutral, choosing OKLCH accents over default blue.

About

A ui-craft color-strategy lens that enforces mostly-neutral UIs with one accent placed where it earns attention, or strips excess color. A developer uses it when a UI has no color identity, defaults to blue, or has too many competing accents.

  • Rule of 90%+ neutral, one accent, 3-5 placements per viewport
  • Density-gated: single accent at low density, semantic palette allowed for dashboards

Colorize by the numbers

  • 348 all-time installs (skills.sh)
  • Ranked #732 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/educlopez/ui-craft --skill colorize

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Listed on Skillselion
Installs348
repo stars247
Last updatedAugust 4, 2026
Repositoryeduclopez/ui-craft

What it does

Introduce a single intentional accent color at 3-5 placements, or reduce an over-colored UI back to 90% neutral, choosing OKLCH accents over default blue.

Files

SKILL.mdMarkdownGitHub ↗

<!-- AUTO-GENERATED. Do not edit here. Source: skills/ui-craft/ + commands/*.md. Regenerate with node scripts/sync-harnesses.mjs. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Add color to the UI at the target the user described. Load the ui-craft skill.

The rule (from SKILL.md): 90%+ neutral, one accent, 3-5 placements per viewport. Reinforce this before adding anything. More color is not more design.

Before you touch anything — ask about brand. If a brand color exists, use it. If not, offer 2-3 options in OKLCH — include one warm (e.g., oklch(0.67 0.19 45)) and one cool (e.g., oklch(0.60 0.18 250)). Never default to blue.

Where color EARNS its place:

  • Primary CTA background.
  • One key metric tint — accent at ~8% opacity as a subtle background, accent at full strength on the number itself.
  • Active state of the current nav item (underline, dot, or subtle tint — pick one).
  • Status dots (success / warning / danger), 6-8px, no pills.
  • Focus ring (:focus-visible).

Where color does NOT go (anti-slop territory):

  • Heading gradient text.
  • Colored left or top borders on every card.
  • Uniform chips on every tag/label.
  • Emoji-as-icons to inject "color."
  • Trend arrows in green/red when a plain / + tabular-nums would read cleaner.

Knob gating (VISUAL_DENSITY):

  • ≤ 4 → single accent only, max 3 placements.
  • 5-7 → single accent, 3-5 placements, status dots allowed.
  • 8+ → semantic palette (success/warning/danger) allowed beyond the single accent — dashboards and data UIs earn this.

Over-colored? Reduce.

If the UI is already shouting with color, this command also removes color.

1. Count accents per viewport. Cut to 1-3. The primary CTA keeps its accent; everything else goes neutral unless it's a true semantic state (success/warning/danger on a real status). 2. Mute decorative color. Background patterns, tinted cards without meaning, colored left borders on every list item, heading gradients, colored pills on every tag → gone. 3. Keep semantic, cut decorative. Status dots, focus rings, active-nav underlines stay. Color as ornament goes.

References to read: references/color.md (OKLCH, tokens, dark mode, contrast), references/accessibility.md (contrast ratios for AA/AAA).

Output: edit code directly. Lift any literal hex into CSS variables (--color-accent, --color-accent-tint) — respect existing token naming if present. Print the Review Format table. One row per placement, with the ratio check (AA/AAA) on text uses.

Related skills

Design & UI/UXuibranding

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